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7cbac97b94
Otherwise we leak GWeakRef's. Found with make -C tests/check libs/gstglcontext.valgrind
589 lines
16 KiB
C
589 lines
16 KiB
C
/*
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* GStreamer
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* Copyright (C) 2007 David A. Schleef <ds@schleef.org>
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2008 Filippo Argiolas <filippo.argiolas@gmail.com>
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* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstgldisplay
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* @short_description: window system display connection abstraction
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* @title: GstGLDisplay
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* @see_also: #GstContext, #GstGLContext, #GstGLWindow
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*
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* #GstGLDisplay represents a connection to the underlying windowing system.
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* Elements are required to make use of #GstContext to share and propogate
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* a #GstGLDisplay.
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*
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* There are a number of environment variables that influence the choice of
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* platform and window system specific functionality.
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* - GST_GL_WINDOW influences the window system to use. Common values are
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* 'x11', 'wayland', 'win32' or 'cocoa'.
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* - GST_GL_PLATFORM influences the OpenGL platform to use. Common values are
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* 'egl', 'glx', 'wgl' or 'cgl'.
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* - GST_GL_API influences the OpenGL API requested by the OpenGL platform.
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* Common values are 'opengl' and 'gles2'.
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*
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* <note>Certain window systems require a special function to be called to
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* initialize threading support. As this GStreamer GL library does not preclude
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* concurrent access to the windowing system, it is strongly advised that
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* applications ensure that threading support has been initialized before any
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* other toolkit/library functionality is accessed. Failure to do so could
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* result in sudden application abortion during execution. The most notably
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* example of such a function is X11's XInitThreads().</note>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gl.h"
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#include "gstgldisplay.h"
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#if GST_GL_HAVE_WINDOW_COCOA
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#include <gst/gl/cocoa/gstgldisplay_cocoa.h>
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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#include <gst/gl/x11/gstgldisplay_x11.h>
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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#include <gst/gl/wayland/gstgldisplay_wayland.h>
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#endif
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#if GST_GL_HAVE_PLATFORM_EGL
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#include <gst/gl/egl/gstgldisplay_egl.h>
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#include <gst/gl/egl/gsteglimage.h>
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#include <gst/gl/egl/gstglmemoryegl.h>
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#endif
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GST_DEBUG_CATEGORY_STATIC (gst_context);
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GST_DEBUG_CATEGORY_STATIC (gst_gl_display_debug);
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#define GST_CAT_DEFAULT gst_gl_display_debug
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0, "opengl display"); \
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GST_DEBUG_CATEGORY_GET (gst_context, "GST_CONTEXT");
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G_DEFINE_TYPE_WITH_CODE (GstGLDisplay, gst_gl_display, GST_TYPE_OBJECT,
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DEBUG_INIT);
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#define GST_GL_DISPLAY_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_DISPLAY, GstGLDisplayPrivate))
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enum
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{
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SIGNAL_0,
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CREATE_CONTEXT,
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LAST_SIGNAL
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};
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static guint gst_gl_display_signals[LAST_SIGNAL] = { 0 };
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static void gst_gl_display_finalize (GObject * object);
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static guintptr gst_gl_display_default_get_handle (GstGLDisplay * display);
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struct _GstGLDisplayPrivate
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{
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GstGLAPI gl_api;
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GList *contexts;
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};
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static void
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gst_gl_display_class_init (GstGLDisplayClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLDisplayPrivate));
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/**
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* GstGLDisplay::create-context:
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* @object: the #GstGLDisplay
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* @context: other context to share resources with.
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*
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* Overrides the @GstGLContext creation mechanism.
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* It can be called in any thread and it is emitted with
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* display's object lock held.
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*
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* Returns: the new context.
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*/
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gst_gl_display_signals[CREATE_CONTEXT] =
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g_signal_new ("create-context", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, g_cclosure_marshal_generic,
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GST_GL_TYPE_CONTEXT, 1, GST_GL_TYPE_CONTEXT);
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klass->get_handle = gst_gl_display_default_get_handle;
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G_OBJECT_CLASS (klass)->finalize = gst_gl_display_finalize;
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}
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static void
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gst_gl_display_init (GstGLDisplay * display)
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{
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display->priv = GST_GL_DISPLAY_GET_PRIVATE (display);
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display->type = GST_GL_DISPLAY_TYPE_ANY;
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display->priv->gl_api = GST_GL_API_ANY;
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GST_TRACE ("init %p", display);
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gst_gl_buffer_init_once ();
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gst_gl_memory_pbo_init_once ();
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gst_gl_renderbuffer_init_once ();
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#if GST_GL_HAVE_PLATFORM_EGL
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gst_gl_memory_egl_init_once ();
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#endif
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}
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static void
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gst_gl_display_finalize (GObject * object)
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{
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GstGLDisplay *display = GST_GL_DISPLAY (object);
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GList *l;
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GST_TRACE_OBJECT (object, "finalizing");
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for (l = display->priv->contexts; l; l = l->next) {
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g_weak_ref_clear ((GWeakRef *) l->data);
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g_free (l->data);
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}
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g_list_free (display->priv->contexts);
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G_OBJECT_CLASS (gst_gl_display_parent_class)->finalize (object);
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}
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/**
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* gst_gl_display_new:
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*
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* Returns: (transfer full): a new #GstGLDisplay
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*
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* Since: 1.4
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*/
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GstGLDisplay *
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gst_gl_display_new (void)
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{
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GstGLDisplay *display = NULL;
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const gchar *user_choice, *platform_choice;
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_gl_display_debug, "gldisplay", 0,
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"gldisplay element");
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g_once_init_leave (&_init, 1);
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}
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user_choice = g_getenv ("GST_GL_WINDOW");
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platform_choice = g_getenv ("GST_GL_PLATFORM");
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GST_INFO ("creating a display, user choice:%s (platform: %s)",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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#if GST_GL_HAVE_WINDOW_COCOA
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if (!display && (!user_choice || g_strstr_len (user_choice, 5, "cocoa"))) {
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display = GST_GL_DISPLAY (gst_gl_display_cocoa_new ());
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if (!display)
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return NULL;
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}
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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if (!display && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
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display = GST_GL_DISPLAY (gst_gl_display_x11_new (NULL));
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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if (!display && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
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display = GST_GL_DISPLAY (gst_gl_display_wayland_new (NULL));
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#endif
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#if GST_GL_HAVE_PLATFORM_EGL
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if (!display && (!platform_choice
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|| g_strstr_len (platform_choice, 3, "egl")))
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display = GST_GL_DISPLAY (gst_gl_display_egl_new ());
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#endif
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if (!display) {
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GST_INFO ("Could not create platform/winsys display. user specified %s "
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"(platform: %s), creating dummy",
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GST_STR_NULL (user_choice), GST_STR_NULL (platform_choice));
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return g_object_new (GST_TYPE_GL_DISPLAY, NULL);
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}
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return display;
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}
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guintptr
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gst_gl_display_get_handle (GstGLDisplay * display)
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{
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GstGLDisplayClass *klass;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), 0);
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klass = GST_GL_DISPLAY_GET_CLASS (display);
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g_return_val_if_fail (klass->get_handle != NULL, 0);
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return klass->get_handle (display);
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}
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static guintptr
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gst_gl_display_default_get_handle (GstGLDisplay * display)
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{
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return 0;
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}
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/**
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* gst_gl_display_filter_gl_api:
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* @display: a #GstGLDisplay
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* @gl_api: a #GstGLAPI to filter with
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*
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* limit the use of OpenGL to the requested @gl_api. This is intended to allow
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* application and elements to request a specific set of OpenGL API's based on
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* what they support. See gst_gl_context_get_gl_api() for the retreiving the
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* API supported by a #GstGLContext.
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*/
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void
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gst_gl_display_filter_gl_api (GstGLDisplay * display, GstGLAPI gl_api)
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{
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gchar *gl_api_s;
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g_return_if_fail (GST_IS_GL_DISPLAY (display));
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gl_api_s = gst_gl_api_to_string (gl_api);
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GST_TRACE_OBJECT (display, "filtering with api %s", gl_api_s);
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g_free (gl_api_s);
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GST_OBJECT_LOCK (display);
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display->priv->gl_api &= gl_api;
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GST_OBJECT_UNLOCK (display);
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}
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GstGLAPI
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gst_gl_display_get_gl_api_unlocked (GstGLDisplay * display)
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{
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_API_NONE);
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return display->priv->gl_api;
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}
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/**
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* gst_gl_display_get_gl_api:
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* @display: a #GstGLDisplay
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*
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* see gst_gl_display_filter_gl_api() for what the returned value represents
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*
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* Returns: the #GstGLAPI configured for @display
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*/
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GstGLAPI
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gst_gl_display_get_gl_api (GstGLDisplay * display)
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{
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GstGLAPI ret;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_API_NONE);
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GST_OBJECT_LOCK (display);
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ret = display->priv->gl_api;
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GST_OBJECT_UNLOCK (display);
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return ret;
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}
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/**
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* gst_gl_display_get_handle_type:
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* @display: a #GstGLDisplay
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*
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* Returns: the #GstGLDisplayType of @display
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*
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* Since: 1.4
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*/
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GstGLDisplayType
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gst_gl_display_get_handle_type (GstGLDisplay * display)
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{
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), GST_GL_DISPLAY_TYPE_NONE);
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return display->type;
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}
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/**
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* gst_context_set_gl_display:
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* @context: a #GstContext
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* @display: resulting #GstGLDisplay
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*
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* Sets @display on @context
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*
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* Since: 1.4
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*/
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void
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gst_context_set_gl_display (GstContext * context, GstGLDisplay * display)
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{
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GstStructure *s;
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g_return_if_fail (context != NULL);
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if (display)
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GST_CAT_LOG (gst_context,
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"setting GstGLDisplay(%" GST_PTR_FORMAT ") on context(%" GST_PTR_FORMAT
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")", display, context);
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s = gst_context_writable_structure (context);
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gst_structure_set (s, GST_GL_DISPLAY_CONTEXT_TYPE, GST_TYPE_GL_DISPLAY,
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display, NULL);
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}
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/**
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* gst_context_get_gl_display:
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* @context: a #GstContext
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* @display: resulting #GstGLDisplay
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*
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* Returns: Whether @display was in @context
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*
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* Since: 1.4
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*/
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gboolean
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gst_context_get_gl_display (GstContext * context, GstGLDisplay ** display)
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{
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const GstStructure *s;
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gboolean ret;
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g_return_val_if_fail (display != NULL, FALSE);
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g_return_val_if_fail (context != NULL, FALSE);
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s = gst_context_get_structure (context);
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ret = gst_structure_get (s, GST_GL_DISPLAY_CONTEXT_TYPE,
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GST_TYPE_GL_DISPLAY, display, NULL);
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GST_CAT_LOG (gst_context, "got GstGLDisplay(%p) from context(%p)", *display,
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context);
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return ret;
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}
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/**
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* gst_gl_display_create_context:
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* @display: a #GstGLDisplay
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* @other_context: other #GstGLContext to share resources with.
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* @p_context: resulting #GstGLContext
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* @error: resulting #GError
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*
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* It requires the display's object lock to be held.
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*
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* Returns: whether a new context could be created.
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*
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* Since: 1.6
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*/
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gboolean
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gst_gl_display_create_context (GstGLDisplay * display,
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GstGLContext * other_context, GstGLContext ** p_context, GError ** error)
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{
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GstGLContext *context = NULL;
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gboolean ret = FALSE;
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g_return_val_if_fail (display != NULL, FALSE);
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g_return_val_if_fail (p_context != NULL, FALSE);
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g_return_val_if_fail (error != NULL, FALSE);
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g_return_val_if_fail (*error == NULL, FALSE);
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g_signal_emit (display, gst_gl_display_signals[CREATE_CONTEXT], 0,
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other_context, &context);
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if (context) {
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*p_context = context;
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return TRUE;
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}
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context = gst_gl_context_new (display);
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if (!context) {
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g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
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"Failed to create GL context");
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return FALSE;
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}
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GST_DEBUG_OBJECT (display,
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"creating context %" GST_PTR_FORMAT " from other context %"
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GST_PTR_FORMAT, context, other_context);
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ret = gst_gl_context_create (context, other_context, error);
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if (ret)
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*p_context = context;
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return ret;
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}
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static GstGLContext *
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_get_gl_context_for_thread_unlocked (GstGLDisplay * display, GThread * thread)
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{
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GstGLContext *context = NULL;
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GList *prev = NULL, *l = display->priv->contexts;
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while (l) {
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GWeakRef *ref = l->data;
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GThread *context_thread;
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context = g_weak_ref_get (ref);
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if (!context) {
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/* remove dead contexts */
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g_weak_ref_clear (l->data);
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g_free (l->data);
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display->priv->contexts = g_list_delete_link (display->priv->contexts, l);
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l = prev ? prev->next : display->priv->contexts;
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continue;
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}
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if (thread == NULL) {
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GST_DEBUG_OBJECT (display, "Returning GL context %" GST_PTR_FORMAT " for "
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"NULL thread", context);
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return context;
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}
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context_thread = gst_gl_context_get_thread (context);
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if (thread != context_thread) {
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g_thread_unref (context_thread);
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gst_object_unref (context);
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prev = l;
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l = l->next;
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continue;
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}
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if (context_thread)
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g_thread_unref (context_thread);
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GST_DEBUG_OBJECT (display, "Returning GL context %" GST_PTR_FORMAT " for "
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"thread %p", context, thread);
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return context;
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}
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GST_DEBUG_OBJECT (display, "No GL context for thread %p", thread);
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return NULL;
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}
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/**
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* gst_gl_display_get_gl_context_for_thread:
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* @display: a #GstGLDisplay
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* @thread: a #GThread
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*
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* Returns: (transfer full): the #GstGLContext current on @thread or %NULL
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*
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* Must be called with the object lock held.
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*
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* Since: 1.6
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*/
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GstGLContext *
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gst_gl_display_get_gl_context_for_thread (GstGLDisplay * display,
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GThread * thread)
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{
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GstGLContext *context;
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g_return_val_if_fail (GST_IS_GL_DISPLAY (display), NULL);
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context = _get_gl_context_for_thread_unlocked (display, thread);
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GST_DEBUG_OBJECT (display, "returning context %" GST_PTR_FORMAT " for thread "
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"%p", context, thread);
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return context;
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}
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static gboolean
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_check_collision (GstGLContext * context, GstGLContext * collision)
|
|
{
|
|
GThread *thread, *collision_thread;
|
|
gboolean ret = FALSE;
|
|
|
|
if (!context || !collision)
|
|
return FALSE;
|
|
|
|
thread = gst_gl_context_get_thread (context);
|
|
collision_thread = gst_gl_context_get_thread (collision);
|
|
|
|
if (!thread || !collision_thread) {
|
|
ret = FALSE;
|
|
goto out;
|
|
}
|
|
|
|
if (thread == collision_thread) {
|
|
ret = TRUE;
|
|
goto out;
|
|
}
|
|
|
|
out:
|
|
if (thread)
|
|
g_thread_unref (thread);
|
|
if (collision_thread)
|
|
g_thread_unref (collision_thread);
|
|
|
|
return ret;
|
|
}
|
|
|
|
/**
|
|
* gst_gl_display_add_context:
|
|
* @display: a #GstGLDisplay
|
|
* @context: (transfer none): a #GstGLContext
|
|
*
|
|
* Returns: whether @context was successfully added. %FALSE may be returned
|
|
* if there already exists another context for @context's active thread.
|
|
*
|
|
* Must be called with the object lock held.
|
|
*
|
|
* Since: 1.6
|
|
*/
|
|
gboolean
|
|
gst_gl_display_add_context (GstGLDisplay * display, GstGLContext * context)
|
|
{
|
|
GstGLContext *collision = NULL;
|
|
GstGLDisplay *context_display;
|
|
gboolean ret = TRUE;
|
|
GThread *thread;
|
|
GWeakRef *ref;
|
|
|
|
g_return_val_if_fail (GST_IS_GL_DISPLAY (display), FALSE);
|
|
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
|
|
|
|
context_display = gst_gl_context_get_display (context);
|
|
g_assert (context_display == display);
|
|
gst_object_unref (context_display);
|
|
|
|
thread = gst_gl_context_get_thread (context);
|
|
if (thread) {
|
|
collision = _get_gl_context_for_thread_unlocked (display, thread);
|
|
g_thread_unref (thread);
|
|
|
|
/* adding the same context is a no-op */
|
|
if (context == collision) {
|
|
GST_LOG_OBJECT (display, "Attempting to add the same GL context %"
|
|
GST_PTR_FORMAT ". Ignoring", context);
|
|
ret = TRUE;
|
|
goto out;
|
|
}
|
|
|
|
if (_check_collision (context, collision)) {
|
|
GST_DEBUG_OBJECT (display, "Collision detected adding GL context "
|
|
"%" GST_PTR_FORMAT, context);
|
|
ret = FALSE;
|
|
goto out;
|
|
}
|
|
}
|
|
|
|
ref = g_new0 (GWeakRef, 1);
|
|
g_weak_ref_init (ref, context);
|
|
|
|
GST_DEBUG_OBJECT (display, "Adding GL context %" GST_PTR_FORMAT, context);
|
|
display->priv->contexts = g_list_prepend (display->priv->contexts, ref);
|
|
|
|
out:
|
|
if (collision)
|
|
gst_object_unref (collision);
|
|
|
|
GST_DEBUG_OBJECT (display, "%ssuccessfully inserted context %" GST_PTR_FORMAT,
|
|
ret ? "" : "un", context);
|
|
|
|
return ret;
|
|
}
|