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008fa0770b
Use macros to simplyfy the shading code. Those will ease to add support for other colorspaces in the future. Add more variants for the shading (left,right, horiz-in, vert-out, vert-in).
865 lines
26 KiB
C
865 lines
26 KiB
C
/* GStreamer
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* Copyright (C) <2011> Stefan Kost <ensonic@users.sf.net>
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*
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* gstbaseaudiovisualizer.h: base class for audio visualisation elements
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*
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:gstbaseaudiovisualizer
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*
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* A basclass for scopes (visualizers). It takes care of re-fitting the
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* audio-rate to video-rate and handles renegotiation (downstream video size
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* changes).
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*
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* It also provides several background shading effects. These effects are
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* applied to a previous picture before the render() implementation can draw a
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* new frame.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <string.h>
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#include <gst/controller/gstcontroller.h>
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#include "gstbaseaudiovisualizer.h"
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GST_DEBUG_CATEGORY_STATIC (base_audio_visualizer_debug);
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#define GST_CAT_DEFAULT (base_audio_visualizer_debug)
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#define DEFAULT_SHADER GST_BASE_AUDIO_VISUALIZER_SHADER_FADE
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#define DEFAULT_SHADE_AMOUNT 0x000a0a0a
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enum
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{
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PROP_0,
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PROP_SHADER,
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PROP_SHADE_AMOUNT
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};
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static GstBaseTransformClass *parent_class = NULL;
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static void gst_base_audio_visualizer_class_init (GstBaseAudioVisualizerClass *
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klass);
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static void gst_base_audio_visualizer_init (GstBaseAudioVisualizer * scope,
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GstBaseAudioVisualizerClass * g_class);
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static void gst_base_audio_visualizer_set_property (GObject * object,
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guint prop_id, const GValue * value, GParamSpec * pspec);
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static void gst_base_audio_visualizer_get_property (GObject * object,
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guint prop_id, GValue * value, GParamSpec * pspec);
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static void gst_base_audio_visualizer_dispose (GObject * object);
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static gboolean gst_base_audio_visualizer_src_negotiate (GstBaseAudioVisualizer
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* scope);
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static gboolean gst_base_audio_visualizer_src_setcaps (GstPad * pad,
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GstCaps * caps);
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static gboolean gst_base_audio_visualizer_sink_setcaps (GstPad * pad,
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GstCaps * caps);
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static GstFlowReturn gst_base_audio_visualizer_chain (GstPad * pad,
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GstBuffer * buffer);
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static GstStateChangeReturn gst_base_audio_visualizer_change_state (GstElement *
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element, GstStateChange transition);
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/* shading functions */
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#define GST_TYPE_BASE_AUDIO_VISUALIZER_SHADER (gst_base_audio_visualizer_shader_get_type())
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static GType
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gst_base_audio_visualizer_shader_get_type (void)
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{
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static GType shader_type = 0;
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static const GEnumValue shaders[] = {
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{GST_BASE_AUDIO_VISUALIZER_SHADER_NONE, "None", "none"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE, "Fade", "fade"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_UP, "Fade and move up",
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"fade-and-move-up"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_DOWN, "Fade and move down",
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"fade-and-move-down"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_LEFT, "Fade and move left",
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"fade-and-move-left"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_RIGHT,
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"Fade and move right",
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"fade-and-move-right"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_OUT,
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"Fade and move horizontally out", "fade-and-move-horiz-out"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_IN,
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"Fade and move horizontally in", "fade-and-move-horiz-in"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_OUT,
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"Fade and move vertically out", "fade-and-move-vert-out"},
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{GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_IN,
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"Fade and move vertically in", "fade-and-move-vert-in"},
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{0, NULL, NULL},
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};
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if (G_UNLIKELY (shader_type == 0)) {
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shader_type =
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g_enum_register_static ("GstBaseAudioVisualizerShader", shaders);
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}
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return shader_type;
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}
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/* we're only supporting GST_VIDEO_FORMAT_xRGB right now) */
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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#define SHADE1(_d, _s, _i, _r, _g, _b) \
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G_STMT_START { \
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_d[_i] = (_s[_i] > _b) ? _s[_i] - _b : 0; \
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_i++; \
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_d[_i] = (_s[_i] > _g) ? _s[_i] - _g : 0; \
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_i++; \
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_d[_i] = (_s[_i] > _r) ? _s[_i] - _r : 0; \
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_i++; \
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_d[_i++] = 0; \
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} G_STMT_END
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#define SHADE2(_d, _s, _j, _i, _r, _g, _b) \
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G_STMT_START { \
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_d[_j++] = (_s[_i] > _b) ? _s[_i] - _b : 0; \
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_i++; \
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_d[_j++] = (_s[_i] > _g) ? _s[_i] - _g : 0; \
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_i++; \
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_d[_j++] = (_s[_i] > _r) ? _s[_i] - _r : 0; \
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_i++; \
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_d[_j++] = 0; \
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_i++; \
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} G_STMT_END
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#else
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#define SHADE1(_d, _s, _i, _r, _g, _b) \
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G_STMT_START { \
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_d[_i++] = 0; \
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_d[_i] = (_s[_i] > _r) ? _s[_i] - _r : 0; \
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_i++; \
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_d[_i] = (_s[_i] > _g) ? _s[_i] - _g : 0; \
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_i++; \
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_d[_i] = (_s[_i] > _b) ? _s[_i] - _b : 0; \
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_i++; \
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} G_STMT_END
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#define SHADE2(_d, _s, _j, _i, _r, _g, _b) \
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G_STMT_START { \
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_d[_j++] = 0; \
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_i++; \
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_d[_j++] = (_s[_i] > _r) ? _s[_i] - _r : 0; \
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_i++; \
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_d[_j++] = (_s[_i] > _g) ? _s[_i] - _g : 0; \
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_i++; \
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_d[_j++] = (_s[_i] > _b) ? _s[_i] - _b : 0; \
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_i++; \
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} G_STMT_END
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#endif
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static void
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shader_fade (GstBaseAudioVisualizer * scope, const guint8 * s, guint8 * d)
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{
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guint i, bpf = scope->bpf;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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for (i = 0; i < bpf;) {
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SHADE1 (d, s, i, r, g, b);
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}
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}
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static void
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shader_fade_and_move_up (GstBaseAudioVisualizer * scope, const guint8 * s,
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guint8 * d)
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{
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guint i, j, bpf = scope->bpf;
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guint bpl = 4 * scope->width;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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for (j = 0, i = bpl; i < bpf;) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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}
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static void
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shader_fade_and_move_down (GstBaseAudioVisualizer * scope, const guint8 * s,
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guint8 * d)
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{
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guint i, j, bpf = scope->bpf;
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guint bpl = 4 * scope->width;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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for (j = bpl, i = 0; j < bpf;) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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}
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static void
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shader_fade_and_move_left (GstBaseAudioVisualizer * scope,
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const guint8 * s, guint8 * d)
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{
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guint i, j, k, bpf = scope->bpf;
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guint w = scope->width;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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/* move to the left */
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for (j = 0, i = 4; i < bpf;) {
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for (k = 0; k < w - 1; k++) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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i += 4;
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j += 4;
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}
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}
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static void
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shader_fade_and_move_right (GstBaseAudioVisualizer * scope,
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const guint8 * s, guint8 * d)
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{
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guint i, j, k, bpf = scope->bpf;
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guint w = scope->width;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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/* move to the left */
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for (j = 4, i = 0; i < bpf;) {
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for (k = 0; k < w - 1; k++) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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i += 4;
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j += 4;
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}
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}
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static void
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shader_fade_and_move_horiz_out (GstBaseAudioVisualizer * scope,
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const guint8 * s, guint8 * d)
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{
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guint i, j, bpf = scope->bpf / 2;
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guint bpl = 4 * scope->width;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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/* move upper half up */
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for (j = 0, i = bpl; i < bpf;) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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/* move lower half down */
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for (j = bpf + bpl, i = bpf; j < bpf + bpf;) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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}
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static void
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shader_fade_and_move_horiz_in (GstBaseAudioVisualizer * scope,
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const guint8 * s, guint8 * d)
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{
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guint i, j, bpf = scope->bpf / 2;
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guint bpl = 4 * scope->width;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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/* move upper half down */
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for (i = 0, j = bpl; i < bpf;) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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/* move lower half up */
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for (i = bpf + bpl, j = bpf; i < bpf + bpf;) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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}
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static void
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shader_fade_and_move_vert_out (GstBaseAudioVisualizer * scope,
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const guint8 * s, guint8 * d)
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{
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guint i, j, k, bpf = scope->bpf;
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guint m = scope->width / 2;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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/* move left half to the left */
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for (j = 0, i = 4; i < bpf;) {
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for (k = 0; k < m; k++) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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j += 4 * m;
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i += 4 * m;
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}
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/* move right half to the right */
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for (j = 4 * (m + 1), i = 4 * m; j < bpf;) {
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for (k = 0; k < m; k++) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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j += 4 * m;
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i += 4 * m;
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}
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}
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static void
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shader_fade_and_move_vert_in (GstBaseAudioVisualizer * scope,
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const guint8 * s, guint8 * d)
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{
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guint i, j, k, bpf = scope->bpf;
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guint m = scope->width / 2;
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guint r = (scope->shade_amount >> 16) & 0xff;
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guint g = (scope->shade_amount >> 8) & 0xff;
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guint b = (scope->shade_amount >> 0) & 0xff;
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/* move left half to the right */
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for (j = 4, i = 0; j < bpf;) {
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for (k = 0; k < m; k++) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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j += 4 * m;
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i += 4 * m;
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}
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/* move right half to the left */
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for (j = 4 * m, i = 4 * (m + 1); i < bpf;) {
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for (k = 0; k < m; k++) {
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SHADE2 (d, s, j, i, r, g, b);
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}
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j += 4 * m;
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i += 4 * m;
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}
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}
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static void
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gst_base_audio_visualizer_change_shader (GstBaseAudioVisualizer * scope)
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{
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switch (scope->shader_type) {
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case GST_BASE_AUDIO_VISUALIZER_SHADER_NONE:
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scope->shader = NULL;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE:
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scope->shader = shader_fade;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_UP:
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scope->shader = shader_fade_and_move_up;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_DOWN:
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scope->shader = shader_fade_and_move_down;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_LEFT:
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scope->shader = shader_fade_and_move_left;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_RIGHT:
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scope->shader = shader_fade_and_move_right;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_OUT:
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scope->shader = shader_fade_and_move_horiz_out;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_HORIZ_IN:
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scope->shader = shader_fade_and_move_horiz_in;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_OUT:
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scope->shader = shader_fade_and_move_vert_out;
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break;
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case GST_BASE_AUDIO_VISUALIZER_SHADER_FADE_AND_MOVE_VERT_IN:
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scope->shader = shader_fade_and_move_vert_in;
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break;
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default:
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GST_ERROR ("invalid shader function");
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scope->shader = NULL;
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break;
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}
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}
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/* base class */
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GType
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gst_base_audio_visualizer_get_type (void)
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{
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static volatile gsize base_audio_visualizer_type = 0;
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if (g_once_init_enter (&base_audio_visualizer_type)) {
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static const GTypeInfo base_audio_visualizer_info = {
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sizeof (GstBaseAudioVisualizerClass),
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NULL,
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NULL,
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(GClassInitFunc) gst_base_audio_visualizer_class_init,
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NULL,
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NULL,
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sizeof (GstBaseAudioVisualizer),
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0,
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(GInstanceInitFunc) gst_base_audio_visualizer_init,
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};
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GType _type;
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_type = g_type_register_static (GST_TYPE_ELEMENT,
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"GstBaseAudioVisualizer", &base_audio_visualizer_info,
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G_TYPE_FLAG_ABSTRACT);
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g_once_init_leave (&base_audio_visualizer_type, _type);
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}
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return (GType) base_audio_visualizer_type;
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}
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static void
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gst_base_audio_visualizer_class_init (GstBaseAudioVisualizerClass * klass)
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{
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GObjectClass *gobject_class = (GObjectClass *) klass;
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GstElementClass *element_class = (GstElementClass *) klass;
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parent_class = g_type_class_peek_parent (klass);
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GST_DEBUG_CATEGORY_INIT (base_audio_visualizer_debug, "baseaudiovisualizer",
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0, "scope audio visualisation base class");
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gobject_class->set_property = gst_base_audio_visualizer_set_property;
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gobject_class->get_property = gst_base_audio_visualizer_get_property;
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gobject_class->dispose = gst_base_audio_visualizer_dispose;
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element_class->change_state =
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GST_DEBUG_FUNCPTR (gst_base_audio_visualizer_change_state);
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g_object_class_install_property (gobject_class, PROP_SHADER,
|
|
g_param_spec_enum ("shader", "shader type",
|
|
"Shader function to apply on each frame",
|
|
GST_TYPE_BASE_AUDIO_VISUALIZER_SHADER, DEFAULT_SHADER,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
g_object_class_install_property (gobject_class, PROP_SHADE_AMOUNT,
|
|
g_param_spec_uint ("shade-amount", "shade amount",
|
|
"Shading color to use (big-endian ARGB)", 0, G_MAXUINT32,
|
|
DEFAULT_SHADE_AMOUNT,
|
|
G_PARAM_READWRITE | GST_PARAM_CONTROLLABLE | G_PARAM_STATIC_STRINGS));
|
|
}
|
|
|
|
static void
|
|
gst_base_audio_visualizer_init (GstBaseAudioVisualizer * scope,
|
|
GstBaseAudioVisualizerClass * g_class)
|
|
{
|
|
GstPadTemplate *pad_template;
|
|
|
|
/* create the sink and src pads */
|
|
pad_template =
|
|
gst_element_class_get_pad_template (GST_ELEMENT_CLASS (g_class), "sink");
|
|
g_return_if_fail (pad_template != NULL);
|
|
scope->sinkpad = gst_pad_new_from_template (pad_template, "sink");
|
|
gst_pad_set_chain_function (scope->sinkpad,
|
|
GST_DEBUG_FUNCPTR (gst_base_audio_visualizer_chain));
|
|
gst_pad_set_setcaps_function (scope->sinkpad,
|
|
GST_DEBUG_FUNCPTR (gst_base_audio_visualizer_sink_setcaps));
|
|
gst_element_add_pad (GST_ELEMENT (scope), scope->sinkpad);
|
|
|
|
pad_template =
|
|
gst_element_class_get_pad_template (GST_ELEMENT_CLASS (g_class), "src");
|
|
g_return_if_fail (pad_template != NULL);
|
|
scope->srcpad = gst_pad_new_from_template (pad_template, "src");
|
|
gst_pad_set_setcaps_function (scope->srcpad,
|
|
GST_DEBUG_FUNCPTR (gst_base_audio_visualizer_src_setcaps));
|
|
gst_element_add_pad (GST_ELEMENT (scope), scope->srcpad);
|
|
|
|
scope->adapter = gst_adapter_new ();
|
|
scope->inbuf = gst_buffer_new ();
|
|
|
|
/* properties */
|
|
scope->shader_type = DEFAULT_SHADER;
|
|
gst_base_audio_visualizer_change_shader (scope);
|
|
scope->shade_amount = DEFAULT_SHADE_AMOUNT;
|
|
|
|
/* reset the initial video state */
|
|
scope->width = 320;
|
|
scope->height = 200;
|
|
scope->fps_n = 25; /* desired frame rate */
|
|
scope->fps_d = 1;
|
|
scope->frame_duration = GST_CLOCK_TIME_NONE;
|
|
|
|
/* reset the initial audio state */
|
|
scope->rate = GST_AUDIO_DEF_RATE;
|
|
scope->channels = 2;
|
|
|
|
scope->next_ts = GST_CLOCK_TIME_NONE;
|
|
|
|
scope->config_lock = g_mutex_new ();
|
|
}
|
|
|
|
static void
|
|
gst_base_audio_visualizer_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstBaseAudioVisualizer *scope = GST_BASE_AUDIO_VISUALIZER (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_SHADER:
|
|
scope->shader_type = g_value_get_enum (value);
|
|
gst_base_audio_visualizer_change_shader (scope);
|
|
break;
|
|
case PROP_SHADE_AMOUNT:
|
|
scope->shade_amount = g_value_get_uint (value);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_base_audio_visualizer_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstBaseAudioVisualizer *scope = GST_BASE_AUDIO_VISUALIZER (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_SHADER:
|
|
g_value_set_enum (value, scope->shader_type);
|
|
break;
|
|
case PROP_SHADE_AMOUNT:
|
|
g_value_set_uint (value, scope->shade_amount);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_base_audio_visualizer_dispose (GObject * object)
|
|
{
|
|
GstBaseAudioVisualizer *scope = GST_BASE_AUDIO_VISUALIZER (object);
|
|
|
|
if (scope->adapter) {
|
|
g_object_unref (scope->adapter);
|
|
scope->adapter = NULL;
|
|
}
|
|
if (scope->inbuf) {
|
|
gst_buffer_unref (scope->inbuf);
|
|
scope->inbuf = NULL;
|
|
}
|
|
if (scope->pixelbuf) {
|
|
g_free (scope->pixelbuf);
|
|
scope->pixelbuf = NULL;
|
|
}
|
|
if (scope->config_lock) {
|
|
g_mutex_free (scope->config_lock);
|
|
scope->config_lock = NULL;
|
|
}
|
|
G_OBJECT_CLASS (parent_class)->dispose (object);
|
|
}
|
|
|
|
static gboolean
|
|
gst_base_audio_visualizer_sink_setcaps (GstPad * pad, GstCaps * caps)
|
|
{
|
|
GstBaseAudioVisualizer *scope;
|
|
GstStructure *structure;
|
|
gint channels;
|
|
gint rate;
|
|
gboolean res = TRUE;
|
|
|
|
scope = GST_BASE_AUDIO_VISUALIZER (gst_pad_get_parent (pad));
|
|
structure = gst_caps_get_structure (caps, 0);
|
|
|
|
if (!gst_structure_get_int (structure, "channels", &channels) ||
|
|
!gst_structure_get_int (structure, "rate", &rate))
|
|
goto missing_caps_details;
|
|
|
|
if (channels != 2)
|
|
goto wrong_channels;
|
|
|
|
if (rate <= 0)
|
|
goto wrong_rate;
|
|
|
|
scope->channels = channels;
|
|
scope->rate = rate;
|
|
|
|
GST_DEBUG_OBJECT (scope, "audio: channels %d, rate %d",
|
|
scope->channels, scope->rate);
|
|
|
|
done:
|
|
gst_object_unref (scope);
|
|
return res;
|
|
|
|
/* Errors */
|
|
missing_caps_details:
|
|
{
|
|
GST_WARNING_OBJECT (scope, "missing channels or rate in the caps");
|
|
res = FALSE;
|
|
goto done;
|
|
}
|
|
wrong_channels:
|
|
{
|
|
GST_WARNING_OBJECT (scope, "number of channels must be 2, but is %d",
|
|
channels);
|
|
res = FALSE;
|
|
goto done;
|
|
}
|
|
wrong_rate:
|
|
{
|
|
GST_WARNING_OBJECT (scope, "sample rate must be >0, but is %d", rate);
|
|
res = FALSE;
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_base_audio_visualizer_src_negotiate (GstBaseAudioVisualizer * scope)
|
|
{
|
|
GstCaps *othercaps, *target, *intersect;
|
|
GstStructure *structure;
|
|
const GstCaps *templ;
|
|
|
|
templ = gst_pad_get_pad_template_caps (scope->srcpad);
|
|
|
|
GST_DEBUG_OBJECT (scope, "performing negotiation");
|
|
|
|
/* see what the peer can do */
|
|
othercaps = gst_pad_peer_get_caps (scope->srcpad);
|
|
if (othercaps) {
|
|
intersect = gst_caps_intersect (othercaps, templ);
|
|
gst_caps_unref (othercaps);
|
|
|
|
if (gst_caps_is_empty (intersect))
|
|
goto no_format;
|
|
|
|
target = gst_caps_copy_nth (intersect, 0);
|
|
gst_caps_unref (intersect);
|
|
} else {
|
|
target = gst_caps_ref ((GstCaps *) templ);
|
|
}
|
|
|
|
structure = gst_caps_get_structure (target, 0);
|
|
gst_structure_fixate_field_nearest_int (structure, "width", scope->width);
|
|
gst_structure_fixate_field_nearest_int (structure, "height", scope->height);
|
|
gst_structure_fixate_field_nearest_fraction (structure, "framerate",
|
|
scope->fps_n, scope->fps_d);
|
|
|
|
GST_DEBUG_OBJECT (scope, "final caps are %" GST_PTR_FORMAT, target);
|
|
|
|
gst_pad_set_caps (scope->srcpad, target);
|
|
gst_caps_unref (target);
|
|
|
|
return TRUE;
|
|
|
|
no_format:
|
|
{
|
|
gst_caps_unref (intersect);
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
static gboolean
|
|
gst_base_audio_visualizer_src_setcaps (GstPad * pad, GstCaps * caps)
|
|
{
|
|
GstBaseAudioVisualizer *scope;
|
|
GstBaseAudioVisualizerClass *klass;
|
|
gint w, h;
|
|
gint num, denom;
|
|
GstVideoFormat format;
|
|
gboolean res = TRUE;
|
|
|
|
scope = GST_BASE_AUDIO_VISUALIZER (gst_pad_get_parent (pad));
|
|
klass = GST_BASE_AUDIO_VISUALIZER_CLASS (G_OBJECT_GET_CLASS (scope));
|
|
|
|
if (!gst_video_format_parse_caps (caps, &format, &w, &h)) {
|
|
goto missing_caps_details;
|
|
}
|
|
if (!gst_video_parse_caps_framerate (caps, &num, &denom)) {
|
|
goto missing_caps_details;
|
|
}
|
|
|
|
g_mutex_lock (scope->config_lock);
|
|
|
|
scope->width = w;
|
|
scope->height = h;
|
|
scope->fps_n = num;
|
|
scope->fps_d = denom;
|
|
scope->video_format = format;
|
|
|
|
scope->frame_duration = gst_util_uint64_scale_int (GST_SECOND,
|
|
scope->fps_d, scope->fps_n);
|
|
scope->spf = gst_util_uint64_scale_int (scope->rate,
|
|
scope->fps_d, scope->fps_n);
|
|
scope->req_spf = scope->spf;
|
|
|
|
scope->bpf = w * h * 4;
|
|
|
|
if (scope->pixelbuf)
|
|
g_free (scope->pixelbuf);
|
|
scope->pixelbuf = g_malloc0 (scope->bpf);
|
|
|
|
if (klass->setup)
|
|
res = klass->setup (scope);
|
|
|
|
GST_DEBUG_OBJECT (scope, "video: dimension %dx%d, framerate %d/%d",
|
|
scope->width, scope->height, scope->fps_n, scope->fps_d);
|
|
GST_DEBUG_OBJECT (scope, "blocks: spf %u, req_spf %u",
|
|
scope->spf, scope->req_spf);
|
|
|
|
g_mutex_unlock (scope->config_lock);
|
|
|
|
done:
|
|
gst_object_unref (scope);
|
|
return res;
|
|
|
|
/* Errors */
|
|
missing_caps_details:
|
|
{
|
|
GST_WARNING_OBJECT (scope,
|
|
"missing width, height or framerate in the caps");
|
|
res = FALSE;
|
|
goto done;
|
|
}
|
|
}
|
|
|
|
static GstFlowReturn
|
|
gst_base_audio_visualizer_chain (GstPad * pad, GstBuffer * buffer)
|
|
{
|
|
GstFlowReturn ret = GST_FLOW_OK;
|
|
GstBaseAudioVisualizer *scope;
|
|
GstBaseAudioVisualizerClass *klass;
|
|
GstBuffer *inbuf;
|
|
guint avail, sbpf;
|
|
guint8 *adata;
|
|
gboolean (*render) (GstBaseAudioVisualizer * scope, GstBuffer * audio,
|
|
GstBuffer * video);
|
|
|
|
scope = GST_BASE_AUDIO_VISUALIZER (gst_pad_get_parent (pad));
|
|
klass = GST_BASE_AUDIO_VISUALIZER_CLASS (G_OBJECT_GET_CLASS (scope));
|
|
|
|
render = klass->render;
|
|
|
|
GST_LOG_OBJECT (scope, "chainfunc called");
|
|
|
|
/* resync on DISCONT */
|
|
if (GST_BUFFER_FLAG_IS_SET (buffer, GST_BUFFER_FLAG_DISCONT)) {
|
|
scope->next_ts = GST_CLOCK_TIME_NONE;
|
|
gst_adapter_clear (scope->adapter);
|
|
}
|
|
|
|
if (GST_PAD_CAPS (scope->srcpad) == NULL) {
|
|
if (!gst_base_audio_visualizer_src_negotiate (scope))
|
|
return GST_FLOW_NOT_NEGOTIATED;
|
|
}
|
|
|
|
/* Match timestamps from the incoming audio */
|
|
if (GST_BUFFER_TIMESTAMP (buffer) != GST_CLOCK_TIME_NONE)
|
|
scope->next_ts = GST_BUFFER_TIMESTAMP (buffer);
|
|
|
|
gst_adapter_push (scope->adapter, buffer);
|
|
|
|
g_mutex_lock (scope->config_lock);
|
|
|
|
/* this is what we want */
|
|
sbpf = scope->req_spf * scope->channels * sizeof (gint16);
|
|
|
|
inbuf = scope->inbuf;
|
|
/* FIXME: the timestamp in the adapter would be different */
|
|
gst_buffer_copy_metadata (inbuf, buffer, GST_BUFFER_COPY_ALL);
|
|
|
|
/* this is what we have */
|
|
avail = gst_adapter_available (scope->adapter);
|
|
GST_LOG_OBJECT (scope, "avail: %u, bpf: %u", avail, sbpf);
|
|
while (avail >= sbpf) {
|
|
GstBuffer *outbuf;
|
|
|
|
g_mutex_unlock (scope->config_lock);
|
|
ret = gst_pad_alloc_buffer_and_set_caps (scope->srcpad,
|
|
GST_BUFFER_OFFSET_NONE,
|
|
scope->bpf, GST_PAD_CAPS (scope->srcpad), &outbuf);
|
|
g_mutex_lock (scope->config_lock);
|
|
/* recheck as the value could have changed */
|
|
sbpf = scope->req_spf * scope->channels * sizeof (gint16);
|
|
|
|
/* no buffer allocated, we don't care why. */
|
|
if (ret != GST_FLOW_OK)
|
|
break;
|
|
|
|
/* sync controlled properties */
|
|
gst_object_sync_values (G_OBJECT (scope), scope->next_ts);
|
|
|
|
GST_BUFFER_TIMESTAMP (outbuf) = scope->next_ts;
|
|
GST_BUFFER_DURATION (outbuf) = scope->frame_duration;
|
|
if (scope->shader) {
|
|
memcpy (GST_BUFFER_DATA (outbuf), scope->pixelbuf, scope->bpf);
|
|
} else {
|
|
memset (GST_BUFFER_DATA (outbuf), 0, scope->bpf);
|
|
}
|
|
|
|
/* this can fail as the data size we need could have changed */
|
|
if (!(adata = (guint8 *) gst_adapter_peek (scope->adapter, sbpf)))
|
|
break;
|
|
|
|
GST_BUFFER_DATA (inbuf) = adata;
|
|
GST_BUFFER_SIZE (inbuf) = sbpf;
|
|
|
|
/* call class->render() vmethod */
|
|
if (render) {
|
|
if (!render (scope, inbuf, outbuf)) {
|
|
ret = GST_FLOW_ERROR;
|
|
} else {
|
|
/* run various post processing (shading and geometri transformation */
|
|
if (scope->shader) {
|
|
scope->shader (scope, GST_BUFFER_DATA (outbuf), scope->pixelbuf);
|
|
}
|
|
}
|
|
}
|
|
|
|
g_mutex_unlock (scope->config_lock);
|
|
ret = gst_pad_push (scope->srcpad, outbuf);
|
|
outbuf = NULL;
|
|
g_mutex_lock (scope->config_lock);
|
|
|
|
/* recheck as the value could have changed */
|
|
sbpf = scope->req_spf * scope->channels * sizeof (gint16);
|
|
GST_LOG_OBJECT (scope, "avail: %u, bpf: %u", avail, sbpf);
|
|
/* we want to take less or more, depending on spf : req_spf */
|
|
if (avail - sbpf >= sbpf) {
|
|
gst_adapter_flush (scope->adapter, sbpf);
|
|
} else if (avail - sbpf >= 0) {
|
|
/* just flush a bit and stop */
|
|
gst_adapter_flush (scope->adapter, (avail - sbpf));
|
|
break;
|
|
}
|
|
avail = gst_adapter_available (scope->adapter);
|
|
|
|
if (ret != GST_FLOW_OK)
|
|
break;
|
|
|
|
if (scope->next_ts != GST_CLOCK_TIME_NONE)
|
|
scope->next_ts += scope->frame_duration;
|
|
}
|
|
|
|
g_mutex_unlock (scope->config_lock);
|
|
|
|
gst_object_unref (scope);
|
|
|
|
return ret;
|
|
}
|
|
|
|
static GstStateChangeReturn
|
|
gst_base_audio_visualizer_change_state (GstElement * element,
|
|
GstStateChange transition)
|
|
{
|
|
GstBaseAudioVisualizer *scope;
|
|
|
|
scope = GST_BASE_AUDIO_VISUALIZER (element);
|
|
|
|
switch (transition) {
|
|
case GST_STATE_CHANGE_READY_TO_PAUSED:
|
|
scope->next_ts = GST_CLOCK_TIME_NONE;
|
|
gst_adapter_clear (scope->adapter);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
return GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
|
|
}
|