mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-29 11:40:38 +00:00
ec0d04acec
Simplifies code a lot and makes it more similar to the other backends.
558 lines
16 KiB
Objective-C
558 lines
16 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it un der the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Cocoa/Cocoa.h>
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#include "gstgl_cocoa_private.h"
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/* =============================================================*/
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/* */
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/* GstGLNSWindow declaration */
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/* */
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/* =============================================================*/
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@interface GstGLNSWindow: NSWindow {
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BOOL m_isClosed;
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GstGLWindowCocoa *m_cocoa;
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}
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- (id)initWithContentRect:(NSRect)contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowCocoa *) window;
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- (void) setClosed;
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- (BOOL) isClosed;
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- (BOOL) canBecomeMainWindow;
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- (BOOL) canBecomeKeyWindow;
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@end
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/* =============================================================*/
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/* */
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/* GstGLWindow */
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/* */
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/* =============================================================*/
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#define GST_GL_WINDOW_COCOA_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW_COCOA, GstGLWindowCocoaPrivate))
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#define GST_CAT_DEFAULT gst_gl_window_cocoa_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
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#define gst_gl_window_cocoa_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_GL_TYPE_WINDOW, DEBUG_INIT);
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static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err);
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static void gst_gl_window_cocoa_close (GstGLWindow *window);
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static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow * window);
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static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window,
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guintptr handle);
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static void gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height);
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static void gst_gl_window_cocoa_run (GstGLWindow * window);
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static void gst_gl_window_cocoa_quit (GstGLWindow * window);
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static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
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struct _GstGLWindowCocoaPrivate
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{
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GstGLNSWindow *internal_win_id;
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NSView *external_view;
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gboolean visible;
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GMainContext *main_context;
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GMainLoop *loop;
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};
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static void
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gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
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{
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GstGLWindowClass *window_class;
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window_class = (GstGLWindowClass *) klass;
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g_type_class_add_private (klass, sizeof (GstGLWindowCocoaPrivate));
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window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_open);
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window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_close);
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window_class->get_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_window_handle);
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window_class->set_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle);
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window_class->draw_unlocked = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
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window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
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window_class->run = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_run);
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window_class->quit = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_quit);
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window_class->send_message_async =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async);
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}
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static void
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gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
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{
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window->priv = GST_GL_WINDOW_COCOA_GET_PRIVATE (window);
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}
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/* Must be called in the gl thread */
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GstGLWindowCocoa *
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gst_gl_window_cocoa_new (void)
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{
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GstGLWindowCocoa *window = g_object_new (GST_GL_TYPE_WINDOW_COCOA, NULL);
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return window;
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}
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gboolean
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gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa)
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{
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GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
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GstGLContext *context = gst_gl_window_get_context (window);
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GstGLContextCocoa *context_cocoa = GST_GL_CONTEXT_COCOA (context);
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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NSRect rect = context_cocoa->priv->rect;
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/* FIXME: This should probably be done in the application main thread */
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priv->internal_win_id = [GstGLNSWindow alloc];
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[priv->internal_win_id initWithContentRect:rect styleMask:
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(NSTitledWindowMask | NSClosableWindowMask |
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NSResizableWindowMask | NSMiniaturizableWindowMask)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
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GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
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[NSApp setDelegate: priv->internal_win_id];
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gst_object_unref (context);
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return TRUE;
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}
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static gboolean
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gst_gl_window_cocoa_open (GstGLWindow *window, GError **err)
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{
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GstGLWindowCocoa *window_cocoa;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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window_cocoa->priv->main_context = g_main_context_new ();
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window_cocoa->priv->loop =
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g_main_loop_new (window_cocoa->priv->main_context, FALSE);
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return TRUE;
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}
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static void
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gst_gl_window_cocoa_close (GstGLWindow *window)
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{
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GstGLWindowCocoa *window_cocoa;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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g_main_loop_unref (window_cocoa->priv->loop);
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g_main_context_unref (window_cocoa->priv->main_context);
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[window_cocoa->priv->internal_win_id release];
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window_cocoa->priv->internal_win_id = nil;
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}
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static guintptr
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gst_gl_window_cocoa_get_window_handle (GstGLWindow *window)
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{
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return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id;
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}
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static void
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set_window_handle_cb (gpointer data)
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{
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GstGLWindowCocoa * window_cocoa = data;
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NSView *view = [window_cocoa->priv->internal_win_id contentView];
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/* FIXME: This should probably be in the application main thread! */
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[window_cocoa->priv->internal_win_id orderOut:window_cocoa->priv->internal_win_id];
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[window_cocoa->priv->external_view addSubview: view];
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[view setFrame: [window_cocoa->priv->external_view bounds]];
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[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
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}
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static void
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gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoaPrivate *priv;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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priv = window_cocoa->priv;
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if (priv->internal_win_id) {
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GstGLContextCocoa *context = (GstGLContextCocoa *) gst_gl_window_get_context (window);
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if (context) {
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if (context->priv->source_id) {
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g_source_remove (context->priv->source_id);
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context->priv->source_id = 0;
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}
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gst_object_unref (context);
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}
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if (handle) {
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priv->external_view = (NSView *) handle;
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priv->visible = TRUE;
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} else {
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/* bring back our internal window */
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priv->external_view = 0;
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priv->visible = FALSE;
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}
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gst_gl_window_send_message (window, (GstGLWindowCB) set_window_handle_cb, window_cocoa);
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} else {
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/* no internal window yet so delay it to the next drawing */
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priv->external_view = (NSView*) handle;
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priv->visible = FALSE;
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}
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}
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/* Thread safe */
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struct draw
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{
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GstGLWindowCocoa *window;
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guint width, height;
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};
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static void
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draw_cb (gpointer data)
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{
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struct draw *draw_data = data;
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GstGLWindowCocoa *window_cocoa = draw_data->window;
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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/* useful when set_window_handle is called before
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* the internal NSWindow */
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if (priv->external_view && !priv->visible) {
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gst_gl_window_cocoa_set_window_handle (GST_GL_WINDOW (window_cocoa), (guintptr) priv->external_view);
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priv->visible = TRUE;
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}
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if (!priv->external_view && !priv->visible) {
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static gint x = 0;
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static gint y = 0;
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/* FIXME: This should probably be done from the application main thread */
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NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
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NSRect windowRect = [priv->internal_win_id frame];
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GST_DEBUG ("main screen rect: %d %d %d %d\n", (int) mainRect.origin.x,
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(int) mainRect.origin.y, (int) mainRect.size.width,
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(int) mainRect.size.height);
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windowRect.origin.x += x;
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windowRect.origin.y += mainRect.size.height > y ? (mainRect.size.height - y) * 0.5 : y;
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windowRect.size.width = draw_data->width;
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windowRect.size.height = draw_data->height;
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GST_DEBUG ("window rect: %d %d %d %d\n", (int) windowRect.origin.x,
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(int) windowRect.origin.y, (int) windowRect.size.width,
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(int) windowRect.size.height);
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x += 20;
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y += 20;
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#ifndef GNUSTEP
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[priv->internal_win_id setFrame:windowRect display:NO];
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GST_DEBUG ("make the window available\n");
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[priv->internal_win_id makeMainWindow];
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#endif
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[priv->internal_win_id orderFrontRegardless];
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/*[priv->internal_win_id setViewsNeedDisplay:YES]; */
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priv->visible = TRUE;
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}
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if (g_main_loop_is_running (priv->loop)) {
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if (![priv->internal_win_id isClosed]) {
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/* draw opengl scene in the back buffer */
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GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data);
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/* Copy the back buffer to the front buffer */
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[[[priv->internal_win_id contentView] openGLContext] flushBuffer];
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}
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}
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}
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static void
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gst_gl_window_cocoa_draw (GstGLWindow * window, guint width, guint height)
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{
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struct draw draw_data;
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draw_data.window = GST_GL_WINDOW_COCOA (window);
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draw_data.width = width;
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draw_data.height = height;
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gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, &draw_data);
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}
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static void
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gst_gl_window_cocoa_run (GstGLWindow * window)
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{
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GstGLWindowCocoa *window_cocoa;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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GST_LOG ("starting main loop");
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g_main_loop_run (window_cocoa->priv->loop);
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GST_LOG ("exiting main loop");
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}
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/* Thread safe */
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static void
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gst_gl_window_cocoa_quit (GstGLWindow * window)
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{
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GstGLWindowCocoa *window_cocoa;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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g_main_loop_quit (window_cocoa->priv->loop);
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}
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/* Thread safe */
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typedef struct _GstGLMessage
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{
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GstGLWindowCB callback;
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gpointer data;
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GDestroyNotify destroy;
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} GstGLMessage;
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static gboolean
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_run_message (GstGLMessage * message)
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{
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if (message->callback)
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message->callback (message->data);
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if (message->destroy)
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message->destroy (message->data);
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g_slice_free (GstGLMessage, message);
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return FALSE;
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}
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static void
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gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLMessage *message;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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message = g_slice_new (GstGLMessage);
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message->callback = callback;
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message->data = data;
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message->destroy = destroy;
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g_main_context_invoke (window_cocoa->priv->main_context,
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(GSourceFunc) _run_message, message);
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}
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/* =============================================================*/
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/* */
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/* GstGLNSWindow implementation */
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/* */
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/* =============================================================*/
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@implementation GstGLNSWindow
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- (id) initWithContentRect: (NSRect) contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowCocoa *) cocoa {
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m_isClosed = NO;
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m_cocoa = cocoa;
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self = [super initWithContentRect: contentRect
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styleMask: styleMask backing: bufferingType
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defer: flag screen:aScreen];
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[self setReleasedWhenClosed:NO];
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GST_DEBUG ("initializing GstGLNSWindow\n");
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[self setTitle:@"OpenGL renderer"];
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[self setBackgroundColor:[NSColor clearColor]];
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[self orderOut:m_cocoa->priv->internal_win_id];
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if (m_cocoa->priv->external_view) {
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NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
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NSView *view = [m_cocoa->priv->internal_win_id contentView];
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[m_cocoa->priv->external_view addSubview: view];
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[view setFrame: [m_cocoa->priv->external_view bounds]];
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[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
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[pool release];
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}
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return self;
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}
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- (void) setClosed {
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m_isClosed = YES;
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}
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- (BOOL) isClosed {
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return m_isClosed;
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}
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- (BOOL) canBecomeMainWindow {
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return YES;
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}
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- (BOOL) canBecomeKeyWindow {
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return YES;
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}
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static void
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close_window_cb (gpointer data)
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{
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GstGLWindowCocoa *window_cocoa = data;
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GstGLWindow *window;
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window = GST_GL_WINDOW (window_cocoa);
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[window_cocoa->priv->internal_win_id setClosed];
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if (window->close) {
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window->close (window->close_data);
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}
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}
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/* Called in the main thread which is never the gl thread */
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- (BOOL) windowShouldClose:(id)sender {
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GST_DEBUG ("user clicked the close button\n");
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gst_gl_window_send_message (GST_GL_WINDOW (m_cocoa), (GstGLWindowCB) close_window_cb, m_cocoa);
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return YES;
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}
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- (void) applicationDidFinishLaunching: (NSNotification *) not {
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}
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- (void) applicationWillFinishLaunching: (NSNotification *) not {
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}
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- (BOOL) applicationShouldTerminateAfterLastWindowClosed:(NSApplication *)app {
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/* the application is manually stopped by calling stopApp on the AppThreadPerformer */
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return NO;
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}
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- (void) applicationWillTerminate:(NSNotification *)aNotification {
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#ifdef GNUSTEP
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/* fixes segfault with gst-launch-1.0 -e ... and sending SIGINT (Ctrl-C)
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* which causes GNUstep to run a signal handler in the main thread.
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* However that thread has never been 'registered' with GNUstep so
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* the autorelease magic of objective-c causes a segfault from accessing
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* a null NSThread object somewhere deep in GNUstep.
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*
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* I put it here because this is the first time we can register the thread.
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*/
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GSRegisterCurrentThread();
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#endif
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}
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@end
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/* =============================================================*/
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/* */
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/* GstGLNSOpenGLView implementation */
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/* */
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/* =============================================================*/
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@implementation GstGLNSOpenGLView
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- (id)initWithFrame:(GstGLWindowCocoa *)window rect:(NSRect)contentRect pixelFormat:(NSOpenGLPixelFormat *)fmt {
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self = [super initWithFrame: contentRect pixelFormat: fmt];
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m_cocoa = window;
|
|
|
|
#ifndef GNUSTEP
|
|
[self setWantsLayer:NO];
|
|
#endif
|
|
|
|
return self;
|
|
}
|
|
|
|
struct resize
|
|
{
|
|
GstGLWindowCocoa * window;
|
|
gint width, height;
|
|
};
|
|
|
|
static void
|
|
resize_cb (gpointer data)
|
|
{
|
|
struct resize *resize_data = data;
|
|
GstGLWindowCocoa *window_cocoa = resize_data->window;
|
|
GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
|
|
|
|
if (g_main_loop_is_running (window_cocoa->priv->loop) && ![window_cocoa->priv->internal_win_id isClosed]) {
|
|
if (window->resize) {
|
|
window->resize (window->resize_data, resize_data->width, resize_data->height);
|
|
}
|
|
|
|
[[[window_cocoa->priv->internal_win_id contentView] openGLContext] update];
|
|
GST_GL_WINDOW (window_cocoa)->draw (GST_GL_WINDOW (window_cocoa)->draw_data);
|
|
[[[window_cocoa->priv->internal_win_id contentView] openGLContext] flushBuffer];
|
|
}
|
|
}
|
|
|
|
- (void)reshape {
|
|
GstGLWindow *window;
|
|
|
|
window = GST_GL_WINDOW (m_cocoa);
|
|
|
|
if (window->resize) {
|
|
NSRect bounds = [self bounds];
|
|
struct resize resize_data;
|
|
|
|
resize_data.window = m_cocoa;
|
|
resize_data.width = bounds.size.width;
|
|
resize_data.height = bounds.size.height;
|
|
|
|
gst_gl_window_send_message (GST_GL_WINDOW (m_cocoa), (GstGLWindowCB) resize_cb, &resize_data);
|
|
}
|
|
}
|
|
|
|
- (void) update {
|
|
}
|
|
|
|
@end
|
|
|