gstreamer/sys/d3d11/gstd3d11videosink.c
Seungha Yang 96831233a3 d3d11videosink: Add a property to support rendering statistics data on window
Add a new property "render-stats" to allow rendering statistics
data on window for debugging and/or development purpose.
Text rendering will be accelerated by GPU since this implementation
uses Direct2D/DirectWrite API and Direct3D inter-op for minimal overhead.
Specifically, text data will be rendered on swapchain backbuffer
directly without any copy/allocation of extra texture.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1830>
2020-12-04 05:22:14 +09:00

1127 lines
34 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11videosink.h"
#include "gstd3d11memory.h"
#include "gstd3d11utils.h"
#include "gstd3d11device.h"
#include "gstd3d11bufferpool.h"
#include "gstd3d11format.h"
#include "gstd3d11videoprocessor.h"
#if GST_D3D11_WINAPI_ONLY_APP
#include "gstd3d11window_corewindow.h"
#include "gstd3d11window_swapchainpanel.h"
#else
#include "gstd3d11window_win32.h"
#endif
enum
{
PROP_0,
PROP_ADAPTER,
PROP_FORCE_ASPECT_RATIO,
PROP_ENABLE_NAVIGATION_EVENTS,
PROP_FULLSCREEN_TOGGLE_MODE,
PROP_FULLSCREEN,
PROP_RENDER_STATS,
};
#define DEFAULT_ADAPTER -1
#define DEFAULT_FORCE_ASPECT_RATIO TRUE
#define DEFAULT_ENABLE_NAVIGATION_EVENTS TRUE
#define DEFAULT_FULLSCREEN_TOGGLE_MODE GST_D3D11_WINDOW_FULLSCREEN_TOGGLE_MODE_NONE
#define DEFAULT_FULLSCREEN FALSE
#define DEFAULT_RENDER_STATS FALSE
static GstStaticPadTemplate sink_template = GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY, GST_D3D11_SINK_FORMATS) "; "
GST_VIDEO_CAPS_MAKE_WITH_FEATURES
(GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY ","
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION,
GST_D3D11_SINK_FORMATS)
));
GST_DEBUG_CATEGORY (d3d11_video_sink_debug);
#define GST_CAT_DEFAULT d3d11_video_sink_debug
struct _GstD3D11VideoSink
{
GstVideoSink parent;
GstD3D11Device *device;
GstD3D11Window *window;
gint video_width;
gint video_height;
GstVideoInfo info;
guintptr window_id;
/* properties */
gint adapter;
gboolean force_aspect_ratio;
gboolean enable_navigation_events;
GstD3D11WindowFullscreenToggleMode fullscreen_toggle_mode;
gboolean fullscreen;
gboolean render_stats;
/* saved render rectangle until we have a window */
GstVideoRectangle render_rect;
gboolean pending_render_rect;
GstBufferPool *fallback_pool;
gboolean can_convert;
gboolean have_video_processor;
};
static void gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static void
gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface);
static void
gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface);
static void gst_d3d11_video_sink_set_context (GstElement * element,
GstContext * context);
static GstCaps *gst_d3d11_video_sink_get_caps (GstBaseSink * sink,
GstCaps * filter);
static gboolean gst_d3d11_video_sink_set_caps (GstBaseSink * sink,
GstCaps * caps);
static gboolean gst_d3d11_video_sink_start (GstBaseSink * sink);
static gboolean gst_d3d11_video_sink_stop (GstBaseSink * sink);
static gboolean gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink,
GstQuery * query);
static gboolean gst_d3d11_video_sink_query (GstBaseSink * sink,
GstQuery * query);
static gboolean gst_d3d11_video_sink_unlock (GstBaseSink * sink);
static gboolean gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink);
static GstFlowReturn
gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf);
#define gst_d3d11_video_sink_parent_class parent_class
G_DEFINE_TYPE_WITH_CODE (GstD3D11VideoSink, gst_d3d11_video_sink,
GST_TYPE_VIDEO_SINK,
G_IMPLEMENT_INTERFACE (GST_TYPE_VIDEO_OVERLAY,
gst_d3d11_video_sink_video_overlay_init);
G_IMPLEMENT_INTERFACE (GST_TYPE_NAVIGATION,
gst_d3d11_video_sink_navigation_init);
GST_DEBUG_CATEGORY_INIT (d3d11_video_sink_debug,
"d3d11videosink", 0, "Direct3D11 Video Sink"));
static void
gst_d3d11_video_sink_class_init (GstD3D11VideoSinkClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstElementClass *element_class = GST_ELEMENT_CLASS (klass);
GstBaseSinkClass *basesink_class = GST_BASE_SINK_CLASS (klass);
GstVideoSinkClass *videosink_class = GST_VIDEO_SINK_CLASS (klass);
gobject_class->set_property = gst_d3d11_videosink_set_property;
gobject_class->get_property = gst_d3d11_videosink_get_property;
g_object_class_install_property (gobject_class, PROP_ADAPTER,
g_param_spec_int ("adapter", "Adapter",
"Adapter index for creating device (-1 for default)",
-1, G_MAXINT32, DEFAULT_ADAPTER,
G_PARAM_READWRITE | GST_PARAM_MUTABLE_READY |
G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FORCE_ASPECT_RATIO,
g_param_spec_boolean ("force-aspect-ratio",
"Force aspect ratio",
"When enabled, scaling will respect original aspect ratio",
DEFAULT_FORCE_ASPECT_RATIO,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_ENABLE_NAVIGATION_EVENTS,
g_param_spec_boolean ("enable-navigation-events",
"Enable navigation events",
"When enabled, navigation events are sent upstream",
DEFAULT_ENABLE_NAVIGATION_EVENTS,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FULLSCREEN_TOGGLE_MODE,
g_param_spec_flags ("fullscreen-toggle-mode",
"Full screen toggle mode",
"Full screen toggle mode used to trigger fullscreen mode change",
GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, DEFAULT_FULLSCREEN_TOGGLE_MODE,
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
g_object_class_install_property (gobject_class, PROP_FULLSCREEN,
g_param_spec_boolean ("fullscreen",
"fullscreen",
"Ignored when \"fullscreen-toggle-mode\" does not include \"property\"",
DEFAULT_FULLSCREEN, G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
#ifdef HAVE_DIRECT_WRITE
g_object_class_install_property (gobject_class, PROP_RENDER_STATS,
g_param_spec_boolean ("render-stats",
"Render Stats",
"Render statistics data (e.g., average framerate) on window",
DEFAULT_RENDER_STATS,
GST_PARAM_CONDITIONALLY_AVAILABLE | GST_PARAM_MUTABLE_READY |
G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
#endif
element_class->set_context =
GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_context);
gst_element_class_set_static_metadata (element_class,
"Direct3D11 video sink", "Sink/Video",
"A Direct3D11 based videosink",
"Seungha Yang <seungha.yang@navercorp.com>");
gst_element_class_add_static_pad_template (element_class, &sink_template);
basesink_class->get_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_get_caps);
basesink_class->set_caps = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_set_caps);
basesink_class->start = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_start);
basesink_class->stop = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_stop);
basesink_class->propose_allocation =
GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_propose_allocation);
basesink_class->query = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_query);
basesink_class->unlock = GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock);
basesink_class->unlock_stop =
GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_unlock_stop);
videosink_class->show_frame =
GST_DEBUG_FUNCPTR (gst_d3d11_video_sink_show_frame);
gst_type_mark_as_plugin_api (GST_D3D11_WINDOW_TOGGLE_MODE_GET_TYPE, 0);
}
static void
gst_d3d11_video_sink_init (GstD3D11VideoSink * self)
{
self->adapter = DEFAULT_ADAPTER;
self->force_aspect_ratio = DEFAULT_FORCE_ASPECT_RATIO;
self->enable_navigation_events = DEFAULT_ENABLE_NAVIGATION_EVENTS;
self->fullscreen_toggle_mode = DEFAULT_FULLSCREEN_TOGGLE_MODE;
self->fullscreen = DEFAULT_FULLSCREEN;
self->render_stats = DEFAULT_RENDER_STATS;
}
static void
gst_d3d11_videosink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
GST_OBJECT_LOCK (self);
switch (prop_id) {
case PROP_ADAPTER:
self->adapter = g_value_get_int (value);
break;
case PROP_FORCE_ASPECT_RATIO:
self->force_aspect_ratio = g_value_get_boolean (value);
if (self->window)
g_object_set (self->window,
"force-aspect-ratio", self->force_aspect_ratio, NULL);
break;
case PROP_ENABLE_NAVIGATION_EVENTS:
self->enable_navigation_events = g_value_get_boolean (value);
if (self->window) {
g_object_set (self->window,
"enable-navigation-events", self->enable_navigation_events, NULL);
}
break;
case PROP_FULLSCREEN_TOGGLE_MODE:
self->fullscreen_toggle_mode = g_value_get_flags (value);
if (self->window) {
g_object_set (self->window,
"fullscreen-toggle-mode", self->fullscreen_toggle_mode, NULL);
}
break;
case PROP_FULLSCREEN:
self->fullscreen = g_value_get_boolean (value);
if (self->window) {
g_object_set (self->window, "fullscreen", self->fullscreen, NULL);
}
break;
#ifdef HAVE_DIRECT_WRITE
case PROP_RENDER_STATS:
self->render_stats = g_value_get_boolean (value);
break;
#endif
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
GST_OBJECT_UNLOCK (self);
}
static void
gst_d3d11_videosink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (object);
switch (prop_id) {
case PROP_ADAPTER:
g_value_set_int (value, self->adapter);
break;
case PROP_FORCE_ASPECT_RATIO:
g_value_set_boolean (value, self->force_aspect_ratio);
break;
case PROP_ENABLE_NAVIGATION_EVENTS:
g_value_set_boolean (value, self->enable_navigation_events);
break;
case PROP_FULLSCREEN_TOGGLE_MODE:
g_value_set_flags (value, self->fullscreen_toggle_mode);
break;
case PROP_FULLSCREEN:
if (self->window) {
g_object_get_property (G_OBJECT (self->window), pspec->name, value);
} else {
g_value_set_boolean (value, self->fullscreen);
}
break;
#ifdef HAVE_DIRECT_WRITE
case PROP_RENDER_STATS:
g_value_set_boolean (value, self->render_stats);
break;
#endif
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_d3d11_video_sink_set_context (GstElement * element, GstContext * context)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (element);
gst_d3d11_handle_set_context (element, context, self->adapter, &self->device);
GST_ELEMENT_CLASS (parent_class)->set_context (element, context);
}
static GstCaps *
gst_d3d11_video_sink_get_caps (GstBaseSink * sink, GstCaps * filter)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
GstCaps *caps = NULL;
if (self->device && !self->can_convert) {
GstCaps *overlaycaps;
GstCapsFeatures *features;
caps = gst_d3d11_device_get_supported_caps (self->device,
D3D11_FORMAT_SUPPORT_TEXTURE2D | D3D11_FORMAT_SUPPORT_DISPLAY);
overlaycaps = gst_caps_copy (caps);
features = gst_caps_features_new (GST_CAPS_FEATURE_MEMORY_D3D11_MEMORY,
GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION, NULL);
gst_caps_set_features_simple (overlaycaps, features);
gst_caps_append (caps, overlaycaps);
}
if (!caps)
caps = gst_pad_get_pad_template_caps (GST_VIDEO_SINK_PAD (sink));
if (caps && filter) {
GstCaps *isect;
isect = gst_caps_intersect_full (filter, caps, GST_CAPS_INTERSECT_FIRST);
gst_caps_unref (caps);
caps = isect;
}
return caps;
}
static gboolean
gst_d3d11_video_sink_set_caps (GstBaseSink * sink, GstCaps * caps)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
gint video_width, video_height;
gint video_par_n, video_par_d; /* video's PAR */
gint display_par_n = 1, display_par_d = 1; /* display's PAR */
guint num, den;
GError *error = NULL;
GstStructure *config;
gint i;
GST_DEBUG_OBJECT (self, "set caps %" GST_PTR_FORMAT, caps);
if (!gst_video_info_from_caps (&self->info, caps))
goto invalid_format;
video_width = GST_VIDEO_INFO_WIDTH (&self->info);
video_height = GST_VIDEO_INFO_HEIGHT (&self->info);
video_par_n = GST_VIDEO_INFO_PAR_N (&self->info);
video_par_d = GST_VIDEO_INFO_PAR_D (&self->info);
/* get aspect ratio from caps if it's present, and
* convert video width and height to a display width and height
* using wd / hd = wv / hv * PARv / PARd */
/* TODO: Get display PAR */
if (!gst_video_calculate_display_ratio (&num, &den, video_width,
video_height, video_par_n, video_par_d, display_par_n, display_par_d))
goto no_disp_ratio;
GST_DEBUG_OBJECT (sink,
"video width/height: %dx%d, calculated display ratio: %d/%d format: %s",
video_width, video_height, num, den,
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (&self->info)));
/* now find a width x height that respects this display ratio.
* prefer those that have one of w/h the same as the incoming video
* using wd / hd = num / den
*/
/* start with same height, because of interlaced video
* check hd / den is an integer scale factor, and scale wd with the PAR
*/
if (video_height % den == 0) {
GST_DEBUG_OBJECT (self, "keeping video height");
GST_VIDEO_SINK_WIDTH (self) = (guint)
gst_util_uint64_scale_int (video_height, num, den);
GST_VIDEO_SINK_HEIGHT (self) = video_height;
} else if (video_width % num == 0) {
GST_DEBUG_OBJECT (self, "keeping video width");
GST_VIDEO_SINK_WIDTH (self) = video_width;
GST_VIDEO_SINK_HEIGHT (self) = (guint)
gst_util_uint64_scale_int (video_width, den, num);
} else {
GST_DEBUG_OBJECT (self, "approximating while keeping video height");
GST_VIDEO_SINK_WIDTH (self) = (guint)
gst_util_uint64_scale_int (video_height, num, den);
GST_VIDEO_SINK_HEIGHT (self) = video_height;
}
GST_DEBUG_OBJECT (self, "scaling to %dx%d",
GST_VIDEO_SINK_WIDTH (self), GST_VIDEO_SINK_HEIGHT (self));
self->video_width = video_width;
self->video_height = video_height;
if (GST_VIDEO_SINK_WIDTH (self) <= 0 || GST_VIDEO_SINK_HEIGHT (self) <= 0)
goto no_display_size;
GST_OBJECT_LOCK (self);
if (!self->pending_render_rect) {
self->render_rect.x = 0;
self->render_rect.y = 0;
self->render_rect.w = GST_VIDEO_SINK_WIDTH (self);
self->render_rect.h = GST_VIDEO_SINK_HEIGHT (self);
}
gst_d3d11_window_set_render_rectangle (self->window,
self->render_rect.x, self->render_rect.y, self->render_rect.w,
self->render_rect.h);
self->pending_render_rect = FALSE;
GST_OBJECT_UNLOCK (self);
self->have_video_processor = FALSE;
if (!gst_d3d11_window_prepare (self->window, GST_VIDEO_SINK_WIDTH (self),
GST_VIDEO_SINK_HEIGHT (self), caps, &self->have_video_processor,
&error)) {
GstMessage *error_msg;
GST_ERROR_OBJECT (self, "cannot create swapchain");
error_msg = gst_message_new_error (GST_OBJECT_CAST (self),
error, "Failed to prepare d3d11window");
g_clear_error (&error);
gst_element_post_message (GST_ELEMENT (self), error_msg);
return FALSE;
}
if (self->fallback_pool) {
gst_buffer_pool_set_active (self->fallback_pool, FALSE);
gst_object_unref (self->fallback_pool);
}
self->fallback_pool = gst_d3d11_buffer_pool_new (self->device);
config = gst_buffer_pool_get_config (self->fallback_pool);
gst_buffer_pool_config_set_params (config,
caps, GST_VIDEO_INFO_SIZE (&self->info), 0, 2);
{
GstD3D11AllocationParams *d3d11_params;
gint bind_flags = D3D11_BIND_SHADER_RESOURCE;
if (self->have_video_processor) {
/* To create video processor input view, one of following bind flags
* is required
* NOTE: Any texture arrays which were created with D3D11_BIND_DECODER flag
* cannot be used for shader input.
*
* D3D11_BIND_DECODER
* D3D11_BIND_VIDEO_ENCODER
* D3D11_BIND_RENDER_TARGET
* D3D11_BIND_UNORDERED_ACCESS_VIEW
*/
bind_flags |= D3D11_BIND_RENDER_TARGET;
}
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
if (!d3d11_params) {
d3d11_params = gst_d3d11_allocation_params_new (self->device,
&self->info, 0, bind_flags);
} else {
/* Set bind flag */
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&self->info); i++) {
d3d11_params->desc[i].BindFlags |= bind_flags;
}
}
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
gst_d3d11_allocation_params_free (d3d11_params);
}
gst_buffer_pool_config_add_option (config, GST_BUFFER_POOL_OPTION_VIDEO_META);
gst_buffer_pool_set_config (self->fallback_pool, config);
return TRUE;
/* ERRORS */
invalid_format:
{
GST_DEBUG_OBJECT (sink,
"Could not locate image format from caps %" GST_PTR_FORMAT, caps);
return FALSE;
}
no_disp_ratio:
{
GST_ELEMENT_ERROR (sink, CORE, NEGOTIATION, (NULL),
("Error calculating the output display ratio of the video."));
return FALSE;
}
no_display_size:
{
GST_ELEMENT_ERROR (sink, CORE, NEGOTIATION, (NULL),
("Error calculating the output display ratio of the video."));
return FALSE;
}
}
static void
gst_d3d11_video_sink_key_event (GstD3D11Window * window, const gchar * event,
const gchar * key, GstD3D11VideoSink * self)
{
if (self->enable_navigation_events) {
GST_LOG_OBJECT (self, "send key event %s, key %s", event, key);
gst_navigation_send_key_event (GST_NAVIGATION (self), event, key);
}
}
static void
gst_d3d11_video_mouse_key_event (GstD3D11Window * window, const gchar * event,
gint button, gdouble x, gdouble y, GstD3D11VideoSink * self)
{
if (self->enable_navigation_events) {
GST_LOG_OBJECT (self,
"send mouse event %s, button %d (%.1f, %.1f)", event, button, x, y);
gst_navigation_send_mouse_event (GST_NAVIGATION (self), event, button, x,
y);
}
}
static gboolean
gst_d3d11_video_sink_start (GstBaseSink * sink)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
gboolean is_hardware = TRUE;
GstD3D11WindowNativeType window_type = GST_D3D11_WINDOW_NATIVE_TYPE_HWND;
GST_DEBUG_OBJECT (self, "Start");
if (!gst_d3d11_ensure_element_data (GST_ELEMENT_CAST (self), self->adapter,
&self->device)) {
GST_ERROR_OBJECT (sink, "Cannot create d3d11device");
return FALSE;
}
if (!self->window_id)
gst_video_overlay_prepare_window_handle (GST_VIDEO_OVERLAY (self));
if (self->window_id) {
window_type =
gst_d3d11_window_get_native_type_from_handle (self->window_id);
if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_NONE) {
gst_video_overlay_got_window_handle (GST_VIDEO_OVERLAY (self),
self->window_id);
}
}
GST_DEBUG_OBJECT (self, "Create window (type: %s)",
gst_d3d11_window_get_native_type_to_string (window_type));
#if GST_D3D11_WINAPI_ONLY_APP
if (window_type != GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW &&
window_type != GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL) {
GST_ERROR_OBJECT (sink, "Overlay handle must be set before READY state");
return FALSE;
}
#endif
switch (window_type) {
#if (!GST_D3D11_WINAPI_ONLY_APP)
case GST_D3D11_WINDOW_NATIVE_TYPE_HWND:
self->window = gst_d3d11_window_win32_new (self->device, self->window_id);
break;
#else
case GST_D3D11_WINDOW_NATIVE_TYPE_CORE_WINDOW:
self->window = gst_d3d11_window_core_window_new (self->device,
self->window_id);
break;
case GST_D3D11_WINDOW_NATIVE_TYPE_SWAP_CHAIN_PANEL:
self->window = gst_d3d11_window_swap_chain_panel_new (self->device,
self->window_id);
break;
#endif
default:
break;
}
if (!self->window) {
GST_ERROR_OBJECT (sink, "Cannot create d3d11window");
return FALSE;
}
GST_OBJECT_LOCK (self);
g_object_set (self->window,
"force-aspect-ratio", self->force_aspect_ratio,
"fullscreen-toggle-mode", self->fullscreen_toggle_mode,
"fullscreen", self->fullscreen,
"enable-navigation-events", self->enable_navigation_events, NULL);
#ifdef HAVE_DIRECT_WRITE
g_object_set (self->window, "render-stats", self->render_stats, NULL);
#endif
GST_OBJECT_UNLOCK (self);
g_signal_connect (self->window, "key-event",
G_CALLBACK (gst_d3d11_video_sink_key_event), self);
g_signal_connect (self->window, "mouse-event",
G_CALLBACK (gst_d3d11_video_mouse_key_event), self);
g_object_get (self->device, "hardware", &is_hardware, NULL);
if (!is_hardware) {
GST_WARNING_OBJECT (self, "D3D11 device is running on software emulation");
self->can_convert = FALSE;
} else {
self->can_convert = TRUE;
}
return TRUE;
}
static gboolean
gst_d3d11_video_sink_stop (GstBaseSink * sink)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
GST_DEBUG_OBJECT (self, "Stop");
if (self->fallback_pool) {
gst_buffer_pool_set_active (self->fallback_pool, FALSE);
gst_object_unref (self->fallback_pool);
self->fallback_pool = NULL;
}
if (self->window)
gst_d3d11_window_unprepare (self->window);
gst_clear_object (&self->device);
gst_clear_object (&self->window);
return TRUE;
}
static gboolean
gst_d3d11_video_sink_propose_allocation (GstBaseSink * sink, GstQuery * query)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
GstStructure *config;
GstCaps *caps;
GstBufferPool *pool = NULL;
GstVideoInfo info;
guint size;
gboolean need_pool;
if (!self->device || !self->window)
return FALSE;
gst_query_parse_allocation (query, &caps, &need_pool);
if (caps == NULL)
goto no_caps;
if (!gst_video_info_from_caps (&info, caps))
goto invalid_caps;
/* the normal size of a frame */
size = info.size;
if (need_pool) {
gint i;
GstD3D11AllocationParams *d3d11_params;
GST_DEBUG_OBJECT (self, "create new pool");
pool = gst_d3d11_buffer_pool_new (self->device);
config = gst_buffer_pool_get_config (pool);
gst_buffer_pool_config_set_params (config, caps, size, 2,
DXGI_MAX_SWAP_CHAIN_BUFFERS);
d3d11_params = gst_buffer_pool_config_get_d3d11_allocation_params (config);
if (!d3d11_params) {
d3d11_params = gst_d3d11_allocation_params_new (self->device, &info, 0,
D3D11_BIND_SHADER_RESOURCE);
} else {
/* Set bind flag */
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (&info); i++) {
d3d11_params->desc[i].BindFlags |= D3D11_BIND_SHADER_RESOURCE;
}
}
gst_buffer_pool_config_set_d3d11_allocation_params (config, d3d11_params);
gst_d3d11_allocation_params_free (d3d11_params);
gst_buffer_pool_config_add_option (config,
GST_BUFFER_POOL_OPTION_VIDEO_META);
if (!gst_buffer_pool_set_config (pool, config)) {
g_object_unref (pool);
goto config_failed;
}
}
gst_query_add_allocation_pool (query, pool, size, 2, 0);
if (pool)
g_object_unref (pool);
gst_query_add_allocation_meta (query, GST_VIDEO_META_API_TYPE, NULL);
gst_query_add_allocation_meta (query,
GST_VIDEO_OVERLAY_COMPOSITION_META_API_TYPE, NULL);
return TRUE;
/* ERRORS */
no_caps:
{
GST_WARNING_OBJECT (self, "no caps specified");
return FALSE;
}
invalid_caps:
{
GST_WARNING_OBJECT (self, "invalid caps specified");
return FALSE;
}
config_failed:
{
GST_WARNING_OBJECT (self, "failed setting config");
return FALSE;
}
return TRUE;
}
static gboolean
gst_d3d11_video_sink_query (GstBaseSink * sink, GstQuery * query)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
switch (GST_QUERY_TYPE (query)) {
case GST_QUERY_CONTEXT:
if (gst_d3d11_handle_context_query (GST_ELEMENT (self), query,
self->device)) {
return TRUE;
}
break;
default:
break;
}
return GST_BASE_SINK_CLASS (parent_class)->query (sink, query);
}
static gboolean
gst_d3d11_video_sink_unlock (GstBaseSink * sink)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
if (self->window)
gst_d3d11_window_unlock (self->window);
return TRUE;
}
static gboolean
gst_d3d11_video_sink_unlock_stop (GstBaseSink * sink)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
if (self->window)
gst_d3d11_window_unlock_stop (self->window);
return TRUE;
}
static gboolean
gst_d3d11_video_sink_upload_frame (GstD3D11VideoSink * self, GstBuffer * inbuf,
GstBuffer * outbuf)
{
GstVideoFrame in_frame, out_frame;
gboolean ret;
gint i;
GST_LOG_OBJECT (self, "Copy to fallback buffer");
if (!gst_video_frame_map (&in_frame, &self->info, inbuf,
GST_MAP_READ | GST_VIDEO_FRAME_MAP_FLAG_NO_REF))
goto invalid_buffer;
if (!gst_video_frame_map (&out_frame, &self->info, outbuf,
GST_MAP_WRITE | GST_VIDEO_FRAME_MAP_FLAG_NO_REF)) {
gst_video_frame_unmap (&in_frame);
goto invalid_buffer;
}
ret = gst_video_frame_copy (&out_frame, &in_frame);
gst_video_frame_unmap (&in_frame);
gst_video_frame_unmap (&out_frame);
if (ret) {
/* map to upload staging texture to render texture */
for (i = 0; i < gst_buffer_n_memory (outbuf); i++) {
GstMemory *mem;
GstMapInfo map;
mem = gst_buffer_peek_memory (outbuf, i);
if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "cannot upload staging texture");
ret = FALSE;
break;
}
gst_memory_unmap (mem, &map);
}
}
return ret;
/* ERRORS */
invalid_buffer:
{
GST_ELEMENT_WARNING (self, CORE, NOT_IMPLEMENTED, (NULL),
("invalid video buffer received"));
return FALSE;
}
}
static gboolean
gst_d3d11_video_sink_copy_d3d11_to_d3d11 (GstD3D11VideoSink * self,
GstBuffer * inbuf, GstBuffer * outbuf)
{
gint i;
ID3D11DeviceContext *context_handle =
gst_d3d11_device_get_device_context_handle (self->device);
g_return_val_if_fail (gst_buffer_n_memory (inbuf) ==
gst_buffer_n_memory (outbuf), FALSE);
GST_LOG_OBJECT (self, "Copy to fallback buffer using device memory copy");
gst_d3d11_device_lock (self->device);
for (i = 0; i < gst_buffer_n_memory (inbuf); i++) {
GstD3D11Memory *in_mem =
(GstD3D11Memory *) gst_buffer_peek_memory (inbuf, i);
GstD3D11Memory *out_mem =
(GstD3D11Memory *) gst_buffer_peek_memory (outbuf, i);
D3D11_BOX src_box;
/* input buffer might be larger than render size */
src_box.left = 0;
src_box.top = 0;
src_box.front = 0;
src_box.back = 1;
src_box.right = out_mem->desc.Width;
src_box.bottom = out_mem->desc.Height;
ID3D11DeviceContext_CopySubresourceRegion (context_handle,
(ID3D11Resource *) out_mem->texture, 0, 0, 0, 0,
(ID3D11Resource *) in_mem->texture, in_mem->subresource_index,
&src_box);
}
gst_d3d11_device_unlock (self->device);
return TRUE;
}
static GstFlowReturn
gst_d3d11_video_sink_show_frame (GstVideoSink * sink, GstBuffer * buf)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (sink);
GstMapInfo map;
GstFlowReturn ret;
GstVideoRectangle rect = { 0, };
GstBuffer *render_buf;
gboolean need_unref = FALSE;
gboolean do_device_copy = TRUE;
gint i;
GstStructure *stats = NULL;
render_buf = buf;
for (i = 0; i < gst_buffer_n_memory (buf); i++) {
GstMemory *mem;
GstD3D11Memory *dmem;
mem = gst_buffer_peek_memory (buf, i);
if (!gst_is_d3d11_memory (mem)) {
GST_LOG_OBJECT (sink, "not a d3d11 memory, need fallback");
render_buf = NULL;
do_device_copy = FALSE;
break;
}
dmem = (GstD3D11Memory *) mem;
if (dmem->device != self->device) {
GST_LOG_OBJECT (sink, "different d3d11 device, need fallback");
render_buf = NULL;
do_device_copy = FALSE;
break;
}
if (dmem->desc.Usage == D3D11_USAGE_DEFAULT) {
if (!gst_memory_map (mem, &map, (GST_MAP_READ | GST_MAP_D3D11))) {
GST_ERROR_OBJECT (self, "cannot map d3d11 memory");
return GST_FLOW_ERROR;
}
gst_memory_unmap (mem, &map);
}
if (gst_buffer_n_memory (buf) == 1 && self->have_video_processor &&
gst_d3d11_video_processor_check_bind_flags_for_input_view
(dmem->desc.BindFlags)) {
break;
}
if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) {
GST_LOG_OBJECT (sink,
"shader resource view is unavailable, need fallback");
render_buf = NULL;
/* keep run loop in order to upload staging memory to device memory */
}
}
if (!render_buf) {
if (!self->fallback_pool ||
!gst_buffer_pool_set_active (self->fallback_pool, TRUE) ||
gst_buffer_pool_acquire_buffer (self->fallback_pool, &render_buf,
NULL) != GST_FLOW_OK) {
GST_ERROR_OBJECT (self, "fallback pool is unavailable");
return GST_FLOW_ERROR;
}
for (i = 0; i < gst_buffer_n_memory (render_buf); i++) {
GstD3D11Memory *dmem;
dmem = (GstD3D11Memory *) gst_buffer_peek_memory (render_buf, i);
if (!gst_d3d11_memory_ensure_shader_resource_view (dmem)) {
GST_ERROR_OBJECT (self, "fallback shader resource view is unavailable");
gst_buffer_unref (render_buf);
return GST_FLOW_ERROR;
}
}
if (do_device_copy) {
if (!gst_d3d11_video_sink_copy_d3d11_to_d3d11 (self, buf, render_buf)) {
GST_ERROR_OBJECT (self, "cannot copy frame");
gst_buffer_unref (render_buf);
return GST_FLOW_ERROR;
}
} else if (!gst_d3d11_video_sink_upload_frame (self, buf, render_buf)) {
GST_ERROR_OBJECT (self, "cannot upload frame");
gst_buffer_unref (render_buf);
return GST_FLOW_ERROR;
}
need_unref = TRUE;
}
gst_d3d11_window_show (self->window);
/* FIXME: add support crop meta */
rect.w = self->video_width;
rect.h = self->video_height;
if (self->render_stats)
stats = gst_base_sink_get_stats (GST_BASE_SINK_CAST (self));
ret = gst_d3d11_window_render (self->window, render_buf, &rect, stats);
if (need_unref)
gst_buffer_unref (render_buf);
if (ret == GST_D3D11_WINDOW_FLOW_CLOSED) {
GST_ELEMENT_ERROR (self, RESOURCE, NOT_FOUND,
("Output window was closed"), (NULL));
ret = GST_FLOW_ERROR;
}
return ret;
}
/* VideoOverlay interface */
static void
gst_d3d11_video_sink_set_window_handle (GstVideoOverlay * overlay,
guintptr window_id)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
GST_DEBUG ("set window handle %" G_GUINTPTR_FORMAT, window_id);
self->window_id = window_id;
}
static void
gst_d3d11_video_sink_set_render_rectangle (GstVideoOverlay * overlay, gint x,
gint y, gint width, gint height)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
GST_DEBUG_OBJECT (self,
"render rect x: %d, y: %d, width: %d, height %d", x, y, width, height);
GST_OBJECT_LOCK (self);
if (self->window) {
gst_d3d11_window_set_render_rectangle (self->window, x, y, width, height);
} else {
self->render_rect.x = x;
self->render_rect.y = y;
self->render_rect.w = width;
self->render_rect.h = height;
self->pending_render_rect = TRUE;
}
GST_OBJECT_UNLOCK (self);
}
static void
gst_d3d11_video_sink_expose (GstVideoOverlay * overlay)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (overlay);
if (self->window && self->window->swap_chain) {
GstVideoRectangle rect = { 0, };
rect.w = GST_VIDEO_SINK_WIDTH (self);
rect.h = GST_VIDEO_SINK_HEIGHT (self);
gst_d3d11_window_render (self->window, NULL, &rect, NULL);
}
}
static void
gst_d3d11_video_sink_video_overlay_init (GstVideoOverlayInterface * iface)
{
iface->set_window_handle = gst_d3d11_video_sink_set_window_handle;
iface->set_render_rectangle = gst_d3d11_video_sink_set_render_rectangle;
iface->expose = gst_d3d11_video_sink_expose;
}
/* Navigation interface */
static void
gst_d3d11_video_sink_navigation_send_event (GstNavigation * navigation,
GstStructure * structure)
{
GstD3D11VideoSink *self = GST_D3D11_VIDEO_SINK (navigation);
gboolean handled = FALSE;
GstEvent *event = NULL;
GstVideoRectangle src = { 0, };
GstVideoRectangle dst = { 0, };
GstVideoRectangle result;
gdouble x, y, xscale = 1.0, yscale = 1.0;
if (!self->window) {
gst_structure_free (structure);
return;
}
if (self->force_aspect_ratio) {
/* We get the frame position using the calculated geometry from _setcaps
that respect pixel aspect ratios */
src.w = GST_VIDEO_SINK_WIDTH (self);
src.h = GST_VIDEO_SINK_HEIGHT (self);
dst.w = self->render_rect.w;
dst.h = self->render_rect.h;
gst_video_sink_center_rect (src, dst, &result, TRUE);
result.x += self->render_rect.x;
result.y += self->render_rect.y;
} else {
memcpy (&result, &self->render_rect, sizeof (GstVideoRectangle));
}
xscale = (gdouble) GST_VIDEO_INFO_WIDTH (&self->info) / result.w;
yscale = (gdouble) GST_VIDEO_INFO_HEIGHT (&self->info) / result.h;
/* Converting pointer coordinates to the non scaled geometry */
if (gst_structure_get_double (structure, "pointer_x", &x)) {
x = MIN (x, result.x + result.w);
x = MAX (x - result.x, 0);
gst_structure_set (structure, "pointer_x", G_TYPE_DOUBLE,
(gdouble) x * xscale, NULL);
}
if (gst_structure_get_double (structure, "pointer_y", &y)) {
y = MIN (y, result.y + result.h);
y = MAX (y - result.y, 0);
gst_structure_set (structure, "pointer_y", G_TYPE_DOUBLE,
(gdouble) y * yscale, NULL);
}
event = gst_event_new_navigation (structure);
if (event) {
gst_event_ref (event);
handled = gst_pad_push_event (GST_VIDEO_SINK_PAD (self), event);
if (!handled)
gst_element_post_message (GST_ELEMENT_CAST (self),
gst_navigation_message_new_event (GST_OBJECT_CAST (self), event));
gst_event_unref (event);
}
}
static void
gst_d3d11_video_sink_navigation_init (GstNavigationInterface * iface)
{
iface->send_event = gst_d3d11_video_sink_navigation_send_event;
}