mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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35ed7c7811
GstMemory object could be disposed if GstBuffer is not allocated by GstD3D11BufferPool such as via gst_buffer_copy() and/or gst_buffer_make_writable(). So attaching qdata on GstMemory object would cause unnecessary view alloc/free. By using view pool which is implemented in GstD3D11Allocator, we can avoid redundant view alloc/free. Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1716>
1058 lines
No EOL
33 KiB
C++
1058 lines
No EOL
33 KiB
C++
/*
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* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11window.h"
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#include "gstd3d11device.h"
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#include "gstd3d11memory.h"
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#include "gstd3d11utils.h"
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#if GST_D3D11_WINAPI_ONLY_APP
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/* workaround for GetCurrentTime collision */
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#ifdef GetCurrentTime
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#undef GetCurrentTime
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#endif
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#include <windows.ui.xaml.h>
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#include <windows.applicationmodel.core.h>
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#include <wrl.h>
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#include <wrl/wrappers/corewrappers.h>
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using namespace Microsoft::WRL;
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#endif
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extern "C" {
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
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#define GST_CAT_DEFAULT gst_d3d11_window_debug
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}
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enum
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{
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PROP_0,
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PROP_D3D11_DEVICE,
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PROP_FORCE_ASPECT_RATIO,
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PROP_ENABLE_NAVIGATION_EVENTS,
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PROP_FULLSCREEN_TOGGLE_MODE,
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PROP_FULLSCREEN,
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PROP_WINDOW_HANDLE,
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};
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#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
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#define DEFAULT_FORCE_ASPECT_RATIO TRUE
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#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
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#define DEFAULT_FULLSCREEN FALSE
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enum
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{
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SIGNAL_KEY_EVENT,
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SIGNAL_MOUSE_EVENT,
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SIGNAL_LAST
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};
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static guint d3d11_window_signals[SIGNAL_LAST] = { 0, };
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GType
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gst_d3d11_window_fullscreen_toggle_mode_type (void)
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{
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static volatile gsize mode_type = 0;
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if (g_once_init_enter (&mode_type)) {
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static const GFlagsValue mode_types[] = {
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{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE,
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"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE", "none"},
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{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER,
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"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_ALT_ENTER", "alt-enter"},
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{GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY,
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"GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_PROPERTY", "property"},
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{0, NULL, NULL},
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};
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GType tmp = g_flags_register_static ("GstD3D11WindowFullscreenToggleMode",
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mode_types);
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g_once_init_leave (&mode_type, tmp);
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}
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return (GType) mode_type;
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}
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#define gst_d3d11_window_parent_class parent_class
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G_DEFINE_ABSTRACT_TYPE (GstD3D11Window, gst_d3d11_window, GST_TYPE_OBJECT);
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static void gst_d3d11_window_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_d3d11_window_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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static void gst_d3d11_window_dispose (GObject * object);
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static GstFlowReturn gst_d3d111_window_present (GstD3D11Window * self,
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GstBuffer * buffer);
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static void gst_d3d11_window_on_resize_default (GstD3D11Window * window,
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guint width, guint height);
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static void
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gst_d3d11_window_class_init (GstD3D11WindowClass * klass)
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{
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GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
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gobject_class->set_property = gst_d3d11_window_set_property;
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gobject_class->get_property = gst_d3d11_window_get_property;
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gobject_class->dispose = gst_d3d11_window_dispose;
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klass->on_resize = GST_DEBUG_FUNCPTR (gst_d3d11_window_on_resize_default);
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g_object_class_install_property (gobject_class, PROP_D3D11_DEVICE,
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g_param_spec_object ("d3d11device", "D3D11 Device",
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"GstD3D11Device object for creating swapchain",
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GST_TYPE_D3D11_DEVICE,
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(GParamFlags) (G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
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g_param_spec_boolean ("force-aspect-ratio",
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"Force aspect ratio",
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"When enabled, scaling will respect original aspect ratio",
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DEFAULT_FORCE_ASPECT_RATIO,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
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g_param_spec_boolean ("enable-navigation-events",
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"Enable navigation events",
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"When enabled, signals for navigation events are emitted",
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DEFAULT_ENABLE_NAVIGATION_EVENTS,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
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g_param_spec_flags ("fullscreen-toggle-mode",
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"Full screen toggle mode",
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"Full screen toggle mode used to trigger fullscreen mode change",
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GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
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g_param_spec_boolean ("fullscreen",
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"fullscreen",
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"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
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DEFAULT_FULLSCREEN,
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(GParamFlags) (G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS)));
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g_object_class_install_property (gobject_class, PROP_WINDOW_HANDLE,
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g_param_spec_pointer ("window-handle",
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"Window Handle", "External Window Handle",
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(GParamFlags) (G_PARAM_WRITABLE | G_PARAM_CONSTRUCT_ONLY |
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G_PARAM_STATIC_STRINGS)));
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d3d11_window_signals[SIGNAL_KEY_EVENT] =
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g_signal_new ("key-event", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL,
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G_TYPE_NONE, 2, G_TYPE_STRING, G_TYPE_STRING);
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d3d11_window_signals[SIGNAL_MOUSE_EVENT] =
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g_signal_new ("mouse-event", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_LAST, 0, NULL, NULL, NULL,
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G_TYPE_NONE, 4, G_TYPE_STRING, G_TYPE_INT, G_TYPE_DOUBLE, G_TYPE_DOUBLE);
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}
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static void
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gst_d3d11_window_init (GstD3D11Window * self)
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{
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self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
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self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
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self->fullscreen_toggle_mode = GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE;
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self->fullscreen = DEFAULT_FULLSCREEN;
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}
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static void
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gst_d3d11_window_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec)
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{
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GstD3D11Window *self = GST_D3D11_WINDOW (object);
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GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (object);
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switch (prop_id) {
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case PROP_D3D11_DEVICE:
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self->device = (GstD3D11Device *) g_value_dup_object (value);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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{
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self->force_aspect_ratio = g_value_get_boolean (value);
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if (self->swap_chain)
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klass->update_swap_chain (self);
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break;
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}
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case PROP_ENABLE_NAVIGATION_EVENTS:
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self->enable_navigation_events = g_value_get_boolean (value);
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break;
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case PROP_FULLSCREEN_TOGGLE_MODE:
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self->fullscreen_toggle_mode =
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(GstD3D11WindowFullscreenToggleMode) g_value_get_flags (value);
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break;
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case PROP_FULLSCREEN:
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{
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self->requested_fullscreen = g_value_get_boolean (value);
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if (self->swap_chain)
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klass->change_fullscreen_mode (self);
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break;
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}
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case PROP_WINDOW_HANDLE:
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self->external_handle = (guintptr) g_value_get_pointer (value);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_window_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec)
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{
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GstD3D11Window *self = GST_D3D11_WINDOW (object);
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switch (prop_id) {
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case PROP_ENABLE_NAVIGATION_EVENTS:
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g_value_set_boolean (value, self->enable_navigation_events);
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break;
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case PROP_FORCE_ASPECT_RATIO:
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g_value_set_boolean (value, self->force_aspect_ratio);
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break;
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case PROP_FULLSCREEN_TOGGLE_MODE:
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g_value_set_flags (value, self->fullscreen_toggle_mode);
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break;
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case PROP_FULLSCREEN:
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g_value_set_boolean (value, self->fullscreen);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
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break;
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}
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}
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static void
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gst_d3d11_window_release_resources (GstD3D11Device * device,
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GstD3D11Window * window)
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{
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if (window->rtv) {
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window->rtv->Release ();
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window->rtv = NULL;
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}
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if (window->pov) {
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window->pov->Release ();
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window->pov = NULL;
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}
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if (window->swap_chain) {
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window->swap_chain->Release ();
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window->swap_chain = NULL;
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}
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}
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static void
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gst_d3d11_window_dispose (GObject * object)
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{
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GstD3D11Window *self = GST_D3D11_WINDOW (object);
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if (self->device) {
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gst_d3d11_window_release_resources (self->device, self);
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}
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g_clear_pointer (&self->processor, gst_d3d11_video_processor_free);
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g_clear_pointer (&self->converter, gst_d3d11_color_converter_free);
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g_clear_pointer (&self->compositor, gst_d3d11_overlay_compositor_free);
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gst_clear_buffer (&self->cached_buffer);
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->dispose (object);
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}
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static void
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gst_d3d11_window_on_resize_default (GstD3D11Window * window, guint width,
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guint height)
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{
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HRESULT hr;
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ID3D11Device *device_handle;
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D3D11_TEXTURE2D_DESC desc;
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DXGI_SWAP_CHAIN_DESC swap_desc;
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ID3D11Texture2D *backbuffer = NULL;
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GstVideoRectangle src_rect, dst_rect, rst_rect;
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IDXGISwapChain *swap_chain;
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gst_d3d11_device_lock (window->device);
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if (!window->swap_chain)
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goto done;
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device_handle = gst_d3d11_device_get_device_handle (window->device);
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swap_chain = window->swap_chain;
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if (window->rtv) {
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window->rtv->Release ();
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window->rtv = NULL;
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}
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if (window->pov) {
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window->pov->Release ();
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window->pov = NULL;
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}
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swap_chain->GetDesc (&swap_desc);
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hr = swap_chain->ResizeBuffers (0, width, height, window->dxgi_format,
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swap_desc.Flags);
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if (!gst_d3d11_result (hr, window->device)) {
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GST_ERROR_OBJECT (window, "Couldn't resize buffers, hr: 0x%x", (guint) hr);
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goto done;
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}
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hr = swap_chain->GetBuffer (0, IID_ID3D11Texture2D, (void **) &backbuffer);
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if (!gst_d3d11_result (hr, window->device)) {
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GST_ERROR_OBJECT (window,
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"Cannot get backbuffer from swapchain, hr: 0x%x", (guint) hr);
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goto done;
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}
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backbuffer->GetDesc (&desc);
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window->surface_width = desc.Width;
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window->surface_height = desc.Height;
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{
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dst_rect.x = 0;
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dst_rect.y = 0;
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dst_rect.w = window->surface_width;
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dst_rect.h = window->surface_height;
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if (window->force_aspect_ratio) {
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src_rect.x = 0;
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src_rect.y = 0;
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src_rect.w = GST_VIDEO_INFO_WIDTH (&window->render_info);
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src_rect.h = GST_VIDEO_INFO_HEIGHT (&window->render_info);
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gst_video_sink_center_rect (src_rect, dst_rect, &rst_rect, TRUE);
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} else {
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rst_rect = dst_rect;
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}
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}
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window->render_rect.left = rst_rect.x;
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window->render_rect.top = rst_rect.y;
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window->render_rect.right = rst_rect.x + rst_rect.w;
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window->render_rect.bottom = rst_rect.y + rst_rect.h;
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GST_LOG_OBJECT (window,
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"New client area %dx%d, render rect x: %d, y: %d, %dx%d",
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desc.Width, desc.Height, rst_rect.x, rst_rect.y, rst_rect.w, rst_rect.h);
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hr = device_handle->CreateRenderTargetView ((ID3D11Resource *) backbuffer,
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NULL, &window->rtv);
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if (!gst_d3d11_result (hr, window->device)) {
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GST_ERROR_OBJECT (window, "Cannot create render target view, hr: 0x%x",
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(guint) hr);
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goto done;
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}
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if (window->processor) {
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D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC pov_desc;
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|
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pov_desc.ViewDimension = D3D11_VPOV_DIMENSION_TEXTURE2D;
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pov_desc.Texture2D.MipSlice = 0;
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|
|
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if (!gst_d3d11_video_processor_create_output_view (window->processor,
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&pov_desc, (ID3D11Resource *) backbuffer, &window->pov))
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goto done;
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}
|
|
|
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window->first_present = TRUE;
|
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|
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/* redraw the last scene if cached buffer exits */
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gst_d3d111_window_present (window, NULL);
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|
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done:
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if (backbuffer)
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backbuffer->Release ();
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|
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gst_d3d11_device_unlock (window->device);
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}
|
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|
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void
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gst_d3d11_window_on_key_event (GstD3D11Window * window, const gchar * event,
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const gchar * key)
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{
|
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g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
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if (!window->enable_navigation_events)
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return;
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|
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g_signal_emit (window, d3d11_window_signals[SIGNAL_KEY_EVENT], 0, event, key);
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}
|
|
|
|
void
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gst_d3d11_window_on_mouse_event (GstD3D11Window * window, const gchar * event,
|
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gint button, gdouble x, gdouble y)
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|
{
|
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g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
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if (!window->enable_navigation_events)
|
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return;
|
|
|
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g_signal_emit (window, d3d11_window_signals[SIGNAL_MOUSE_EVENT], 0,
|
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event, button, x, y);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
DXGI_FORMAT dxgi_format;
|
|
GstVideoFormat gst_format;
|
|
gboolean supported;
|
|
} GstD3D11WindowDisplayFormat;
|
|
|
|
|
|
gboolean
|
|
gst_d3d11_window_prepare (GstD3D11Window * window, guint display_width,
|
|
guint display_height, GstCaps * caps, gboolean * video_processor_available,
|
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GError ** error)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
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guint swapchain_flags = 0;
|
|
ID3D11Device *device_handle;
|
|
guint i;
|
|
guint num_supported_format = 0;
|
|
HRESULT hr;
|
|
UINT display_flags =
|
|
D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY;
|
|
UINT supported_flags = 0;
|
|
GstD3D11WindowDisplayFormat formats[] = {
|
|
{ DXGI_FORMAT_R8G8B8A8_UNORM, GST_VIDEO_FORMAT_RGBA, FALSE },
|
|
{ DXGI_FORMAT_B8G8R8A8_UNORM, GST_VIDEO_FORMAT_BGRA, FALSE },
|
|
{ DXGI_FORMAT_R10G10B10A2_UNORM, GST_VIDEO_FORMAT_RGB10A2_LE, FALSE },
|
|
};
|
|
const GstD3D11WindowDisplayFormat *chosen_format = NULL;
|
|
const GstDxgiColorSpace * chosen_colorspace = NULL;
|
|
#if (DXGI_HEADER_VERSION >= 4)
|
|
gboolean have_hdr10 = FALSE;
|
|
DXGI_COLOR_SPACE_TYPE native_colorspace_type =
|
|
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
|
|
#endif
|
|
#if (DXGI_HEADER_VERSION >= 5)
|
|
DXGI_HDR_METADATA_HDR10 hdr10_metadata = { 0, };
|
|
#endif
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
|
|
|
|
GST_DEBUG_OBJECT (window, "Prepare window, display resolution %dx%d, caps %"
|
|
GST_PTR_FORMAT, display_width, display_height, caps);
|
|
|
|
/* Step 1: Clear old resources and objects */
|
|
gst_clear_buffer (&window->cached_buffer);
|
|
g_clear_pointer (&window->processor, gst_d3d11_video_processor_free);
|
|
g_clear_pointer (&window->converter, gst_d3d11_color_converter_free);
|
|
g_clear_pointer (&window->compositor, gst_d3d11_overlay_compositor_free);
|
|
|
|
/* Step 2: Decide display color format
|
|
* If upstream format is 10bits, try DXGI_FORMAT_R10G10B10A2_UNORM first
|
|
* Otherwise, use DXGI_FORMAT_B8G8R8A8_UNORM or DXGI_FORMAT_B8G8R8A8_UNORM
|
|
*/
|
|
gst_video_info_from_caps (&window->info, caps);
|
|
device_handle = gst_d3d11_device_get_device_handle (window->device);
|
|
for (i = 0; i < G_N_ELEMENTS (formats); i++) {
|
|
hr = device_handle->CheckFormatSupport (formats[i].dxgi_format,
|
|
&supported_flags);
|
|
if (SUCCEEDED (hr) && (supported_flags & display_flags) == display_flags) {
|
|
GST_DEBUG_OBJECT (window, "Device supports format %s (DXGI_FORMAT %d)",
|
|
gst_video_format_to_string (formats[i].gst_format),
|
|
formats[i].dxgi_format);
|
|
formats[i].supported = TRUE;
|
|
num_supported_format++;
|
|
}
|
|
}
|
|
|
|
if (num_supported_format == 0) {
|
|
GST_ERROR_OBJECT (window, "Cannot determine render format");
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot determine render format");
|
|
return FALSE;
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_INFO_N_COMPONENTS (&window->info); i++) {
|
|
if (GST_VIDEO_INFO_COMP_DEPTH (&window->info, i) > 8) {
|
|
if (formats[2].supported) {
|
|
chosen_format = &formats[2];
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!chosen_format) {
|
|
/* prefer native format over conversion */
|
|
for (i = 0; i < 2; i++) {
|
|
if (formats[i].supported &&
|
|
formats[i].gst_format == GST_VIDEO_INFO_FORMAT (&window->info)) {
|
|
chosen_format = &formats[i];
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* choose any color space then */
|
|
if (!chosen_format) {
|
|
for (i = 0; i < G_N_ELEMENTS (formats); i++) {
|
|
if (formats[i].supported) {
|
|
chosen_format = &formats[i];
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
g_assert (chosen_format != NULL);
|
|
|
|
GST_DEBUG_OBJECT (window, "chosen rendero format %s (DXGI_FORMAT %d)",
|
|
gst_video_format_to_string (chosen_format->gst_format),
|
|
chosen_format->dxgi_format);
|
|
|
|
/* Step 3: Create swapchain
|
|
* (or reuse old swapchain if the format is not changed) */
|
|
window->allow_tearing = FALSE;
|
|
g_object_get (window->device, "allow-tearing", &window->allow_tearing, NULL);
|
|
if (window->allow_tearing) {
|
|
GST_DEBUG_OBJECT (window, "device support tearning");
|
|
swapchain_flags |= DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING;
|
|
}
|
|
|
|
gst_d3d11_device_lock (window->device);
|
|
window->dxgi_format = chosen_format->dxgi_format;
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
if (!window->swap_chain &&
|
|
!klass->create_swap_chain (window, window->dxgi_format,
|
|
display_width, display_height, swapchain_flags, &window->swap_chain)) {
|
|
GST_ERROR_OBJECT (window, "Cannot create swapchain");
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot create swapchain");
|
|
gst_d3d11_device_unlock (window->device);
|
|
|
|
return FALSE;
|
|
}
|
|
gst_d3d11_device_unlock (window->device);
|
|
|
|
/* this rect struct will be used to calculate render area */
|
|
window->render_rect.left = 0;
|
|
window->render_rect.top = 0;
|
|
window->render_rect.right = display_width;
|
|
window->render_rect.bottom = display_height;
|
|
|
|
window->input_rect.left = 0;
|
|
window->input_rect.top = 0;
|
|
window->input_rect.right = GST_VIDEO_INFO_WIDTH (&window->info);
|
|
window->input_rect.bottom = GST_VIDEO_INFO_HEIGHT (&window->info);
|
|
|
|
/* Step 4: Decide render color space and set it on converter/processor */
|
|
|
|
/* check HDR10 metadata. If HDR APIs are available, BT2020 primaries colorspcae
|
|
* will be used.
|
|
*
|
|
* FIXME: need to query h/w level support. If that's not the case, tone-mapping
|
|
* should be placed somewhere.
|
|
*
|
|
* FIXME: Non-HDR colorspace with BT2020 primaries will break rendering.
|
|
* https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/issues/1175
|
|
* To workaround it, BT709 colorspace will be chosen for non-HDR case.
|
|
*/
|
|
#if (DXGI_HEADER_VERSION >= 5)
|
|
{
|
|
GstVideoMasteringDisplayInfo minfo;
|
|
GstVideoContentLightLevel cll;
|
|
|
|
if (gst_video_mastering_display_info_from_caps (&minfo, caps) &&
|
|
gst_video_content_light_level_from_caps (&cll, caps)) {
|
|
IDXGISwapChain4 *swapchain4 = NULL;
|
|
HRESULT hr;
|
|
|
|
hr = window->swap_chain->QueryInterface (IID_IDXGISwapChain4,
|
|
(void **) &swapchain4);
|
|
if (gst_d3d11_result (hr, window->device)) {
|
|
GST_DEBUG_OBJECT (window, "Have HDR metadata, set to DXGI swapchain");
|
|
|
|
gst_d3d11_hdr_meta_data_to_dxgi (&minfo, &cll, &hdr10_metadata);
|
|
|
|
hr = swapchain4->SetHDRMetaData (DXGI_HDR_METADATA_TYPE_HDR10,
|
|
sizeof (DXGI_HDR_METADATA_HDR10), &hdr10_metadata);
|
|
if (!gst_d3d11_result (hr, window->device)) {
|
|
GST_WARNING_OBJECT (window, "Couldn't set HDR metadata, hr 0x%x",
|
|
(guint) hr);
|
|
} else {
|
|
have_hdr10 = TRUE;
|
|
}
|
|
|
|
swapchain4->Release ();
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* Step 5: Choose display color space */
|
|
gst_video_info_set_format (&window->render_info,
|
|
chosen_format->gst_format, display_width, display_height);
|
|
|
|
/* preserve upstream colorimetry */
|
|
window->render_info.colorimetry.primaries =
|
|
window->info.colorimetry.primaries;
|
|
window->render_info.colorimetry.transfer = window->info.colorimetry.transfer;
|
|
window->render_info.colorimetry.range = window->info.colorimetry.range;
|
|
|
|
#if (DXGI_HEADER_VERSION >= 4)
|
|
{
|
|
IDXGISwapChain3 *swapchain3 = NULL;
|
|
HRESULT hr;
|
|
|
|
hr = window->swap_chain->QueryInterface (IID_IDXGISwapChain3,
|
|
(void **) &swapchain3);
|
|
|
|
if (gst_d3d11_result (hr, window->device)) {
|
|
chosen_colorspace = gst_d3d11_find_swap_chain_color_space (&window->render_info,
|
|
swapchain3, have_hdr10);
|
|
if (chosen_colorspace) {
|
|
native_colorspace_type =
|
|
(DXGI_COLOR_SPACE_TYPE) chosen_colorspace->dxgi_color_space_type;
|
|
hr = swapchain3->SetColorSpace1 (native_colorspace_type);
|
|
if (!gst_d3d11_result (hr, window->device)) {
|
|
GST_WARNING_OBJECT (window, "Failed to set colorspace %d, hr: 0x%x",
|
|
native_colorspace_type, (guint) hr);
|
|
chosen_colorspace = NULL;
|
|
native_colorspace_type = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
|
|
} else {
|
|
GST_DEBUG_OBJECT (window,
|
|
"Set colorspace %d", native_colorspace_type);
|
|
|
|
/* update with selected display color space */
|
|
window->render_info.colorimetry.primaries =
|
|
chosen_colorspace->primaries;
|
|
window->render_info.colorimetry.transfer =
|
|
chosen_colorspace->transfer;
|
|
window->render_info.colorimetry.range =
|
|
chosen_colorspace->range;
|
|
window->render_info.colorimetry.matrix =
|
|
chosen_colorspace->matrix;
|
|
}
|
|
}
|
|
|
|
swapchain3->Release ();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/* otherwise, use most common DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
|
|
* color space */
|
|
if (!chosen_colorspace) {
|
|
GST_DEBUG_OBJECT (window, "No selected render color space, use BT709");
|
|
window->render_info.colorimetry.primaries = GST_VIDEO_COLOR_PRIMARIES_BT709;
|
|
window->render_info.colorimetry.transfer = GST_VIDEO_TRANSFER_BT709;
|
|
window->render_info.colorimetry.range = GST_VIDEO_COLOR_RANGE_0_255;
|
|
}
|
|
|
|
/* FIXME: need to verify video processor on Xbox
|
|
* https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/issues/1312
|
|
*/
|
|
|
|
/* XXX: Depending on driver/vendor, d3d11 video processor might not support
|
|
* HDR10 metadata. Even worse thing here is,
|
|
* although the d3d11 video processor's capability flag indicated that
|
|
* HDR10 metadata is supported, it would result to black screen when HDR10
|
|
* metadata is passed to d3d11 video processor. (without any error message).
|
|
* Let's disable d3d11 video processor.
|
|
*/
|
|
if (!have_hdr10 && gst_d3d11_get_device_vendor (window->device) !=
|
|
GST_D3D11_DEVICE_VENDOR_XBOX) {
|
|
window->processor =
|
|
gst_d3d11_video_processor_new (window->device,
|
|
GST_VIDEO_INFO_WIDTH (&window->info),
|
|
GST_VIDEO_INFO_HEIGHT (&window->info),
|
|
display_width, display_height);
|
|
}
|
|
|
|
if (window->processor) {
|
|
const GstD3D11Format *in_format;
|
|
const GstD3D11Format *out_format;
|
|
gboolean input_support = FALSE;
|
|
gboolean out_support = FALSE;
|
|
|
|
in_format = gst_d3d11_device_format_from_gst (window->device,
|
|
GST_VIDEO_INFO_FORMAT (&window->info));
|
|
out_format = gst_d3d11_device_format_from_gst (window->device,
|
|
GST_VIDEO_INFO_FORMAT (&window->render_info));
|
|
|
|
if (gst_d3d11_video_processor_supports_input_format (window->processor,
|
|
in_format->dxgi_format)) {
|
|
input_support = TRUE;
|
|
} else {
|
|
GST_DEBUG_OBJECT (window,
|
|
"IVideoProcessor cannot support input dxgi format %d",
|
|
in_format->dxgi_format);
|
|
}
|
|
|
|
if (gst_d3d11_video_processor_supports_output_format (window->processor,
|
|
out_format->dxgi_format)) {
|
|
out_support = TRUE;
|
|
} else {
|
|
GST_DEBUG_OBJECT (window,
|
|
"IVideoProcessor cannot support output dxgi format %d",
|
|
out_format->dxgi_format);
|
|
}
|
|
|
|
if (!input_support || !out_support) {
|
|
gst_d3d11_video_processor_free (window->processor);
|
|
window->processor = NULL;
|
|
} else {
|
|
gboolean processor_input_configured = FALSE;
|
|
gboolean processor_output_configured = FALSE;
|
|
|
|
GST_DEBUG_OBJECT (window, "IVideoProcessor interface available");
|
|
*video_processor_available = TRUE;
|
|
#if (DXGI_HEADER_VERSION >= 5)
|
|
if (have_hdr10) {
|
|
GST_DEBUG_OBJECT (window, "Set HDR metadata on video processor");
|
|
gst_d3d11_video_processor_set_input_hdr10_metadata (window->processor,
|
|
&hdr10_metadata);
|
|
gst_d3d11_video_processor_set_output_hdr10_metadata (window->processor,
|
|
&hdr10_metadata);
|
|
}
|
|
#endif
|
|
|
|
#if (DXGI_HEADER_VERSION >= 4)
|
|
{
|
|
DXGI_COLOR_SPACE_TYPE in_native_cs =
|
|
DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
|
|
const GstDxgiColorSpace *in_cs =
|
|
gst_d3d11_video_info_to_dxgi_color_space (&window->info);
|
|
|
|
if (in_cs) {
|
|
in_native_cs = (DXGI_COLOR_SPACE_TYPE) in_cs->dxgi_color_space_type;
|
|
} else {
|
|
GST_WARNING_OBJECT (window,
|
|
"Cannot figure out input dxgi color space");
|
|
if (GST_VIDEO_INFO_IS_RGB (&window->info)) {
|
|
in_native_cs = DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709;
|
|
} else {
|
|
in_native_cs = DXGI_COLOR_SPACE_YCBCR_STUDIO_G22_LEFT_P709;
|
|
}
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (window,
|
|
"Set color space on video processor, in %d, out %d",
|
|
in_native_cs, native_colorspace_type);
|
|
processor_input_configured =
|
|
gst_d3d11_video_processor_set_input_dxgi_color_space
|
|
(window->processor, in_native_cs);
|
|
processor_output_configured =
|
|
gst_d3d11_video_processor_set_output_dxgi_color_space
|
|
(window->processor, native_colorspace_type);
|
|
}
|
|
#endif
|
|
if (!processor_input_configured) {
|
|
gst_d3d11_video_processor_set_input_color_space (window->processor,
|
|
&window->info.colorimetry);
|
|
}
|
|
|
|
if (!processor_output_configured) {
|
|
gst_d3d11_video_processor_set_output_color_space (window->processor,
|
|
&window->render_info.colorimetry);
|
|
}
|
|
}
|
|
}
|
|
|
|
/* configure shader even if video processor is available for fallback */
|
|
window->converter =
|
|
gst_d3d11_color_converter_new (window->device, &window->info,
|
|
&window->render_info);
|
|
|
|
if (!window->converter) {
|
|
GST_ERROR_OBJECT (window, "Cannot create converter");
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot create converter");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
window->compositor =
|
|
gst_d3d11_overlay_compositor_new (window->device, &window->render_info);
|
|
if (!window->compositor) {
|
|
GST_ERROR_OBJECT (window, "Cannot create overlay compositor");
|
|
g_set_error (error, GST_RESOURCE_ERROR, GST_RESOURCE_ERROR_FAILED,
|
|
"Cannot create overlay compositor");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* call resize to allocated resources */
|
|
klass->on_resize (window, display_width, display_height);
|
|
|
|
if (window->requested_fullscreen != window->fullscreen) {
|
|
klass->change_fullscreen_mode (window);
|
|
}
|
|
|
|
GST_DEBUG_OBJECT (window, "New swap chain 0x%p created", window->swap_chain);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_window_show (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->show)
|
|
klass->show (window);
|
|
}
|
|
|
|
void
|
|
gst_d3d11_window_set_render_rectangle (GstD3D11Window * window, gint x, gint y,
|
|
gint width, gint height)
|
|
{
|
|
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
|
/* TODO: resize window and view */
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_window_buffer_ensure_processor_input (GstD3D11Window * self,
|
|
GstBuffer * buffer, ID3D11VideoProcessorInputView ** in_view)
|
|
{
|
|
GstD3D11Memory *mem;
|
|
|
|
if (!self->processor)
|
|
return FALSE;
|
|
|
|
if (gst_buffer_n_memory (buffer) != 1)
|
|
return FALSE;
|
|
|
|
mem = (GstD3D11Memory *) gst_buffer_peek_memory (buffer, 0);
|
|
|
|
if (!gst_d3d11_video_processor_check_bind_flags_for_input_view
|
|
(mem->desc.BindFlags)) {
|
|
return FALSE;
|
|
}
|
|
|
|
if (!gst_d3d11_video_processor_ensure_input_view (self->processor, mem)) {
|
|
GST_LOG_OBJECT (self, "Failed to create processor input view");
|
|
return FALSE;
|
|
}
|
|
|
|
*in_view = mem->processor_input_view;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_d3d111_window_present (GstD3D11Window * self, GstBuffer * buffer)
|
|
{
|
|
GstD3D11WindowClass *klass = GST_D3D11_WINDOW_GET_CLASS (self);
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
guint present_flags = 0;
|
|
|
|
if (buffer) {
|
|
gst_buffer_replace (&self->cached_buffer, buffer);
|
|
}
|
|
|
|
if (self->cached_buffer) {
|
|
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES];
|
|
ID3D11VideoProcessorInputView *piv = NULL;
|
|
guint i, j, k;
|
|
|
|
if (!gst_d3d11_window_buffer_ensure_processor_input (self,
|
|
self->cached_buffer, &piv)) {
|
|
for (i = 0, j = 0; i < gst_buffer_n_memory (self->cached_buffer); i++) {
|
|
GstD3D11Memory *mem =
|
|
(GstD3D11Memory *) gst_buffer_peek_memory (self->cached_buffer, i);
|
|
for (k = 0; k < mem->num_shader_resource_views; k++) {
|
|
srv[j] = mem->shader_resource_view[k];
|
|
j++;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (self->first_present) {
|
|
D3D11_VIEWPORT viewport;
|
|
|
|
viewport.TopLeftX = self->render_rect.left;
|
|
viewport.TopLeftY = self->render_rect.top;
|
|
viewport.Width = self->render_rect.right - self->render_rect.left;
|
|
viewport.Height = self->render_rect.bottom - self->render_rect.top;
|
|
viewport.MinDepth = 0.0f;
|
|
viewport.MaxDepth = 1.0f;
|
|
gst_d3d11_color_converter_update_viewport (self->converter,
|
|
&viewport);
|
|
gst_d3d11_overlay_compositor_update_viewport (self->compositor,
|
|
&viewport);
|
|
}
|
|
|
|
if (self->processor && piv && self->pov) {
|
|
if (!gst_d3d11_video_processor_render_unlocked (self->processor,
|
|
&self->input_rect, piv, &self->render_rect, self->pov)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't render to backbuffer using processor");
|
|
return GST_FLOW_ERROR;
|
|
} else {
|
|
GST_TRACE_OBJECT (self, "Rendered using processor");
|
|
}
|
|
} else {
|
|
if (!gst_d3d11_color_converter_convert_unlocked (self->converter,
|
|
srv, &self->rtv, NULL, NULL)) {
|
|
GST_ERROR_OBJECT (self, "Couldn't render to backbuffer using converter");
|
|
return GST_FLOW_ERROR;
|
|
} else {
|
|
GST_TRACE_OBJECT (self, "Rendered using converter");
|
|
}
|
|
}
|
|
|
|
gst_d3d11_overlay_compositor_upload (self->compositor, self->cached_buffer);
|
|
gst_d3d11_overlay_compositor_draw_unlocked (self->compositor, &self->rtv);
|
|
|
|
#if (DXGI_HEADER_VERSION >= 5)
|
|
if (self->allow_tearing && self->fullscreen) {
|
|
present_flags |= DXGI_PRESENT_ALLOW_TEARING;
|
|
}
|
|
#endif
|
|
|
|
ret = klass->present (self, present_flags);
|
|
|
|
self->first_present = FALSE;
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstFlowReturn
|
|
gst_d3d11_window_render (GstD3D11Window * window, GstBuffer * buffer,
|
|
GstVideoRectangle * rect)
|
|
{
|
|
GstMemory *mem;
|
|
GstFlowReturn ret;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), GST_FLOW_ERROR);
|
|
g_return_val_if_fail (rect != NULL, GST_FLOW_ERROR);
|
|
|
|
mem = gst_buffer_peek_memory (buffer, 0);
|
|
if (!gst_is_d3d11_memory (mem)) {
|
|
GST_ERROR_OBJECT (window, "Invalid buffer");
|
|
|
|
return GST_FLOW_ERROR;
|
|
}
|
|
|
|
gst_d3d11_device_lock (window->device);
|
|
ret = gst_d3d111_window_present (window, buffer);
|
|
gst_d3d11_device_unlock (window->device);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_window_unlock (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
gboolean ret = TRUE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->unlock)
|
|
ret = klass->unlock (window);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_window_unlock_stop (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
gboolean ret = TRUE;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_WINDOW (window), FALSE);
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->unlock_stop)
|
|
ret = klass->unlock_stop (window);
|
|
|
|
gst_d3d11_device_lock (window->device);
|
|
gst_clear_buffer (&window->cached_buffer);
|
|
gst_d3d11_device_unlock (window->device);
|
|
|
|
return ret;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_window_unprepare (GstD3D11Window * window)
|
|
{
|
|
GstD3D11WindowClass *klass;
|
|
|
|
g_return_if_fail (GST_IS_D3D11_WINDOW (window));
|
|
|
|
klass = GST_D3D11_WINDOW_GET_CLASS (window);
|
|
|
|
if (klass->unprepare)
|
|
klass->unprepare (window);
|
|
}
|
|
|
|
GstD3D11WindowNativeType
|
|
gst_d3d11_window_get_native_type_from_handle (guintptr handle)
|
|
{
|
|
if (!handle)
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_NONE;
|
|
|
|
#if (!GST_D3D11_WINAPI_ONLY_APP)
|
|
if (IsWindow ((HWND) handle))
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_HWND;
|
|
#else
|
|
{
|
|
ComPtr<IInspectable> window = reinterpret_cast<IInspectable*> (handle);
|
|
ComPtr<ABI::Windows::UI::Core::ICoreWindow> core_window;
|
|
ComPtr<ABI::Windows::UI::Xaml::Controls::ISwapChainPanel> panel;
|
|
|
|
if (SUCCEEDED (window.As (&core_window)))
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW;
|
|
|
|
if (SUCCEEDED (window.As (&panel)))
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL;
|
|
}
|
|
#endif
|
|
|
|
return GST_D3D11_WINDOW_NATIVE_TYPE_NONE;
|
|
}
|
|
|
|
const gchar *
|
|
gst_d3d11_window_get_native_type_to_string (GstD3D11WindowNativeType type)
|
|
{
|
|
switch (type) {
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_NONE:
|
|
return "none";
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_HWND:
|
|
return "hwnd";
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW:
|
|
return "core-window";
|
|
case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL:
|
|
return "swap-chain-panel";
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return "none";
|
|
} |