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d9a294ac9f
This is useful for autoplay for example. With autoplay, it is necessary to wait until the scene graph is fully set up. This signal is emitted once the QML item node is ready. So, inside a connected slot, the pipeline's state can be set to PLAYING to automatically start playback as soon as the QML script is loaded. https://bugzilla.gnome.org/show_bug.cgi?id=786246
103 lines
2.7 KiB
C++
103 lines
2.7 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __QT_ITEM_H__
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#define __QT_ITEM_H__
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#include <gst/gst.h>
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#include <gst/gl/gl.h>
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#include "gstqtgl.h"
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#include <QtCore/QMutex>
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#include <QtQuick/QQuickItem>
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#include <QtGui/QOpenGLContext>
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#include <QtGui/QOpenGLFunctions>
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typedef struct _QtGLVideoItemPrivate QtGLVideoItemPrivate;
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class QtGLVideoItem;
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class QtGLVideoItemInterface : public QObject
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{
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Q_OBJECT
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public:
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QtGLVideoItemInterface (QtGLVideoItem *w) : qt_item (w), lock() {};
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void invalidateRef();
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void setBuffer (GstBuffer * buffer);
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gboolean setCaps (GstCaps *caps);
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gboolean initWinSys ();
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GstGLContext *getQtContext();
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GstGLContext *getContext();
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GstGLDisplay *getDisplay();
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QtGLVideoItem *videoItem () { return qt_item; };
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void setDAR(gint, gint);
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void getDAR(gint *, gint *);
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void setForceAspectRatio(bool);
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bool getForceAspectRatio();
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private:
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QtGLVideoItem *qt_item;
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QMutex lock;
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};
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class InitializeSceneGraph;
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class QtGLVideoItem : public QQuickItem, protected QOpenGLFunctions
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{
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Q_OBJECT
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public:
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QtGLVideoItem();
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~QtGLVideoItem();
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void setDAR(gint, gint);
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void getDAR(gint *, gint *);
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void setForceAspectRatio(bool);
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bool getForceAspectRatio();
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QSharedPointer<QtGLVideoItemInterface> getInterface() { return proxy; };
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/* private for C interface ... */
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QtGLVideoItemPrivate *priv;
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Q_SIGNALS:
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void itemInitialized();
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private Q_SLOTS:
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void handleWindowChanged(QQuickWindow * win);
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void onSceneGraphInitialized();
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void onSceneGraphInvalidated();
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protected:
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QSGNode * updatePaintNode (QSGNode * oldNode, UpdatePaintNodeData * updatePaintNodeData);
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private:
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friend class InitializeSceneGraph;
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void setViewportSize(const QSize &size);
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void shareContext();
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QSize m_viewportSize;
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bool m_openGlContextInitialized;
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QSharedPointer<QtGLVideoItemInterface> proxy;
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};
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#endif /* __QT_ITEM_H__ */
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