gstreamer/docs/pwg/building-testapp.xml
Ronald S. Bultje 93ea284fe4 docs/pwg/: Add as a placeholder for future filling-in.
Original commit message from CVS:
2004-01-27  Ronald Bultje  <rbultje@ronald.bitfreak.net>

* docs/pwg/advanced_interfaces.xml:
* docs/pwg/pwg.xml:
Add as a placeholder for future filling-in.
* docs/pwg/basics_autoplugging.xml:
* docs/pwg/basics_buffers.xml:
* docs/pwg/basics_elements.xml:
* docs/pwg/basics_events.xml:
* docs/pwg/basics_plugins.xml:
* docs/pwg/basics_types.xml:
Remove, because unused (this is all in intro_basics.xml).
* docs/pwg/building_signals.xml:
Short intro to signals + reference to GObject docs - we really
shouldn't go into these sort of things to deply because we don't
use them that extensively anyway.
* docs/pwg/building_state.xml:
Explanation of states. Benjamin, please check.
* docs/pwg/building_testapp.xml:
Put everything in one page - putting only a few lines of content
per page doesn't really make sense.

Time to get into the advanced topics. ;).
2004-01-27 14:58:21 +00:00

103 lines
4.3 KiB
XML

<!-- ############ chapter ############# -->
<chapter id="cha-building-testapp">
<title>Building a Test Application</title>
<para>
Often, you will want to test your newly written plugin in an as small
setting as possible. Ususally, <filename>gst-launch</filename> is a
good first step at testing a plugin. However, you will often need more
testing features than gst-launch can provide, such as seeking, events,
interactivity and more. Writing your own small testing program is the
easiest way to accomplish this. This section explains - in a few words
- how to do that. For a complete application development guide, see the
<ulink type="http" url="../manual/index.html">Application Development
Manual</ulink>.
</para>
<para>
At the start, you need to initialize the &GStreamer; core library by
calling <function>gst_init ()</function>. You can alternatively call
<function>gst_init_with_popt_tables ()</function>, which will return
a pointer to popt tables. You can then use libpopt to handle the
given argument table, and this will finish the &GStreamer; intialization.
</para>
<para>
You can create elements using <function>gst_element_factory_make ()</function>,
where the first argument is the element type that you want to create,
and the second argument is a free-form name. The example at the end uses
a simple filesource - decoder - soundcard output pipeline, but you can
use specific debugging elements if that's necessary. For example, an
<classname>identity</classname> element can be used in the middle of
the pipeline to act as a data-to-application transmitter. This can be
used to check the data for misbehaviours or correctness in your test
application. Also, you can use a <classname>fakesink</classname>
element at the end of the pipeline to dump your data to the stdout
(in order to do this, set the <function>dump</function> property to
TRUE). Lastly, you can use the <classname>efence</classname> element
(indeed, an eletric fence memory debugger wrapper element) to check
for memory errors.
</para>
<para>
During linking, your test application can use fixation or filtered caps
as a way to drive a specific type of data to or from your element. This
is a very simple and effective way of checking multiple types of input
and output in your element.
</para>
<para>
Running the pipeline happens through the <function>gst_bin_iterate ()</function>
function. Note that during running, you should connect to at least the
<quote>error</quote> and <quote>eos</quote> signals on the pipeline
and/or your plugin/element to check for correct handling of this. Also,
you should add events into the pipeline and make sure your plugin handles
these correctly (with respect to clocking, internal caching, etc.).
</para>
<para>
Never forget to clean up memory in your plugin or your test application.
When going to the NULL state, your element should clean up allocated
memory and caches. Also, it should close down any references held to
possible support libraries. Your application should <function>unref ()</function>
the pipeline and make sure it doesn't crash.
</para>
<programlisting>
#include &lt;gst/gst.h&gt;
gint
main (gint arcg,
gchar *argv[])
{
GstElement *pipeline, *filesrc, *decoder, *filter, *sink;
/* initialization */
gst_init (&amp;argc, &amp;argv);
/* create elements */
pipeline = gst_pipeline_new ("my_pipeline");
filesrc = gst_element_factory_make ("filesrc", "my_filesource");
decoder = gst_element_factory_make ("mad", "my_decoder");
filter = gst_element_factory_make ("my_filter", "my_filter");
sink = gst_element_factory_make ("osssink", "audiosink");
g_object_set (G_OBJECT (filesrc), "location", argv[1], NULL);
/* link everything together */
gst_element_link_many (filesrc, decoder, filter, sink, NULL);
gst_bin_add_many (GST_BIN (pipeline), filesrc, decoder, filter, sink, NULL);
/* run */
gst_element_set_state (pipeline, GST_STATE_PLAYING);
while (gst_bin_iterate (GST_BIN (pipeline)));
/* clean up */
gst_element_set_state (pipeline, GST_STATE_NULL);
gst_object_unref (GST_OBJECT (pipeline));
return 0;
}
</programlisting>
</chapter>