There are often only two buffers queued in the kernel so no new buffers are
requested.
With every qbuf, the kernel receives a new DMABUF for the specified index.
This most likely differs from the last DMABUF and the old cached entry is
released. This results in a lot of map/unmap overhead if the kernel driver
needs a mapping for the buffer.
With a larger queue, it's quite likely, that both old and new DMABUFs are
also mapped for another index. So the map/unmap is skipped, because the
mapping is reference counted.
The corresponding allocated buffers don't contain any actual memory, so
allocating them is quite cheep. So the log message is updated to clarify
this.
v4l2 plugins
============
The idea is a bit the same as the idea for the v4l1 plugins. We want
one generic v4l2element, and a few child objects (probably only two:
v4l2src and v4l2sink):
/-------- v4l2src
v4l2element ---=
\-------- v4l2sink
Both v4l2src and v4l2sink have a uncompressed and a compressed
recording-/playback-mode. Since this is all part of v4l2, the 'client'
of these elements, i.e. an application using v4l2src/v4l2sink, will
hardly notice this. All capsnego stuff is done inside, and the plugin
knows which formats are compressed and which are not.
Please note that the v4l1 and the v4l2 plugins are *not* compatible
concerning properties. Naming has been kept the same where possible,
but in some cases, properties had to be removed or added to make
full use of v4l2.
V4L2 API: http://linux.bytesex.org/v4l2/.
http://v4l2spec.bytesex.org/
/usr/include/linux/videodev2.h or
Kernel patches available from
http://dl.bytesex.org/patches/.
Articles:
http://lwn.net/Articles/203924/