gstreamer/tests/check/libs/gstglheaders.c
Matthew Waters 7cc1431a56 libs/glheaders: move object creation to the gl thread where necessary
Some GL platforms (EGL, WGL) require deactivating the OpenGL context in
one thread before it can be used in another thread which this test
currently violates and would e.g. result in EGL_BAD_ACCESS errors from
gst_gl_context_activate().

Fix by moving the object creation into the GL thread instead and not
requiring additional gst_gl_context_activate() calls.

https://bugzilla.gnome.org/show_bug.cgi?id=792158
2018-01-03 23:11:54 +11:00

173 lines
4.6 KiB
C

/* GStreamer
*
* unit test for state changes on all elements
*
* Copyright (C) <2017> Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
/* This test check that public gstgl headers does not include any
* GL headers. Except for gst/gl/gstglfuncs.h */
#include <gst/check/gstcheck.h>
#include <gst/gl/gstgl_enums.h>
#include <gst/gl/gstglapi.h>
#include <gst/gl/gstglbasefilter.h>
#include <gst/gl/gstglbuffer.h>
#include <gst/gl/gstglbufferpool.h>
#include <gst/gl/gstglcolorconvert.h>
#include <gst/gl/gstglconfig.h>
#include <gst/gl/gstglcontext.h>
#include <gst/gl/gstgldebug.h>
#include <gst/gl/gstgldisplay.h>
#include <gst/gl/gstglfeature.h>
#include <gst/gl/gstglfilter.h>
#include <gst/gl/gstglformat.h>
#include <gst/gl/gstglframebuffer.h>
#include <gst/gl/gstglsl.h>
#include <gst/gl/gstglslstage.h>
#include <gst/gl/gstglmemory.h>
#include <gst/gl/gstglmemorypbo.h>
#include <gst/gl/gstglquery.h>
#include <gst/gl/gstgloverlaycompositor.h>
#include <gst/gl/gstglrenderbuffer.h>
#include <gst/gl/gstglshader.h>
#include <gst/gl/gstglshaderstrings.h>
#include <gst/gl/gstglsyncmeta.h>
#include <gst/gl/gstglupload.h>
#include <gst/gl/gstglutils.h>
#include <gst/gl/gstglviewconvert.h>
#include <gst/gl/gstglwindow.h>
#if GST_GL_HAVE_PLATFORM_EGL
#include <gst/gl/egl/gstgldisplay_egl.h>
#include <gst/gl/egl/gstglcontext_egl.h>
#include <gst/gl/egl/gstglmemoryegl.h>
#endif
#if GST_GL_HAVE_PLATFORM_GLX
#include <gst/gl/x11/gstgldisplay_x11.h>
#include <gst/gl/x11/gstglwindow_x11.h>
#endif
#include <gst/gl/gl.h>
#if defined(GLint) || defined(GLAPI) || defined(GL_GLEXT_VERSION)
#error gl headers should not be included
#endif
#if defined(EGLint) || defined(EGLBoolean) || defined(EGLAPI)
#error egl headers should not be included
#endif
static GstGLDisplay *display;
static GstGLContext *context;
static void
setup (void)
{
display = gst_gl_display_new ();
context = gst_gl_context_new (display);
gst_gl_context_create (context, 0, NULL);
gst_gl_buffer_init_once ();
gst_gl_memory_init_once ();
gst_gl_memory_pbo_init_once ();
gst_gl_renderbuffer_init_once ();
}
static void
teardown (void)
{
gst_object_unref (context);
gst_object_unref (display);
}
GST_START_TEST (test_constructors)
{
GstBufferPool *pool = NULL;
GstGLShader *shader = NULL;
GstGLSLStage *stage = NULL;
GstGLColorConvert *convert = NULL;
GstGLOverlayCompositor *compositor = NULL;
GstGLUpload *upload = NULL;
pool = gst_gl_buffer_pool_new (context);
fail_if (pool == NULL);
gst_object_unref (pool);
shader = gst_gl_shader_new (context);
fail_if (shader == NULL);
gst_object_unref (shader);
stage = gst_glsl_stage_new_default_fragment (context);
fail_if (stage == NULL);
gst_object_unref (stage);
convert = gst_gl_color_convert_new (context);
fail_if (convert == NULL);
gst_object_unref (convert);
compositor = gst_gl_overlay_compositor_new (context);
fail_if (compositor == NULL);
gst_object_unref (compositor);
upload = gst_gl_upload_new (context);
fail_if (upload == NULL);
gst_object_unref (upload);
}
GST_END_TEST;
static void
_construct_with_activated_context (GstGLContext * context, gpointer unused)
{
GstGLFramebuffer *framebuffer = NULL;
framebuffer = gst_gl_framebuffer_new (context);
fail_if (framebuffer == NULL);
gst_object_unref (framebuffer);
}
GST_START_TEST (test_constructors_require_activated_context)
{
gst_gl_context_thread_add (context, _construct_with_activated_context, NULL);
}
GST_END_TEST;
static Suite *
gst_gl_headers_suite (void)
{
Suite *s = suite_create ("Gst GL Headers");
TCase *tc_chain = tcase_create ("general");
suite_add_tcase (s, tc_chain);
tcase_add_checked_fixture (tc_chain, setup, teardown);
tcase_add_test (tc_chain, test_constructors);
tcase_add_test (tc_chain, test_constructors_require_activated_context);
return s;
}
GST_CHECK_MAIN (gst_gl_headers);