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122a9b93eb
ID3D11VideoProcessor interface provides various image conversion methods. Note that it's analogous to VAAPI VPP.
125 lines
4.4 KiB
C
125 lines
4.4 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11config.h"
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#include <gst/gst.h>
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#include "gstd3d11videosink.h"
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#include "gstd3d11upload.h"
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#include "gstd3d11download.h"
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#include "gstd3d11colorconvert.h"
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#include "gstd3d11videosinkbin.h"
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#ifdef HAVE_DXVA_H
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#include "gstd3d11utils.h"
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#include "gstd3d11h264dec.h"
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#include "gstd3d11h265dec.h"
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#include "gstd3d11vp9dec.h"
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#endif
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GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_utils_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug);
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#endif
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#ifdef HAVE_DXVA_H
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GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
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#endif
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
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"d3d11shader", 0, "d3d11shader");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug,
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"d3d11colorconverter", 0, "d3d11colorconverter");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug,
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"d3d11utils", 0, "d3d11 utility functions");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_format_debug,
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"d3d11format", 0, "d3d11 specific formats");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device object");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
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"d3d11overlaycompositor", 0, "d3d11overlaycompositor");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
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"d3d11window", 0, "d3d11window");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
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"d3d11videoprocessor", 0, "d3d11videoprocessor");
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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/* NOTE: enabled only for debug build */
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
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"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
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#endif
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gst_element_register (plugin,
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"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
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gst_element_register (plugin,
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"d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
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gst_element_register (plugin,
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"d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
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gst_element_register (plugin,
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"d3d11videosinkelement", GST_RANK_NONE, GST_TYPE_D3D11_VIDEO_SINK);
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gst_element_register (plugin,
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"d3d11videosink", GST_RANK_SECONDARY - 1, GST_TYPE_D3D11_VIDEO_SINK_BIN);
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#ifdef HAVE_DXVA_H
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/* DXVA2 API is availble since Windows 8 */
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if (gst_d3d11_is_windows_8_or_greater ()) {
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GstD3D11Device *device;
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
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"d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
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"d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
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"d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
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device = gst_d3d11_device_new (0);
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if (device) {
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gst_d3d11_h264_dec_register (plugin, device, GST_RANK_SECONDARY);
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gst_d3d11_h265_dec_register (plugin, device, GST_RANK_SECONDARY);
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gst_d3d11_vp9_dec_register (plugin, device, GST_RANK_SECONDARY);
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gst_object_unref (device);
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}
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}
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#endif
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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d3d11,
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"Direct3D11 plugin",
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plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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