gstreamer/sys/d3d11/gstd3d11window_corewindow.cpp
Seungha Yang d03e959f54 d3d11window: Remove timeout and wait a task if possible
If the run_async() method is expected to be called from streaming
thread and not from application thread, use INFINITE as timeout value
so that d3d11window can wait UI dispatcher thread in any case.

There is no way to get a robust timeout value from library side.
So the fixed timeout value might not be optimal and therefore
we should avoid it as much as possible.

Rule whether a timeout value can be INFINITE or not is,
* If the waiting can be cancelled by GstBaseSink:unlock(), use INFINITE.
  GstD3D11Window:on_resize() is one case for example.
* Otherwise, use timeout value
  Some details are, GstBaseSink:start() and GstBaseSink:stop() will be called
  when NULL to READY or READY to NULL state change, so there will be no
  chance for GstBaseSink:unlock() and GstBaseSink:unlock_stop()
  to be called around them. So there is no other way then timeout way.
  GstD3D11Window:consturcted() and GstD3D11Window:unprepare() are the case.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1461>
2020-07-24 04:53:44 +00:00

521 lines
15 KiB
C++

/*
* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstd3d11window.h"
#include "gstd3d11device.h"
#include "gstd3d11memory.h"
#include "gstd3d11utils.h"
#include "gstd3d11window_corewindow.h"
/* workaround for GetCurrentTime collision */
#ifdef GetCurrentTime
#undef GetCurrentTime
#endif
#include <windows.ui.xaml.h>
#include <windows.ui.xaml.media.dxinterop.h>
#include <windows.applicationmodel.core.h>
#include <wrl.h>
#include <wrl/wrappers/corewrappers.h>
#include <windows.graphics.display.h>
using namespace Microsoft::WRL;
using namespace Microsoft::WRL::Wrappers;
using namespace ABI::Windows::UI;
using namespace ABI::Windows::Foundation;
using namespace ABI::Windows::Foundation::Collections;
using namespace ABI::Windows::Graphics;
typedef ABI::Windows::Foundation::
__FITypedEventHandler_2_Windows__CUI__CCore__CCoreWindow_Windows__CUI__CCore__CWindowSizeChangedEventArgs_t
IWindowSizeChangedEventHandler;
extern "C" {
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_window_debug);
#define GST_CAT_DEFAULT gst_d3d11_window_debug
}
/* timeout to wait busy UI thread */
#define DEFAULT_ASYNC_TIMEOUT (10 * 1000)
typedef struct _CoreWindowWinRTStorage
{
ComPtr<Core::ICoreWindow> core_window;
ComPtr<Core::ICoreDispatcher> dispatcher;
HANDLE cancellable;
EventRegistrationToken event_token;
} CoreWindowWinRTStorage;
struct _GstD3D11WindowCoreWindow
{
GstD3D11Window parent;
CoreWindowWinRTStorage *storage;
};
#define gst_d3d11_window_core_window_parent_class parent_class
G_DEFINE_TYPE (GstD3D11WindowCoreWindow, gst_d3d11_window_core_window,
GST_TYPE_D3D11_WINDOW);
static void gst_d3d11_window_core_window_constructed (GObject * object);
static void gst_d3d11_window_core_window_dispose (GObject * object);
static void gst_d3d11_window_core_window_update_swap_chain (GstD3D11Window * window);
static void
gst_d3d11_window_core_window_change_fullscreen_mode (GstD3D11Window * window);
static gboolean
gst_d3d11_window_core_window_create_swap_chain (GstD3D11Window * window,
DXGI_FORMAT format, guint width, guint height, guint swapchain_flags,
IDXGISwapChain ** swap_chain);
static GstFlowReturn
gst_d3d11_window_core_window_present (GstD3D11Window * window,
guint present_flags);
static gboolean
gst_d3d11_window_core_window_unlock (GstD3D11Window * window);
static gboolean
gst_d3d11_window_core_window_unlock_stop (GstD3D11Window * window);
static void
gst_d3d11_window_core_window_on_resize (GstD3D11Window * window,
guint width, guint height);
static void
gst_d3d11_window_core_window_on_resize_sync (GstD3D11Window * window);
static void
gst_d3d11_window_core_window_unprepare (GstD3D11Window * window);
static float
get_logical_dpi (void)
{
ComPtr<Display::IDisplayPropertiesStatics> properties;
HRESULT hr;
HStringReference str_ref =
HStringReference (RuntimeClass_Windows_Graphics_Display_DisplayProperties);
hr = GetActivationFactory (str_ref.Get(), properties.GetAddressOf());
if (gst_d3d11_result (hr, NULL)) {
float dpi = 96.0f;
hr = properties->get_LogicalDpi (&dpi);
if (gst_d3d11_result (hr, NULL))
return dpi;
}
return 96.0f;
}
static inline float dip_to_pixel (float dip)
{
/* https://docs.microsoft.com/en-us/windows/win32/learnwin32/dpi-and-device-independent-pixels */
return dip * get_logical_dpi() / 96.0f;
}
class CoreResizeHandler
: public RuntimeClass<RuntimeClassFlags<ClassicCom>,
IWindowSizeChangedEventHandler>
{
public:
CoreResizeHandler () {}
HRESULT RuntimeClassInitialize (GstD3D11Window * listener)
{
if (!listener)
return E_INVALIDARG;
window = listener;
return S_OK;
}
IFACEMETHOD(Invoke)
(Core::ICoreWindow * sender, Core::IWindowSizeChangedEventArgs * args)
{
if (window) {
Size new_size;
HRESULT hr = args->get_Size(&new_size);
if (gst_d3d11_result (hr, NULL)) {
guint width, height;
width = (guint) dip_to_pixel (new_size.Width);
height = (guint) dip_to_pixel (new_size.Height);
window->surface_width = width;
window->surface_height = height;
gst_d3d11_window_core_window_on_resize_sync (window);
}
}
return S_OK;
}
private:
GstD3D11Window * window;
};
template <typename CB>
static HRESULT
run_async (const ComPtr<Core::ICoreDispatcher> &dispatcher, HANDLE cancellable,
DWORD timeout, CB &&cb)
{
ComPtr<IAsyncAction> async_action;
HRESULT hr;
HRESULT async_hr;
boolean can_now;
DWORD wait_ret;
HANDLE event_handle[2];
hr = dispatcher->get_HasThreadAccess (&can_now);
if (!gst_d3d11_result (hr, NULL))
return hr;
if (can_now)
return cb ();
Event event (CreateEventEx (NULL, NULL, CREATE_EVENT_MANUAL_RESET,
EVENT_ALL_ACCESS));
if (!event.IsValid())
return E_FAIL;
auto handler =
Callback<Implements<RuntimeClassFlags<ClassicCom>,
Core::IDispatchedHandler, FtmBase>>([&async_hr, &cb, &event] {
async_hr = cb ();
SetEvent (event.Get());
return S_OK;
});
hr = dispatcher->RunAsync (Core::CoreDispatcherPriority_Normal, handler.Get(),
async_action.GetAddressOf());
if (!gst_d3d11_result (hr, NULL))
return hr;
event_handle[0] = event.Get();
event_handle[1] = cancellable;
wait_ret = WaitForMultipleObjects (2, event_handle, FALSE, timeout);
if (wait_ret != WAIT_OBJECT_0)
return E_FAIL;
return async_hr;
}
static HRESULT
get_window_size (const ComPtr<Core::ICoreDispatcher> &dispatcher,
HANDLE cancellable,
const ComPtr<Core::ICoreWindow> &window, Size *size)
{
return run_async (dispatcher, cancellable, INFINITE,
[window, size] {
HRESULT hr;
Rect bounds;
hr = window->get_Bounds (&bounds);
if (gst_d3d11_result (hr, NULL)) {
size->Width = dip_to_pixel (bounds.Width);
size->Height = dip_to_pixel (bounds.Height);
}
return hr;
});
}
static void
gst_d3d11_window_core_window_class_init (GstD3D11WindowCoreWindowClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstD3D11WindowClass *window_class = GST_D3D11_WINDOW_CLASS (klass);
gobject_class->constructed = gst_d3d11_window_core_window_constructed;
gobject_class->dispose = gst_d3d11_window_core_window_dispose;
window_class->update_swap_chain =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_update_swap_chain);
window_class->change_fullscreen_mode =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_change_fullscreen_mode);
window_class->create_swap_chain =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_create_swap_chain);
window_class->present =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_present);
window_class->unlock =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_unlock);
window_class->unlock_stop =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_unlock_stop);
window_class->on_resize =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_on_resize);
window_class->unprepare =
GST_DEBUG_FUNCPTR (gst_d3d11_window_core_window_unprepare);
}
static void
gst_d3d11_window_core_window_init (GstD3D11WindowCoreWindow * self)
{
self->storage = new CoreWindowWinRTStorage;
self->storage->cancellable = CreateEvent (NULL, TRUE, FALSE, NULL);
}
static void
gst_d3d11_window_core_window_constructed (GObject * object)
{
GstD3D11Window *window = GST_D3D11_WINDOW (object);
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (object);
CoreWindowWinRTStorage *storage = self->storage;
HRESULT hr;
ComPtr<IInspectable> inspectable;
ComPtr<IWindowSizeChangedEventHandler> resize_handler;
Size size;
ComPtr<Core::ICoreWindow> core_window;
if (!window->external_handle) {
GST_ERROR_OBJECT (self, "No external window handle");
return;
}
inspectable = reinterpret_cast<IInspectable*> (window->external_handle);
hr = inspectable.As (&storage->core_window);
if (!gst_d3d11_result (hr, NULL))
goto error;
hr = storage->core_window->get_Dispatcher (&storage->dispatcher);
if (!gst_d3d11_result (hr, NULL))
goto error;
hr = get_window_size (storage->dispatcher, storage->cancellable,
storage->core_window, &size);
if (!gst_d3d11_result (hr, NULL))
goto error;
GST_DEBUG_OBJECT (self,
"client size %dx%d", window->surface_width, window->surface_height);
window->surface_width = size.Width;
window->surface_height = size.Height;
hr = MakeAndInitialize<CoreResizeHandler>(&resize_handler, window);
if (!gst_d3d11_result (hr, NULL))
goto error;
hr = storage->core_window.As (&core_window);
if (!gst_d3d11_result (hr, NULL))
goto error;
hr = run_async (storage->dispatcher,
storage->cancellable, DEFAULT_ASYNC_TIMEOUT,
[self, core_window, resize_handler] {
return core_window->add_SizeChanged (resize_handler.Get(),
&self->storage->event_token);
});
if (!gst_d3d11_result (hr, NULL))
goto error;
window->initialized = TRUE;
return;
error:
GST_ERROR_OBJECT (self, "Invalid window handle");
return;
}
static void
gst_d3d11_window_core_window_dispose (GObject * object)
{
gst_d3d11_window_core_window_unprepare (GST_D3D11_WINDOW (object));
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_window_core_window_unprepare (GstD3D11Window * window)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
CoreWindowWinRTStorage *storage = self->storage;
if (storage) {
if (storage->core_window && storage->dispatcher) {
ComPtr<Core::ICoreWindow> window;
HRESULT hr;
hr = storage->core_window.As (&window);
if (SUCCEEDED (hr)) {
run_async (storage->dispatcher,
storage->cancellable, DEFAULT_ASYNC_TIMEOUT,
[self, window] {
return window->remove_SizeChanged (self->storage->event_token);
});
}
}
CloseHandle (storage->cancellable);
delete storage;
}
self->storage = NULL;
}
static gboolean
gst_d3d11_window_core_window_create_swap_chain (GstD3D11Window * window,
DXGI_FORMAT format, guint width, guint height, guint swapchain_flags,
IDXGISwapChain ** swap_chain)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
CoreWindowWinRTStorage *storage = self->storage;
ComPtr<IDXGISwapChain1> new_swapchain;
GstD3D11Device *device = window->device;
DXGI_SWAP_CHAIN_DESC1 desc1 = { 0, };
desc1.Width = width;
desc1.Height = height;
desc1.Format = format;
desc1.Stereo = FALSE;
desc1.SampleDesc.Count = 1;
desc1.SampleDesc.Quality = 0;
desc1.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
desc1.BufferCount = 2;
desc1.Scaling = DXGI_SCALING_NONE;
desc1.SwapEffect = DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL;
desc1.AlphaMode = DXGI_ALPHA_MODE_UNSPECIFIED;
desc1.Flags = swapchain_flags;
new_swapchain =
gst_d3d11_device_create_swap_chain_for_core_window (device,
window->external_handle, &desc1, NULL);
if (!new_swapchain) {
GST_ERROR_OBJECT (self, "Cannot create swapchain");
return FALSE;
}
new_swapchain.CopyTo (swap_chain);
return TRUE;
}
static GstFlowReturn
gst_d3d11_window_core_window_present (GstD3D11Window * window,
guint present_flags)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
HRESULT hr;
DXGI_PRESENT_PARAMETERS present_params = { 0, };
IDXGISwapChain1 *swap_chain = (IDXGISwapChain1 *) window->swap_chain;
/* the first present should not specify dirty-rect */
if (!window->first_present) {
present_params.DirtyRectsCount = 1;
present_params.pDirtyRects = &window->render_rect;
}
hr = swap_chain->Present1 (0, present_flags, &present_params);
if (!gst_d3d11_result (hr, window->device)) {
GST_WARNING_OBJECT (self, "Direct3D cannot present texture, hr: 0x%x",
(guint) hr);
}
return GST_FLOW_OK;
}
static gboolean
gst_d3d11_window_core_window_unlock (GstD3D11Window * window)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
CoreWindowWinRTStorage *storage = self->storage;
SetEvent (storage->cancellable);
return TRUE;
}
static gboolean
gst_d3d11_window_core_window_unlock_stop (GstD3D11Window * window)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
CoreWindowWinRTStorage *storage = self->storage;
ResetEvent (storage->cancellable);
return TRUE;
}
static void
gst_d3d11_window_core_window_update_swap_chain (GstD3D11Window * window)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
gst_d3d11_window_core_window_on_resize (window,
window->surface_width, window->surface_height);
return;
}
static void
gst_d3d11_window_core_window_change_fullscreen_mode (GstD3D11Window * window)
{
GST_FIXME_OBJECT (window, "Implement fullscreen mode change");
return;
}
static void
gst_d3d11_window_core_window_on_resize (GstD3D11Window * window,
guint width, guint height)
{
GstD3D11WindowCoreWindow *self = GST_D3D11_WINDOW_CORE_WINDOW (window);
CoreWindowWinRTStorage *storage = self->storage;
run_async (storage->dispatcher, storage->cancellable, INFINITE,
[window] {
gst_d3d11_window_core_window_on_resize_sync (window);
return S_OK;
});
}
static void
gst_d3d11_window_core_window_on_resize_sync (GstD3D11Window * window)
{
GST_LOG_OBJECT (window,
"New size %dx%d", window->surface_width, window->surface_height);
GST_D3D11_WINDOW_CLASS (parent_class)->on_resize (window,
window->surface_width, window->surface_height);
}
GstD3D11Window *
gst_d3d11_window_core_window_new (GstD3D11Device * device, guintptr handle)
{
GstD3D11Window *window;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
g_return_val_if_fail (handle, NULL);
window = (GstD3D11Window *)
g_object_new (GST_TYPE_D3D11_WINDOW_CORE_WINDOW,
"d3d11device", device, "window-handle", handle, NULL);
if (!window->initialized) {
gst_object_unref (window);
return NULL;
}
g_object_ref_sink (window);
return window;
}