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Use consistent memory layout between dxva and other shader use case. For example, use DXGI_FORMAT_NV12 texture format instead of two textures with DXGI_FORMAT_R8_UNORM and DXGI_FORMAT_R8G8_UNORM.
144 lines
6 KiB
C
144 lines
6 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_DEVICE_H__
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#define __GST_D3D11_DEVICE_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d11_fwd.h"
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_DEVICE (gst_d3d11_device_get_type())
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#define GST_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_DEVICE,GstD3D11Device))
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#define GST_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_DEVICE,GstD3D11DeviceClass))
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#define GST_D3D11_DEVICE_GET_CLASS(obj) (GST_D3D11_DEVICE_CLASS(G_OBJECT_GET_CLASS(obj)))
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#define GST_IS_D3D11_DEVICE(obj) (G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_DEVICE))
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#define GST_IS_D3D11_DEVICE_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_DEVICE))
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#define GST_D3D11_DEVICE_CAST(obj) ((GstD3D11Device*)(obj))
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#define GST_D3D11_DEVICE_HANDLE_CONTEXT_TYPE "gst.d3d11.device.handle"
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/**
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* GstD3D11DeviceThreadFunc:
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* @device: a #GstD3D11Device
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* @data: user data
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*
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* Represents a function to run in the D3D11 device thread with @device and @data
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*/
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typedef void (*GstD3D11DeviceThreadFunc) (GstD3D11Device * device, gpointer data);
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typedef enum
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{
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GST_D3D11_DXGI_FACTORY_UNKNOWN = 0,
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GST_D3D11_DXGI_FACTORY_1,
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GST_D3D11_DXGI_FACTORY_2,
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GST_D3D11_DXGI_FACTORY_3,
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GST_D3D11_DXGI_FACTORY_4,
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GST_D3D11_DXGI_FACTORY_5,
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} GstD3D11DXGIFactoryVersion;
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struct _GstD3D11Device
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{
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GstObject parent;
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GstD3D11DevicePrivate *priv;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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struct _GstD3D11DeviceClass
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{
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GstObjectClass parent_class;
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/*< private >*/
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gpointer _gst_reserved[GST_PADDING];
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};
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GType gst_d3d11_device_get_type (void);
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GstD3D11Device * gst_d3d11_device_new (guint adapter);
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ID3D11Device * gst_d3d11_device_get_device_handle (GstD3D11Device * device);
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ID3D11DeviceContext * gst_d3d11_device_get_device_context_handle (GstD3D11Device * device);
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GstD3D11DXGIFactoryVersion gst_d3d11_device_get_chosen_dxgi_factory_version (GstD3D11Device * device);
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D3D_FEATURE_LEVEL gst_d3d11_device_get_chosen_feature_level (GstD3D11Device * device);
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IDXGISwapChain * gst_d3d11_device_create_swap_chain (GstD3D11Device * device,
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const DXGI_SWAP_CHAIN_DESC * desc);
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#if (DXGI_HEADER_VERSION >= 2)
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#if (!GST_D3D11_WINAPI_ONLY_APP)
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IDXGISwapChain1 * gst_d3d11_device_create_swap_chain_for_hwnd (GstD3D11Device * device,
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HWND hwnd,
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const DXGI_SWAP_CHAIN_DESC1 * desc,
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const DXGI_SWAP_CHAIN_FULLSCREEN_DESC * fullscreen_desc,
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IDXGIOutput * output);
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#endif
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#if GST_D3D11_WINAPI_ONLY_APP
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IDXGISwapChain1 * gst_d3d11_device_create_swap_chain_for_core_window (GstD3D11Device * device,
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guintptr core_window,
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const DXGI_SWAP_CHAIN_DESC1 * desc,
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IDXGIOutput * output);
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IDXGISwapChain1 * gst_d3d11_device_create_swap_chain_for_composition (GstD3D11Device * device,
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const DXGI_SWAP_CHAIN_DESC1 * desc,
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IDXGIOutput * output);
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#endif /* GST_D3D11_WINAPI_ONLY_APP */
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#endif /* (DXGI_HEADER_VERSION >= 2) */
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void gst_d3d11_device_release_swap_chain (GstD3D11Device * device,
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IDXGISwapChain * swap_chain);
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ID3D11Texture2D * gst_d3d11_device_create_texture (GstD3D11Device * device,
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const D3D11_TEXTURE2D_DESC * desc,
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const D3D11_SUBRESOURCE_DATA *inital_data);
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void gst_d3d11_device_release_texture (GstD3D11Device * device,
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ID3D11Texture2D * texture);
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void gst_d3d11_device_lock (GstD3D11Device * device);
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void gst_d3d11_device_unlock (GstD3D11Device * device);
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void gst_d3d11_device_d3d11_debug (GstD3D11Device * device,
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const gchar * file,
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const gchar * function,
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gint line);
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void gst_d3d11_device_dxgi_debug (GstD3D11Device * device,
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const gchar * file,
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const gchar * function,
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gint line);
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const GstD3D11Format * gst_d3d11_device_format_from_gst (GstD3D11Device * device,
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GstVideoFormat format);
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G_END_DECLS
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#endif /* __GST_D3D11_DEVICE_H__ */
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