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335 lines
9.6 KiB
C
335 lines
9.6 KiB
C
/* GStreamer Editing Services
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* Copyright (C) 2009 Edward Hervey <edward.hervey@collabora.co.uk>
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* 2009 Nokia Corporation
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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/**
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* SECTION:ges-timeline-layer
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* @short_description: Non-overlaping sequence of #GESTimelineObject
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*
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* Responsible for the ordering of the various contained TimelineObject(s). A
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* timeline layer has a "priority" property, which is used to manage the
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* priorities of individual TimelineObjects. Two layers should not have the
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* same priority within a given timeline.
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*/
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#include "ges-internal.h"
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#include "gesmarshal.h"
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#include "ges-timeline-layer.h"
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#include "ges.h"
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G_DEFINE_TYPE (GESTimelineLayer, ges_timeline_layer, G_TYPE_OBJECT);
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enum
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{
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PROP_0,
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PROP_PRIORITY,
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};
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enum
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{
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OBJECT_ADDED,
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OBJECT_REMOVED,
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LAST_SIGNAL
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};
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static guint ges_timeline_layer_signals[LAST_SIGNAL] = { 0 };
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static gboolean ges_timeline_layer_resync_priorities (GESTimelineLayer * layer);
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static void
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ges_timeline_layer_get_property (GObject * object, guint property_id,
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GValue * value, GParamSpec * pspec)
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{
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GESTimelineLayer *layer = GES_TIMELINE_LAYER (object);
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switch (property_id) {
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case PROP_PRIORITY:
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g_value_set_uint (value, layer->priority);
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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}
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}
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static void
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ges_timeline_layer_set_property (GObject * object, guint property_id,
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const GValue * value, GParamSpec * pspec)
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{
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GESTimelineLayer *layer = GES_TIMELINE_LAYER (object);
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switch (property_id) {
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case PROP_PRIORITY:
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ges_timeline_layer_set_priority (layer, g_value_get_uint (value));
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break;
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default:
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G_OBJECT_WARN_INVALID_PROPERTY_ID (object, property_id, pspec);
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}
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}
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static void
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ges_timeline_layer_dispose (GObject * object)
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{
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GESTimelineLayer *layer = GES_TIMELINE_LAYER (object);
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GST_DEBUG ("Disposing layer");
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while (layer->objects_start) {
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GESTimelineObject *obj = (GESTimelineObject *) layer->objects_start->data;
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ges_timeline_layer_remove_object (layer, obj);
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}
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G_OBJECT_CLASS (ges_timeline_layer_parent_class)->dispose (object);
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}
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static void
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ges_timeline_layer_finalize (GObject * object)
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{
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G_OBJECT_CLASS (ges_timeline_layer_parent_class)->finalize (object);
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}
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static void
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ges_timeline_layer_class_init (GESTimelineLayerClass * klass)
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{
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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object_class->get_property = ges_timeline_layer_get_property;
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object_class->set_property = ges_timeline_layer_set_property;
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object_class->dispose = ges_timeline_layer_dispose;
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object_class->finalize = ges_timeline_layer_finalize;
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/**
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* GESTimelineLayer:priority
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*
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* The priority of the layer in the #GESTimeline. 0 is the highest
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* priority. Conceptually, a #GESTimeline is a stack of GESTimelineLayers,
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* and the priority of the layer represents its position in the stack. Two
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* layers should not have the same priority within a given GESTimeline.
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*/
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g_object_class_install_property (object_class, PROP_PRIORITY,
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g_param_spec_uint ("priority", "Priority",
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"The priority of the layer", 0, G_MAXUINT, 0, G_PARAM_READWRITE));
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/**
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* GESTimelineLayer::object-added
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* @layer: the #GESTimelineLayer
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* @object: the #GESTimelineObject that was added.
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*
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* Will be emitted after the object was added to the layer.
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*/
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ges_timeline_layer_signals[OBJECT_ADDED] =
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g_signal_new ("object-added", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_FIRST, G_STRUCT_OFFSET (GESTimelineLayerClass, object_added),
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NULL, NULL, ges_marshal_VOID__OBJECT, G_TYPE_NONE, 1,
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GES_TYPE_TIMELINE_OBJECT);
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/**
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* GESTimelineLayer::object-removed
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* @layer: the #GESTimelineLayer
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* @object: the #GESTimelineObject that was removed
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*
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* Will be emitted after the object was removed from the layer.
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*/
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ges_timeline_layer_signals[OBJECT_REMOVED] =
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g_signal_new ("object-removed", G_TYPE_FROM_CLASS (klass),
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G_SIGNAL_RUN_FIRST, G_STRUCT_OFFSET (GESTimelineLayerClass,
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object_removed), NULL, NULL, ges_marshal_VOID__OBJECT, G_TYPE_NONE, 1,
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GES_TYPE_TIMELINE_OBJECT);
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}
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static void
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ges_timeline_layer_init (GESTimelineLayer * self)
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{
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/* TODO : Keep those 3 values in sync */
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self->priority = 0;
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self->min_gnl_priority = 0;
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self->max_gnl_priority = 9;
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}
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/**
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* ges_timeline_layer_new:
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*
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* Creates a new #GESTimelineLayer.
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*
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* Returns: A new #GESTimelineLayer
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*/
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GESTimelineLayer *
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ges_timeline_layer_new (void)
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{
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return g_object_new (GES_TYPE_TIMELINE_LAYER, NULL);
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}
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void
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ges_timeline_layer_set_timeline (GESTimelineLayer * layer,
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GESTimeline * timeline)
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{
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GST_DEBUG ("layer:%p, timeline:%p", layer, timeline);
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layer->timeline = timeline;
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}
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static gint
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objects_start_compare (GESTimelineObject * a, GESTimelineObject * b)
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{
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if (a->start == b->start) {
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if (a->priority < b->priority)
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return -1;
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if (a->priority > b->priority)
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return 1;
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return 0;
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}
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if (a->start < b->start)
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return -1;
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if (a->start > b->start)
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return 1;
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return 0;
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}
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/**
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* ges_timeline_layer_add_object:
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* @layer: a #GESTimelineLayer
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* @object: the #GESTimelineObject to add.
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*
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* Adds the object to the layer. The layer will steal a reference to the
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* provided object.
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*
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* Returns: TRUE if the object was properly added to the layer, or FALSE
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* if the @layer refused to add the object.
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*/
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gboolean
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ges_timeline_layer_add_object (GESTimelineLayer * layer,
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GESTimelineObject * object)
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{
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GST_DEBUG ("layer:%p, object:%p", layer, object);
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if (G_UNLIKELY (object->layer)) {
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GST_WARNING ("TimelineObject %p already belongs to another layer");
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return FALSE;
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}
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/* Take a reference to the object and store it stored by start/priority */
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layer->objects_start =
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g_slist_insert_sorted (layer->objects_start, object,
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(GCompareFunc) objects_start_compare);
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/* Inform the object it's now in this layer */
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ges_timeline_object_set_layer (object, layer);
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/* Set the priority. */
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if (GES_TIMELINE_OBJECT_PRIORITY (object) > (layer->max_gnl_priority)) {
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ges_timeline_object_set_priority (object, layer->max_gnl_priority);
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}
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else if (GES_TIMELINE_OBJECT_PRIORITY (object) < (layer->min_gnl_priority)) {
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ges_timeline_object_set_priority (object, layer->min_gnl_priority);
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}
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/* emit 'object-added' */
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g_signal_emit (layer, ges_timeline_layer_signals[OBJECT_ADDED], 0, object);
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return TRUE;
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}
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/**
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* ges_timeline_layer_remove_object:
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* @layer: a #GESTimelineLayer
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* @object: the #GESTimelineObject to remove
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*
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* Removes the given @object from the @layer. The reference stolen by the @layer
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* when the object was added will be removed. If you wish to use the object after
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* this function, make sure you take an extra reference to the object before
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* calling this function.
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*
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* Returns: TRUE if the object was properly remove, else FALSE.
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*/
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gboolean
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ges_timeline_layer_remove_object (GESTimelineLayer * layer,
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GESTimelineObject * object)
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{
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GST_DEBUG ("layer:%p, object:%p", layer, object);
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if (G_UNLIKELY (object->layer != layer)) {
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GST_WARNING ("TimelineObject doesn't belong to this layer");
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return FALSE;
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}
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/* emit 'object-removed' */
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g_signal_emit (layer, ges_timeline_layer_signals[OBJECT_REMOVED], 0, object);
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/* inform the object it's no longer in a layer */
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ges_timeline_object_set_layer (object, NULL);
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/* Remove it from our list of controlled objects */
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layer->objects_start = g_slist_remove (layer->objects_start, object);
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/* Remove our reference to the object */
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g_object_unref (object);
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return TRUE;
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}
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/**
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* ges_timeline_layer_resync_priorities:
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* @layer: a #GESTimelineLayer
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*
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* Resyncs the priorities of the objects controlled by @layer.
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* This method */
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gboolean
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ges_timeline_layer_resync_priorities (GESTimelineLayer * layer)
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{
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GSList *tmp;
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/* TODO : Inhibit composition updates while doing this.
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* Ideally we want to do it from an even higher level, but here will
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* do in the meantime. */
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/* TODO : This is the dumb version where we put everything linearly,
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* will need to be adjusted for more complex usages (like with
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* transitions). */
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for (tmp = layer->objects_start; tmp; tmp = tmp->next) {
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ges_timeline_object_set_priority ((GESTimelineObject *) tmp->data,
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layer->min_gnl_priority);
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}
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return TRUE;
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}
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/**
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* ges_timeline_layer_set_priority:
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* @layer: a #GESTimelineLayer
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* @priority: the priority to set
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*
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* Sets the layer to the given @priority. See the documentation of
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* the "priority" property for more information.
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*/
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void
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ges_timeline_layer_set_priority (GESTimelineLayer * layer, guint priority)
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{
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GST_DEBUG ("layer:%p, priority:%d", layer, priority);
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if (priority != layer->priority) {
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layer->priority = priority;
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layer->min_gnl_priority = (priority * 10);
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layer->max_gnl_priority = ((priority + 1) * 10) - 1;
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/* FIXME : Update controlled object's gnl priority accordingly */
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ges_timeline_layer_resync_priorities (layer);
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}
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}
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