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300 lines
11 KiB
XML
300 lines
11 KiB
XML
<chapter id="chapter-motivation">
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<title>Design principles</title>
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<!--
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<para>
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Linux has historically lagged behind other operating systems in the
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multimedia arena. Microsoft's <trademark>Windows</trademark> and
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Apple's <trademark>MacOS</trademark> both have strong support for
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multimedia devices, multimedia content creation, playback, and
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realtime processing. Linux, on the other hand, has a poorly integrated
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collection of multimedia utilities and applications available, which
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can hardly compete with the professional level of software available
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for MS Windows and MacOS.
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</para>
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<para>
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GStreamer was designed to provide a solution to the current Linux media
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problems.
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</para>
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<sect1 id="section-motivation-problems">
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<title>Current problems</title>
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<para>
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We describe the typical problems in today's media handling on Linux.
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</para>
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<sect2 id="section-motivation-duplicate">
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<title>Multitude of duplicate code</title>
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<para>
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The Linux user who wishes to hear a sound file must hunt through
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their collection of sound file players in order to play the tens
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of sound file formats in wide use today. Most of these players
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basically reimplement the same code over and over again.
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</para>
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<para>
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The Linux developer who wishes to embed a video clip in their
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application must use crude hacks to run an external video player.
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There is no library available that a developer can use to create
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a custom media player.
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</para>
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</sect2>
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<sect2 id="section-motivation-goal">
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<title>'One goal' media players/libraries</title>
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<para>
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Your typical MPEG player was designed to play MPEG video and audio.
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Most of these players have implemented a complete infrastructure
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focused on achieving their only goal: playback. No provisions were
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made to add filters or special effects to the video or audio data.
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</para>
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<para>
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If you want to convert an MPEG-2 video stream into an AVI file,
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your best option would be to take all of the MPEG-2 decoding
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algorithms out of the player and duplicate them into your own
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AVI encoder. These algorithms cannot easily be shared across
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applications.
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</para>
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<para>
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Attempts have been made to create libraries for handling various
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media types. Because they focus on a very specific media type
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(avifile, libmpeg2, ...), significant work is needed to integrate
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them due to a lack of a common API. &GStreamer; allows you to
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wrap these libraries with a common API, which significantly
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simplifies integration and reuse.
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</para>
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</sect2>
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<sect2 id="section-motivation-plugin">
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<title>Non unified plugin mechanisms</title>
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<para>
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Your typical media player might have a plugin for different media
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types. Two media players will typically implement their own plugin
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mechanism so that the codecs cannot be easily exchanged. The plugin
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system of the typical media player is also very tailored to the
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specific needs of the application.
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</para>
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<para>
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The lack of a unified plugin mechanism also seriously hinders the
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creation of binary only codecs. No company is willing to port their
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code to all the different plugin mechanisms.
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</para>
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<para>
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While &GStreamer; also uses it own plugin system it offers a very rich
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framework for the plugin developer and ensures the plugin can be used
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in a wide range of applications, transparently interacting with other
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plugins. The framework that &GStreamer; provides for the plugins is
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flexible enough to host even the most demanding plugins.
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</para>
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</sect2>
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<sect2 id="section-motivation-experience">
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<title>Poor user experience</title>
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<para>
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Because of the problems mentioned above, application authors have
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so far often been urged to spend a considerable amount of time in
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writing their own backends, plugin mechanisms and so on. The result
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has often been, unfortunately, that both the backend as well as the
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user interface were only half-finished. Demotivated, the application
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authors would start rewriting the whole thing and complete the circle.
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This leads to a <emphasis>poor end user experience</emphasis>.
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</para>
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</sect2>
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<sect2 id="section-motivation-network">
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<title>Provision for network transparency</title>
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<para>
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No infrastructure is present to allow network transparent media
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handling. A distributed MPEG encoder will typically duplicate the
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same encoder algorithms found in a non-distributed encoder.
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</para>
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<para>
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No provisions have been made for use by and use of technologies such
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as the <ulink url="http://gnome.org/" type="http">GNOME</ulink>
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desktop platform. Because the wheel is re-invented all the time,
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it's hard to properly integrate multimedia into the bigger whole of
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user's environment.
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</para>
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<para>
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The &GStreamer; core does not use network transparent technologies
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at the lowest level as it only adds overhead for the local case.
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That said, it shouldn't be hard to create a wrapper around the
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core components. There are tcp plugins now that implement a
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&GStreamer; Data Protocol that allows pipelines to be split over
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TCP. These are located in the gst-plugins module directory gst/tcp.
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</para>
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</sect2>
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<sect2 id="section-motivation-catchup">
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<title>Catch up with the <trademark>Windows</trademark> world</title>
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<para>
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We need solid media handling if we want to see Linux succeed on
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the desktop.
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</para>
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<para>
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We must clear the road for commercially backed codecs and multimedia
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applications so that Linux can become an option for doing multimedia.
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</para>
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</sect2>
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</sect1>
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<sect1 id="section-goals-design">
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<title>The design goals</title>
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<para>
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We describe what we try to achieve with &GStreamer;.
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</para>
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-->
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<section id="section-goals-clean">
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<title>Clean and powerful</title>
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<para>
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&GStreamer; provides a clean interface to:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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The application programmer who wants to build a media pipeline.
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The programmer can use an extensive set of powerful tools to create
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media pipelines without writing a single line of code. Performing
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complex media manipulations becomes very easy.
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</para>
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</listitem>
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<listitem>
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<para>
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The plugin programmer. Plugin programmers are provided a clean and
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simple API to create self-contained plugins. An extensive debugging
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and tracing mechanism has been integrated. GStreamer also comes with
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an extensive set of real-life plugins that serve as examples too.
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</para>
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</listitem>
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</itemizedlist>
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</section>
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<section id="section-goals-object">
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<title>Object oriented</title>
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<para>
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&GStreamer; adheres to GObject, the GLib 2.0 object model. A programmer
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familiar with GLib 2.0 or GTK+ will be
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comfortable with &GStreamer;.
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</para>
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<para>
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&GStreamer; uses the mechanism of signals and object properties.
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</para>
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<para>
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All objects can be queried at runtime for their various properties and
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capabilities.
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</para>
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<para>
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&GStreamer; intends to be similar in programming methodology to GTK+.
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This applies to the object model, ownership of objects, reference
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counting, etc.
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</para>
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</section>
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<section id="section-goals-extensible">
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<title>Extensible</title>
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<para>
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All &GStreamer; Objects can be extended using the GObject
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inheritance methods.
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</para>
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<para>
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All plugins are loaded dynamically and can be extended and upgraded
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independently.
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</para>
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</section>
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<section id="section-goals-binary">
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<title>Allow binary-only plugins</title>
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<para>
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Plugins are shared libraries that are loaded at runtime. Since all
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the properties of the plugin can be set using the GObject properties,
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there is no need (and in fact no way) to have any header files
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installed for the plugins.
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</para>
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<para>
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Special care has been taken to make plugins completely self-contained.
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All relevant aspects of plugins can be queried at run-time.
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</para>
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</section>
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<section id="section-goals-performance">
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<title>High performance</title>
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<para>
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High performance is obtained by:
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</para>
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<itemizedlist>
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<listitem>
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<para>
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using GLib's <classname>GSlice</classname> allocator
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</para>
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</listitem>
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<listitem>
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<para>
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extremely light-weight links between plugins. Data can travel
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the pipeline with minimal overhead. Data passing between
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plugins only involves a pointer dereference in a typical
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pipeline.
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</para>
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</listitem>
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<listitem>
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<para>
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providing a mechanism to directly work on the target memory.
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A plugin can for example directly write to the X server's
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shared memory space. Buffers can also point to arbitrary
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memory, such as a sound card's internal hardware buffer.
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</para>
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</listitem>
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<listitem>
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<para>
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refcounting and copy on write minimize usage of memcpy.
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Sub-buffers efficiently split buffers into manageable pieces.
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</para>
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</listitem>
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<listitem>
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<para>
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dedicated streaming threads, with scheduling handled by the kernel.
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</para>
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</listitem>
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<listitem>
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<para>
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allowing hardware acceleration by using specialized plugins.
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</para>
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</listitem>
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<listitem>
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<para>
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using a plugin registry with the specifications of the plugins so
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that the plugin loading can be delayed until the plugin is actually
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used.
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</para>
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</listitem>
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</itemizedlist>
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</section>
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<section id="section-goals-separation">
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<title>Clean core/plugins separation</title>
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<para>
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The core of &GStreamer; is essentially media-agnostic. It only knows
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about bytes and blocks, and only contains basic elements.
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The core of &GStreamer; is functional enough to even implement
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low-level system tools, like cp.
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</para>
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<para>
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All of the media handling functionality is provided by plugins
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external to the core. These tell the core how to handle specific
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types of media.
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</para>
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</section>
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<section id="section-goals-testbed">
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<title>Provide a framework for codec experimentation</title>
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<para>
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&GStreamer; also wants to be an easy framework where codec
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developers can experiment with different algorithms, speeding up the
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development of open and free multimedia codecs like those developed
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by the <ulink url="http://www.xiph.org" type="http">Xiph.Org
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Foundation</ulink> (such as Theora and Vorbis).
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</para>
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</section>
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<!--
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</sect1>
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-->
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</chapter>
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