gstreamer/sys/d3d11/gstd3d11memory.c
Seungha Yang 8ff667e463 d3d11allocator: Work as if buffer pool when running on texture array mode
Because the size of texture array cannot be updated dynamically,
allocator should block the allocation request. This cannot be
done at buffer pool side if this d3d11 memory is shared among
multiple buffer objects. Note that setting NO_SHARE flag to
d3d11 memory is very inefficient. It would cause most likey
copy of the d3d11 texture.
2020-02-05 00:52:48 +00:00

840 lines
23 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "gstd3d11memory.h"
#include "gstd3d11device.h"
#include "gstd3d11utils.h"
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug);
#define GST_CAT_DEFAULT gst_d3d11_allocator_debug
GstD3D11AllocationParams *
gst_d3d11_allocation_params_new (GstD3D11Device * device, GstVideoInfo * info,
GstD3D11AllocationFlags flags, gint bind_flags)
{
GstD3D11AllocationParams *ret;
const GstD3D11Format *d3d11_format;
gint i;
g_return_val_if_fail (info != NULL, NULL);
d3d11_format = gst_d3d11_device_format_from_gst (device,
GST_VIDEO_INFO_FORMAT (info));
if (!d3d11_format) {
GST_WARNING ("Couldn't get d3d11 format");
return NULL;
}
ret = g_new0 (GstD3D11AllocationParams, 1);
ret->info = *info;
ret->d3d11_format = d3d11_format;
/* Usage Flag
* https://docs.microsoft.com/en-us/windows/win32/api/d3d11/ne-d3d11-d3d11_usage
*
* +----------------------------------------------------------+
* | Resource Usage | Default | Dynamic | Immutable | Staging |
* +----------------+---------+---------+-----------+---------+
* | GPU-Read | Yes | Yes | Yes | Yes |
* | GPU-Write | Yes | | | Yes |
* | CPU-Read | | | | Yes |
* | CPU-Write | | Yes | | Yes |
* +----------------------------------------------------------+
*/
/* If corresponding dxgi format is undefined, use resource format instead */
if (d3d11_format->dxgi_format == DXGI_FORMAT_UNKNOWN) {
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (info); i++) {
g_assert (d3d11_format->resource_format[i] != DXGI_FORMAT_UNKNOWN);
ret->desc[i].Width = GST_VIDEO_INFO_COMP_WIDTH (info, i);
ret->desc[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (info, i);
ret->desc[i].MipLevels = 1;
ret->desc[i].ArraySize = 1;
ret->desc[i].Format = d3d11_format->resource_format[i];
ret->desc[i].SampleDesc.Count = 1;
ret->desc[i].SampleDesc.Quality = 0;
ret->desc[i].Usage = D3D11_USAGE_DEFAULT;
ret->desc[i].BindFlags = bind_flags;
}
} else {
ret->desc[0].Width = GST_VIDEO_INFO_WIDTH (info);
ret->desc[0].Height = GST_VIDEO_INFO_HEIGHT (info);
ret->desc[0].MipLevels = 1;
ret->desc[0].ArraySize = 1;
ret->desc[0].Format = d3d11_format->dxgi_format;
ret->desc[0].SampleDesc.Count = 1;
ret->desc[0].SampleDesc.Quality = 0;
ret->desc[0].Usage = D3D11_USAGE_DEFAULT;
ret->desc[0].BindFlags = bind_flags;
}
ret->flags = flags;
return ret;
}
GstD3D11AllocationParams *
gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src)
{
GstD3D11AllocationParams *dst;
g_return_val_if_fail (src != NULL, NULL);
dst = g_new0 (GstD3D11AllocationParams, 1);
memcpy (dst, src, sizeof (GstD3D11AllocationParams));
return dst;
}
void
gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params)
{
g_free (params);
}
static gint
gst_d3d11_allocation_params_compare (const GstD3D11AllocationParams * p1,
const GstD3D11AllocationParams * p2)
{
g_return_val_if_fail (p1 != NULL, -1);
g_return_val_if_fail (p2 != NULL, -1);
if (p1 == p2)
return 0;
return -1;
}
static void
_init_alloc_params (GType type)
{
static GstValueTable table = {
0, (GstValueCompareFunc) gst_d3d11_allocation_params_compare,
NULL, NULL
};
table.type = type;
gst_value_register (&table);
}
G_DEFINE_BOXED_TYPE_WITH_CODE (GstD3D11AllocationParams,
gst_d3d11_allocation_params,
(GBoxedCopyFunc) gst_d3d11_allocation_params_copy,
(GBoxedFreeFunc) gst_d3d11_allocation_params_free,
_init_alloc_params (g_define_type_id));
struct _GstD3D11AllocatorPrivate
{
/* parent textrure when array typed memory is used */
ID3D11Texture2D *texture;
guint8 array_in_use[D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION];
GMutex lock;
GCond cond;
gboolean flushing;
};
#define gst_d3d11_allocator_parent_class parent_class
G_DEFINE_TYPE_WITH_PRIVATE (GstD3D11Allocator,
gst_d3d11_allocator, GST_TYPE_ALLOCATOR);
static inline D3D11_MAP
gst_map_flags_to_d3d11 (GstMapFlags flags)
{
if ((flags & GST_MAP_READWRITE) == GST_MAP_READWRITE)
return D3D11_MAP_READ_WRITE;
else if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
return D3D11_MAP_WRITE;
else if ((flags & GST_MAP_READ) == GST_MAP_READ)
return D3D11_MAP_READ;
else
g_assert_not_reached ();
return D3D11_MAP_READ;
}
static ID3D11Texture2D *
create_staging_texture (GstD3D11Device * device,
const D3D11_TEXTURE2D_DESC * ref)
{
D3D11_TEXTURE2D_DESC desc = { 0, };
desc.Width = ref->Width;
desc.Height = ref->Height;
desc.MipLevels = 1;
desc.Format = ref->Format;
desc.SampleDesc.Count = 1;
desc.ArraySize = 1;
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
return gst_d3d11_device_create_texture (device, &desc, NULL);
}
static gboolean
map_cpu_access_data (GstD3D11Memory * dmem, D3D11_MAP map_type)
{
HRESULT hr;
gboolean ret = TRUE;
ID3D11Resource *texture = (ID3D11Resource *) dmem->texture;
ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
ID3D11DeviceContext *device_context =
gst_d3d11_device_get_device_context_handle (dmem->device);
gst_d3d11_device_lock (dmem->device);
if (GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD)) {
ID3D11DeviceContext_CopySubresourceRegion (device_context,
staging, 0, 0, 0, 0, texture, dmem->subresource_index, NULL);
}
hr = ID3D11DeviceContext_Map (device_context,
staging, 0, map_type, 0, &dmem->map);
if (!gst_d3d11_result (hr, dmem->device)) {
GST_ERROR_OBJECT (GST_MEMORY_CAST (dmem)->allocator,
"Failed to map staging texture (0x%x)", (guint) hr);
ret = FALSE;
}
gst_d3d11_device_unlock (dmem->device);
return ret;
}
static gpointer
gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
{
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
g_mutex_lock (&dmem->lock);
if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
if (dmem->staging &&
GST_MEMORY_FLAG_IS_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD)) {
ID3D11DeviceContext *device_context =
gst_d3d11_device_get_device_context_handle (dmem->device);
gst_d3d11_device_lock (dmem->device);
ID3D11DeviceContext_CopySubresourceRegion (device_context,
(ID3D11Resource *) dmem->texture, dmem->subresource_index, 0, 0, 0,
(ID3D11Resource *) dmem->staging, 0, NULL);
gst_d3d11_device_unlock (dmem->device);
}
GST_MEMORY_FLAG_UNSET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD);
if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
GST_MINI_OBJECT_FLAG_SET (dmem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
g_assert (dmem->texture != NULL);
g_mutex_unlock (&dmem->lock);
return dmem->texture;
}
if (dmem->cpu_map_count == 0) {
D3D11_MAP map_type;
/* Allocate staging texture for CPU access */
if (!dmem->staging) {
dmem->staging = create_staging_texture (dmem->device, &dmem->desc);
if (!dmem->staging) {
GST_ERROR_OBJECT (mem->allocator, "Couldn't create staging texture");
g_mutex_unlock (&dmem->lock);
return NULL;
}
/* first memory, always need download to staging */
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
}
map_type = gst_map_flags_to_d3d11 (flags);
if (!map_cpu_access_data (dmem, map_type)) {
GST_ERROR_OBJECT (mem->allocator, "Couldn't map staging texture");
g_mutex_unlock (&dmem->lock);
return NULL;
}
}
if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD);
GST_MEMORY_FLAG_UNSET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
dmem->cpu_map_count++;
g_mutex_unlock (&dmem->lock);
return dmem->map.pData;
}
static void
unmap_cpu_access_data (GstD3D11Memory * dmem)
{
ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
ID3D11DeviceContext *device_context =
gst_d3d11_device_get_device_context_handle (dmem->device);
gst_d3d11_device_lock (dmem->device);
ID3D11DeviceContext_Unmap (device_context, staging, 0);
gst_d3d11_device_unlock (dmem->device);
}
static void
gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
{
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
g_mutex_lock (&dmem->lock);
if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11) {
if ((info->flags & GST_MAP_WRITE) == GST_MAP_WRITE)
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
g_mutex_unlock (&dmem->lock);
return;
}
if ((info->flags & GST_MAP_WRITE))
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_UPLOAD);
dmem->cpu_map_count--;
if (dmem->cpu_map_count > 0) {
g_mutex_unlock (&dmem->lock);
return;
}
unmap_cpu_access_data (dmem);
g_mutex_unlock (&dmem->lock);
}
static GstMemory *
gst_d3d11_memory_share (GstMemory * mem, gssize offset, gssize size)
{
/* TODO: impl. */
return NULL;
}
static GstMemory *
gst_d3d11_allocator_dummy_alloc (GstAllocator * allocator, gsize size,
GstAllocationParams * params)
{
g_return_val_if_reached (NULL);
}
static void
gst_d3d11_allocator_free (GstAllocator * allocator, GstMemory * mem)
{
GstD3D11Allocator *self = GST_D3D11_ALLOCATOR (allocator);
GstD3D11AllocatorPrivate *priv = self->priv;
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
gint i;
g_mutex_lock (&priv->lock);
priv->array_in_use[dmem->subresource_index] = 0;
g_cond_broadcast (&priv->cond);
g_mutex_unlock (&priv->lock);
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
if (dmem->render_target_view[i])
ID3D11RenderTargetView_Release (dmem->render_target_view[i]);
dmem->render_target_view[i] = NULL;
if (dmem->shader_resource_view[i])
ID3D11ShaderResourceView_Release (dmem->shader_resource_view[i]);
dmem->shader_resource_view[i] = NULL;
}
if (dmem->texture)
ID3D11Texture2D_Release (dmem->texture);
if (dmem->staging)
ID3D11Texture2D_Release (dmem->staging);
gst_clear_object (&dmem->device);
g_mutex_clear (&dmem->lock);
g_free (dmem);
}
static void
gst_d3d11_allocator_dispose (GObject * object)
{
GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object);
GstD3D11AllocatorPrivate *priv = alloc->priv;
if (alloc->device && priv->texture) {
gst_d3d11_device_release_texture (alloc->device, priv->texture);
priv->texture = NULL;
}
gst_clear_object (&alloc->device);
G_OBJECT_CLASS (parent_class)->dispose (object);
}
static void
gst_d3d11_allocator_finalize (GObject * object)
{
GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object);
GstD3D11AllocatorPrivate *priv = alloc->priv;
g_mutex_clear (&priv->lock);
g_cond_clear (&priv->cond);
G_OBJECT_CLASS (parent_class)->finalize (object);
}
static void
gst_d3d11_allocator_class_init (GstD3D11AllocatorClass * klass)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass);
gobject_class->dispose = gst_d3d11_allocator_dispose;
gobject_class->finalize = gst_d3d11_allocator_finalize;
allocator_class->alloc = gst_d3d11_allocator_dummy_alloc;
allocator_class->free = gst_d3d11_allocator_free;
GST_DEBUG_CATEGORY_INIT (gst_d3d11_allocator_debug, "d3d11allocator", 0,
"d3d11allocator object");
}
static void
gst_d3d11_allocator_init (GstD3D11Allocator * allocator)
{
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
GstD3D11AllocatorPrivate *priv;
alloc->mem_type = GST_D3D11_MEMORY_NAME;
alloc->mem_map = gst_d3d11_memory_map;
alloc->mem_unmap_full = gst_d3d11_memory_unmap_full;
alloc->mem_share = gst_d3d11_memory_share;
/* fallback copy */
GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
priv = gst_d3d11_allocator_get_instance_private (allocator);
g_mutex_init (&priv->lock);
g_cond_init (&priv->cond);
allocator->priv = priv;
}
GstD3D11Allocator *
gst_d3d11_allocator_new (GstD3D11Device * device)
{
GstD3D11Allocator *allocator;
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
allocator = g_object_new (GST_TYPE_D3D11_ALLOCATOR, NULL);
allocator->device = gst_object_ref (device);
return allocator;
}
static gboolean
calculate_mem_size (GstD3D11Device * device, ID3D11Texture2D * texture,
D3D11_TEXTURE2D_DESC * desc, D3D11_MAP map_type,
gint stride[GST_VIDEO_MAX_PLANES], gsize * size)
{
HRESULT hr;
gboolean ret = TRUE;
D3D11_MAPPED_SUBRESOURCE map;
gsize offset[GST_VIDEO_MAX_PLANES];
ID3D11DeviceContext *device_context =
gst_d3d11_device_get_device_context_handle (device);
gst_d3d11_device_lock (device);
hr = ID3D11DeviceContext_Map (device_context,
(ID3D11Resource *) texture, 0, map_type, 0, &map);
if (!gst_d3d11_result (hr, device)) {
GST_ERROR_OBJECT (device, "Failed to map texture (0x%x)", (guint) hr);
gst_d3d11_device_unlock (device);
return FALSE;
}
ret = gst_d3d11_dxgi_format_get_size (desc->Format,
desc->Width, desc->Height, map.RowPitch, offset, stride, size);
ID3D11DeviceContext_Unmap (device_context, (ID3D11Resource *) texture, 0);
gst_d3d11_device_unlock (device);
return ret;
}
static void
create_shader_resource_views (GstD3D11Memory * mem)
{
gint i;
HRESULT hr;
guint num_views = 0;
ID3D11Device *device_handle;
D3D11_SHADER_RESOURCE_VIEW_DESC resource_desc = { 0, };
DXGI_FORMAT formats[GST_VIDEO_MAX_PLANES] = { DXGI_FORMAT_UNKNOWN, };
device_handle = gst_d3d11_device_get_device_handle (mem->device);
switch (mem->desc.Format) {
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16G16_UNORM:
num_views = 1;
formats[0] = mem->desc.Format;
break;
case DXGI_FORMAT_AYUV:
num_views = 1;
formats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
break;
case DXGI_FORMAT_NV12:
num_views = 2;
formats[0] = DXGI_FORMAT_R8_UNORM;
formats[1] = DXGI_FORMAT_R8G8_UNORM;
break;
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
num_views = 2;
formats[0] = DXGI_FORMAT_R16_UNORM;
formats[1] = DXGI_FORMAT_R16G16_UNORM;
break;
default:
g_assert_not_reached ();
break;
}
if ((mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE) ==
D3D11_BIND_SHADER_RESOURCE) {
resource_desc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
resource_desc.Texture2D.MipLevels = 1;
for (i = 0; i < num_views; i++) {
resource_desc.Format = formats[i];
hr = ID3D11Device_CreateShaderResourceView (device_handle,
(ID3D11Resource *) mem->texture, &resource_desc,
&mem->shader_resource_view[i]);
if (!gst_d3d11_result (hr, mem->device)) {
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Failed to create %dth resource view (0x%x)", i, (guint) hr);
goto error;
}
}
mem->num_shader_resource_views = num_views;
}
return;
error:
for (i = 0; i < num_views; i++) {
if (mem->shader_resource_view[i])
ID3D11ShaderResourceView_Release (mem->shader_resource_view[i]);
mem->shader_resource_view[i] = NULL;
}
mem->num_shader_resource_views = 0;
}
static void
create_render_target_views (GstD3D11Memory * mem)
{
gint i;
HRESULT hr;
guint num_views = 0;
ID3D11Device *device_handle;
D3D11_RENDER_TARGET_VIEW_DESC render_desc = { 0, };
DXGI_FORMAT formats[GST_VIDEO_MAX_PLANES] = { DXGI_FORMAT_UNKNOWN, };
device_handle = gst_d3d11_device_get_device_handle (mem->device);
switch (mem->desc.Format) {
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_R8G8B8A8_UNORM:
case DXGI_FORMAT_R10G10B10A2_UNORM:
case DXGI_FORMAT_R8_UNORM:
case DXGI_FORMAT_R8G8_UNORM:
case DXGI_FORMAT_R16_UNORM:
case DXGI_FORMAT_R16G16_UNORM:
num_views = 1;
formats[0] = mem->desc.Format;
break;
case DXGI_FORMAT_AYUV:
num_views = 1;
formats[0] = DXGI_FORMAT_R8G8B8A8_UNORM;
break;
case DXGI_FORMAT_NV12:
num_views = 2;
formats[0] = DXGI_FORMAT_R8_UNORM;
formats[1] = DXGI_FORMAT_R8G8_UNORM;
break;
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
num_views = 2;
formats[0] = DXGI_FORMAT_R16_UNORM;
formats[1] = DXGI_FORMAT_R16G16_UNORM;
break;
default:
g_assert_not_reached ();
break;
}
if ((mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET) ==
D3D11_BIND_RENDER_TARGET) {
render_desc.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
render_desc.Texture2D.MipSlice = 0;
for (i = 0; i < num_views; i++) {
render_desc.Format = formats[i];
hr = ID3D11Device_CreateRenderTargetView (device_handle,
(ID3D11Resource *) mem->texture, &render_desc,
&mem->render_target_view[i]);
if (!gst_d3d11_result (hr, mem->device)) {
GST_ERROR_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Failed to create %dth render target view (0x%x)", i, (guint) hr);
goto error;
}
}
mem->num_render_target_views = num_views;
}
return;
error:
for (i = 0; i < num_views; i++) {
if (mem->render_target_view[i])
ID3D11RenderTargetView_Release (mem->render_target_view[i]);
mem->render_target_view[i] = NULL;
}
mem->num_render_target_views = 0;
}
GstMemory *
gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
GstD3D11AllocationParams * params)
{
GstD3D11Memory *mem;
GstD3D11Device *device;
ID3D11Texture2D *texture = NULL;
ID3D11Texture2D *staging = NULL;
D3D11_TEXTURE2D_DESC *desc;
gsize *size;
gboolean is_first = FALSE;
guint index_to_use = 0;
GstD3D11AllocatorPrivate *priv;
GstD3D11MemoryType type = GST_D3D11_MEMORY_TYPE_TEXTURE;
g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), NULL);
g_return_val_if_fail (params != NULL, NULL);
priv = allocator->priv;
device = allocator->device;
desc = &params->desc[params->plane];
size = &params->size[params->plane];
if (*size == 0)
is_first = TRUE;
if ((params->flags & GST_D3D11_ALLOCATION_FLAG_TEXTURE_ARRAY)) {
gint i;
do_again:
g_mutex_lock (&priv->lock);
if (priv->flushing) {
GST_DEBUG_OBJECT (allocator, "we are flushing");
g_mutex_unlock (&priv->lock);
return NULL;
}
for (i = 0; i < desc->ArraySize; i++) {
if (priv->array_in_use[i] == 0) {
index_to_use = i;
break;
}
}
if (i == desc->ArraySize) {
GST_DEBUG_OBJECT (allocator, "All elements in array are used now");
g_cond_wait (&priv->cond, &priv->lock);
g_mutex_unlock (&priv->lock);
goto do_again;
}
priv->array_in_use[index_to_use] = 1;
g_mutex_unlock (&priv->lock);
if (!priv->texture) {
priv->texture = gst_d3d11_device_create_texture (device, desc, NULL);
if (!priv->texture) {
GST_ERROR_OBJECT (allocator, "Couldn't create texture");
goto error;
}
}
ID3D11Texture2D_AddRef (priv->texture);
texture = priv->texture;
type = GST_D3D11_MEMORY_TYPE_ARRAY;
} else {
texture = gst_d3d11_device_create_texture (device, desc, NULL);
if (!texture) {
GST_ERROR_OBJECT (allocator, "Couldn't create texture");
goto error;
}
}
/* per plane, allocated staging texture to calculate actual size,
* stride, and offset */
if (is_first) {
gint num_plane;
gint stride[GST_VIDEO_MAX_PLANES];
gsize mem_size;
gint i;
staging = create_staging_texture (device, desc);
if (!staging) {
GST_ERROR_OBJECT (allocator, "Couldn't create staging texture");
goto error;
}
if (!calculate_mem_size (device,
staging, desc, D3D11_MAP_READ, stride, &mem_size))
goto error;
num_plane = gst_d3d11_dxgi_format_n_planes (desc->Format);
for (i = 0; i < num_plane; i++) {
params->stride[params->plane + i] = stride[i];
}
*size = mem_size;
}
mem = g_new0 (GstD3D11Memory, 1);
gst_memory_init (GST_MEMORY_CAST (mem),
0, GST_ALLOCATOR_CAST (allocator), NULL, *size, 0, 0, *size);
g_mutex_init (&mem->lock);
mem->info = params->info;
mem->plane = params->plane;
mem->desc = *desc;
mem->texture = texture;
mem->staging = staging;
mem->device = gst_object_ref (device);
mem->type = type;
mem->subresource_index = index_to_use;
if (staging)
GST_MINI_OBJECT_FLAG_SET (mem, GST_D3D11_MEMORY_TRANSFER_NEED_DOWNLOAD);
return GST_MEMORY_CAST (mem);
error:
if (texture)
gst_d3d11_device_release_texture (device, texture);
if (staging)
gst_d3d11_device_release_texture (device, texture);
return NULL;
}
void
gst_d3d11_allocator_set_flushing (GstD3D11Allocator * allocator,
gboolean flushing)
{
GstD3D11AllocatorPrivate *priv;
g_return_if_fail (GST_IS_D3D11_ALLOCATOR (allocator));
priv = allocator->priv;
g_mutex_lock (&priv->lock);
priv->flushing = flushing;
g_cond_broadcast (&priv->cond);
g_mutex_unlock (&priv->lock);
}
gboolean
gst_is_d3d11_memory (GstMemory * mem)
{
return mem != NULL && mem->allocator != NULL &&
GST_IS_D3D11_ALLOCATOR (mem->allocator);
}
gboolean
gst_d3d11_memory_ensure_shader_resource_view (GstD3D11Memory * mem)
{
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
if (mem->num_shader_resource_views)
return TRUE;
if (!(mem->desc.BindFlags & D3D11_BIND_SHADER_RESOURCE)) {
GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
return FALSE;
}
create_shader_resource_views (mem);
return ! !mem->num_shader_resource_views;
}
gboolean
gst_d3d11_memory_ensure_render_target_view (GstD3D11Memory * mem)
{
g_return_val_if_fail (gst_is_d3d11_memory (GST_MEMORY_CAST (mem)), FALSE);
if (mem->num_render_target_views)
return TRUE;
if (!(mem->desc.BindFlags & D3D11_BIND_RENDER_TARGET)) {
GST_WARNING_OBJECT (GST_MEMORY_CAST (mem)->allocator,
"Need BindFlags, current flag 0x%x", mem->desc.BindFlags);
return FALSE;
}
create_render_target_views (mem);
return ! !mem->num_render_target_views;
}