gstreamer/gst-libs/gst/gl/win32/gstglcontext_wgl.c
Sebastian Dröge cad1bb32c8 gl: Try harder to load symbols from the correct place
This commit makes the loading of the GModules threadsafe, and
always first tries to load the symbol for the GL library that
is selected for the current context. Only then it falls back
to looking into the current module (NULL), and only as a last
resort the context specific function (e.g. eglGetProcAddress())
is called.

Also add configure parameters to select the names of the library
modules instead of using the defaults, and let the defaults be
independent of the G_MODULE_SUFFIX.

https://bugzilla.gnome.org/show_bug.cgi?id=728753
2014-05-01 14:36:54 +02:00

298 lines
8.7 KiB
C

/*
* GStreamer
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/gst.h>
#include "../gstgl_fwd.h"
#include <gst/gl/gstglcontext.h>
#include "gstglcontext_wgl.h"
#include <GL/wglext.h>
#define gst_gl_context_wgl_parent_class parent_class
G_DEFINE_TYPE (GstGLContextWGL, gst_gl_context_wgl, GST_GL_TYPE_CONTEXT);
static guintptr gst_gl_context_wgl_get_gl_context (GstGLContext * context);
static void gst_gl_context_wgl_swap_buffers (GstGLContext * context);
static gboolean gst_gl_context_wgl_choose_format (GstGLContext * context,
GError ** error);
static gboolean gst_gl_context_wgl_activate (GstGLContext * context,
gboolean activate);
static gboolean gst_gl_context_wgl_create_context (GstGLContext * context,
GstGLAPI gl_api, GstGLContext * other_context, GError ** error);
static void gst_gl_context_wgl_destroy_context (GstGLContext * context);
GstGLAPI gst_gl_context_wgl_get_gl_api (GstGLContext * context);
static GstGLPlatform gst_gl_context_wgl_get_gl_platform (GstGLContext *
context);
static gpointer gst_gl_context_wgl_get_proc_address (GstGLContext * context,
const gchar * name);
static void
gst_gl_context_wgl_class_init (GstGLContextWGLClass * klass)
{
GstGLContextClass *context_class = (GstGLContextClass *) klass;
context_class->get_gl_context =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_context);
context_class->choose_format =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_choose_format);
context_class->activate = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_activate);
context_class->create_context =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_create_context);
context_class->destroy_context =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_destroy_context);
context_class->swap_buffers =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_swap_buffers);
context_class->get_proc_address =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_proc_address);
context_class->get_gl_api = GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_api);
context_class->get_gl_platform =
GST_DEBUG_FUNCPTR (gst_gl_context_wgl_get_gl_platform);
}
static void
gst_gl_context_wgl_init (GstGLContextWGL * context_wgl)
{
}
/* Must be called in the gl thread */
GstGLContextWGL *
gst_gl_context_wgl_new (void)
{
GstGLContextWGL *context = g_object_new (GST_GL_TYPE_CONTEXT_WGL, NULL);
return context;
}
static gboolean
gst_gl_context_wgl_create_context (GstGLContext * context,
GstGLAPI gl_api, GstGLContext * other_context, GError ** error)
{
GstGLWindow *window;
GstGLContextWGL *context_wgl;
HGLRC external_gl_context = NULL;
PFNWGLCREATECONTEXTATTRIBSARBPROC wglCreateContextAttribsARB = NULL;
HDC device;
context_wgl = GST_GL_CONTEXT_WGL (context);
window = gst_gl_context_get_window (context);
device = (HDC) gst_gl_window_get_display (window);
if (other_context) {
if (gst_gl_context_get_gl_platform (other_context) != GST_GL_PLATFORM_WGL) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_WRONG_CONFIG,
"Cannot share context with a non-WGL context");
goto failure;
}
external_gl_context = (HGLRC) gst_gl_context_get_gl_context (other_context);
}
context_wgl->wgl_context = wglCreateContext (device);
if (context_wgl->wgl_context)
GST_DEBUG ("gl context created: %" G_GUINTPTR_FORMAT,
(guintptr) context_wgl->wgl_context);
else {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT, "failed to create glcontext:0x%x",
(unsigned int) GetLastError ());
goto failure;
}
g_assert (context_wgl->wgl_context);
if (external_gl_context) {
wglMakeCurrent (device, context_wgl->wgl_context);
wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)
wglGetProcAddress ("wglCreateContextAttribsARB");
if (wglCreateContextAttribsARB != NULL) {
wglMakeCurrent (device, 0);
wglDeleteContext (context_wgl->wgl_context);
context_wgl->wgl_context =
wglCreateContextAttribsARB (device, external_gl_context, 0);
if (context_wgl->wgl_context == NULL) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
"failed to share context through wglCreateContextAttribsARB 0x%x",
(unsigned int) GetLastError ());
goto failure;
}
} else if (!wglShareLists (external_gl_context, context_wgl->wgl_context)) {
g_set_error (error, GST_GL_CONTEXT_ERROR,
GST_GL_CONTEXT_ERROR_CREATE_CONTEXT,
"failed to share contexts through wglShareLists 0x%x",
(unsigned int) GetLastError ());
goto failure;
}
}
GST_LOG ("gl context id: %" G_GUINTPTR_FORMAT,
(guintptr) context_wgl->wgl_context);
gst_object_unref (window);
return TRUE;
failure:
gst_object_unref (window);
return FALSE;
}
static void
gst_gl_context_wgl_destroy_context (GstGLContext * context)
{
GstGLContextWGL *context_wgl;
context_wgl = GST_GL_CONTEXT_WGL (context);
if (context_wgl->wgl_context)
wglDeleteContext (context_wgl->wgl_context);
context_wgl->wgl_context = NULL;
}
static gboolean
gst_gl_context_wgl_choose_format (GstGLContext * context, GError ** error)
{
GstGLWindow *window;
PIXELFORMATDESCRIPTOR pfd;
gint pixelformat = 0;
gboolean res = FALSE;
HDC device;
window = gst_gl_context_get_window (context);
gst_gl_window_win32_create_window (GST_GL_WINDOW_WIN32 (window), error);
device = (HDC) gst_gl_window_get_display (window);
gst_object_unref (window);
pfd.nSize = sizeof (PIXELFORMATDESCRIPTOR);
pfd.nVersion = 1;
pfd.dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER;
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 24;
pfd.cRedBits = 8;
pfd.cRedShift = 0;
pfd.cGreenBits = 8;
pfd.cGreenShift = 0;
pfd.cBlueBits = 8;
pfd.cBlueShift = 0;
pfd.cAlphaBits = 0;
pfd.cAlphaShift = 0;
pfd.cAccumBits = 0;
pfd.cAccumRedBits = 0;
pfd.cAccumGreenBits = 0;
pfd.cAccumBlueBits = 0;
pfd.cAccumAlphaBits = 0;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
pfd.cAuxBuffers = 0;
pfd.iLayerType = PFD_MAIN_PLANE;
pfd.bReserved = 0;
pfd.dwLayerMask = 0;
pfd.dwVisibleMask = 0;
pfd.dwDamageMask = 0;
pfd.cColorBits = (BYTE) GetDeviceCaps (device, BITSPIXEL);
pixelformat = ChoosePixelFormat (device, &pfd);
if (!pixelformat) {
g_set_error (error, GST_GL_CONTEXT_ERROR, GST_GL_CONTEXT_ERROR_FAILED,
"Failed to choose a pixel format");
return FALSE;
}
res = SetPixelFormat (device, pixelformat, &pfd);
return res;
}
static void
gst_gl_context_wgl_swap_buffers (GstGLContext * context)
{
GstGLWindow *window = gst_gl_context_get_window (context);
HDC device = (HDC) gst_gl_window_get_display (window);
SwapBuffers (device);
gst_object_unref (window);
}
static guintptr
gst_gl_context_wgl_get_gl_context (GstGLContext * context)
{
return (guintptr) GST_GL_CONTEXT_WGL (context)->wgl_context;
}
static gboolean
gst_gl_context_wgl_activate (GstGLContext * context, gboolean activate)
{
GstGLWindow *window;
GstGLContextWGL *context_wgl;
HDC device;
gboolean result;
window = gst_gl_context_get_window (context);
context_wgl = GST_GL_CONTEXT_WGL (context);
device = (HDC) gst_gl_window_get_display (window);
if (activate) {
result = wglMakeCurrent (device, context_wgl->wgl_context);
} else {
result = wglMakeCurrent (NULL, NULL);
}
gst_object_unref (window);
return result;
}
GstGLAPI
gst_gl_context_wgl_get_gl_api (GstGLContext * context)
{
return GST_GL_API_OPENGL;
}
static GstGLPlatform
gst_gl_context_wgl_get_gl_platform (GstGLContext * context)
{
return GST_GL_PLATFORM_WGL;
}
static gpointer
gst_gl_context_wgl_get_proc_address (GstGLContext * context, const gchar * name)
{
gpointer result;
if (!(result = gst_gl_context_default_get_proc_address (context, name))) {
result = wglGetProcAddress ((LPCSTR) name);
}
return result;
}