gstreamer/ext/jpeg
Tim-Philipp Müller 93c5c6fcba gst/id3demux/id3v2frames.c: We require a -base more recent than 0.10.9, so it's safe to use
Original commit message from CVS:
* gst/id3demux/id3v2frames.c: (parse_picture_frame):
We require a -base more recent than 0.10.9, so it's safe to use
GST_TYPE_TAG_IMAGE_TYPE unconditionally now.
* ext/dv/gstdvdec.c: (gst_dvdec_sink_event):
* ext/jpeg/gstjpegdec.c: (gst_jpeg_dec_sink_event):
Use _newsegment_full() now that we depend on a recent enough core.
* gst/wavparse/gstwavparse.c:
Remove cruft that we don't need any longer now that we depend on
a recent enough -base.
2006-11-01 13:59:49 +00:00
..
gstjpeg.c docs/plugins/: Added smoke and jpeg to the docs. 2006-03-03 15:50:40 +00:00
gstjpegdec.c gst/id3demux/id3v2frames.c: We require a -base more recent than 0.10.9, so it's safe to use 2006-11-01 13:59:49 +00:00
gstjpegdec.h ext/jpeg/gstjpegdec.*: API: Added IDCT method property 2006-06-09 17:12:52 +00:00
gstjpegenc.c ext/jpeg/: Various cleanups, capsnego and leak fixes. 2006-10-30 09:24:53 +00:00
gstjpegenc.h Fix more gobject macros: obj<->klass, GstXXX<->GstXXXClass 2006-06-01 21:07:26 +00:00
gstsmokedec.c ext/jpeg/: Various cleanups, capsnego and leak fixes. 2006-10-30 09:24:53 +00:00
gstsmokedec.h Fix more gobject macros: obj<->klass, GstXXX<->GstXXXClass 2006-06-01 21:07:26 +00:00
gstsmokeenc.c ext/jpeg/: Various cleanups, capsnego and leak fixes. 2006-10-30 09:24:53 +00:00
gstsmokeenc.h Fix more gobject macros: obj<->klass, GstXXX<->GstXXXClass 2006-06-01 21:07:26 +00:00
Makefile.am docs/plugins/: Added smoke and jpeg to the docs. 2006-03-03 15:50:40 +00:00
README ext/jpeg/: Added a new simple jpeg based codec 2004-06-08 11:47:35 +00:00
smokecodec.c Fix a bunch of problems discovered by the Forte compiler, mostly type mixups and pointer arithmetics with void pointe... 2006-10-16 18:22:47 +00:00
smokecodec.h docs/plugins/: Added smoke and jpeg to the docs. 2006-03-03 15:50:40 +00:00
smokeformat.h expand tabs 2005-12-06 19:44:58 +00:00

The Smoke Codec
---------------

This is a very simple compression algorithm I was toying with when doing a
Java based player. Decoding a JPEG in Java has acceptable speed so this codec
tries to exploit that feature. The algorithm first compares the last and the 
new image and finds all 16x16 blocks that have a squared difference bigger than
a configurable threshold. Then all these blocks are compressed into an NxM JPEG.
The quality of the JPEG is inversely proportional to the number of blocks, this
way, the picture quality degrades with heavy motion scenes but the bitrate stays
more or less constant.
Decoding decompresses the JPEG and then updates the old picture with the new
blocks.


TODO:
----
- make format extensible
- motion vectors
- do some real bitrate control