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ba259111d5
Depending on device feature level, d3d11 runtime can support ID3D11Fence which is equivalent to ID3D12Fence. Waiting using fence has performance-wise benefit over pulling ID3D11Query status. If ID3D11Fence is not supported by device, then ID3D11Query will be used instead. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2790>
140 lines
4.5 KiB
C
140 lines
4.5 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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* Copyright (C) 2020 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include <gst/d3d11/gstd3d11_fwd.h>
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_DEVICE (gst_d3d11_device_get_type())
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#define GST_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_DEVICE,GstD3D11Device))
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#define GST_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_DEVICE,GstD3D11DeviceClass))
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#define GST_D3D11_DEVICE_GET_CLASS(obj) (GST_D3D11_DEVICE_CLASS(G_OBJECT_GET_CLASS(obj)))
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#define GST_IS_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_DEVICE))
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#define GST_IS_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_DEVICE))
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#define GST_D3D11_DEVICE_CAST(obj) ((GstD3D11Device*)(obj))
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#define GST_TYPE_D3D11_FENCE (gst_d3d11_fence_get_type())
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#define GST_IS_D3D11_FENCE(obj) (GST_IS_MINI_OBJECT_TYPE(obj, GST_TYPE_D3D11_FENCE))
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#define GST_D3D11_FENCE(obj) ((GstD3D11Fence *)obj)
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#define GST_D3D11_FENCE_CAST(obj) (GST_D3D11_FENCE(obj))
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#define GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE "gst.d3d11.device.handle"
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struct _GstD3D11Device
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{
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GstObject parent;
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/*< private >*/
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GstD3D11DevicePrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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struct _GstD3D11DeviceClass
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{
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GstObjectClass parent_class;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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GST_D3D11_API
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GType gst_d3d11_device_get_type (void);
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GST_D3D11_API
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GstD3D11Device * gst_d3d11_device_new (guint adapter_index,
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guint flags);
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GST_D3D11_API
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GstD3D11Device * gst_d3d11_device_new_for_adapter_luid (gint64 adapter_luid,
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guint flags);
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GST_D3D11_API
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GstD3D11Device * gst_d3d11_device_new_wrapped (ID3D11Device * device);
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GST_D3D11_API
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ID3D11Device * gst_d3d11_device_get_device_handle (GstD3D11Device * device);
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GST_D3D11_API
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ID3D11DeviceContext * gst_d3d11_device_get_device_context_handle (GstD3D11Device * device);
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GST_D3D11_API
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IDXGIFactory1 * gst_d3d11_device_get_dxgi_factory_handle (GstD3D11Device * device);
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GST_D3D11_API
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ID3D11VideoDevice * gst_d3d11_device_get_video_device_handle (GstD3D11Device * device);
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GST_D3D11_API
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ID3D11VideoContext * gst_d3d11_device_get_video_context_handle (GstD3D11Device * device);
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GST_D3D11_API
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void gst_d3d11_device_lock (GstD3D11Device * device);
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GST_D3D11_API
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void gst_d3d11_device_unlock (GstD3D11Device * device);
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GST_D3D11_API
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gboolean gst_d3d11_device_get_format (GstD3D11Device * device,
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GstVideoFormat format,
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GstD3D11Format * device_format);
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struct _GstD3D11Fence
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{
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GstMiniObject parent;
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GstD3D11Device *device;
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/*< private >*/
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GstD3D11FencePrivate *priv;
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gpointer _gst_reserved[GST_PADDING];
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};
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GST_D3D11_API
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GType gst_d3d11_fence_get_type (void);
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GST_D3D11_API
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GstD3D11Fence * gst_d3d11_device_create_fence (GstD3D11Device * device);
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GST_D3D11_API
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gboolean gst_d3d11_fence_signal (GstD3D11Fence * fence);
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GST_D3D11_API
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gboolean gst_d3d11_fence_wait (GstD3D11Fence * fence);
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static inline void
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gst_d3d11_fence_unref (GstD3D11Fence * fence)
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{
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gst_mini_object_unref (GST_MINI_OBJECT_CAST (fence));
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}
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static inline void
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gst_clear_d3d11_fence (GstD3D11Fence ** fence)
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{
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if (fence && *fence) {
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gst_d3d11_fence_unref (*fence);
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*fence = NULL;
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}
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}
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G_END_DECLS
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