gstreamer/subprojects/gst-plugins-bad/sys/d3d12/meson.build
Seungha Yang 4bb3854772 d3d12: Add d3d12swapchainsink element
Adding a new videosink element for Windows composition API based
applications. Unlike d3d12videosink, this element will create only
DXGI swapchain by using IDXGIFactory2::CreateSwapChainForComposition()
without actual window handle, so that video scene can be composed
via Windows native composition API, such as DirectComposition.
Note that this videosink does not support GstVideoOverlay interface
because of the design.

The swapchain created by this element can be used with
* DirectComposition's IDCompositionVisual in Win32 app
* WinRT and WinUI3's UI.Composition in Win32/UWP app
* UWP and WinUI3 XAML's SwapChainPanel

See also examples in this commit which show usage of the videosink

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7287>
2024-08-19 11:07:17 +09:00

186 lines
5 KiB
Meson

d3d12_sources = [
'gstd3d12av1dec.cpp',
'gstd3d12basefilter.cpp',
'gstd3d12compositor.cpp',
'gstd3d12convert.cpp',
'gstd3d12decoder.cpp',
'gstd3d12decodercpbpool.cpp',
'gstd3d12dpbstorage.cpp',
'gstd3d12dxgicapture.cpp',
'gstd3d12encoder.cpp',
'gstd3d12encoderbufferpool.cpp',
'gstd3d12h264dec.cpp',
'gstd3d12h264enc.cpp',
'gstd3d12h265dec.cpp',
'gstd3d12ipc.cpp',
'gstd3d12ipcclient.cpp',
'gstd3d12ipcserver.cpp',
'gstd3d12ipcsink.cpp',
'gstd3d12ipcsrc.cpp',
'gstd3d12mpeg2dec.cpp',
'gstd3d12overlaycompositor.cpp',
'gstd3d12pluginutils.cpp',
'gstd3d12screencapture.cpp',
'gstd3d12screencapturedevice.cpp',
'gstd3d12screencapturesrc.cpp',
'gstd3d12swapchainsink.cpp',
'gstd3d12testsrc.cpp',
'gstd3d12videosink.cpp',
'gstd3d12vp8dec.cpp',
'gstd3d12vp9dec.cpp',
'gstd3d12window-swapchain.cpp',
'gstd3d12window-win32.cpp',
'gstd3d12window.cpp',
'plugin.cpp',
]
extra_args = [
'-DGST_USE_UNSTABLE_API',
'-DGST_D3D12_USE_DIRECTX_HEADERS',
]
d3d12_cdata = configuration_data()
# Disable this warning error. Otherwise d3dx12.h will break build
if cc.get_argument_syntax() == 'msvc'
extra_args += cc.get_supported_arguments([
'/wd4062', # 'identifier' : unreferenced local variable
])
else
extra_args += cc.get_supported_arguments([
'-Wno-misleading-indentation',
# MinGW 32bits compiler seems to be complaining about redundant-decls
# when ComPtr is in use. Let's just disable the warning
'-Wno-redundant-decls',
])
endif
extra_deps = []
d3d12_option = get_option('d3d12')
d3d12_wgc_option = get_option('d3d12-wgc')
if host_system != 'windows' or d3d12_option.disabled()
subdir_done()
endif
d3d11_lib = cc.find_library('d3d11', required : d3d12_option)
d2d_lib = cc.find_library('d2d1', required: d3d12_option)
dwmapi_lib = cc.find_library('dwmapi', required: d3d12_wgc_option)
dx_headers_dep = dependency('DirectX-Headers',
version: '>= 1.611',
allow_fallback: true,
required: d3d12_option)
if not gstdxva_dep.found() or not gstd3d12_dep.found() or not gstd3dshader_dep.found() \
or not dx_headers_dep.found() or not d2d_lib.found() or not d3d11_lib.found()
if d3d12_option.enabled()
error('The d3d12 was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
have_wgc = false
if not d3d12_wgc_option.disabled()
have_wgc = cxx.compiles('''
#include<windows.h>
#include<winstring.h>
#include<roapi.h>
#include<windows.graphics.capture.h>,
#include<windows.graphics.capture.interop.h>
#include<windows.graphics.directx.direct3d11.h>
#include<windows.graphics.directx.direct3d11.interop.h>
#include<wrl.h>
using namespace Microsoft::WRL;
using namespace ABI::Windows::Graphics::Capture;
ComPtr<IDirect3D11CaptureFramePoolStatics> pool_statics;
ComPtr<IDirect3D11CaptureFramePool> pool;
ComPtr<IGraphicsCaptureSession> session;
ComPtr<IGraphicsCaptureSession2> session2;
ComPtr<IGraphicsCaptureSession3> session3;
''',
name: 'Windows Graphics Capture support in Windows SDK')
if d3d12_wgc_option.enabled() and not have_wgc
error('The Windows Graphics Capture feature is enabled but not supported by Windows SDK')
endif
endif
have_dx_math = cxx.compiles('''
#include <windows.h>
#include <DirectXMath.h>
using namespace DirectX;
int main(int argc, char ** argv) {
XMMATRIX matrix;
XMFLOAT4X4 dump;
matrix = XMMatrixIdentity ();
XMStoreFloat4x4 (&dump, matrix);
return 0;
}
''',
name: 'DirectXMath support in Windows SDK')
if not have_dx_math
directxmath_dep = dependency('directxmath',
allow_fallback: true,
required: d3d12_option)
if not directxmath_dep.found()
subdir_done()
endif
extra_deps += [directxmath_dep]
endif
d3d12_headers = [
'd3d11.h',
'd2d1_3.h',
]
have_d3d12_headers = true
foreach h: d3d12_headers
if not cc.has_header(h)
have_d3d12_headers = false
endif
endforeach
if not have_d3d12_headers
if d3d12_option.enabled()
error('The d3d12 plugin was enabled explicitly, but required dependencies were not found.')
endif
subdir_done()
endif
if have_wgc and dwmapi_lib.found()
d3d12_cdata.set('HAVE_WGC', true)
d3d12_sources += ['gstd3d12graphicscapture.cpp']
extra_deps += [dwmapi_lib]
endif
if gstd3d11_dep.found()
d3d12_cdata.set('HAVE_GST_D3D11', true)
extra_deps += [gstd3d11_dep]
d3d12_sources += [
'gstd3d12memorycopy.cpp',
]
else
d3d12_sources += [
'gstd3d12download.cpp',
'gstd3d12upload.cpp',
]
endif
configure_file(
output: 'gstd3d12plugin-config.h',
configuration: d3d12_cdata,
)
gstd3d12 = library('gstd3d12',
d3d12_sources,
c_args : gst_plugins_bad_args + extra_args,
cpp_args: gst_plugins_bad_args + extra_args,
include_directories : [configinc],
dependencies : [gstbase_dep, gstvideo_dep, gstcodecs_dep, gmodule_dep,
gstdxva_dep, gstd3dshader_dep, gstd3d12_dep, d3d11_lib,
d2d_lib, dx_headers_dep] + extra_deps,
install : true,
install_dir : plugins_install_dir,
)
plugins += [gstd3d12]