mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-08 18:39:54 +00:00
78e91a731f
Fixes an assertion when moving from passthrough to non-passthrough Without an explicit reconfigure, glfiter won't have created the GL resources such as the FBO, GL bufferpool, etc and basetransform will allocate sysmem buffers instead.
549 lines
18 KiB
C
549 lines
18 KiB
C
/* GStreamer
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* Copyright (C) <2016> Matthew Waters <matthew@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/*
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* This file was modified from videobalance and converted to OpenGL
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*/
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/**
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* SECTION:element-glcolorbalance
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*
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* Adjusts brightness, contrast, hue, saturation on a video stream.
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*
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* <refsect2>
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* <title>Example launch line</title>
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* |[
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* gst-launch-1.0 videotestsrc ! glupload ! glcolorbalance saturation=0.0 ! glcolorconvert ! gldownload ! ximagesink
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* ]| This pipeline converts the image to black and white by setting the
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* saturation to 0.0.
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* </refsect2>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/math-compat.h>
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#include "gstglcolorbalance.h"
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#include <string.h>
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#include <gst/video/colorbalance.h>
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GST_DEBUG_CATEGORY_STATIC (glcolorbalance_debug);
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#define GST_CAT_DEFAULT glcolorbalance_debug
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/* GstGLColorBalance properties */
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#define DEFAULT_PROP_CONTRAST 1.0
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#define DEFAULT_PROP_BRIGHTNESS 0.0
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#define DEFAULT_PROP_HUE 0.0
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#define DEFAULT_PROP_SATURATION 1.0
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/* *INDENT-OFF* */
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static const gchar *color_balance_frag =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"uniform float brightness;\n"
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"uniform float contrast;\n"
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"uniform float saturation;\n"
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"uniform float hue;\n"
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"varying vec2 v_texcoord;\n"
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"uniform sampler2D tex;\n"
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"#define from_yuv_bt601_offset vec3(-0.0625, -0.5, -0.5)\n"
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"#define from_yuv_bt601_rcoeff vec3(1.164, 0.000, 1.596)\n"
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"#define from_yuv_bt601_gcoeff vec3(1.164,-0.391,-0.813)\n"
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"#define from_yuv_bt601_bcoeff vec3(1.164, 2.018, 0.000)\n"
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"#define from_rgb_bt601_offset vec3(0.0625, 0.5, 0.5)\n"
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"#define from_rgb_bt601_ycoeff vec3(0.256816, 0.504154, 0.0979137)\n"
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"#define from_rgb_bt601_ucoeff vec3(-0.148246, -0.29102, 0.439266)\n"
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"#define from_rgb_bt601_vcoeff vec3(0.439271, -0.367833, -0.071438)\n"
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"#define PI 3.14159265\n"
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"\n"
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"vec3 yuv_to_rgb (vec3 val) {\n"
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" vec3 rgb;\n"
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" val += from_yuv_bt601_offset;\n"
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" rgb.r = dot(val, from_yuv_bt601_rcoeff);\n"
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" rgb.g = dot(val, from_yuv_bt601_gcoeff);\n"
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" rgb.b = dot(val, from_yuv_bt601_bcoeff);\n"
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" return rgb;\n"
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"}\n"
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"vec3 rgb_to_yuv (vec3 val) {\n"
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" vec3 yuv;\n"
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" yuv.r = dot(val.rgb, from_rgb_bt601_ycoeff);\n"
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" yuv.g = dot(val.rgb, from_rgb_bt601_ucoeff);\n"
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" yuv.b = dot(val.rgb, from_rgb_bt601_vcoeff);\n"
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" yuv += from_rgb_bt601_offset;\n"
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" return yuv;\n"
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"}\n"
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/* 224 = 256 - (256 - 240) - 16*/
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"float luma_to_narrow (float luma) {\n"
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" return (luma + 16.0 / 256.0) * 219.0 / 256.0;"
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"}\n"
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"float luma_to_full (float luma) {\n"
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" return (luma * 256.0 / 219.0) - 16.0 / 256.0;"
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"}\n"
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"void main () {\n"
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" vec3 yuv;\n"
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/* operations translated from videobalanceand tested with glvideomixer
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* with one pad's paremeters blend-equation-rgb={subtract,reverse-subtract},
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* blend-function-src-rgb=src-color and blend-function-dst-rgb=dst-color */
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" float hue_cos = cos (PI * hue);\n"
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" float hue_sin = sin (PI * hue);\n"
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" vec4 rgba = texture2D (tex, v_texcoord);\n"
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" yuv = rgb_to_yuv (rgba.rgb);\n"
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" yuv.x = clamp (luma_to_narrow (luma_to_full(yuv.x) * contrast) + brightness, 0.0, 1.0);\n"
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" vec2 uv = yuv.yz;\n"
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" yuv.y = clamp (0.5 + (((uv.x - 0.5) * hue_cos + (uv.y - 0.5) * hue_sin) * saturation), 0.0, 1.0);\n"
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" yuv.z = clamp (0.5 + (((0.5 - uv.x) * hue_sin + (uv.y - 0.5) * hue_cos) * saturation), 0.0, 1.0);\n"
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" rgba.rgb = yuv_to_rgb (yuv);\n"
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" gl_FragColor = rgba;\n"
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"}\n";
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/* *INDENT-ON* */
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enum
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{
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PROP_0,
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PROP_CONTRAST,
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PROP_BRIGHTNESS,
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PROP_HUE,
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PROP_SATURATION
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};
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static void gst_gl_color_balance_colorbalance_init (GstColorBalanceInterface *
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iface);
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static void gst_gl_color_balance_set_property (GObject * object, guint prop_id,
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const GValue * value, GParamSpec * pspec);
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static void gst_gl_color_balance_get_property (GObject * object, guint prop_id,
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GValue * value, GParamSpec * pspec);
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#define gst_gl_color_balance_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLColorBalance, gst_gl_color_balance,
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GST_TYPE_GL_FILTER,
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G_IMPLEMENT_INTERFACE (GST_TYPE_COLOR_BALANCE,
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gst_gl_color_balance_colorbalance_init));
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static gboolean
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gst_gl_color_balance_is_passthrough (GstGLColorBalance * glcolorbalance)
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{
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return glcolorbalance->contrast == 1.0 &&
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glcolorbalance->brightness == 0.0 &&
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glcolorbalance->hue == 0.0 && glcolorbalance->saturation == 1.0;
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}
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static void
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gst_gl_color_balance_update_properties (GstGLColorBalance * glcolorbalance)
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{
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gboolean current_passthrough, passthrough;
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GstBaseTransform *base = GST_BASE_TRANSFORM (glcolorbalance);
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GST_OBJECT_LOCK (glcolorbalance);
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passthrough = gst_gl_color_balance_is_passthrough (glcolorbalance);
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GST_OBJECT_UNLOCK (glcolorbalance);
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current_passthrough = gst_base_transform_is_passthrough (base);
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gst_base_transform_set_passthrough (base, passthrough);
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if (current_passthrough != passthrough)
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gst_base_transform_reconfigure_src (base);
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}
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static gboolean
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_create_shader (GstGLColorBalance * balance)
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{
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GstGLBaseFilter *base_filter = GST_GL_BASE_FILTER (balance);
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GstGLFilter *filter = GST_GL_FILTER (balance);
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GError *error = NULL;
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if (balance->shader)
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gst_object_unref (balance->shader);
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if (!(balance->shader =
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gst_gl_shader_new_link_with_stages (base_filter->context, &error,
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gst_glsl_stage_new_default_vertex (base_filter->context),
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gst_glsl_stage_new_with_string (base_filter->context,
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GL_FRAGMENT_SHADER, GST_GLSL_VERSION_NONE,
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GST_GLSL_PROFILE_ES | GST_GLSL_PROFILE_COMPATIBILITY,
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color_balance_frag), NULL))) {
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GST_ELEMENT_ERROR (balance, RESOURCE, NOT_FOUND, ("%s",
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"Failed to initialize colorbalance shader"), ("%s",
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error ? error->message : "Unknown error"));
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return FALSE;
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}
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filter->draw_attr_position_loc =
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gst_gl_shader_get_attribute_location (balance->shader, "a_position");
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filter->draw_attr_texture_loc =
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gst_gl_shader_get_attribute_location (balance->shader, "a_texcoord");
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return TRUE;
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}
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static gboolean
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gst_gl_color_balance_gl_start (GstGLBaseFilter * base_filter)
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{
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GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base_filter);
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if (!_create_shader (balance))
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return FALSE;
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return GST_GL_BASE_FILTER_CLASS (parent_class)->gl_start (base_filter);
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}
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static void
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gst_gl_color_balance_gl_stop (GstGLBaseFilter * base_filter)
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{
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GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base_filter);
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if (balance->shader)
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gst_object_unref (balance->shader);
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balance->shader = NULL;
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GST_GL_BASE_FILTER_CLASS (parent_class)->gl_stop (base_filter);
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}
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static void
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gst_gl_color_balance_before_transform (GstBaseTransform * base, GstBuffer * buf)
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{
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GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (base);
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GstClockTime timestamp, stream_time;
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timestamp = GST_BUFFER_TIMESTAMP (buf);
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stream_time =
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gst_segment_to_stream_time (&base->segment, GST_FORMAT_TIME, timestamp);
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GST_DEBUG_OBJECT (balance, "sync to %" GST_TIME_FORMAT,
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GST_TIME_ARGS (timestamp));
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if (GST_CLOCK_TIME_IS_VALID (stream_time))
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gst_object_sync_values (GST_OBJECT (balance), stream_time);
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}
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static gboolean
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gst_gl_color_balance_filter_texture (GstGLFilter * filter, GstGLMemory * in_tex,
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GstGLMemory * out_tex)
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{
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GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (filter);
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if (!balance->shader)
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_create_shader (balance);
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gst_gl_shader_use (balance->shader);
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GST_OBJECT_LOCK (balance);
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gst_gl_shader_set_uniform_1f (balance->shader, "brightness",
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balance->brightness);
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gst_gl_shader_set_uniform_1f (balance->shader, "contrast", balance->contrast);
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gst_gl_shader_set_uniform_1f (balance->shader, "saturation",
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balance->saturation);
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gst_gl_shader_set_uniform_1f (balance->shader, "hue", balance->hue);
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GST_OBJECT_UNLOCK (balance);
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gst_gl_filter_render_to_target_with_shader (filter, in_tex, out_tex,
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balance->shader);
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return TRUE;
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}
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static void
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gst_gl_color_balance_finalize (GObject * object)
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{
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GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object);
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GList *channels = NULL;
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channels = balance->channels;
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while (channels) {
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GstColorBalanceChannel *channel = channels->data;
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g_object_unref (channel);
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channels->data = NULL;
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channels = g_list_next (channels);
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}
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if (balance->channels)
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g_list_free (balance->channels);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static void
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gst_gl_color_balance_class_init (GstGLColorBalanceClass * klass)
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{
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GObjectClass *gobject_class = (GObjectClass *) klass;
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GstElementClass *gstelement_class = (GstElementClass *) klass;
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GstBaseTransformClass *trans_class = (GstBaseTransformClass *) klass;
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GstGLBaseFilterClass *base_filter_class = (GstGLBaseFilterClass *) klass;
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GstGLFilterClass *filter_class = (GstGLFilterClass *) klass;
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GST_DEBUG_CATEGORY_INIT (glcolorbalance_debug, "glcolorbalance", 0,
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"glcolorbalance");
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gobject_class->finalize = gst_gl_color_balance_finalize;
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gobject_class->set_property = gst_gl_color_balance_set_property;
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gobject_class->get_property = gst_gl_color_balance_get_property;
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g_object_class_install_property (gobject_class, PROP_CONTRAST,
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g_param_spec_double ("contrast", "Contrast", "contrast",
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0.0, 2.0, DEFAULT_PROP_CONTRAST,
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GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_BRIGHTNESS,
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g_param_spec_double ("brightness", "Brightness", "brightness", -1.0, 1.0,
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DEFAULT_PROP_BRIGHTNESS,
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GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_HUE,
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g_param_spec_double ("hue", "Hue", "hue", -1.0, 1.0, DEFAULT_PROP_HUE,
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GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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g_object_class_install_property (gobject_class, PROP_SATURATION,
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g_param_spec_double ("saturation", "Saturation", "saturation", 0.0, 2.0,
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DEFAULT_PROP_SATURATION,
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GST_PARAM_CONTROLLABLE | G_PARAM_READWRITE | G_PARAM_STATIC_STRINGS));
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gst_element_class_set_static_metadata (gstelement_class, "Video balance",
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"Filter/Effect/Video",
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"Adjusts brightness, contrast, hue, saturation on a video stream",
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"Matthew Waters <matthew@centricular.com>");
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trans_class->before_transform =
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GST_DEBUG_FUNCPTR (gst_gl_color_balance_before_transform);
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trans_class->transform_ip_on_passthrough = FALSE;
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base_filter_class->gl_start =
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GST_DEBUG_FUNCPTR (gst_gl_color_balance_gl_start);
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base_filter_class->gl_stop = GST_DEBUG_FUNCPTR (gst_gl_color_balance_gl_stop);
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filter_class->filter_texture =
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GST_DEBUG_FUNCPTR (gst_gl_color_balance_filter_texture);
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}
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static void
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gst_gl_color_balance_init (GstGLColorBalance * glcolorbalance)
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{
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const gchar *channels[4] = { "HUE", "SATURATION",
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"BRIGHTNESS", "CONTRAST"
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};
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gint i;
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/* Initialize propertiews */
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glcolorbalance->contrast = DEFAULT_PROP_CONTRAST;
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glcolorbalance->brightness = DEFAULT_PROP_BRIGHTNESS;
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glcolorbalance->hue = DEFAULT_PROP_HUE;
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glcolorbalance->saturation = DEFAULT_PROP_SATURATION;
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gst_gl_color_balance_update_properties (glcolorbalance);
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/* Generate the channels list */
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for (i = 0; i < G_N_ELEMENTS (channels); i++) {
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GstColorBalanceChannel *channel;
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channel = g_object_new (GST_TYPE_COLOR_BALANCE_CHANNEL, NULL);
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channel->label = g_strdup (channels[i]);
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channel->min_value = -1000;
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channel->max_value = 1000;
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glcolorbalance->channels =
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g_list_append (glcolorbalance->channels, channel);
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}
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}
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static const GList *
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gst_gl_color_balance_colorbalance_list_channels (GstColorBalance * balance)
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{
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GstGLColorBalance *glcolorbalance = GST_GL_COLOR_BALANCE (balance);
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g_return_val_if_fail (glcolorbalance != NULL, NULL);
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g_return_val_if_fail (GST_IS_GL_COLOR_BALANCE (glcolorbalance), NULL);
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return glcolorbalance->channels;
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}
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static void
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gst_gl_color_balance_colorbalance_set_value (GstColorBalance * balance,
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GstColorBalanceChannel * channel, gint value)
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{
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GstGLColorBalance *vb = GST_GL_COLOR_BALANCE (balance);
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gdouble new_val;
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gboolean changed = FALSE;
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g_return_if_fail (vb != NULL);
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g_return_if_fail (GST_IS_GL_COLOR_BALANCE (vb));
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g_return_if_fail (channel->label != NULL);
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GST_OBJECT_LOCK (vb);
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if (!g_ascii_strcasecmp (channel->label, "HUE")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
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changed = new_val != vb->hue;
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vb->hue = new_val;
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} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0;
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changed = new_val != vb->saturation;
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vb->saturation = new_val;
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} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0 - 1.0;
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changed = new_val != vb->brightness;
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vb->brightness = new_val;
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} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
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new_val = (value + 1000.0) * 2.0 / 2000.0;
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changed = new_val != vb->contrast;
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vb->contrast = new_val;
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}
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GST_OBJECT_UNLOCK (vb);
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if (changed)
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gst_gl_color_balance_update_properties (vb);
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if (changed) {
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gst_color_balance_value_changed (balance, channel,
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gst_color_balance_get_value (balance, channel));
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}
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}
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static gint
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gst_gl_color_balance_colorbalance_get_value (GstColorBalance * balance,
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GstColorBalanceChannel * channel)
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{
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GstGLColorBalance *vb = GST_GL_COLOR_BALANCE (balance);
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gint value = 0;
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g_return_val_if_fail (vb != NULL, 0);
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g_return_val_if_fail (GST_IS_GL_COLOR_BALANCE (vb), 0);
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g_return_val_if_fail (channel->label != NULL, 0);
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if (!g_ascii_strcasecmp (channel->label, "HUE")) {
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value = (vb->hue + 1) * 2000.0 / 2.0 - 1000.0;
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} else if (!g_ascii_strcasecmp (channel->label, "SATURATION")) {
|
|
value = vb->saturation * 2000.0 / 2.0 - 1000.0;
|
|
} else if (!g_ascii_strcasecmp (channel->label, "BRIGHTNESS")) {
|
|
value = (vb->brightness + 1) * 2000.0 / 2.0 - 1000.0;
|
|
} else if (!g_ascii_strcasecmp (channel->label, "CONTRAST")) {
|
|
value = vb->contrast * 2000.0 / 2.0 - 1000.0;
|
|
}
|
|
|
|
return value;
|
|
}
|
|
|
|
static GstColorBalanceType
|
|
gst_gl_color_balance_colorbalance_get_balance_type (GstColorBalance * balance)
|
|
{
|
|
return GST_COLOR_BALANCE_HARDWARE;
|
|
}
|
|
|
|
static void
|
|
gst_gl_color_balance_colorbalance_init (GstColorBalanceInterface * iface)
|
|
{
|
|
iface->list_channels = gst_gl_color_balance_colorbalance_list_channels;
|
|
iface->set_value = gst_gl_color_balance_colorbalance_set_value;
|
|
iface->get_value = gst_gl_color_balance_colorbalance_get_value;
|
|
iface->get_balance_type = gst_gl_color_balance_colorbalance_get_balance_type;
|
|
}
|
|
|
|
static GstColorBalanceChannel *
|
|
gst_gl_color_balance_find_channel (GstGLColorBalance * balance,
|
|
const gchar * label)
|
|
{
|
|
GList *l;
|
|
|
|
for (l = balance->channels; l; l = l->next) {
|
|
GstColorBalanceChannel *channel = l->data;
|
|
|
|
if (g_ascii_strcasecmp (channel->label, label) == 0)
|
|
return channel;
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static void
|
|
gst_gl_color_balance_set_property (GObject * object, guint prop_id,
|
|
const GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object);
|
|
gdouble d;
|
|
const gchar *label = NULL;
|
|
|
|
GST_OBJECT_LOCK (balance);
|
|
switch (prop_id) {
|
|
case PROP_CONTRAST:
|
|
d = g_value_get_double (value);
|
|
GST_DEBUG_OBJECT (balance, "Changing contrast from %lf to %lf",
|
|
balance->contrast, d);
|
|
if (d != balance->contrast)
|
|
label = "CONTRAST";
|
|
balance->contrast = d;
|
|
break;
|
|
case PROP_BRIGHTNESS:
|
|
d = g_value_get_double (value);
|
|
GST_DEBUG_OBJECT (balance, "Changing brightness from %lf to %lf",
|
|
balance->brightness, d);
|
|
if (d != balance->brightness)
|
|
label = "BRIGHTNESS";
|
|
balance->brightness = d;
|
|
break;
|
|
case PROP_HUE:
|
|
d = g_value_get_double (value);
|
|
GST_DEBUG_OBJECT (balance, "Changing hue from %lf to %lf", balance->hue,
|
|
d);
|
|
if (d != balance->hue)
|
|
label = "HUE";
|
|
balance->hue = d;
|
|
break;
|
|
case PROP_SATURATION:
|
|
d = g_value_get_double (value);
|
|
GST_DEBUG_OBJECT (balance, "Changing saturation from %lf to %lf",
|
|
balance->saturation, d);
|
|
if (d != balance->saturation)
|
|
label = "SATURATION";
|
|
balance->saturation = d;
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
|
|
GST_OBJECT_UNLOCK (balance);
|
|
gst_gl_color_balance_update_properties (balance);
|
|
|
|
if (label) {
|
|
GstColorBalanceChannel *channel =
|
|
gst_gl_color_balance_find_channel (balance, label);
|
|
gst_color_balance_value_changed (GST_COLOR_BALANCE (balance), channel,
|
|
gst_color_balance_get_value (GST_COLOR_BALANCE (balance), channel));
|
|
}
|
|
}
|
|
|
|
static void
|
|
gst_gl_color_balance_get_property (GObject * object, guint prop_id,
|
|
GValue * value, GParamSpec * pspec)
|
|
{
|
|
GstGLColorBalance *balance = GST_GL_COLOR_BALANCE (object);
|
|
|
|
switch (prop_id) {
|
|
case PROP_CONTRAST:
|
|
g_value_set_double (value, balance->contrast);
|
|
break;
|
|
case PROP_BRIGHTNESS:
|
|
g_value_set_double (value, balance->brightness);
|
|
break;
|
|
case PROP_HUE:
|
|
g_value_set_double (value, balance->hue);
|
|
break;
|
|
case PROP_SATURATION:
|
|
g_value_set_double (value, balance->saturation);
|
|
break;
|
|
default:
|
|
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
|
|
break;
|
|
}
|
|
}
|