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a74651ddc1
This aims to be a replacement for the GstPlayer library. In GstPlay, notifications are sent as application messages through a dedicated GstBus. The GMainContext-based signal dispatcher was replaced by a GObject signal adapter, now relying on the bus to emit its signals. The signal dispatcher is now optional and fully decoupled from the GstPlay object. Co-authored with: Philippe Normand <philn@igalia.com> Fixes #394 Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/2061>
49 lines
1.5 KiB
C
49 lines
1.5 KiB
C
/* GStreamer
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*
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* Copyright (C) 2014-2015 Sebastian Dröge <sebastian@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstplay-video-renderer.h"
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#include "gstplay-video-renderer-private.h"
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G_DEFINE_INTERFACE (GstPlayVideoRenderer, gst_play_video_renderer,
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G_TYPE_OBJECT);
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static void
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gst_play_video_renderer_default_init (G_GNUC_UNUSED
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GstPlayVideoRendererInterface * iface)
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{
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}
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GstElement *
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gst_play_video_renderer_create_video_sink (GstPlayVideoRenderer * self,
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GstPlay * play)
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{
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GstPlayVideoRendererInterface *iface;
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g_return_val_if_fail (GST_IS_PLAY_VIDEO_RENDERER (self), NULL);
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iface = GST_PLAY_VIDEO_RENDERER_GET_INTERFACE (self);
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g_return_val_if_fail (iface->create_video_sink != NULL, NULL);
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return iface->create_video_sink (self, play);
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}
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