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VP9 codec allows resizing reference frame by spec. Handling this case is a bit tricky especially when the resizing happens on non-keyframe, because pre-allocated decoder textures (i.e., dpb) have negotiated resolution and to change resolution meanwhile decoding on non-keyframe, each texture might need to be re-created, copied to new dpb somehow, and re-negotiated with downstream. Due to the complicated requirement of negotiation driven resizing handling, this commit adds shader into d3d11decoder object to resize only corresponding frames. Note that if the resolution change is detected on keyframe, decoder will re-negotiate with downstream.
209 lines
8 KiB
C
209 lines
8 KiB
C
/* GStreamer
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* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifndef __GST_D3D11_DECODER_H__
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#define __GST_D3D11_DECODER_H__
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#include <gst/gst.h>
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#include <gst/video/video.h>
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#include "gstd3d11_fwd.h"
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#include "gstd3d11device.h"
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#include "gstd3d11utils.h"
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G_BEGIN_DECLS
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#define GST_TYPE_D3D11_DECODER \
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(gst_d3d11_decoder_get_type())
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#define GST_D3D11_DECODER(obj) \
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(G_TYPE_CHECK_INSTANCE_CAST((obj),GST_TYPE_D3D11_DECODER,GstD3D11Decoder))
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#define GST_D3D11_DECODER_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_CAST((klass),GST_TYPE_D3D11_DECODER,GstD3D11DecoderClass))
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#define GST_D3D11_DECODER_GET_CLASS(obj) \
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(G_TYPE_INSTANCE_GET_CLASS((obj),GST_TYPE_D3D11_DECODER,GstD3D11DecoderClass))
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#define GST_IS_D3D11_DECODER(obj) \
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(G_TYPE_CHECK_INSTANCE_TYPE((obj),GST_TYPE_D3D11_DECODER))
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#define GST_IS_D3D11_DECODER_CLASS(klass) \
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(G_TYPE_CHECK_CLASS_TYPE((klass),GST_TYPE_D3D11_DECODER))
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#define GST_D3D11_VIDEO_DECODER_ERROR_FROM_ERROR(el, err) G_STMT_START { \
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gchar *__dbg = g_strdup (err->message); \
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GstVideoDecoder *__dec = GST_VIDEO_DECODER (el); \
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GST_WARNING_OBJECT (el, "error: %s", __dbg); \
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_gst_video_decoder_error (__dec, 1, \
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err->domain, err->code, \
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NULL, __dbg, __FILE__, GST_FUNCTION, __LINE__); \
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g_clear_error (&err); \
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} G_STMT_END
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typedef struct _GstD3D11DecoderOutputView GstD3D11DecoderOutputView;
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struct _GstD3D11DecoderOutputView
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{
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GstD3D11Device *device;
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ID3D11VideoDecoderOutputView *handle;
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guint view_id;
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};
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typedef enum
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{
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GST_D3D11_CODEC_NONE,
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GST_D3D11_CODEC_H264,
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GST_D3D11_CODEC_VP9,
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GST_D3D11_CODEC_H265,
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/* the last of supported codec */
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GST_D3D11_CODEC_LAST
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} GstD3D11Codec;
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typedef struct
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{
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GstCaps *sink_caps;
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GstCaps *src_caps;
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guint adapter;
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guint device_id;
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guint vendor_id;
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gchar *description;
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} GstD3D11DecoderClassData;
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/* use our struct for DXVA_Status_* (including DXVA_PicEntry_*) to query
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* decoding status. Microsoft defines the struct per codec but their ABI are
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* compatible each other and mingw header does not define some structs */
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/* DXVA_PicEntry_*, from dxva.h */
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typedef struct
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{
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union {
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struct {
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UCHAR Index7Bits : 7;
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UCHAR AssociatedFlag : 1;
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};
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UCHAR bPicEntry;
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};
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} GstDXVAPicEntry;
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/* DXVA_Status_*, from dxva.h */
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typedef struct
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{
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UINT StatusReportFeedbackNumber;
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GstDXVAPicEntry CurrPic; /* flag is bot field flag */
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UCHAR field_pic_flag;
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UCHAR bDXVA_Func;
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UCHAR bBufType;
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UCHAR bStatus;
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UCHAR bReserved8Bits;
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USHORT wNumMbsAffected;
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} GstDXVAStatus;
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struct _GstD3D11Decoder
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{
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GstObject parent;
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/* TRUE if decoder was successfully opened ever */
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gboolean opened;
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/*< private >*/
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GstD3D11DecoderPrivate *priv;
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gpointer padding[GST_PADDING_LARGE];
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};
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struct _GstD3D11DecoderClass
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{
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GstObjectClass parent_class;
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};
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GType gst_d3d11_decoder_get_type (void);
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GstD3D11Decoder * gst_d3d11_decoder_new (GstD3D11Device * device);
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gboolean gst_d3d11_decoder_open (GstD3D11Decoder * decoder,
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GstD3D11Codec codec,
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GstVideoInfo * info,
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guint codec_width,
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guint codec_height,
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guint pool_size,
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const GUID ** decoder_profiles,
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guint profile_size);
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void gst_d3d11_decoder_reset (GstD3D11Decoder * decoder);
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gboolean gst_d3d11_decoder_begin_frame (GstD3D11Decoder * decoder,
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GstD3D11DecoderOutputView * output_view,
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guint content_key_size,
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gconstpointer content_key);
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gboolean gst_d3d11_decoder_end_frame (GstD3D11Decoder * decoder);
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gboolean gst_d3d11_decoder_get_decoder_buffer (GstD3D11Decoder * decoder,
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D3D11_VIDEO_DECODER_BUFFER_TYPE type,
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guint * buffer_size,
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gpointer * buffer);
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gboolean gst_d3d11_decoder_release_decoder_buffer (GstD3D11Decoder * decoder,
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D3D11_VIDEO_DECODER_BUFFER_TYPE type);
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gboolean gst_d3d11_decoder_submit_decoder_buffers (GstD3D11Decoder * decoder,
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guint buffer_count,
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const D3D11_VIDEO_DECODER_BUFFER_DESC * buffers);
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GstBuffer * gst_d3d11_decoder_get_output_view_buffer (GstD3D11Decoder * decoder);
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GstD3D11DecoderOutputView * gst_d3d11_decoder_get_output_view_from_buffer (GstD3D11Decoder * decoder,
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GstBuffer * buffer);
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guint gst_d3d11_decoder_get_output_view_index (GstD3D11Decoder * decoder,
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ID3D11VideoDecoderOutputView * view_handle);
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gboolean gst_d3d11_decoder_process_output (GstD3D11Decoder * decoder,
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GstVideoInfo * info,
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gint display_width,
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gint display_height,
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GstBuffer * decoder_buffer,
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GstBuffer * output);
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gboolean gst_d3d11_decoder_get_status_report (GstD3D11Decoder * decoder,
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GstDXVAStatus * status,
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GError ** error);
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/* Utils for class registration */
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gboolean gst_d3d11_decoder_util_is_legacy_device (GstD3D11Device * device);
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gboolean gst_d3d11_decoder_get_supported_decoder_profile (GstD3D11Decoder * decoder,
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const GUID ** decoder_profiles,
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guint profile_size,
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GUID * selected_profile);
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gboolean gst_d3d11_decoder_supports_format (GstD3D11Decoder * decoder,
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const GUID * decoder_profile,
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DXGI_FORMAT format);
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gboolean gst_d3d11_decoder_supports_resolution (GstD3D11Decoder * decoder,
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const GUID * decoder_profile,
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DXGI_FORMAT format,
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guint width,
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guint height);
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GstD3D11DecoderClassData * gst_d3d11_decoder_class_data_new (GstD3D11Device * device,
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GstCaps * sink_caps,
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GstCaps * src_caps);
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void gst_d3d11_decoder_class_data_free (GstD3D11DecoderClassData * data);
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G_END_DECLS
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#endif /* __GST_D3D11_DECODER_H__ */
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