mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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9e06a75018
Soon to be used for framebuffers for e.g. depth buffers or throwaway color buffers.
456 lines
14 KiB
C
456 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <gst/video/video.h>
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#include <gst/gl/gstglbasememory.h>
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#include <gst/gl/gstglrenderbuffer.h>
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/**
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* SECTION:gstglrenderbuffer
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* @short_description: memory subclass for GL renderbuffer objects
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* @see_also: #GstMemory, #GstAllocator
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*
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* GstGLRenderbuffer is a #GstGLBaseMemory subclass providing support for
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* OpenGL renderbuffers.
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*
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* #GstGLRenderbuffer is created or wrapped through gst_gl_base_memory_alloc()
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* with #GstGLRenderbufferAllocationParams.
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*/
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#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
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#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
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#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
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#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
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#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
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static GstAllocator *_gl_renderbuffer_allocator;
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_RENDERBUFFER);
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#define GST_CAT_DEFAULT GST_CAT_GL_RENDERBUFFER
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G_DEFINE_TYPE (GstGLRenderbufferAllocator, gst_gl_renderbuffer_allocator,
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GST_TYPE_GL_BASE_MEMORY_ALLOCATOR);
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static guint
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_new_renderbuffer (GstGLContext * context, guint format, guint width,
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guint height)
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{
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const GstGLFuncs *gl = context->gl_vtable;
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guint rbo_id;
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gl->GenRenderbuffers (1, &rbo_id);
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gl->BindRenderbuffer (GL_RENDERBUFFER, rbo_id);
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gl->RenderbufferStorage (GL_RENDERBUFFER, format, width, height);
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gl->BindRenderbuffer (GL_RENDERBUFFER, 0);
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return rbo_id;
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}
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static gboolean
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_gl_rbo_create (GstGLRenderbuffer * gl_mem, GError ** error)
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{
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if (!gl_mem->renderbuffer_wrapped) {
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GstGLContext *context = gl_mem->mem.context;
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GLenum internal_format;
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GLenum tex_format;
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GLenum renderbuffer_type;
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tex_format = gst_gl_format_from_gl_texture_type (gl_mem->renderbuffer_type);
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renderbuffer_type = GL_UNSIGNED_BYTE;
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if (gl_mem->renderbuffer_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
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renderbuffer_type = GL_UNSIGNED_SHORT_5_6_5;
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internal_format =
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gst_gl_sized_gl_format_from_gl_format_type (context, tex_format,
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renderbuffer_type);
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gl_mem->renderbuffer_id =
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_new_renderbuffer (context, internal_format,
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gst_gl_renderbuffer_get_width (gl_mem),
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gst_gl_renderbuffer_get_height (gl_mem));
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GST_CAT_TRACE (GST_CAT_GL_RENDERBUFFER, "Generating renderbuffer id:%u "
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"format:%u dimensions:%ux%u", gl_mem->renderbuffer_id, internal_format,
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gst_gl_renderbuffer_get_width (gl_mem),
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gst_gl_renderbuffer_get_height (gl_mem));
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}
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return TRUE;
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}
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static void
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gst_gl_renderbuffer_init (GstGLRenderbuffer * mem, GstAllocator * allocator,
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GstMemory * parent, GstGLContext * context,
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GstVideoGLTextureType renderbuffer_type, GstAllocationParams * params,
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guint width, guint height, gpointer user_data, GDestroyNotify notify)
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{
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gsize size = gst_gl_texture_type_n_bytes (renderbuffer_type) * width * height;
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mem->renderbuffer_type = renderbuffer_type;
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mem->width = width;
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mem->height = height;
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gst_gl_base_memory_init ((GstGLBaseMemory *) mem, allocator, parent, context,
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params, size, user_data, notify);
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GST_CAT_DEBUG (GST_CAT_GL_RENDERBUFFER, "new GL renderbuffer context:%"
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GST_PTR_FORMAT " memory:%p format:%u dimensions:%ux%u ", context, mem,
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mem->renderbuffer_type, gst_gl_renderbuffer_get_width (mem),
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gst_gl_renderbuffer_get_height (mem));
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}
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static gpointer
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_gl_rbo_map (GstGLRenderbuffer * gl_mem, GstMapInfo * info, gsize maxsize)
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{
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GST_CAT_WARNING (GST_CAT_GL_RENDERBUFFER, "Renderbuffer's cannot be mapped");
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return NULL;
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}
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static void
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_gl_rbo_unmap (GstGLRenderbuffer * gl_mem, GstMapInfo * info)
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{
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}
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static GstMemory *
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_gl_rbo_copy (GstGLRenderbuffer * src, gssize offset, gssize size)
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{
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GST_CAT_WARNING (GST_CAT_GL_RENDERBUFFER, "Renderbuffer's cannot be copied");
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return NULL;
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}
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static GstMemory *
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_gl_rbo_alloc (GstAllocator * allocator, gsize size,
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GstAllocationParams * params)
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{
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g_warning ("Use gst_gl_base_memory_alloc to allocate from this allocator");
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return NULL;
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}
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static void
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_gl_rbo_destroy (GstGLRenderbuffer * gl_mem)
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{
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const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable;
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if (gl_mem->renderbuffer_id && !gl_mem->renderbuffer_wrapped)
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gl->DeleteRenderbuffers (1, &gl_mem->renderbuffer_id);
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}
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static GstGLRenderbuffer *
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_default_gl_rbo_alloc (GstGLRenderbufferAllocator * allocator,
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GstGLRenderbufferAllocationParams * params)
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{
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guint alloc_flags = params->parent.alloc_flags;
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GstGLRenderbuffer *mem;
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g_return_val_if_fail ((alloc_flags &
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0, NULL);
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mem = g_new0 (GstGLRenderbuffer, 1);
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if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
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mem->renderbuffer_id = GPOINTER_TO_UINT (params->parent.gl_handle);
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mem->renderbuffer_wrapped = TRUE;
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}
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gst_gl_renderbuffer_init (mem, GST_ALLOCATOR_CAST (allocator), NULL,
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params->parent.context, params->renderbuffer_type,
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params->parent.alloc_params, params->width, params->height,
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params->parent.user_data, params->parent.notify);
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return mem;
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}
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static void
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gst_gl_renderbuffer_allocator_class_init (GstGLRenderbufferAllocatorClass *
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klass)
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{
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GstGLBaseMemoryAllocatorClass *gl_base;
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GstAllocatorClass *allocator_class;
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gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
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allocator_class = (GstAllocatorClass *) klass;
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gl_base->alloc =
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(GstGLBaseMemoryAllocatorAllocFunction) _default_gl_rbo_alloc;
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gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_rbo_create;
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gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_rbo_destroy;
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allocator_class->alloc = _gl_rbo_alloc;
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}
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static void
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gst_gl_renderbuffer_allocator_init (GstGLRenderbufferAllocator * allocator)
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{
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GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
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alloc->mem_type = GST_GL_RENDERBUFFER_ALLOCATOR_NAME;
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alloc->mem_map_full = (GstMemoryMapFullFunction) _gl_rbo_map;
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alloc->mem_unmap_full = (GstMemoryUnmapFullFunction) _gl_rbo_unmap;
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alloc->mem_copy = (GstMemoryCopyFunction) _gl_rbo_copy;
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GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
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}
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/**
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* gst_gl_renderbuffer_get_width:
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* @gl_mem: a #GstGLRenderbuffer
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*
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* Returns: the configured width of @gl_mem
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*
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* Since: 1.8
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*/
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gint
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gst_gl_renderbuffer_get_width (GstGLRenderbuffer * gl_mem)
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{
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g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
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return gl_mem->width;
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}
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/**
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* gst_gl_renderbuffer_get_height:
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* @gl_mem: a #GstGLRenderbuffer
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*
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* Returns: the configured height of @gl_mem
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*
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* Since: 1.8
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*/
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gint
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gst_gl_renderbuffer_get_height (GstGLRenderbuffer * gl_mem)
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{
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g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
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return gl_mem->height;
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}
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/**
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* gst_gl_renderbuffer_get_type:
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* @gl_mem: a #GstGLRenderbuffer
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*
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* Returns: the #GstVideoGLTextureType of @gl_mem
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*
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* Since: 1.8
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*/
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GstVideoGLTextureType
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gst_gl_renderbuffer_get_type (GstGLRenderbuffer * gl_mem)
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{
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g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
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return gl_mem->renderbuffer_type;
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}
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/**
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* gst_gl_renderbuffer_get_id:
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* @gl_mem: a #GstGLRenderbuffer
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*
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* Returns: the OpenGL renderbuffer handle of @gl_mem
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*
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* Since: 1.8
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*/
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guint
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gst_gl_renderbuffer_get_id (GstGLRenderbuffer * gl_mem)
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{
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g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
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return gl_mem->renderbuffer_id;
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}
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/**
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* gst_gl_renderbuffer_init_once:
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*
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* Initializes the GL Base Texture allocator. It is safe to call this function
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* multiple times. This must be called before any other GstGLRenderbuffer operation.
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*
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* Since: 1.4
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*/
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void
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gst_gl_renderbuffer_init_once (void)
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{
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static volatile gsize _init = 0;
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if (g_once_init_enter (&_init)) {
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gst_gl_base_memory_init_once ();
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GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_RENDERBUFFER, "glrenderbuffermemory", 0,
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"OpenGL Renderbuffer memory");
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_gl_renderbuffer_allocator =
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g_object_new (GST_TYPE_GL_RENDERBUFFER_ALLOCATOR, NULL);
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GST_OBJECT_FLAG_SET (_gl_renderbuffer_allocator,
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GST_OBJECT_FLAG_MAY_BE_LEAKED);
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gst_allocator_register (GST_GL_RENDERBUFFER_ALLOCATOR_NAME,
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_gl_renderbuffer_allocator);
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g_once_init_leave (&_init, 1);
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}
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}
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/**
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* gst_is_gl_renderbuffer:
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* @mem:a #GstMemory
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*
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* Returns: whether the memory at @mem is a #GstGLRenderbuffer
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*
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* Since: 1.10
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*/
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gboolean
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gst_is_gl_renderbuffer (GstMemory * mem)
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{
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return mem != NULL && mem->allocator != NULL
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&& g_type_is_a (G_OBJECT_TYPE (mem->allocator),
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GST_TYPE_GL_RENDERBUFFER_ALLOCATOR);
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}
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static void
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_gst_gl_rb_alloc_params_free_data (GstGLRenderbufferAllocationParams * params)
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{
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gst_gl_allocation_params_free_data (¶ms->parent);
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}
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static void
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_gst_gl_rb_alloc_params_copy_data (GstGLRenderbufferAllocationParams * src_vid,
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GstGLRenderbufferAllocationParams * dest_vid)
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{
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GstGLAllocationParams *src = (GstGLAllocationParams *) src_vid;
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GstGLAllocationParams *dest = (GstGLAllocationParams *) dest_vid;
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gst_gl_allocation_params_copy_data (src, dest);
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dest_vid->renderbuffer_type = src_vid->renderbuffer_type;
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dest_vid->width = src_vid->width;
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dest_vid->height = src_vid->height;
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}
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static gboolean
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_gst_gl_renderbuffer_allocation_params_init_full
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(GstGLRenderbufferAllocationParams * params, gsize struct_size,
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guint alloc_flags, GstGLAllocationParamsCopyFunc copy,
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GstGLAllocationParamsFreeFunc free, GstGLContext * context,
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GstAllocationParams * alloc_params, guint width, guint height,
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GstVideoGLTextureType renderbuffer_type, gpointer wrapped_data,
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gpointer gl_handle, gpointer user_data, GDestroyNotify notify)
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{
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g_return_val_if_fail (params != NULL, FALSE);
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g_return_val_if_fail (copy != NULL, FALSE);
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g_return_val_if_fail (free != NULL, FALSE);
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g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
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memset (params, 0, sizeof (*params));
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if (!gst_gl_allocation_params_init ((GstGLAllocationParams *) params,
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struct_size, alloc_flags, copy, free, context, 0, alloc_params,
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wrapped_data, gl_handle, user_data, notify))
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return FALSE;
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params->renderbuffer_type = renderbuffer_type;
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params->width = width;
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params->height = height;
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return TRUE;
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}
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/**
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* gst_gl_renderbuffer_allocation_params_new:
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* @context: a #GstGLContext
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* @alloc_params: (allow-none): the #GstAllocationParams for sysmem mappings of the texture
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* @width: the width of the renderbuffer
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* @height: the height of the renderbuffer
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* @renderbuffer_type: the #GstVideoGLTextureType for the created textures
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*
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* Returns: a new #GstGLRenderbufferAllocationParams for allocating #GstGLRenderbuffer's
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*
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* Since: 1.10
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*/
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GstGLRenderbufferAllocationParams *
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gst_gl_renderbuffer_allocation_params_new (GstGLContext * context,
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GstAllocationParams * alloc_params, GstVideoGLTextureType renderbuffer_type,
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guint width, guint height)
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{
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GstGLRenderbufferAllocationParams *params =
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g_new0 (GstGLRenderbufferAllocationParams, 1);
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if (!_gst_gl_renderbuffer_allocation_params_init_full (params,
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sizeof (GstGLRenderbufferAllocationParams),
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOC |
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
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(GstGLAllocationParamsCopyFunc) _gst_gl_rb_alloc_params_copy_data,
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(GstGLAllocationParamsFreeFunc) _gst_gl_rb_alloc_params_free_data,
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context, alloc_params, width, height, renderbuffer_type, NULL, 0,
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NULL, NULL)) {
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g_free (params);
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return NULL;
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}
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return params;
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}
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/**
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* gst_gl_renderbuffer_allocation_params_new_wrapped:
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* @context: a #GstGLContext
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* @alloc_params: (allow-none): the #GstAllocationParams for @tex_id
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* @width: the width of the renderbuffer
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* @height: the height of the renderbuffer
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* @renderbuffer_type: the #GstVideoGLTextureType for @tex_id
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* @gl_handle: the GL handle to wrap
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* @user_data: (allow-none): user data to call @notify with
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* @notify: (allow-none): a #GDestroyNotify
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*
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* Returns: a new #GstGLRenderbufferAllocationParams for wrapping @gl_handle as a
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* renderbuffer
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*
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* Since: 1.10
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*/
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GstGLRenderbufferAllocationParams *
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gst_gl_renderbuffer_allocation_params_new_wrapped (GstGLContext * context,
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GstAllocationParams * alloc_params, GstVideoGLTextureType renderbuffer_type,
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guint width, guint height, gpointer gl_handle, gpointer user_data,
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GDestroyNotify notify)
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{
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GstGLRenderbufferAllocationParams *params =
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g_new0 (GstGLRenderbufferAllocationParams, 1);
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if (!_gst_gl_renderbuffer_allocation_params_init_full (params,
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sizeof (GstGLRenderbufferAllocationParams),
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE |
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GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
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(GstGLAllocationParamsCopyFunc) _gst_gl_rb_alloc_params_copy_data,
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(GstGLAllocationParamsFreeFunc) _gst_gl_rb_alloc_params_free_data,
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context, alloc_params, width, height, renderbuffer_type, NULL,
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gl_handle, user_data, notify)) {
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g_free (params);
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return NULL;
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}
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return params;
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}
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