mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-13 12:51:16 +00:00
ad2d1ce393
Use the correct element names. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/4594>
591 lines
17 KiB
C
591 lines
17 KiB
C
/*
|
|
* GStreamer
|
|
* Copyright (C) 2022 Martin Reboredo <yakoyoku@gmail.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
/**
|
|
* SECTION:element-vulkanshaderspv
|
|
* @title: vulkanshaderspv
|
|
*
|
|
* Vulkan image shader filter.
|
|
*
|
|
* ## Examples
|
|
* ```
|
|
* gst-launch-1.0 videotestsrc ! vulkanupload ! vulkanshaderspv fragment-location="myshader.f.spv" ! vulkansink
|
|
* ```
|
|
* The following is a simple Vulkan passthrough shader with the required inputs.
|
|
* Compile it with `glslc --target-env=vulkan1.0 myshader.frag -o myshader.f.spv`.
|
|
* ``` glsl
|
|
* #version 450
|
|
*
|
|
* layout(location = 0) in vec2 inTexCoord;
|
|
*
|
|
* layout(set = 0, binding = 0) uniform ShaderFilter {
|
|
* float time;
|
|
* float width;
|
|
* float height;
|
|
* };
|
|
* layout(set = 0, binding = 1) uniform sampler2D inTexture;
|
|
*
|
|
* layout(location = 0) out vec4 outColor;
|
|
*
|
|
* void main () {
|
|
* outColor = texture (inTexture, inTexCoord);
|
|
* }
|
|
* ```
|
|
*
|
|
* Since: 1.22
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
|
|
#include <gio/gio.h>
|
|
|
|
#include "gstvulkanelements.h"
|
|
#include "vkshaderspv.h"
|
|
|
|
#include "shaders/identity.vert.h"
|
|
#include "shaders/identity.frag.h"
|
|
|
|
GST_DEBUG_CATEGORY (gst_debug_vulkan_shader_spv);
|
|
#define GST_CAT_DEFAULT gst_debug_vulkan_shader_spv
|
|
|
|
static void gst_vulkan_shader_spv_finalize (GObject * object);
|
|
static void gst_vulkan_shader_spv_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec);
|
|
static void gst_vulkan_shader_spv_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec);
|
|
|
|
static gboolean gst_vulkan_shader_spv_start (GstBaseTransform * bt);
|
|
static gboolean gst_vulkan_shader_spv_stop (GstBaseTransform * bt);
|
|
|
|
static GstFlowReturn gst_vulkan_shader_spv_transform (GstBaseTransform * bt,
|
|
GstBuffer * inbuf, GstBuffer * outbuf);
|
|
static gboolean gst_vulkan_shader_spv_set_caps (GstBaseTransform * bt,
|
|
GstCaps * in_caps, GstCaps * out_caps);
|
|
|
|
#define IMAGE_FORMATS " { BGRA }"
|
|
|
|
static GstStaticPadTemplate gst_vulkan_sink_template =
|
|
GST_STATIC_PAD_TEMPLATE ("sink",
|
|
GST_PAD_SINK,
|
|
GST_PAD_ALWAYS,
|
|
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
|
(GST_CAPS_FEATURE_MEMORY_VULKAN_IMAGE,
|
|
IMAGE_FORMATS)));
|
|
|
|
static GstStaticPadTemplate gst_vulkan_src_template =
|
|
GST_STATIC_PAD_TEMPLATE ("src",
|
|
GST_PAD_SRC,
|
|
GST_PAD_ALWAYS,
|
|
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
|
|
(GST_CAPS_FEATURE_MEMORY_VULKAN_IMAGE,
|
|
IMAGE_FORMATS)));
|
|
|
|
enum
|
|
{
|
|
PROP_0,
|
|
PROP_VERTEX,
|
|
PROP_FRAGMENT,
|
|
PROP_VERTEX_PATH,
|
|
PROP_FRAGMENT_PATH,
|
|
};
|
|
|
|
enum
|
|
{
|
|
SIGNAL_0,
|
|
LAST_SIGNAL
|
|
};
|
|
|
|
/* static guint gst_vulkan_shader_spv_signals[LAST_SIGNAL] = { 0 }; */
|
|
|
|
#define gst_vulkan_shader_spv_parent_class parent_class
|
|
G_DEFINE_TYPE_WITH_CODE (GstVulkanShaderSpv, gst_vulkan_shader_spv,
|
|
GST_TYPE_VULKAN_VIDEO_FILTER,
|
|
GST_DEBUG_CATEGORY_INIT (gst_debug_vulkan_shader_spv,
|
|
"vulkanshaderspv", 0, "Vulkan Image identity"));
|
|
GST_ELEMENT_REGISTER_DEFINE_WITH_CODE (vulkanshaderspv,
|
|
"vulkanshaderspv", GST_RANK_NONE, GST_TYPE_VULKAN_SHADER_SPV,
|
|
vulkan_element_init (plugin));
|
|
|
|
static void
|
|
gst_vulkan_shader_spv_class_init (GstVulkanShaderSpvClass * klass)
|
|
{
|
|
GObjectClass *gobject_class;
|
|
GstElementClass *gstelement_class;
|
|
GstBaseTransformClass *gstbasetransform_class;
|
|
|
|
gobject_class = G_OBJECT_CLASS (klass);
|
|
gstelement_class = GST_ELEMENT_CLASS (klass);
|
|
gstbasetransform_class = GST_BASE_TRANSFORM_CLASS (klass);
|
|
|
|
gobject_class->finalize = gst_vulkan_shader_spv_finalize;
|
|
gobject_class->set_property = gst_vulkan_shader_spv_set_property;
|
|
gobject_class->get_property = gst_vulkan_shader_spv_get_property;
|
|
|
|
g_object_class_install_property (gobject_class, PROP_VERTEX,
|
|
g_param_spec_boxed ("vertex", "Vertex Binary",
|
|
"SPIRV vertex binary", G_TYPE_BYTES,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_FRAGMENT,
|
|
g_param_spec_boxed ("fragment", "Fragment Binary",
|
|
"SPIRV fragment binary", G_TYPE_BYTES,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_VERTEX_PATH,
|
|
g_param_spec_string ("vertex-location", "Vertex Source",
|
|
"SPIRV vertex source", NULL,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
g_object_class_install_property (gobject_class, PROP_FRAGMENT_PATH,
|
|
g_param_spec_string ("fragment-location", "Fragment Source",
|
|
"SPIRV fragment source", NULL,
|
|
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
|
|
|
|
gst_element_class_set_metadata (gstelement_class, "Vulkan Shader SPV",
|
|
"Filter/Video", "Performs operations with SPIRV shaders in Vulkan",
|
|
"Martin Reboredo <yakoyoku@gmail.com>");
|
|
|
|
gst_element_class_add_static_pad_template (gstelement_class,
|
|
&gst_vulkan_sink_template);
|
|
gst_element_class_add_static_pad_template (gstelement_class,
|
|
&gst_vulkan_src_template);
|
|
|
|
gstbasetransform_class->start =
|
|
GST_DEBUG_FUNCPTR (gst_vulkan_shader_spv_start);
|
|
gstbasetransform_class->stop = GST_DEBUG_FUNCPTR (gst_vulkan_shader_spv_stop);
|
|
gstbasetransform_class->set_caps = gst_vulkan_shader_spv_set_caps;
|
|
gstbasetransform_class->transform = gst_vulkan_shader_spv_transform;
|
|
}
|
|
|
|
static void
|
|
gst_vulkan_shader_spv_init (GstVulkanShaderSpv * vk_shader)
|
|
{
|
|
vk_shader->vert = g_bytes_new (NULL, 0);
|
|
vk_shader->frag = g_bytes_new (NULL, 0);
|
|
}
|
|
|
|
static void
|
|
gst_vulkan_shader_spv_finalize (GObject * object)
|
|
{
|
|
GstVulkanShaderSpv *filter = GST_VULKAN_SHADER_SPV (object);
|
|
|
|
g_bytes_unref (filter->vert);
|
|
filter->vert = NULL;
|
|
|
|
g_bytes_unref (filter->frag);
|
|
filter->frag = NULL;
|
|
|
|
g_free (filter->vert_path);
|
|
filter->vert_path = NULL;
|
|
|
|
g_free (filter->frag_path);
|
|
filter->frag_path = NULL;
|
|
|
|
if (filter->uniforms)
|
|
gst_memory_unref (filter->uniforms);
|
|
filter->uniforms = NULL;
|
|
|
|
G_OBJECT_CLASS (gst_vulkan_shader_spv_parent_class)->finalize (object);
|
|
}
|
|
|
|
#define SPIRV_MAGIC_NUMBER_NE 0x07230203
|
|
#define SPIRV_MAGIC_NUMBER_OE 0x03022307
|
|
|
|
static GBytes *
|
|
gst_vulkan_shader_spv_check_shader_binary (const GValue * value)
|
|
{
|
|
GBytes *bytes = NULL;
|
|
gsize len;
|
|
const gchar *data;
|
|
gint32 first_word;
|
|
|
|
bytes = g_value_dup_boxed (value);
|
|
if (!bytes)
|
|
return NULL;
|
|
data = g_bytes_get_data (bytes, &len);
|
|
if (len == 0 || len & 0x03) {
|
|
g_bytes_unref (bytes);
|
|
return NULL;
|
|
}
|
|
first_word = data[0] | data[1] << 8 | data[2] << 16 | data[3] << 24;
|
|
if (first_word != SPIRV_MAGIC_NUMBER_NE &&
|
|
first_word != SPIRV_MAGIC_NUMBER_OE) {
|
|
g_bytes_unref (bytes);
|
|
return NULL;
|
|
}
|
|
return bytes;
|
|
}
|
|
|
|
static void
|
|
gst_vulkan_shader_spv_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstVulkanShaderSpv *filter = GST_VULKAN_SHADER_SPV (object);
|
|
GBytes *bytes = NULL;
|
|
|
|
switch (prop_id) {
|
|
case PROP_VERTEX:
|
|
GST_OBJECT_LOCK (filter);
|
|
if (!(bytes = gst_vulkan_shader_spv_check_shader_binary (value)))
|
|
goto wrong_format;
|
|
g_bytes_unref (filter->vert);
|
|
filter->vert = bytes;
|
|
GST_OBJECT_UNLOCK (filter);
|
|
break;
|
|
case PROP_FRAGMENT:
|
|
GST_OBJECT_LOCK (filter);
|
|
if (!(bytes = gst_vulkan_shader_spv_check_shader_binary (value)))
|
|
goto wrong_format;
|
|
g_bytes_unref (filter->frag);
|
|
filter->frag = bytes;
|
|
GST_OBJECT_UNLOCK (filter);
|
|
break;
|
|
case PROP_VERTEX_PATH:
|
|
GST_OBJECT_LOCK (filter);
|
|
g_free (filter->vert_path);
|
|
filter->vert_path = g_value_dup_string (value);
|
|
GST_OBJECT_UNLOCK (filter);
|
|
break;
|
|
case PROP_FRAGMENT_PATH:
|
|
GST_OBJECT_LOCK (filter);
|
|
g_free (filter->frag_path);
|
|
filter->frag_path = g_value_dup_string (value);
|
|
GST_OBJECT_UNLOCK (filter);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
|
|
return;
|
|
|
|
wrong_format:
|
|
{
|
|
g_critical ("Badly formatted byte sequence, must have a nonzero length"
|
|
" that is a multiple of four and start with the SPIRV magic number");
|
|
GST_OBJECT_UNLOCK (filter);
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_vulkan_shader_spv_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstVulkanShaderSpv *filter = GST_VULKAN_SHADER_SPV (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_VERTEX:
|
|
GST_OBJECT_LOCK (filter);
|
|
g_value_set_boxed (value, filter->vert);
|
|
GST_OBJECT_UNLOCK (filter);
|
|
break;
|
|
case PROP_FRAGMENT:
|
|
GST_OBJECT_LOCK (filter);
|
|
g_value_set_boxed (value, filter->frag);
|
|
GST_OBJECT_UNLOCK (filter);
|
|
break;
|
|
case PROP_VERTEX_PATH:
|
|
GST_OBJECT_LOCK (filter);
|
|
g_value_set_string (value, filter->vert_path);
|
|
GST_OBJECT_UNLOCK (filter);
|
|
break;
|
|
case PROP_FRAGMENT_PATH:
|
|
GST_OBJECT_LOCK (filter);
|
|
g_value_set_string (value, filter->frag_path);
|
|
GST_OBJECT_UNLOCK (filter);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_vulkan_shader_spv_set_caps (GstBaseTransform * bt, GstCaps * in_caps,
|
|
GstCaps * out_caps)
|
|
{
|
|
GstVulkanVideoFilter *vfilter = GST_VULKAN_VIDEO_FILTER (bt);
|
|
GstVulkanShaderSpv *vk_identity = GST_VULKAN_SHADER_SPV (bt);
|
|
|
|
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->set_caps (bt, in_caps,
|
|
out_caps))
|
|
return FALSE;
|
|
|
|
if (!gst_vulkan_full_screen_quad_set_info (vk_identity->quad,
|
|
&vfilter->in_info, &vfilter->out_info))
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstVulkanHandle *
|
|
gst_vulkan_shader_spv_create_shader (GstVulkanShaderSpv * shader,
|
|
GBytes * binary, const char *path, const gchar * identity,
|
|
gsize identity_size, GError ** error)
|
|
{
|
|
GstVulkanVideoFilter *vfilter = GST_VULKAN_VIDEO_FILTER (shader);
|
|
const gchar *data;
|
|
gsize len;
|
|
GstVulkanHandle *handle;
|
|
|
|
data = g_bytes_get_data (binary, &len);
|
|
if (data) {
|
|
if (!(handle =
|
|
gst_vulkan_create_shader (vfilter->device, data, len, error)))
|
|
return NULL;
|
|
} else if (path) {
|
|
GFile *file;
|
|
GFileInfo *info;
|
|
GFileInputStream *istream;
|
|
GBytes *res;
|
|
const gchar *data;
|
|
gsize len = 35648;
|
|
|
|
file = g_file_new_for_path (path);
|
|
if (!(istream = g_file_read (file, NULL, error))) {
|
|
g_object_unref (file);
|
|
return NULL;
|
|
}
|
|
if ((info =
|
|
g_file_query_info (file, G_FILE_ATTRIBUTE_STANDARD_SIZE,
|
|
G_FILE_QUERY_INFO_NONE, NULL, NULL))) {
|
|
len = g_file_info_get_size (info);
|
|
g_object_unref (info);
|
|
}
|
|
if (!(res =
|
|
g_input_stream_read_bytes (G_INPUT_STREAM (istream), len, NULL,
|
|
error))) {
|
|
g_input_stream_close (G_INPUT_STREAM (istream), NULL, NULL);
|
|
g_object_unref (file);
|
|
return NULL;
|
|
}
|
|
data = g_bytes_get_data (res, &len);
|
|
if (!(handle =
|
|
gst_vulkan_create_shader (vfilter->device, data, len, error))) {
|
|
g_bytes_unref (res);
|
|
g_input_stream_close (G_INPUT_STREAM (istream), NULL, NULL);
|
|
g_object_unref (file);
|
|
return NULL;
|
|
}
|
|
g_bytes_unref (res);
|
|
g_input_stream_close (G_INPUT_STREAM (istream), NULL, NULL);
|
|
g_object_unref (file);
|
|
} else {
|
|
if (!(handle = gst_vulkan_create_shader (vfilter->device, identity,
|
|
identity_size, error)))
|
|
return NULL;
|
|
}
|
|
|
|
return handle;
|
|
}
|
|
|
|
static gboolean
|
|
gst_vulkan_shader_spv_start (GstBaseTransform * bt)
|
|
{
|
|
GstVulkanShaderSpv *vk_shader = GST_VULKAN_SHADER_SPV (bt);
|
|
GstVulkanVideoFilter *vfilter = GST_VULKAN_VIDEO_FILTER (vk_shader);
|
|
GstVulkanHandle *vert, *frag;
|
|
GError *error = NULL;
|
|
|
|
if (!GST_BASE_TRANSFORM_CLASS (parent_class)->start (bt))
|
|
return FALSE;
|
|
|
|
GST_OBJECT_LOCK (vfilter);
|
|
|
|
vk_shader->quad = gst_vulkan_full_screen_quad_new (vfilter->queue);
|
|
|
|
if (!(vert = gst_vulkan_shader_spv_create_shader (vk_shader, vk_shader->vert,
|
|
vk_shader->vert_path, identity_vert, identity_vert_size,
|
|
&error))) {
|
|
goto error;
|
|
}
|
|
|
|
if (!(frag = gst_vulkan_shader_spv_create_shader (vk_shader, vk_shader->frag,
|
|
vk_shader->frag_path, identity_frag, identity_frag_size,
|
|
&error))) {
|
|
gst_vulkan_handle_unref (vert);
|
|
goto error;
|
|
}
|
|
|
|
if (!gst_vulkan_full_screen_quad_set_shaders (vk_shader->quad, vert, frag)) {
|
|
gst_vulkan_handle_unref (vert);
|
|
gst_vulkan_handle_unref (frag);
|
|
g_set_error (&error, GST_VULKAN_WINDOW_ERROR, FALSE,
|
|
"Failed to set shaders in full screen quad");
|
|
goto error;
|
|
}
|
|
|
|
gst_vulkan_handle_unref (vert);
|
|
gst_vulkan_handle_unref (frag);
|
|
|
|
GST_OBJECT_UNLOCK (vfilter);
|
|
|
|
return TRUE;
|
|
|
|
error:
|
|
GST_OBJECT_UNLOCK (vfilter);
|
|
if (error->domain == GST_VULKAN_ERROR) {
|
|
GST_ELEMENT_ERROR (bt, RESOURCE, NOT_FOUND, ("Failed to create shader: %s",
|
|
gst_vulkan_result_to_string (error->code)), (NULL));
|
|
GST_DEBUG ("%s", error->message);
|
|
} else {
|
|
GST_ELEMENT_ERROR (bt, RESOURCE, NOT_FOUND, ("Failed to create shader: %s",
|
|
error->message), (NULL));
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_vulkan_shader_spv_stop (GstBaseTransform * bt)
|
|
{
|
|
GstVulkanShaderSpv *vk_shader = GST_VULKAN_SHADER_SPV (bt);
|
|
|
|
gst_clear_object (&vk_shader->quad);
|
|
|
|
return GST_BASE_TRANSFORM_CLASS (parent_class)->stop (bt);
|
|
}
|
|
|
|
struct ShaderUpdateData
|
|
{
|
|
float time;
|
|
float width;
|
|
float height;
|
|
};
|
|
|
|
static inline gboolean
|
|
_gst_clock_time_to_double (GstClockTime time, gint64 * result)
|
|
{
|
|
if (!GST_CLOCK_TIME_IS_VALID (time))
|
|
return FALSE;
|
|
|
|
*result = time;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static inline gboolean
|
|
_gint64_time_val_to_double (gint64 time, gint64 * result)
|
|
{
|
|
if (time == -1)
|
|
return FALSE;
|
|
|
|
*result = time / GST_SECOND;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
shader_spv_update_time (GstVulkanShaderSpv * shader_spv, GstBuffer * inbuf)
|
|
{
|
|
GstMapInfo map_info;
|
|
gint64 time = 0;
|
|
|
|
if (!_gst_clock_time_to_double (GST_BUFFER_PTS (inbuf), &time)) {
|
|
if (!_gst_clock_time_to_double (GST_BUFFER_DTS (inbuf), &time))
|
|
_gint64_time_val_to_double (g_get_monotonic_time (), &time);
|
|
}
|
|
|
|
if (!gst_memory_map (shader_spv->uniforms, &map_info, GST_MAP_WRITE))
|
|
return FALSE;
|
|
|
|
((struct ShaderUpdateData *) map_info.data)->time = (float) time / GST_SECOND;
|
|
gst_memory_unmap (shader_spv->uniforms, &map_info);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstMemory *
|
|
shader_spv_create_uniform (GstVulkanShaderSpv * shader_spv)
|
|
{
|
|
GstVulkanVideoFilter *vfilter = GST_VULKAN_VIDEO_FILTER (shader_spv);
|
|
|
|
if (shader_spv->uniforms) {
|
|
return shader_spv->uniforms;
|
|
} else {
|
|
struct ShaderUpdateData data = { 0.0f,
|
|
GST_VIDEO_INFO_WIDTH (&shader_spv->quad->in_info),
|
|
GST_VIDEO_INFO_HEIGHT (&shader_spv->quad->in_info),
|
|
};
|
|
GstMapInfo map_info;
|
|
GstMemory *uniforms;
|
|
|
|
uniforms =
|
|
gst_vulkan_buffer_memory_alloc (vfilter->device,
|
|
sizeof (struct ShaderUpdateData),
|
|
VK_BUFFER_USAGE_TRANSFER_DST_BIT | VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT |
|
|
VK_MEMORY_PROPERTY_HOST_COHERENT_BIT);
|
|
|
|
if (!gst_memory_map (uniforms, &map_info, GST_MAP_WRITE))
|
|
return NULL;
|
|
|
|
memcpy (map_info.data, &data, sizeof (data));
|
|
gst_memory_unmap (uniforms, &map_info);
|
|
|
|
shader_spv->uniforms = uniforms;
|
|
return uniforms;
|
|
}
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_vulkan_shader_spv_transform (GstBaseTransform * bt, GstBuffer * inbuf,
|
|
GstBuffer * outbuf)
|
|
{
|
|
GstVulkanShaderSpv *vk_shader = GST_VULKAN_SHADER_SPV (bt);
|
|
GError *error = NULL;
|
|
GstMemory *uniforms;
|
|
|
|
if (!gst_vulkan_full_screen_quad_set_input_buffer (vk_shader->quad, inbuf,
|
|
&error))
|
|
goto error;
|
|
if (!gst_vulkan_full_screen_quad_set_output_buffer (vk_shader->quad, outbuf,
|
|
&error))
|
|
goto error;
|
|
|
|
if (!(uniforms = shader_spv_create_uniform (vk_shader)))
|
|
goto error;
|
|
|
|
shader_spv_update_time (vk_shader, inbuf);
|
|
if (!gst_vulkan_full_screen_quad_set_uniform_buffer (vk_shader->quad,
|
|
uniforms, &error))
|
|
goto error;
|
|
|
|
if (!gst_vulkan_full_screen_quad_draw (vk_shader->quad, &error))
|
|
goto error;
|
|
|
|
return GST_FLOW_OK;
|
|
|
|
error:
|
|
if (error->domain == GST_VULKAN_ERROR) {
|
|
GST_ELEMENT_ERROR (bt, LIBRARY, FAILED, ("Failed to apply shader: %s",
|
|
gst_vulkan_result_to_string (error->code)), (NULL));
|
|
GST_DEBUG ("%s", error->message);
|
|
} else {
|
|
GST_ELEMENT_ERROR (bt, LIBRARY, FAILED, ("Failed to apply shader: %s",
|
|
error->message), (NULL));
|
|
}
|
|
g_clear_error (&error);
|
|
return GST_FLOW_ERROR;
|
|
}
|