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This implementation is similar to what we've done for nvcodec plugin. Since supported resolution, profiles, and formats are device dependent ones, single template caps cannot represent them, so this modification will help autoplugging and fallback. Note that the legacy gpu list and list of resolution to query were taken from chromium's code.
147 lines
4.9 KiB
C
147 lines
4.9 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d11config.h"
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#include <gst/gst.h>
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#include "gstd3d11videosink.h"
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#include "gstd3d11upload.h"
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#include "gstd3d11download.h"
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#include "gstd3d11colorconvert.h"
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#include "gstd3d11videosinkbin.h"
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#ifdef HAVE_DXVA_H
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#include "gstd3d11utils.h"
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#include "gstd3d11h264dec.h"
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#include "gstd3d11h265dec.h"
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#include "gstd3d11vp9dec.h"
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#endif
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GST_DEBUG_CATEGORY (gst_d3d11_shader_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_colorconverter_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_utils_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_format_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_device_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_overlay_compositor_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_window_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_video_processor_debug);
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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GST_DEBUG_CATEGORY (gst_d3d11_debug_layer_debug);
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#endif
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#ifdef HAVE_DXVA_H
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GST_DEBUG_CATEGORY (gst_d3d11_h264_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_h265_dec_debug);
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GST_DEBUG_CATEGORY (gst_d3d11_vp9_dec_debug);
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#endif
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static gboolean
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plugin_init (GstPlugin * plugin)
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{
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_shader_debug,
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"d3d11shader", 0, "d3d11shader");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_colorconverter_debug,
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"d3d11colorconverter", 0, "d3d11colorconverter");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_utils_debug,
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"d3d11utils", 0, "d3d11 utility functions");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_format_debug,
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"d3d11format", 0, "d3d11 specific formats");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_device_debug,
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"d3d11device", 0, "d3d11 device object");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_overlay_compositor_debug,
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"d3d11overlaycompositor", 0, "d3d11overlaycompositor");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_window_debug,
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"d3d11window", 0, "d3d11window");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_video_processor_debug,
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"d3d11videoprocessor", 0, "d3d11videoprocessor");
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#if (HAVE_D3D11SDKLAYERS_H || HAVE_DXGIDEBUG_H)
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/* NOTE: enabled only for debug build */
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_debug_layer_debug,
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"d3d11debuglayer", 0, "native d3d11 and dxgi debug");
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#endif
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gst_element_register (plugin,
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"d3d11upload", GST_RANK_NONE, GST_TYPE_D3D11_UPLOAD);
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gst_element_register (plugin,
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"d3d11download", GST_RANK_NONE, GST_TYPE_D3D11_DOWNLOAD);
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gst_element_register (plugin,
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"d3d11colorconvert", GST_RANK_NONE, GST_TYPE_D3D11_COLOR_CONVERT);
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gst_element_register (plugin,
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"d3d11videosinkelement", GST_RANK_NONE, GST_TYPE_D3D11_VIDEO_SINK);
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gst_element_register (plugin,
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"d3d11videosink", GST_RANK_SECONDARY - 1, GST_TYPE_D3D11_VIDEO_SINK_BIN);
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#ifdef HAVE_DXVA_H
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/* DXVA2 API is availble since Windows 8 */
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if (gst_d3d11_is_windows_8_or_greater ()) {
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GstD3D11Device *device = NULL;
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gint i = 0;
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_h264_dec_debug,
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"d3d11h264dec", 0, "Direct3D11 H.264 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_vp9_dec_debug,
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"d3d11vp9dec", 0, "Direct3D11 VP9 Video Decoder");
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GST_DEBUG_CATEGORY_INIT (gst_d3d11_h265_dec_debug,
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"d3d11h265dec", 0, "Direct3D11 H.265 Video Decoder");
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while ((device = gst_d3d11_device_new (i)) != NULL) {
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GstD3D11Decoder *decoder = NULL;
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gboolean legacy;
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gboolean hardware;
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g_object_get (device, "hardware", &hardware, NULL);
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if (!hardware)
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goto clear;
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decoder = gst_d3d11_decoder_new (device);
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if (!decoder)
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goto clear;
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legacy = gst_d3d11_decoder_util_is_legacy_device (device);
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gst_d3d11_h264_dec_register (plugin,
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device, decoder, GST_RANK_SECONDARY, legacy);
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if (!legacy) {
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gst_d3d11_h265_dec_register (plugin, device, decoder,
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GST_RANK_SECONDARY);
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gst_d3d11_vp9_dec_register (plugin, device, decoder,
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GST_RANK_SECONDARY);
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}
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clear:
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gst_clear_object (&device);
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gst_clear_object (&decoder);
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i++;
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}
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}
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#endif
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return TRUE;
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}
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GST_PLUGIN_DEFINE (GST_VERSION_MAJOR,
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GST_VERSION_MINOR,
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d3d11,
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"Direct3D11 plugin",
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plugin_init, VERSION, "LGPL", GST_PACKAGE_NAME, GST_PACKAGE_ORIGIN)
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