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0b60f83664
Original commit message from CVS: * docs/manual/manual.xml: * docs/pwg/pwg.xml: Fix typo (#400987).
249 lines
8.8 KiB
XML
249 lines
8.8 KiB
XML
<?xml version='1.0'?>
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<!DOCTYPE book PUBLIC "-//OASIS//DTD DocBook XML V4.2//EN"
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"http://www.oasis-open.org/docbook/xml/4.2/docbookx.dtd" [
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<!ENTITY % image-entities SYSTEM "image.entities">
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%image-entities;
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<!ENTITY % version-entities SYSTEM "version.entities">
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%version-entities;
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<!ENTITY % url-entities SYSTEM "url.entities">
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%url-entities;
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<!ENTITY EXAFOOT "
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<footnote>
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<para>
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The code for this example is automatically extracted from
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the documentation and built under <filename>examples/manual</filename>
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in the GStreamer tarball.
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</para>
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</footnote>
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">
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<!ENTITY TITLEPAGE SYSTEM "titlepage.xml">
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<!-- Part 1: Overview -->
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<!ENTITY INTRO SYSTEM "intro-preface.xml">
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<!ENTITY MOTIVATION SYSTEM "intro-motivation.xml">
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<!ENTITY CONCEPTS SYSTEM "intro-basics.xml">
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<!-- Part 2: Basic Concepts -->
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<!ENTITY INIT SYSTEM "basics-init.xml">
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<!ENTITY ELEMENTS SYSTEM "basics-elements.xml">
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<!ENTITY BINS SYSTEM "basics-bins.xml">
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<!ENTITY BUS SYSTEM "basics-bus.xml">
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<!ENTITY PADS SYSTEM "basics-pads.xml">
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<!ENTITY DATA SYSTEM "basics-data.xml">
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<!ENTITY HELLOWORLD SYSTEM "basics-helloworld.xml">
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<!-- Part 3: Advanced Concepts -->
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<!ENTITY QUERYEVENTS SYSTEM "advanced-position.xml">
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<!ENTITY METADATA SYSTEM "advanced-metadata.xml">
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<!ENTITY INTERFACES SYSTEM "advanced-interfaces.xml">
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<!ENTITY CLOCKS SYSTEM "advanced-clocks.xml">
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<!ENTITY DPARAMS SYSTEM "advanced-dparams.xml">
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<!ENTITY THREADS SYSTEM "advanced-threads.xml">
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<!ENTITY AUTOPLUGGING SYSTEM "advanced-autoplugging.xml">
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<!ENTITY DATAACCESS SYSTEM "advanced-dataaccess.xml">
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<!-- Part 4: Higher-level interfaces -->
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<!ENTITY XML SYSTEM "highlevel-xml.xml">
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<!ENTITY COMPONENTS SYSTEM "highlevel-components.xml">
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<!-- Appendices -->
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<!ENTITY CHECKLIST SYSTEM "appendix-checklist.xml">
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<!ENTITY PORTING SYSTEM "appendix-porting.xml">
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<!ENTITY INTEGRATION SYSTEM "appendix-integration.xml">
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<!ENTITY LICENSING SYSTEM "appendix-licensing.xml">
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<!ENTITY WIN32 SYSTEM "appendix-win32.xml">
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<!ENTITY QUOTES SYSTEM "appendix-quotes.xml">
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<!ENTITY GStreamer "<application>GStreamer</application>">
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<!ENTITY GstPWG "<emphasis>GStreamer Plugin Writer's Guide</emphasis>">
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]>
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<book id="index">
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&TITLEPAGE;
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<!-- ############# Introduction & Overview - part ############### -->
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<part id="part-introduction">
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<title>Introduction</title>
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<partintro>
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<para><!-- synchronize with PWG -->
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&GStreamer; is an extremely powerful and versatile framework for
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creating streaming media applications. Many of the virtues of the
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&GStreamer; framework come from its modularity: &GStreamer; can
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seamlessly incorporate new plugin modules. But because modularity
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and power often come at a cost of greater complexity, writing new
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applications is not always easy.
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</para>
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<para>
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This guide is intended to help you understand the &GStreamer;
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framework (version &GST_VERSION;) so you can develop applications
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based on it. The first chapters will focus on development of a
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simple audio player, with much effort going into helping you
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understand &GStreamer; concepts. Later chapters will go into
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more advanced topics related to media playback, but also at
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other forms of media processing (capture, editing, etc.).
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</para>
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</partintro>
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&INTRO;
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&MOTIVATION;
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&CONCEPTS;
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</part>
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<!-- ############ Basic concepts - part ############# -->
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<part id="part-building">
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<title>Building an Application</title>
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<partintro>
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<para>
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In these chapters, we will discuss the basic concepts of &GStreamer;
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and the most-used objects, such as elements, pads and buffers. We
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will use a visual representation of these objects so that we can
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visualize the more complex pipelines you will learn to build later
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on. You will get a first glance at the &GStreamer; API, which should
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be enough for building elementary applications. Later on in this
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part, you will also learn to build a basic command-line application.
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</para>
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<para>
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Note that this part will give a look into the low-level API and
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concepts of &GStreamer;. Once you're going to build applications,
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you might want to use higher-level APIs. Those will be discussed
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later on in this manual.
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</para>
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</partintro>
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&INIT;
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&ELEMENTS;
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&BINS;
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&BUS;
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&PADS;
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&DATA;
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&HELLOWORLD;
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</part>
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<!-- ############ Advanced GStreamer - part ############# -->
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<part id="part-advanced">
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<title>Advanced &GStreamer; concepts</title>
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<partintro>
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<para>
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In this part we will cover the more advanced features of &GStreamer;.
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With the basics you learned in the previous part you should be
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able to create a <emphasis>simple</emphasis> application. However,
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&GStreamer; provides much more candy than just the basics of playing
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back audio files. In this chapter, you will learn more of the
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low-level features and internals of &GStreamer;.
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</para>
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<para>
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Some parts of this part will serve mostly as an explanation of
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how &GStreamer; works internally; they are not actually needed for
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actual application development. This includes chapter such as the
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ones covering scheduling, autoplugging and synchronization. Other
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chapters, however, discuss more advanced ways of
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pipeline-application interaction, and can turn out to be very useful
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for certain applications. This includes the chapters on metadata,
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querying and events, interfaces, dynamic parameters and pipeline
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data manipulation.
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</para>
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</partintro>
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&QUERYEVENTS;
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&METADATA;
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&INTERFACES;
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&CLOCKS;
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&DPARAMS;
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&THREADS;
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&AUTOPLUGGING;
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&DATAACCESS;
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</part>
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<!-- ############ Higher-level APIs in GStreamer - part ############# -->
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<part id="part-highlevel">
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<title>Higher-level interfaces for &GStreamer; applications</title>
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<partintro>
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<para>
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In the previous two parts, you have learned many of the internals
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and their corresponding low-level interfaces into &GStreamer;
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application programming. Many people will, however, not need so
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much control (and as much code), but will prefer to use a standard
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playback interface that does most of the difficult internals for
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them. In this chapter, we will introduce you into the concept of
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autopluggers, playback managing elements, XML-based pipelines and
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other such things. Those higher-level interfaces are intended to
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simplify &GStreamer;-based application programming. They do, however,
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also reduce the flexibility. It is up to the application developer
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to choose which interface he will want to use.
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</para>
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</partintro>
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&COMPONENTS;
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&XML;
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</part>
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<!-- ############ Appendices - part ############# -->
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<part id="part-appendices">
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<title>Appendices</title>
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<partintro>
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<para>
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By now, you've learned all about the internals of &GStreamer; and
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application programming using the &GStreamer; framework. This part
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will go into some random bits that are useful to know if you're
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going to use &GStreamer; for serious application programming. It
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will touch upon things related to integration with popular desktop
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environments that we run on (GNOME, KDE, OS X, Windows), it will
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shortly explain how applications included with &GStreamer; can help
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making your life easier, and some information on debugging.
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</para>
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<para>
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In addition, we also provide a porting guide which will explain
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easily how to port &GStreamer;-0.8 applications to &GStreamer;-0.10.
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</para>
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</partintro>
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<!--
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Idea:
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* Debugging and error handling
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- 'error' signal in pipelines
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- checking return values and how to handle them
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- using signals for pipeline states
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- gst-debug
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- programs
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* Desktop integration
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- Linux/UNIX
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. {x,xv}imagesink
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. {oss,alsa}sink
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. {v4l,v4l2,oss,alsa}src
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- GNOME
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. GConf ({video,audio}{src,sink})
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. gnomevfssrc, gnomevfssink
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. popt
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. app examples (RB, Totem, gnome-media, ...)
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- KDE
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. kiosrc
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. app examples (JuK, AmaroK)
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. ask Scott/Mark
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- Mac OS X
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. native video/audio sink
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- Windows
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. build etc.
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* Quotes from devs
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- table please...
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-->
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&CHECKLIST;
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&PORTING;
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&INTEGRATION;
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&LICENSING;
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&WIN32;
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"ES;
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</part>
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</book>
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