gstreamer/sys/d3d11/gstd3d11colorconverter.h
Seungha Yang 4c19962997 d3d11colorconverter: Allow setting alpha value to use
... used for reordering case for now. In other words, non-alpha formats
such as NV12 is not supported case yet.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1323>
2020-10-16 17:02:15 +00:00

66 lines
3.4 KiB
C

/* GStreamer
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_COLOR_CONVERTER_H__
#define __GST_D3D11_COLOR_CONVERTER_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
G_BEGIN_DECLS
typedef struct _GstD3D11ColorConverter GstD3D11ColorConverter;
GstD3D11ColorConverter * gst_d3d11_color_converter_new (GstD3D11Device * device,
GstVideoInfo * in_info,
GstVideoInfo * out_info);
GstD3D11ColorConverter * gst_d3d11_color_converter_new_with_alpha (GstD3D11Device * device,
GstVideoInfo * in_info,
GstVideoInfo * out_info,
gfloat alpha);
void gst_d3d11_color_converter_free (GstD3D11ColorConverter * converter);
gboolean gst_d3d11_color_converter_convert (GstD3D11ColorConverter * converter,
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
ID3D11BlendState *blend,
gfloat blend_factor[4]);
gboolean gst_d3d11_color_converter_convert_unlocked (GstD3D11ColorConverter * converter,
ID3D11ShaderResourceView *srv[GST_VIDEO_MAX_PLANES],
ID3D11RenderTargetView *rtv[GST_VIDEO_MAX_PLANES],
ID3D11BlendState *blend,
gfloat blend_factor[4]);
gboolean gst_d3d11_color_converter_update_viewport (GstD3D11ColorConverter * converter,
D3D11_VIEWPORT * viewport);
gboolean gst_d3d11_color_converter_update_src_rect (GstD3D11ColorConverter * converter,
RECT * src_rect);
gboolean gst_d3d11_color_converter_update_dest_rect (GstD3D11ColorConverter * converter,
RECT * dest_rect);
G_END_DECLS
#endif /* __GST_D3D11_COLOR_CONVERTER_H__ */