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6a37bf9bb9
Doing so involves retrieving the current viewport from OpenGL which as with any glGet operation, is expensive. This means that the various sinks need to reset the viewport on draw. In the process, fix resizing on cocoa.
278 lines
8.6 KiB
C
278 lines
8.6 KiB
C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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* Copyright (C) 2015 Freescale Semiconductor <b55597@freescale.com>
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* Copyright (C) 2017 Sebastian Dröge <sebastian@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include "../gstgl_fwd.h"
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#include <gst/gl/gstglcontext.h>
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#include <gst/gl/gstglfuncs.h>
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#include "gstglwindow_viv_fb_egl.h"
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#include "../gstglwindow_private.h"
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#define GST_CAT_DEFAULT gst_gl_window_debug
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#define gst_gl_window_viv_fb_egl_parent_class parent_class
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G_DEFINE_TYPE (GstGLWindowVivFBEGL, gst_gl_window_viv_fb_egl,
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GST_TYPE_GL_WINDOW);
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static guintptr gst_gl_window_viv_fb_egl_get_window_handle (GstGLWindow *
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window);
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static guintptr gst_gl_window_viv_fb_egl_get_display (GstGLWindow * window);
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static void gst_gl_window_viv_fb_egl_set_window_handle (GstGLWindow * window,
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guintptr handle);
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static void gst_gl_window_viv_fb_egl_close (GstGLWindow * window);
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static gboolean gst_gl_window_viv_fb_egl_open (GstGLWindow * window,
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GError ** error);
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static void gst_gl_window_viv_fb_egl_draw (GstGLWindow * window);
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static gboolean
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gst_gl_window_viv_fb_egl_set_render_rectangle (GstGLWindow * window,
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gint x, gint y, gint width, gint height);
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static gboolean gst_gl_window_viv_fb_egl_controls_viewport (GstGLWindow *
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window);
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static void
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gst_gl_window_viv_fb_egl_class_init (GstGLWindowVivFBEGLClass * klass)
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{
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GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
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window_class->get_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_get_window_handle);
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window_class->get_display =
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GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_get_display);
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window_class->set_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_set_window_handle);
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window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_close);
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window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_open);
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window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_draw);
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window_class->set_render_rectangle =
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GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_set_render_rectangle);
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window_class->controls_viewport =
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GST_DEBUG_FUNCPTR (gst_gl_window_viv_fb_egl_controls_viewport);
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}
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static void
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gst_gl_window_viv_fb_egl_init (GstGLWindowVivFBEGL * window)
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{
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}
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/* Must be called in the gl thread */
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GstGLWindowVivFBEGL *
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gst_gl_window_viv_fb_egl_new (GstGLDisplay * display)
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{
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GstGLWindowVivFBEGL *window;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_VIV_FB) ==
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0)
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/* we require a Vivante FB display to create windows */
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return NULL;
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window = g_object_new (GST_TYPE_GL_WINDOW_VIV_FB_EGL, NULL);
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gst_object_ref_sink (window);
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return window;
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}
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static void
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gst_gl_window_viv_fb_egl_close (GstGLWindow * window)
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{
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GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window);
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if (window_egl->win_id && !window_egl->external_window) {
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fbDestroyWindow (window_egl->win_id);
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window_egl->win_id = 0;
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}
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GST_GL_WINDOW_CLASS (parent_class)->close (window);
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}
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static guintptr
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gst_gl_window_viv_fb_egl_get_display (GstGLWindow * window)
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{
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return gst_gl_display_get_handle (window->display);
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}
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static gboolean
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gst_gl_window_viv_fb_egl_open (GstGLWindow * window, GError ** error)
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{
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GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window);
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EGLNativeDisplayType display;
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display = (EGLNativeDisplayType) gst_gl_window_get_display (window);
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window_egl->win_id = fbCreateWindow (display, -1, -1, 0, 0);
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window_egl->external_window = FALSE;
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if (!window_egl->win_id) {
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g_set_error (error, GST_GL_WINDOW_ERROR,
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GST_GL_WINDOW_ERROR_RESOURCE_UNAVAILABLE, "Can't create window");
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return FALSE;
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}
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fbGetWindowGeometry (window_egl->win_id, NULL, NULL,
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&window_egl->window_width, &window_egl->window_height);
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window_egl->render_rectangle.x = 0;
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window_egl->render_rectangle.y = 0;
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window_egl->render_rectangle.w = window_egl->window_width;
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window_egl->render_rectangle.h = window_egl->window_height;
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gst_gl_window_resize (window, window_egl->window_width,
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window_egl->window_height);
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GST_DEBUG
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("Opened Vivante FB display succesfully, resolution is (%dx%d), display %p, window %p.",
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window_egl->window_width, window_egl->window_height, (gpointer) display,
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(gpointer) window_egl->win_id);
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return GST_GL_WINDOW_CLASS (parent_class)->open (window, error);
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}
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static guintptr
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gst_gl_window_viv_fb_egl_get_window_handle (GstGLWindow * window)
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{
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return (guintptr) GST_GL_WINDOW_VIV_FB_EGL (window)->win_id;
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}
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static void
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gst_gl_window_viv_fb_egl_set_window_handle (GstGLWindow * window,
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guintptr handle)
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{
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GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window);
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gint width, height;
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if (window_egl->win_id)
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fbDestroyWindow (window_egl->win_id);
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window_egl->win_id = (EGLNativeWindowType) handle;
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window_egl->external_window = handle != 0;
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fbGetWindowGeometry (window_egl->win_id, NULL, NULL, &width, &height);
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gst_gl_window_resize (window, width, height);
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}
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static void
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draw_cb (gpointer data)
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{
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GstGLWindowVivFBEGL *window_egl = data;
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GstGLWindow *window = GST_GL_WINDOW (window_egl);
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GstGLContext *context = gst_gl_window_get_context (window);
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const GstGLFuncs *gl;
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gint viewport_dim[4];
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gl = context->gl_vtable;
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if (window->queue_resize) {
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guint width, height;
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gst_gl_window_get_surface_dimensions (window, &width, &height);
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gst_gl_window_resize (window, width, height);
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gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
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window_egl->viewport.x = viewport_dim[0] + window_egl->render_rectangle.x;
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window_egl->viewport.y = viewport_dim[1] + window_egl->render_rectangle.y;
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window_egl->viewport.w = viewport_dim[2];
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window_egl->viewport.h = viewport_dim[2];
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}
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gl->Viewport (window_egl->viewport.x, window_egl->viewport.y,
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window_egl->viewport.w, window_egl->viewport.h);
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if (window->draw)
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window->draw (window->draw_data);
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gst_gl_context_swap_buffers (context);
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gst_object_unref (context);
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}
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static void
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gst_gl_window_viv_fb_egl_draw (GstGLWindow * window)
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{
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gst_gl_window_send_message (window, (GstGLWindowCB) draw_cb, window);
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}
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typedef struct
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{
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GstGLWindowVivFBEGL *window_egl;
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GstVideoRectangle rect;
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} SetRenderRectangleData;
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static void
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_free_set_render_rectangle (SetRenderRectangleData * render)
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{
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if (render) {
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if (render->window_egl)
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gst_object_unref (render->window_egl);
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g_free (render);
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}
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}
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static void
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_calculate_viewport_coordinates (GstGLWindowVivFBEGL * window_egl,
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GstVideoRectangle * req, GstVideoRectangle * result)
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{
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result->x = req->x;
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result->y = window_egl->window_height - (req->y + req->h);
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result->w = req->w;
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result->h = req->h;
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}
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static void
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_set_render_rectangle (gpointer data)
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{
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SetRenderRectangleData *render = data;
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GstGLWindowVivFBEGL *window_egl = render->window_egl;
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GstGLWindow *window = GST_GL_WINDOW (window_egl);
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GST_LOG_OBJECT (render->window_egl, "setting render rectangle %i,%i+%ix%i",
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render->rect.x, render->rect.y, render->rect.w, render->rect.h);
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_calculate_viewport_coordinates (window_egl, &render->rect,
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&window_egl->render_rectangle);
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gst_gl_window_resize (window, render->rect.w, render->rect.h);
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window->queue_resize = TRUE;
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}
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static gboolean
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gst_gl_window_viv_fb_egl_set_render_rectangle (GstGLWindow * window,
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gint x, gint y, gint width, gint height)
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{
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GstGLWindowVivFBEGL *window_egl = GST_GL_WINDOW_VIV_FB_EGL (window);
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SetRenderRectangleData *render;
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render = g_new0 (SetRenderRectangleData, 1);
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render->window_egl = gst_object_ref (window_egl);
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render->rect.x = x;
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render->rect.y = y;
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render->rect.w = width;
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render->rect.h = height;
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gst_gl_window_send_message_async (window,
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(GstGLWindowCB) _set_render_rectangle, render,
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(GDestroyNotify) _free_set_render_rectangle);
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return TRUE;
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}
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static gboolean
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gst_gl_window_viv_fb_egl_controls_viewport (GstGLWindow * window)
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{
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return TRUE;
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}
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