gstreamer/gst-libs/gst/gl/gstglrenderbuffer.c
Matthew Waters 1296741d3d gl/docs: document new API added in 1.10
GstGLRenderbuffer
GstGLFramebuffer
GstGLQuery
GstEGLImage
GstGLMemoryEGL
2016-11-03 12:08:44 +11:00

458 lines
14 KiB
C

/*
* GStreamer
* Copyright (C) 2015 Matthew Waters <matthew@centricular.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include <gst/video/video.h>
#include <gst/gl/gstglbasememory.h>
#include <gst/gl/gstglrenderbuffer.h>
/**
* SECTION:gstglrenderbuffer
* @short_description: memory subclass for GL renderbuffer objects
* @see_also: #GstMemory, #GstAllocator
*
* GstGLRenderbuffer is a #GstGLBaseMemory subclass providing support for
* OpenGL renderbuffers.
*
* #GstGLRenderbuffer is created or wrapped through gst_gl_base_memory_alloc()
* with #GstGLRenderbufferAllocationParams.
*
* Since: 1.10
*/
#define USING_OPENGL(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL, 1, 0))
#define USING_OPENGL3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_OPENGL3, 3, 1))
#define USING_GLES(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES, 1, 0))
#define USING_GLES2(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 2, 0))
#define USING_GLES3(context) (gst_gl_context_check_gl_version (context, GST_GL_API_GLES2, 3, 0))
static GstAllocator *_gl_renderbuffer_allocator;
GST_DEBUG_CATEGORY_STATIC (GST_CAT_GL_RENDERBUFFER);
#define GST_CAT_DEFAULT GST_CAT_GL_RENDERBUFFER
G_DEFINE_TYPE (GstGLRenderbufferAllocator, gst_gl_renderbuffer_allocator,
GST_TYPE_GL_BASE_MEMORY_ALLOCATOR);
static guint
_new_renderbuffer (GstGLContext * context, guint format, guint width,
guint height)
{
const GstGLFuncs *gl = context->gl_vtable;
guint rbo_id;
gl->GenRenderbuffers (1, &rbo_id);
gl->BindRenderbuffer (GL_RENDERBUFFER, rbo_id);
gl->RenderbufferStorage (GL_RENDERBUFFER, format, width, height);
gl->BindRenderbuffer (GL_RENDERBUFFER, 0);
return rbo_id;
}
static gboolean
_gl_rbo_create (GstGLRenderbuffer * gl_mem, GError ** error)
{
if (!gl_mem->renderbuffer_wrapped) {
GstGLContext *context = gl_mem->mem.context;
GLenum internal_format;
GLenum tex_format;
GLenum renderbuffer_type;
tex_format = gst_gl_format_from_gl_texture_type (gl_mem->renderbuffer_type);
renderbuffer_type = GL_UNSIGNED_BYTE;
if (gl_mem->renderbuffer_type == GST_VIDEO_GL_TEXTURE_TYPE_RGB16)
renderbuffer_type = GL_UNSIGNED_SHORT_5_6_5;
internal_format =
gst_gl_sized_gl_format_from_gl_format_type (context, tex_format,
renderbuffer_type);
gl_mem->renderbuffer_id =
_new_renderbuffer (context, internal_format,
gst_gl_renderbuffer_get_width (gl_mem),
gst_gl_renderbuffer_get_height (gl_mem));
GST_CAT_TRACE (GST_CAT_GL_RENDERBUFFER, "Generating renderbuffer id:%u "
"format:%u dimensions:%ux%u", gl_mem->renderbuffer_id, internal_format,
gst_gl_renderbuffer_get_width (gl_mem),
gst_gl_renderbuffer_get_height (gl_mem));
}
return TRUE;
}
static void
gst_gl_renderbuffer_init (GstGLRenderbuffer * mem, GstAllocator * allocator,
GstMemory * parent, GstGLContext * context,
GstVideoGLTextureType renderbuffer_type, GstAllocationParams * params,
guint width, guint height, gpointer user_data, GDestroyNotify notify)
{
gsize size = gst_gl_texture_type_n_bytes (renderbuffer_type) * width * height;
mem->renderbuffer_type = renderbuffer_type;
mem->width = width;
mem->height = height;
gst_gl_base_memory_init ((GstGLBaseMemory *) mem, allocator, parent, context,
params, size, user_data, notify);
GST_CAT_DEBUG (GST_CAT_GL_RENDERBUFFER, "new GL renderbuffer context:%"
GST_PTR_FORMAT " memory:%p format:%u dimensions:%ux%u ", context, mem,
mem->renderbuffer_type, gst_gl_renderbuffer_get_width (mem),
gst_gl_renderbuffer_get_height (mem));
}
static gpointer
_gl_rbo_map (GstGLRenderbuffer * gl_mem, GstMapInfo * info, gsize maxsize)
{
GST_CAT_WARNING (GST_CAT_GL_RENDERBUFFER, "Renderbuffer's cannot be mapped");
return NULL;
}
static void
_gl_rbo_unmap (GstGLRenderbuffer * gl_mem, GstMapInfo * info)
{
}
static GstMemory *
_gl_rbo_copy (GstGLRenderbuffer * src, gssize offset, gssize size)
{
GST_CAT_WARNING (GST_CAT_GL_RENDERBUFFER, "Renderbuffer's cannot be copied");
return NULL;
}
static GstMemory *
_gl_rbo_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_warning ("Use gst_gl_base_memory_alloc to allocate from this allocator");
return NULL;
}
static void
_gl_rbo_destroy (GstGLRenderbuffer * gl_mem)
{
const GstGLFuncs *gl = gl_mem->mem.context->gl_vtable;
if (gl_mem->renderbuffer_id && !gl_mem->renderbuffer_wrapped)
gl->DeleteRenderbuffers (1, &gl_mem->renderbuffer_id);
}
static GstGLRenderbuffer *
_default_gl_rbo_alloc (GstGLRenderbufferAllocator * allocator,
GstGLRenderbufferAllocationParams * params)
{
guint alloc_flags = params->parent.alloc_flags;
GstGLRenderbuffer *mem;
g_return_val_if_fail ((alloc_flags &
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_SYSMEM) == 0, NULL);
mem = g_new0 (GstGLRenderbuffer, 1);
if (alloc_flags & GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE) {
mem->renderbuffer_id = GPOINTER_TO_UINT (params->parent.gl_handle);
mem->renderbuffer_wrapped = TRUE;
}
gst_gl_renderbuffer_init (mem, GST_ALLOCATOR_CAST (allocator), NULL,
params->parent.context, params->renderbuffer_type,
params->parent.alloc_params, params->width, params->height,
params->parent.user_data, params->parent.notify);
return mem;
}
static void
gst_gl_renderbuffer_allocator_class_init (GstGLRenderbufferAllocatorClass *
klass)
{
GstGLBaseMemoryAllocatorClass *gl_base;
GstAllocatorClass *allocator_class;
gl_base = (GstGLBaseMemoryAllocatorClass *) klass;
allocator_class = (GstAllocatorClass *) klass;
gl_base->alloc =
(GstGLBaseMemoryAllocatorAllocFunction) _default_gl_rbo_alloc;
gl_base->create = (GstGLBaseMemoryAllocatorCreateFunction) _gl_rbo_create;
gl_base->destroy = (GstGLBaseMemoryAllocatorDestroyFunction) _gl_rbo_destroy;
allocator_class->alloc = _gl_rbo_alloc;
}
static void
gst_gl_renderbuffer_allocator_init (GstGLRenderbufferAllocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
alloc->mem_type = GST_GL_RENDERBUFFER_ALLOCATOR_NAME;
alloc->mem_map_full = (GstMemoryMapFullFunction) _gl_rbo_map;
alloc->mem_unmap_full = (GstMemoryUnmapFullFunction) _gl_rbo_unmap;
alloc->mem_copy = (GstMemoryCopyFunction) _gl_rbo_copy;
GST_OBJECT_FLAG_SET (allocator, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
}
/**
* gst_gl_renderbuffer_get_width:
* @gl_mem: a #GstGLRenderbuffer
*
* Returns: the configured width of @gl_mem
*
* Since: 1.10
*/
gint
gst_gl_renderbuffer_get_width (GstGLRenderbuffer * gl_mem)
{
g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
return gl_mem->width;
}
/**
* gst_gl_renderbuffer_get_height:
* @gl_mem: a #GstGLRenderbuffer
*
* Returns: the configured height of @gl_mem
*
* Since: 1.10
*/
gint
gst_gl_renderbuffer_get_height (GstGLRenderbuffer * gl_mem)
{
g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
return gl_mem->height;
}
/**
* gst_gl_renderbuffer_get_type:
* @gl_mem: a #GstGLRenderbuffer
*
* Returns: the #GstVideoGLTextureType of @gl_mem
*
* Since: 1.10
*/
GstVideoGLTextureType
gst_gl_renderbuffer_get_type (GstGLRenderbuffer * gl_mem)
{
g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
return gl_mem->renderbuffer_type;
}
/**
* gst_gl_renderbuffer_get_id:
* @gl_mem: a #GstGLRenderbuffer
*
* Returns: the OpenGL renderbuffer handle of @gl_mem
*
* Since: 1.10
*/
guint
gst_gl_renderbuffer_get_id (GstGLRenderbuffer * gl_mem)
{
g_return_val_if_fail (gst_is_gl_renderbuffer ((GstMemory *) gl_mem), 0);
return gl_mem->renderbuffer_id;
}
/**
* gst_gl_renderbuffer_init_once:
*
* Initializes the GL Base Texture allocator. It is safe to call this function
* multiple times. This must be called before any other GstGLRenderbuffer operation.
*
* Since: 1.10
*/
void
gst_gl_renderbuffer_init_once (void)
{
static volatile gsize _init = 0;
if (g_once_init_enter (&_init)) {
gst_gl_base_memory_init_once ();
GST_DEBUG_CATEGORY_INIT (GST_CAT_GL_RENDERBUFFER, "glrenderbuffermemory", 0,
"OpenGL Renderbuffer memory");
_gl_renderbuffer_allocator =
g_object_new (GST_TYPE_GL_RENDERBUFFER_ALLOCATOR, NULL);
GST_OBJECT_FLAG_SET (_gl_renderbuffer_allocator,
GST_OBJECT_FLAG_MAY_BE_LEAKED);
gst_allocator_register (GST_GL_RENDERBUFFER_ALLOCATOR_NAME,
_gl_renderbuffer_allocator);
g_once_init_leave (&_init, 1);
}
}
/**
* gst_is_gl_renderbuffer:
* @mem:a #GstMemory
*
* Returns: whether the memory at @mem is a #GstGLRenderbuffer
*
* Since: 1.10
*/
gboolean
gst_is_gl_renderbuffer (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL
&& g_type_is_a (G_OBJECT_TYPE (mem->allocator),
GST_TYPE_GL_RENDERBUFFER_ALLOCATOR);
}
static void
_gst_gl_rb_alloc_params_free_data (GstGLRenderbufferAllocationParams * params)
{
gst_gl_allocation_params_free_data (&params->parent);
}
static void
_gst_gl_rb_alloc_params_copy_data (GstGLRenderbufferAllocationParams * src_vid,
GstGLRenderbufferAllocationParams * dest_vid)
{
GstGLAllocationParams *src = (GstGLAllocationParams *) src_vid;
GstGLAllocationParams *dest = (GstGLAllocationParams *) dest_vid;
gst_gl_allocation_params_copy_data (src, dest);
dest_vid->renderbuffer_type = src_vid->renderbuffer_type;
dest_vid->width = src_vid->width;
dest_vid->height = src_vid->height;
}
static gboolean
_gst_gl_renderbuffer_allocation_params_init_full
(GstGLRenderbufferAllocationParams * params, gsize struct_size,
guint alloc_flags, GstGLAllocationParamsCopyFunc copy,
GstGLAllocationParamsFreeFunc free, GstGLContext * context,
GstAllocationParams * alloc_params, guint width, guint height,
GstVideoGLTextureType renderbuffer_type, gpointer wrapped_data,
gpointer gl_handle, gpointer user_data, GDestroyNotify notify)
{
g_return_val_if_fail (params != NULL, FALSE);
g_return_val_if_fail (copy != NULL, FALSE);
g_return_val_if_fail (free != NULL, FALSE);
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
memset (params, 0, sizeof (*params));
if (!gst_gl_allocation_params_init ((GstGLAllocationParams *) params,
struct_size, alloc_flags, copy, free, context, 0, alloc_params,
wrapped_data, gl_handle, user_data, notify))
return FALSE;
params->renderbuffer_type = renderbuffer_type;
params->width = width;
params->height = height;
return TRUE;
}
/**
* gst_gl_renderbuffer_allocation_params_new:
* @context: a #GstGLContext
* @alloc_params: (allow-none): the #GstAllocationParams for sysmem mappings of the texture
* @width: the width of the renderbuffer
* @height: the height of the renderbuffer
* @renderbuffer_type: the #GstVideoGLTextureType for the created textures
*
* Returns: a new #GstGLRenderbufferAllocationParams for allocating #GstGLRenderbuffer's
*
* Since: 1.10
*/
GstGLRenderbufferAllocationParams *
gst_gl_renderbuffer_allocation_params_new (GstGLContext * context,
GstAllocationParams * alloc_params, GstVideoGLTextureType renderbuffer_type,
guint width, guint height)
{
GstGLRenderbufferAllocationParams *params =
g_new0 (GstGLRenderbufferAllocationParams, 1);
if (!_gst_gl_renderbuffer_allocation_params_init_full (params,
sizeof (GstGLRenderbufferAllocationParams),
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_ALLOC |
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
(GstGLAllocationParamsCopyFunc) _gst_gl_rb_alloc_params_copy_data,
(GstGLAllocationParamsFreeFunc) _gst_gl_rb_alloc_params_free_data,
context, alloc_params, width, height, renderbuffer_type, NULL, 0,
NULL, NULL)) {
g_free (params);
return NULL;
}
return params;
}
/**
* gst_gl_renderbuffer_allocation_params_new_wrapped:
* @context: a #GstGLContext
* @alloc_params: (allow-none): the #GstAllocationParams for @tex_id
* @width: the width of the renderbuffer
* @height: the height of the renderbuffer
* @renderbuffer_type: the #GstVideoGLTextureType for @tex_id
* @gl_handle: the GL handle to wrap
* @user_data: (allow-none): user data to call @notify with
* @notify: (allow-none): a #GDestroyNotify
*
* Returns: a new #GstGLRenderbufferAllocationParams for wrapping @gl_handle as a
* renderbuffer
*
* Since: 1.10
*/
GstGLRenderbufferAllocationParams *
gst_gl_renderbuffer_allocation_params_new_wrapped (GstGLContext * context,
GstAllocationParams * alloc_params, GstVideoGLTextureType renderbuffer_type,
guint width, guint height, gpointer gl_handle, gpointer user_data,
GDestroyNotify notify)
{
GstGLRenderbufferAllocationParams *params =
g_new0 (GstGLRenderbufferAllocationParams, 1);
if (!_gst_gl_renderbuffer_allocation_params_init_full (params,
sizeof (GstGLRenderbufferAllocationParams),
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_WRAP_GPU_HANDLE |
GST_GL_ALLOCATION_PARAMS_ALLOC_FLAG_VIDEO,
(GstGLAllocationParamsCopyFunc) _gst_gl_rb_alloc_params_copy_data,
(GstGLAllocationParamsFreeFunc) _gst_gl_rb_alloc_params_free_data,
context, alloc_params, width, height, renderbuffer_type, NULL,
gl_handle, user_data, notify)) {
g_free (params);
return NULL;
}
return params;
}