mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-09-09 05:38:58 +00:00
Vertex buffer will be updated if input texture resolution is different from GstVideoInfo or when an user requests specific crop area.
1432 lines
42 KiB
C
1432 lines
42 KiB
C
/* GStreamer
|
|
* Copyright (C) <2019> Seungha Yang <seungha.yang@navercorp.com>
|
|
* Copyright (C) <2019> Jeongki Kim <jeongki.kim@jeongki.kim>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
# include <config.h>
|
|
#endif
|
|
|
|
#include "gstd3d11colorconverter.h"
|
|
#include "gstd3d11utils.h"
|
|
#include "gstd3d11device.h"
|
|
#include "gstd3d11shader.h"
|
|
#include "gstd3d11format.h"
|
|
|
|
#include <string.h>
|
|
|
|
GST_DEBUG_CATEGORY_EXTERN (gst_d3d11_colorconverter_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d11_colorconverter_debug
|
|
|
|
#define CONVERTER_MAX_QUADS 2
|
|
|
|
/* *INDENT-OFF* */
|
|
typedef struct
|
|
{
|
|
FLOAT trans_matrix[12];
|
|
FLOAT padding[4];
|
|
} PixelShaderColorTransform;
|
|
|
|
typedef struct
|
|
{
|
|
struct {
|
|
FLOAT x;
|
|
FLOAT y;
|
|
FLOAT z;
|
|
} position;
|
|
struct {
|
|
FLOAT x;
|
|
FLOAT y;
|
|
} texture;
|
|
} VertexData;
|
|
|
|
typedef struct
|
|
{
|
|
const gchar *constant_buffer;
|
|
const gchar *func;
|
|
} PixelShaderTemplate;
|
|
|
|
#define COLOR_TRANSFORM_COEFF \
|
|
"cbuffer PixelShaderColorTransform : register(b0)\n" \
|
|
"{\n" \
|
|
" float3x4 trans_matrix;\n" \
|
|
" float3 padding;\n" \
|
|
"};\n"
|
|
|
|
#define HLSL_FUNC_YUV_TO_RGB \
|
|
"float3 yuv_to_rgb (float3 yuv)\n" \
|
|
"{\n" \
|
|
" yuv += float3(-0.062745f, -0.501960f, -0.501960f);\n" \
|
|
" yuv = mul(yuv, trans_matrix);\n" \
|
|
" return saturate(yuv);\n" \
|
|
"}\n"
|
|
|
|
#define HLSL_FUNC_RGB_TO_YUV \
|
|
"float3 rgb_to_yuv (float3 rgb)\n" \
|
|
"{\n" \
|
|
" float3 yuv;\n" \
|
|
" yuv = mul(rgb, trans_matrix);\n" \
|
|
" yuv += float3(0.062745f, 0.501960f, 0.501960f);\n" \
|
|
" return saturate(yuv);\n" \
|
|
"}\n"
|
|
|
|
static const PixelShaderTemplate templ_REORDER =
|
|
{ NULL, NULL };
|
|
|
|
static const PixelShaderTemplate templ_YUV_to_RGB =
|
|
{ COLOR_TRANSFORM_COEFF, HLSL_FUNC_YUV_TO_RGB };
|
|
|
|
static const PixelShaderTemplate templ_RGB_to_YUV =
|
|
{ COLOR_TRANSFORM_COEFF, HLSL_FUNC_RGB_TO_YUV };
|
|
|
|
static const gchar templ_REORDER_BODY[] =
|
|
" output.Plane_0 = shaderTexture[0].Sample(samplerState, input.Texture);\n";
|
|
|
|
static const gchar templ_VUYA_to_RGB_BODY[] =
|
|
" float4 sample, rgba;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).z;\n"
|
|
" sample.y = shaderTexture[0].Sample(samplerState, input.Texture).y;\n"
|
|
" sample.z = shaderTexture[0].Sample(samplerState, input.Texture).x;\n"
|
|
" sample.a = shaderTexture[0].Sample(samplerState, input.Texture).a;\n"
|
|
" rgba.rgb = yuv_to_rgb (sample.xyz);\n"
|
|
" rgba.a = sample.a;\n"
|
|
" output.Plane_0 = rgba;\n";
|
|
|
|
static const gchar templ_RGB_to_VUYA_BODY[] =
|
|
" float4 sample, vuya;\n"
|
|
" sample = shaderTexture[0].Sample(samplerState, input.Texture);\n"
|
|
" vuya.zyx = rgb_to_yuv (sample.rgb);\n"
|
|
" vuya.a = sample.a;\n"
|
|
" output.Plane_0 = vuya;\n";
|
|
|
|
/* YUV to RGB conversion */
|
|
static const gchar templ_PLANAR_YUV_to_RGB_BODY[] =
|
|
" float4 sample, rgba;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" sample.y = shaderTexture[1].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" sample.z = shaderTexture[2].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" rgba.rgb = yuv_to_rgb (sample.xyz);\n"
|
|
" rgba.a = 1.0;\n"
|
|
" output.Plane_0 = rgba;\n";
|
|
|
|
static const gchar templ_SEMI_PLANAR_to_RGB_BODY[] =
|
|
" float4 sample, rgba;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).x;\n"
|
|
" sample.yz = shaderTexture[1].Sample(samplerState, input.Texture).xy;\n"
|
|
" rgba.rgb = yuv_to_rgb (sample.xyz);\n"
|
|
" rgba.a = 1.0;\n"
|
|
" output.Plane_0 = rgba;\n";
|
|
|
|
/* RGB to YUV conversion */
|
|
static const gchar templ_RGB_to_LUMA_BODY[] =
|
|
" float4 sample, rgba;\n"
|
|
" rgba.rgb = shaderTexture[0].Sample(samplerState, input.Texture).rgb;\n"
|
|
" sample.xyz = rgb_to_yuv (rgba.rgb);\n"
|
|
" sample.y = 0.0;\n"
|
|
" sample.z = 0.0;\n"
|
|
" sample.a = 0.0;\n"
|
|
" sample.x = sample.x / %d;\n"
|
|
" output.Plane_0 = sample;\n";
|
|
|
|
static const gchar templ_RGB_to_SEMI_PLANAR_CHROMA_BODY[] =
|
|
" float4 sample, rgba;\n"
|
|
" rgba.rgb = shaderTexture[0].Sample(samplerState, input.Texture).rgb;\n"
|
|
" sample.xyz = rgb_to_yuv (rgba.rgb);\n"
|
|
" sample.x = sample.y;\n"
|
|
" sample.y = sample.z;\n"
|
|
" sample.z = 0.0;\n"
|
|
" sample.a = 0.0;\n"
|
|
" output.Plane_0 = sample;\n";
|
|
|
|
static const gchar templ_RGB_to_PLANAR_CHROMA_BODY[] =
|
|
" float4 sample, rgba;\n"
|
|
" rgba.rgb = shaderTexture[0].Sample(samplerState, input.Texture).rgb;\n"
|
|
" sample.xyz = rgb_to_yuv (rgba.rgb);\n"
|
|
" output.Plane_0 = float4(sample.y / %d, 0.0, 0.0, 0.0);\n"
|
|
" output.Plane_1 = float4(sample.z / %d, 0.0, 0.0, 0.0);\n";
|
|
|
|
/* YUV to YUV conversion */
|
|
static const gchar templ_LUMA_to_LUMA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" output.Plane_0 = float4(sample.x / %d, 0.0, 0.0, 0.0);\n";
|
|
|
|
static const gchar templ_PLANAR_TO_SEMI_PLANAR_CHROMA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.y = shaderTexture[1].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" sample.z = shaderTexture[2].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" output.Plane_0 = float4(sample.yz, 0.0, 0.0);\n";
|
|
|
|
static const gchar templ_SEMI_PLANAR_TO_PLANAR_CHROMA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.yz = shaderTexture[1].Sample(samplerState, input.Texture).xy;\n"
|
|
" output.Plane_0 = float4(sample.y / %d, 0.0, 0.0, 0.0);\n"
|
|
" output.Plane_1 = float4(sample.z / %d, 0.0, 0.0, 0.0);\n";
|
|
|
|
static const gchar templ_SEMI_PLANAR_TO_SEMI_PLANAR_CHROMA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.yz = shaderTexture[1].Sample(samplerState, input.Texture).xy;\n"
|
|
" output.Plane_0 = float4(sample.yz, 0.0, 0.0);\n";
|
|
|
|
static const gchar templ_PLANAR_TO_PLANAR_CHROMA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.y = shaderTexture[1].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" sample.z = shaderTexture[2].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" output.Plane_0 = float4(sample.y / %d, 0.0, 0.0, 0.0);\n"
|
|
" output.Plane_1 = float4(sample.z / %d, 0.0, 0.0, 0.0);\n";
|
|
|
|
/* VUYA to YUV */
|
|
static const gchar templ_VUYA_to_LUMA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.x = shaderTexture[0].Sample(samplerState, input.Texture).z;\n"
|
|
" output.Plane_0 = float4(sample.x / %d, 0.0, 0.0, 0.0);\n";
|
|
|
|
static const gchar templ_VUYA_TO_PLANAR_CHROMA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.yz = shaderTexture[0].Sample(samplerState, input.Texture).yx;\n"
|
|
" output.Plane_0 = float4(sample.y / %d, 0.0, 0.0, 0.0);\n"
|
|
" output.Plane_1 = float4(sample.z / %d, 0.0, 0.0, 0.0);\n";
|
|
|
|
static const gchar templ_VUYA_TO_SEMI_PLANAR_CHROMA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.yz = shaderTexture[0].Sample(samplerState, input.Texture).yx;\n"
|
|
" output.Plane_0 = float4(sample.yz, 0.0, 0.0);\n";
|
|
|
|
/* YUV to VUYA */
|
|
static const gchar templ_PLANAR_to_VUYA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.z = shaderTexture[0].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" sample.y = shaderTexture[1].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" sample.x = shaderTexture[2].Sample(samplerState, input.Texture).x * %d;\n"
|
|
" output.Plane_0 = float4(sample.xyz, 1.0f);\n";
|
|
|
|
static const gchar templ_SEMI_PLANAR_to_VUYA_BODY[] =
|
|
" float4 sample;\n"
|
|
" sample.z = shaderTexture[0].Sample(samplerState, input.Texture).x;\n"
|
|
" sample.xy = shaderTexture[1].Sample(samplerState, input.Texture).yx;\n"
|
|
" output.Plane_0 = float4(sample.xyz, 1.0f);\n";
|
|
|
|
static const gchar templ_pixel_shader[] =
|
|
/* constant buffer */
|
|
"%s\n"
|
|
"Texture2D shaderTexture[4];\n"
|
|
"SamplerState samplerState;\n"
|
|
"\n"
|
|
"struct PS_INPUT\n"
|
|
"{\n"
|
|
" float4 Position: SV_POSITION;\n"
|
|
" float3 Texture: TEXCOORD0;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct PS_OUTPUT\n"
|
|
"{\n"
|
|
" float4 Plane_0: SV_TARGET0;\n"
|
|
" float4 Plane_1: SV_TARGET1;\n"
|
|
"};\n"
|
|
"\n"
|
|
/* rgb <-> yuv function */
|
|
"%s\n"
|
|
"PS_OUTPUT main(PS_INPUT input)\n"
|
|
"{\n"
|
|
" PS_OUTPUT output;\n"
|
|
"%s"
|
|
" return output;\n"
|
|
"}\n";
|
|
|
|
static const gchar templ_vertex_shader[] =
|
|
"struct VS_INPUT\n"
|
|
"{\n"
|
|
" float4 Position : POSITION;\n"
|
|
" float4 Texture : TEXCOORD0;\n"
|
|
"};\n"
|
|
"\n"
|
|
"struct VS_OUTPUT\n"
|
|
"{\n"
|
|
" float4 Position: SV_POSITION;\n"
|
|
" float4 Texture: TEXCOORD0;\n"
|
|
"};\n"
|
|
"\n"
|
|
"VS_OUTPUT main(VS_INPUT input)\n"
|
|
"{\n"
|
|
" return input;\n"
|
|
"}\n";
|
|
|
|
/* *INDENT-ON* */
|
|
|
|
typedef struct
|
|
{
|
|
const PixelShaderTemplate *templ;
|
|
gchar *ps_body[CONVERTER_MAX_QUADS];
|
|
PixelShaderColorTransform transform;
|
|
} ConvertInfo;
|
|
|
|
struct _GstD3D11ColorConverter
|
|
{
|
|
GstD3D11Device *device;
|
|
GstVideoInfo in_info;
|
|
GstVideoInfo out_info;
|
|
|
|
const GstD3D11Format *in_d3d11_format;
|
|
const GstD3D11Format *out_d3d11_format;
|
|
|
|
guint num_input_view;
|
|
guint num_output_view;
|
|
|
|
GstD3D11Quad *quad[CONVERTER_MAX_QUADS];
|
|
|
|
D3D11_VIEWPORT viewport[GST_VIDEO_MAX_PLANES];
|
|
|
|
RECT crop_rect;
|
|
gint input_texture_width;
|
|
gint input_texture_height;
|
|
ID3D11Buffer *vertex_buffer;
|
|
gboolean update_vertex;
|
|
|
|
ConvertInfo convert_info;
|
|
};
|
|
|
|
/* from video-converter.c */
|
|
typedef struct
|
|
{
|
|
gfloat dm[4][4];
|
|
} MatrixData;
|
|
|
|
static void
|
|
color_matrix_set_identity (MatrixData * m)
|
|
{
|
|
gint i, j;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
for (j = 0; j < 4; j++) {
|
|
m->dm[i][j] = (i == j);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void
|
|
color_matrix_copy (MatrixData * d, const MatrixData * s)
|
|
{
|
|
gint i, j;
|
|
|
|
for (i = 0; i < 4; i++)
|
|
for (j = 0; j < 4; j++)
|
|
d->dm[i][j] = s->dm[i][j];
|
|
}
|
|
|
|
/* Perform 4x4 matrix multiplication:
|
|
* - @dst@ = @a@ * @b@
|
|
* - @dst@ may be a pointer to @a@ andor @b@
|
|
*/
|
|
static void
|
|
color_matrix_multiply (MatrixData * dst, MatrixData * a, MatrixData * b)
|
|
{
|
|
MatrixData tmp;
|
|
gint i, j, k;
|
|
|
|
for (i = 0; i < 4; i++) {
|
|
for (j = 0; j < 4; j++) {
|
|
gfloat x = 0;
|
|
for (k = 0; k < 4; k++) {
|
|
x += a->dm[i][k] * b->dm[k][j];
|
|
}
|
|
tmp.dm[i][j] = x;
|
|
}
|
|
}
|
|
color_matrix_copy (dst, &tmp);
|
|
}
|
|
|
|
static void
|
|
color_matrix_offset_components (MatrixData * m, gfloat a1, gfloat a2, gfloat a3)
|
|
{
|
|
MatrixData a;
|
|
|
|
color_matrix_set_identity (&a);
|
|
a.dm[0][3] = a1;
|
|
a.dm[1][3] = a2;
|
|
a.dm[2][3] = a3;
|
|
color_matrix_multiply (m, &a, m);
|
|
}
|
|
|
|
static void
|
|
color_matrix_scale_components (MatrixData * m, gfloat a1, gfloat a2, gfloat a3)
|
|
{
|
|
MatrixData a;
|
|
|
|
color_matrix_set_identity (&a);
|
|
a.dm[0][0] = a1;
|
|
a.dm[1][1] = a2;
|
|
a.dm[2][2] = a3;
|
|
color_matrix_multiply (m, &a, m);
|
|
}
|
|
|
|
static void
|
|
color_matrix_debug (GstD3D11ColorConverter * self, const MatrixData * s)
|
|
{
|
|
GST_DEBUG ("[%f %f %f %f]",
|
|
s->dm[0][0], s->dm[0][1], s->dm[0][2], s->dm[0][3]);
|
|
GST_DEBUG ("[%f %f %f %f]",
|
|
s->dm[1][0], s->dm[1][1], s->dm[1][2], s->dm[1][3]);
|
|
GST_DEBUG ("[%f %f %f %f]",
|
|
s->dm[2][0], s->dm[2][1], s->dm[2][2], s->dm[2][3]);
|
|
GST_DEBUG ("[%f %f %f %f]",
|
|
s->dm[3][0], s->dm[3][1], s->dm[3][2], s->dm[3][3]);
|
|
}
|
|
|
|
static void
|
|
color_matrix_YCbCr_to_RGB (MatrixData * m, gfloat Kr, gfloat Kb)
|
|
{
|
|
gfloat Kg = 1.0 - Kr - Kb;
|
|
MatrixData k = {
|
|
{
|
|
{1., 0., 2 * (1 - Kr), 0.},
|
|
{1., -2 * Kb * (1 - Kb) / Kg, -2 * Kr * (1 - Kr) / Kg, 0.},
|
|
{1., 2 * (1 - Kb), 0., 0.},
|
|
{0., 0., 0., 1.},
|
|
}
|
|
};
|
|
|
|
color_matrix_multiply (m, &k, m);
|
|
}
|
|
|
|
static void
|
|
color_matrix_RGB_to_YCbCr (MatrixData * m, gfloat Kr, gfloat Kb)
|
|
{
|
|
gfloat Kg = 1.0 - Kr - Kb;
|
|
MatrixData k;
|
|
gfloat x;
|
|
|
|
k.dm[0][0] = Kr;
|
|
k.dm[0][1] = Kg;
|
|
k.dm[0][2] = Kb;
|
|
k.dm[0][3] = 0;
|
|
|
|
x = 1 / (2 * (1 - Kb));
|
|
k.dm[1][0] = -x * Kr;
|
|
k.dm[1][1] = -x * Kg;
|
|
k.dm[1][2] = x * (1 - Kb);
|
|
k.dm[1][3] = 0;
|
|
|
|
x = 1 / (2 * (1 - Kr));
|
|
k.dm[2][0] = x * (1 - Kr);
|
|
k.dm[2][1] = -x * Kg;
|
|
k.dm[2][2] = -x * Kb;
|
|
k.dm[2][3] = 0;
|
|
|
|
k.dm[3][0] = 0;
|
|
k.dm[3][1] = 0;
|
|
k.dm[3][2] = 0;
|
|
k.dm[3][3] = 1;
|
|
|
|
color_matrix_multiply (m, &k, m);
|
|
}
|
|
|
|
static void
|
|
compute_matrix_to_RGB (GstD3D11ColorConverter * self, MatrixData * data,
|
|
GstVideoInfo * info)
|
|
{
|
|
gdouble Kr = 0, Kb = 0;
|
|
gint offset[4], scale[4];
|
|
|
|
/* bring color components to [0..1.0] range */
|
|
gst_video_color_range_offsets (info->colorimetry.range, info->finfo, offset,
|
|
scale);
|
|
|
|
color_matrix_offset_components (data, -offset[0], -offset[1], -offset[2]);
|
|
color_matrix_scale_components (data, 1 / ((float) scale[0]),
|
|
1 / ((float) scale[1]), 1 / ((float) scale[2]));
|
|
|
|
if (!GST_VIDEO_INFO_IS_RGB (info)) {
|
|
/* bring components to R'G'B' space */
|
|
if (gst_video_color_matrix_get_Kr_Kb (info->colorimetry.matrix, &Kr, &Kb))
|
|
color_matrix_YCbCr_to_RGB (data, Kr, Kb);
|
|
}
|
|
color_matrix_debug (self, data);
|
|
}
|
|
|
|
static void
|
|
compute_matrix_to_YUV (GstD3D11ColorConverter * self, MatrixData * data,
|
|
GstVideoInfo * info)
|
|
{
|
|
gdouble Kr = 0, Kb = 0;
|
|
gint offset[4], scale[4];
|
|
|
|
if (!GST_VIDEO_INFO_IS_RGB (info)) {
|
|
/* bring components to YCbCr space */
|
|
if (gst_video_color_matrix_get_Kr_Kb (info->colorimetry.matrix, &Kr, &Kb))
|
|
color_matrix_RGB_to_YCbCr (data, Kr, Kb);
|
|
}
|
|
|
|
/* bring color components to nominal range */
|
|
gst_video_color_range_offsets (info->colorimetry.range, info->finfo, offset,
|
|
scale);
|
|
|
|
color_matrix_scale_components (data, (float) scale[0], (float) scale[1],
|
|
(float) scale[2]);
|
|
color_matrix_offset_components (data, offset[0], offset[1], offset[2]);
|
|
|
|
color_matrix_debug (self, data);
|
|
}
|
|
|
|
static gboolean
|
|
converter_get_matrix (GstD3D11ColorConverter * self, MatrixData * matrix,
|
|
GstVideoInfo * in_info, GstVideoInfo * out_info)
|
|
{
|
|
gboolean same_matrix;
|
|
guint in_bits, out_bits;
|
|
|
|
in_bits = GST_VIDEO_INFO_COMP_DEPTH (in_info, 0);
|
|
out_bits = GST_VIDEO_INFO_COMP_DEPTH (out_info, 0);
|
|
|
|
same_matrix = in_info->colorimetry.matrix == out_info->colorimetry.matrix;
|
|
|
|
GST_DEBUG ("matrix %d -> %d (%d)", in_info->colorimetry.matrix,
|
|
out_info->colorimetry.matrix, same_matrix);
|
|
|
|
color_matrix_set_identity (matrix);
|
|
|
|
if (same_matrix) {
|
|
GST_DEBUG ("conversion matrix is not required");
|
|
return FALSE;
|
|
}
|
|
|
|
if (in_bits < out_bits) {
|
|
gint scale = 1 << (out_bits - in_bits);
|
|
color_matrix_scale_components (matrix,
|
|
1 / (float) scale, 1 / (float) scale, 1 / (float) scale);
|
|
}
|
|
|
|
GST_DEBUG ("to RGB matrix");
|
|
compute_matrix_to_RGB (self, matrix, in_info);
|
|
GST_DEBUG ("current matrix");
|
|
color_matrix_debug (self, matrix);
|
|
|
|
GST_DEBUG ("to YUV matrix");
|
|
compute_matrix_to_YUV (self, matrix, out_info);
|
|
GST_DEBUG ("current matrix");
|
|
color_matrix_debug (self, matrix);
|
|
|
|
if (in_bits > out_bits) {
|
|
gint scale = 1 << (in_bits - out_bits);
|
|
color_matrix_scale_components (matrix,
|
|
(float) scale, (float) scale, (float) scale);
|
|
}
|
|
|
|
GST_DEBUG ("final matrix");
|
|
color_matrix_debug (self, matrix);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_rgb_to_rgb (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *convert_info = &self->convert_info;
|
|
|
|
convert_info->templ = &templ_REORDER;
|
|
convert_info->ps_body[0] = g_strdup_printf (templ_REORDER_BODY);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_yuv_to_rgb (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
|
|
info->templ = &templ_YUV_to_RGB;
|
|
|
|
switch (GST_VIDEO_INFO_FORMAT (in_info)) {
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
info->ps_body[0] = g_strdup_printf (templ_VUYA_to_RGB_BODY);
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420:
|
|
info->ps_body[0] =
|
|
g_strdup_printf (templ_PLANAR_YUV_to_RGB_BODY, 1, 1, 1);
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
info->ps_body[0] =
|
|
g_strdup_printf (templ_PLANAR_YUV_to_RGB_BODY, 64, 64, 64);
|
|
break;
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:
|
|
info->ps_body[0] = g_strdup_printf (templ_SEMI_PLANAR_to_RGB_BODY);
|
|
break;
|
|
default:
|
|
GST_FIXME_OBJECT (self,
|
|
"Unhandled input format %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)));
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_rgb_to_yuv (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
|
|
info->templ = &templ_RGB_to_YUV;
|
|
|
|
switch (GST_VIDEO_INFO_FORMAT (out_info)) {
|
|
case GST_VIDEO_FORMAT_VUYA:
|
|
info->ps_body[0] = g_strdup_printf (templ_RGB_to_VUYA_BODY);
|
|
break;
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:
|
|
info->ps_body[0] = g_strdup_printf (templ_RGB_to_LUMA_BODY, 1);
|
|
info->ps_body[1] = g_strdup_printf (templ_RGB_to_SEMI_PLANAR_CHROMA_BODY);
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420:
|
|
info->ps_body[0] = g_strdup_printf (templ_RGB_to_LUMA_BODY, 1);
|
|
info->ps_body[1] =
|
|
g_strdup_printf (templ_RGB_to_PLANAR_CHROMA_BODY, 1, 1);
|
|
break;
|
|
case GST_VIDEO_FORMAT_I420_10LE:
|
|
info->ps_body[0] = g_strdup_printf (templ_RGB_to_LUMA_BODY, 64);
|
|
info->ps_body[1] =
|
|
g_strdup_printf (templ_RGB_to_PLANAR_CHROMA_BODY, 64, 64);
|
|
break;
|
|
default:
|
|
GST_FIXME_OBJECT (self,
|
|
"Unhandled output format %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_planar_to_planar (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
gint mul = 1;
|
|
gint div = 1;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
if (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_I420_10LE)
|
|
mul = 64;
|
|
|
|
if (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_I420_10LE)
|
|
div = 64;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_LUMA_to_LUMA_BODY, mul, div);
|
|
info->ps_body[1] =
|
|
g_strdup_printf (templ_PLANAR_TO_PLANAR_CHROMA_BODY, mul, mul, div, div);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_planar_to_semi_planar (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
gint mul = 1;
|
|
gint div = 1;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
if (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_I420_10LE)
|
|
mul = 64;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_LUMA_to_LUMA_BODY, mul, div);
|
|
info->ps_body[1] =
|
|
g_strdup_printf (templ_PLANAR_TO_SEMI_PLANAR_CHROMA_BODY, mul, mul);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_semi_planar_to_planar (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
gint mul = 1;
|
|
gint div = 1;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
if (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_I420_10LE)
|
|
div = 64;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_LUMA_to_LUMA_BODY, mul, div);
|
|
info->ps_body[1] =
|
|
g_strdup_printf (templ_SEMI_PLANAR_TO_PLANAR_CHROMA_BODY, div, div);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_semi_planar_to_semi_planar (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
gint mul = 1;
|
|
gint div = 1;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_LUMA_to_LUMA_BODY, mul, div);
|
|
info->ps_body[1] =
|
|
g_strdup_printf (templ_SEMI_PLANAR_TO_SEMI_PLANAR_CHROMA_BODY);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_vuya_to_vuya (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_REORDER_BODY);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_vuya_to_planar (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
gint div = 1;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
if (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_I420_10LE)
|
|
div = 64;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_VUYA_to_LUMA_BODY, div);
|
|
info->ps_body[1] =
|
|
g_strdup_printf (templ_VUYA_TO_PLANAR_CHROMA_BODY, div, div);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_vuya_to_semi_planar (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
gint div = 1;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_VUYA_to_LUMA_BODY, div);
|
|
info->ps_body[1] = g_strdup_printf (templ_VUYA_TO_SEMI_PLANAR_CHROMA_BODY);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_planar_to_vuya (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
gint mul = 1;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
if (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_I420_10LE)
|
|
mul = 64;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_PLANAR_to_VUYA_BODY, mul, mul, mul);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_semi_planar_to_vuya (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
ConvertInfo *info = &self->convert_info;
|
|
|
|
info->templ = &templ_REORDER;
|
|
|
|
info->ps_body[0] = g_strdup_printf (templ_SEMI_PLANAR_to_VUYA_BODY);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
setup_convert_info_yuv_to_yuv (GstD3D11ColorConverter * self,
|
|
const GstVideoInfo * in_info, const GstVideoInfo * out_info)
|
|
{
|
|
gboolean in_planar, out_planar;
|
|
gboolean in_vuya, out_vuya;
|
|
|
|
in_vuya = GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_VUYA;
|
|
out_vuya = GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_VUYA;
|
|
in_planar = (GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_I420 ||
|
|
GST_VIDEO_INFO_FORMAT (in_info) == GST_VIDEO_FORMAT_I420_10LE);
|
|
out_planar = (GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_I420 ||
|
|
GST_VIDEO_INFO_FORMAT (out_info) == GST_VIDEO_FORMAT_I420_10LE);
|
|
|
|
if (in_vuya && out_vuya) {
|
|
return setup_convert_info_vuya_to_vuya (self, in_info, out_info);
|
|
} else if (in_vuya) {
|
|
if (out_planar)
|
|
return setup_convert_info_vuya_to_planar (self, in_info, out_info);
|
|
else
|
|
return setup_convert_info_vuya_to_semi_planar (self, in_info, out_info);
|
|
} else if (out_vuya) {
|
|
if (in_planar)
|
|
return setup_convert_info_planar_to_vuya (self, in_info, out_info);
|
|
else
|
|
return setup_convert_info_semi_planar_to_vuya (self, in_info, out_info);
|
|
}
|
|
|
|
if (in_planar) {
|
|
if (out_planar)
|
|
return setup_convert_info_planar_to_planar (self, in_info, out_info);
|
|
else
|
|
return setup_convert_info_planar_to_semi_planar (self, in_info, out_info);
|
|
} else {
|
|
if (out_planar)
|
|
return setup_convert_info_semi_planar_to_planar (self, in_info, out_info);
|
|
else
|
|
return setup_convert_info_semi_planar_to_semi_planar (self, in_info,
|
|
out_info);
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_d3d11_color_convert_setup_shader (GstD3D11ColorConverter * self,
|
|
GstD3D11Device * device, GstVideoInfo * in_info, GstVideoInfo * out_info)
|
|
{
|
|
HRESULT hr;
|
|
D3D11_SAMPLER_DESC sampler_desc = { 0, };
|
|
D3D11_INPUT_ELEMENT_DESC input_desc[2] = { 0, };
|
|
D3D11_BUFFER_DESC buffer_desc = { 0, };
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
VertexData *vertex_data;
|
|
WORD *indices;
|
|
ID3D11Device *device_handle;
|
|
ID3D11DeviceContext *context_handle;
|
|
ConvertInfo *convert_info = &self->convert_info;
|
|
ID3D11PixelShader *ps[CONVERTER_MAX_QUADS] = { NULL, NULL };
|
|
ID3D11VertexShader *vs = NULL;
|
|
ID3D11InputLayout *layout = NULL;
|
|
ID3D11SamplerState *sampler = NULL;
|
|
ID3D11Buffer *const_buffer = NULL;
|
|
ID3D11Buffer *vertex_buffer = NULL;
|
|
ID3D11Buffer *index_buffer = NULL;
|
|
const guint index_count = 2 * 3;
|
|
gboolean ret = TRUE;
|
|
gint i;
|
|
|
|
device_handle = gst_d3d11_device_get_device_handle (device);
|
|
context_handle = gst_d3d11_device_get_device_context_handle (device);
|
|
|
|
/* bilinear filtering */
|
|
sampler_desc.Filter = D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT;
|
|
sampler_desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
|
sampler_desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
|
|
sampler_desc.MinLOD = 0;
|
|
sampler_desc.MaxLOD = D3D11_FLOAT32_MAX;
|
|
|
|
hr = ID3D11Device_CreateSamplerState (device_handle, &sampler_desc, &sampler);
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't create sampler state, hr: 0x%x", (guint) hr);
|
|
ret = FALSE;
|
|
goto clear;
|
|
}
|
|
|
|
for (i = 0; i < CONVERTER_MAX_QUADS; i++) {
|
|
gchar *shader_code = NULL;
|
|
|
|
if (convert_info->ps_body[i]) {
|
|
shader_code = g_strdup_printf (templ_pixel_shader,
|
|
convert_info->templ->constant_buffer ?
|
|
convert_info->templ->constant_buffer : "",
|
|
convert_info->templ->func ? convert_info->templ->func : "",
|
|
convert_info->ps_body[i]);
|
|
|
|
ret = gst_d3d11_create_pixel_shader (device, shader_code, &ps[i]);
|
|
g_free (shader_code);
|
|
if (!ret) {
|
|
GST_ERROR ("Couldn't create pixel shader");
|
|
goto clear;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (convert_info->templ->constant_buffer) {
|
|
D3D11_BUFFER_DESC const_buffer_desc = { 0, };
|
|
|
|
const_buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
const_buffer_desc.ByteWidth = sizeof (PixelShaderColorTransform);
|
|
const_buffer_desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
|
|
const_buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
const_buffer_desc.MiscFlags = 0;
|
|
const_buffer_desc.StructureByteStride = 0;
|
|
|
|
hr = ID3D11Device_CreateBuffer (device_handle, &const_buffer_desc, NULL,
|
|
&const_buffer);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't create constant buffer, hr: 0x%x", (guint) hr);
|
|
ret = FALSE;
|
|
goto clear;
|
|
}
|
|
|
|
gst_d3d11_device_lock (device);
|
|
hr = ID3D11DeviceContext_Map (context_handle,
|
|
(ID3D11Resource *) const_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't map constant buffer, hr: 0x%x", (guint) hr);
|
|
gst_d3d11_device_unlock (device);
|
|
ret = FALSE;
|
|
goto clear;
|
|
}
|
|
|
|
memcpy (map.pData, &convert_info->transform,
|
|
sizeof (PixelShaderColorTransform));
|
|
|
|
ID3D11DeviceContext_Unmap (context_handle,
|
|
(ID3D11Resource *) const_buffer, 0);
|
|
gst_d3d11_device_unlock (device);
|
|
}
|
|
|
|
input_desc[0].SemanticName = "POSITION";
|
|
input_desc[0].SemanticIndex = 0;
|
|
input_desc[0].Format = DXGI_FORMAT_R32G32B32_FLOAT;
|
|
input_desc[0].InputSlot = 0;
|
|
input_desc[0].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[0].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc[0].InstanceDataStepRate = 0;
|
|
|
|
input_desc[1].SemanticName = "TEXCOORD";
|
|
input_desc[1].SemanticIndex = 0;
|
|
input_desc[1].Format = DXGI_FORMAT_R32G32_FLOAT;
|
|
input_desc[1].InputSlot = 0;
|
|
input_desc[1].AlignedByteOffset = D3D11_APPEND_ALIGNED_ELEMENT;
|
|
input_desc[1].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
|
|
input_desc[1].InstanceDataStepRate = 0;
|
|
|
|
if (!gst_d3d11_create_vertex_shader (device, templ_vertex_shader,
|
|
input_desc, G_N_ELEMENTS (input_desc), &vs, &layout)) {
|
|
GST_ERROR ("Couldn't vertex pixel shader");
|
|
ret = FALSE;
|
|
goto clear;
|
|
}
|
|
|
|
/* setup vertext buffer and index buffer */
|
|
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
buffer_desc.ByteWidth = sizeof (VertexData) * 4;
|
|
buffer_desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
|
|
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
hr = ID3D11Device_CreateBuffer (device_handle, &buffer_desc, NULL,
|
|
&vertex_buffer);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't create vertex buffer, hr: 0x%x", (guint) hr);
|
|
ret = FALSE;
|
|
goto clear;
|
|
}
|
|
|
|
buffer_desc.Usage = D3D11_USAGE_DYNAMIC;
|
|
buffer_desc.ByteWidth = sizeof (WORD) * index_count;
|
|
buffer_desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
|
|
buffer_desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
|
|
|
|
hr = ID3D11Device_CreateBuffer (device_handle, &buffer_desc, NULL,
|
|
&index_buffer);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't create index buffer, hr: 0x%x", (guint) hr);
|
|
ret = FALSE;
|
|
goto clear;
|
|
}
|
|
|
|
gst_d3d11_device_lock (device);
|
|
hr = ID3D11DeviceContext_Map (context_handle,
|
|
(ID3D11Resource *) vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
|
|
gst_d3d11_device_unlock (device);
|
|
ret = FALSE;
|
|
goto clear;
|
|
}
|
|
|
|
vertex_data = (VertexData *) map.pData;
|
|
|
|
hr = ID3D11DeviceContext_Map (context_handle,
|
|
(ID3D11Resource *) index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, device)) {
|
|
GST_ERROR ("Couldn't map index buffer, hr: 0x%x", (guint) hr);
|
|
ID3D11DeviceContext_Unmap (context_handle,
|
|
(ID3D11Resource *) vertex_buffer, 0);
|
|
gst_d3d11_device_unlock (device);
|
|
ret = FALSE;
|
|
goto clear;
|
|
}
|
|
|
|
indices = (WORD *) map.pData;
|
|
|
|
/* bottom left */
|
|
vertex_data[0].position.x = -1.0f;
|
|
vertex_data[0].position.y = -1.0f;
|
|
vertex_data[0].position.z = 0.0f;
|
|
vertex_data[0].texture.x = 0.0f;
|
|
vertex_data[0].texture.y = 1.0f;
|
|
|
|
/* top left */
|
|
vertex_data[1].position.x = -1.0f;
|
|
vertex_data[1].position.y = 1.0f;
|
|
vertex_data[1].position.z = 0.0f;
|
|
vertex_data[1].texture.x = 0.0f;
|
|
vertex_data[1].texture.y = 0.0f;
|
|
|
|
/* top right */
|
|
vertex_data[2].position.x = 1.0f;
|
|
vertex_data[2].position.y = 1.0f;
|
|
vertex_data[2].position.z = 0.0f;
|
|
vertex_data[2].texture.x = 1.0f;
|
|
vertex_data[2].texture.y = 0.0f;
|
|
|
|
/* bottom right */
|
|
vertex_data[3].position.x = 1.0f;
|
|
vertex_data[3].position.y = -1.0f;
|
|
vertex_data[3].position.z = 0.0f;
|
|
vertex_data[3].texture.x = 1.0f;
|
|
vertex_data[3].texture.y = 1.0f;
|
|
|
|
/* clockwise indexing */
|
|
indices[0] = 0; /* bottom left */
|
|
indices[1] = 1; /* top left */
|
|
indices[2] = 2; /* top right */
|
|
|
|
indices[3] = 3; /* bottom right */
|
|
indices[4] = 0; /* bottom left */
|
|
indices[5] = 2; /* top right */
|
|
|
|
ID3D11DeviceContext_Unmap (context_handle,
|
|
(ID3D11Resource *) vertex_buffer, 0);
|
|
ID3D11DeviceContext_Unmap (context_handle,
|
|
(ID3D11Resource *) index_buffer, 0);
|
|
gst_d3d11_device_unlock (device);
|
|
|
|
self->quad[0] = gst_d3d11_quad_new (device,
|
|
ps[0], vs, layout, sampler, NULL, NULL, const_buffer, vertex_buffer,
|
|
sizeof (VertexData), index_buffer, DXGI_FORMAT_R16_UINT, index_count);
|
|
|
|
if (ps[1]) {
|
|
self->quad[1] = gst_d3d11_quad_new (device,
|
|
ps[1], vs, layout, sampler, NULL, NULL, const_buffer, vertex_buffer,
|
|
sizeof (VertexData), index_buffer, DXGI_FORMAT_R16_UINT, index_count);
|
|
}
|
|
|
|
self->num_input_view = GST_VIDEO_INFO_N_PLANES (in_info);
|
|
self->num_output_view = GST_VIDEO_INFO_N_PLANES (out_info);
|
|
|
|
/* holds vertex buffer for crop rect update */
|
|
self->vertex_buffer = vertex_buffer;
|
|
ID3D11Buffer_AddRef (vertex_buffer);
|
|
|
|
self->crop_rect.left = 0;
|
|
self->crop_rect.top = 0;
|
|
self->crop_rect.right = GST_VIDEO_INFO_WIDTH (in_info);
|
|
self->crop_rect.bottom = GST_VIDEO_INFO_HEIGHT (in_info);
|
|
|
|
self->input_texture_width = GST_VIDEO_INFO_WIDTH (in_info);
|
|
self->input_texture_height = GST_VIDEO_INFO_HEIGHT (in_info);
|
|
|
|
clear:
|
|
for (i = 0; i < CONVERTER_MAX_QUADS; i++) {
|
|
if (ps[i])
|
|
ID3D11PixelShader_Release (ps[i]);
|
|
}
|
|
if (vs)
|
|
ID3D11VertexShader_Release (vs);
|
|
if (layout)
|
|
ID3D11InputLayout_Release (layout);
|
|
if (sampler)
|
|
ID3D11SamplerState_Release (sampler);
|
|
if (const_buffer)
|
|
ID3D11Buffer_Release (const_buffer);
|
|
if (vertex_buffer)
|
|
ID3D11Buffer_Release (vertex_buffer);
|
|
if (index_buffer)
|
|
ID3D11Buffer_Release (index_buffer);
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstD3D11ColorConverter *
|
|
gst_d3d11_color_converter_new (GstD3D11Device * device,
|
|
GstVideoInfo * in_info, GstVideoInfo * out_info)
|
|
{
|
|
const GstVideoInfo *unknown_info;
|
|
const GstD3D11Format *in_d3d11_format;
|
|
const GstD3D11Format *out_d3d11_format;
|
|
gboolean is_supported = FALSE;
|
|
MatrixData matrix;
|
|
GstD3D11ColorConverter *converter = NULL;
|
|
gboolean ret;
|
|
gint i;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
g_return_val_if_fail (in_info != NULL, NULL);
|
|
g_return_val_if_fail (out_info != NULL, NULL);
|
|
|
|
GST_DEBUG ("Setup convert with format %s -> %s",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
|
|
|
|
in_d3d11_format =
|
|
gst_d3d11_device_format_from_gst (device,
|
|
GST_VIDEO_INFO_FORMAT (in_info));
|
|
if (!in_d3d11_format) {
|
|
unknown_info = in_info;
|
|
goto format_unknown;
|
|
}
|
|
|
|
out_d3d11_format =
|
|
gst_d3d11_device_format_from_gst (device,
|
|
GST_VIDEO_INFO_FORMAT (out_info));
|
|
if (!out_d3d11_format) {
|
|
unknown_info = out_info;
|
|
goto format_unknown;
|
|
}
|
|
|
|
converter = g_new0 (GstD3D11ColorConverter, 1);
|
|
converter->device = gst_object_ref (device);
|
|
|
|
if (GST_VIDEO_INFO_IS_RGB (in_info)) {
|
|
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
|
|
is_supported =
|
|
setup_convert_info_rgb_to_rgb (converter, in_info, out_info);
|
|
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
|
|
is_supported =
|
|
setup_convert_info_rgb_to_yuv (converter, in_info, out_info);
|
|
}
|
|
} else if (GST_VIDEO_INFO_IS_YUV (in_info)) {
|
|
if (GST_VIDEO_INFO_IS_RGB (out_info)) {
|
|
is_supported =
|
|
setup_convert_info_yuv_to_rgb (converter, in_info, out_info);
|
|
} else if (GST_VIDEO_INFO_IS_YUV (out_info)) {
|
|
is_supported =
|
|
setup_convert_info_yuv_to_yuv (converter, in_info, out_info);
|
|
}
|
|
}
|
|
|
|
if (!is_supported) {
|
|
goto conversion_not_supported;
|
|
}
|
|
|
|
if (converter_get_matrix (converter, &matrix, in_info, out_info)) {
|
|
PixelShaderColorTransform *transform = &converter->convert_info.transform;
|
|
|
|
/* padding the last column for 16bytes alignment */
|
|
transform->trans_matrix[0] = matrix.dm[0][0];
|
|
transform->trans_matrix[1] = matrix.dm[0][1];
|
|
transform->trans_matrix[2] = matrix.dm[0][2];
|
|
transform->trans_matrix[3] = 0;
|
|
transform->trans_matrix[4] = matrix.dm[1][0];
|
|
transform->trans_matrix[5] = matrix.dm[1][1];
|
|
transform->trans_matrix[6] = matrix.dm[1][2];
|
|
transform->trans_matrix[7] = 0;
|
|
transform->trans_matrix[8] = matrix.dm[2][0];
|
|
transform->trans_matrix[9] = matrix.dm[2][1];
|
|
transform->trans_matrix[10] = matrix.dm[2][2];
|
|
transform->trans_matrix[11] = 0;
|
|
}
|
|
|
|
for (i = 0; i < GST_VIDEO_INFO_N_PLANES (out_info); i++) {
|
|
converter->viewport[i].TopLeftX = 0;
|
|
converter->viewport[i].TopLeftY = 0;
|
|
converter->viewport[i].Width = GST_VIDEO_INFO_COMP_WIDTH (out_info, i);
|
|
converter->viewport[i].Height = GST_VIDEO_INFO_COMP_HEIGHT (out_info, i);
|
|
converter->viewport[i].MinDepth = 0.0f;
|
|
converter->viewport[i].MaxDepth = 1.0f;
|
|
}
|
|
|
|
ret = gst_d3d11_color_convert_setup_shader (converter,
|
|
device, in_info, out_info);
|
|
|
|
if (!ret) {
|
|
GST_ERROR ("Couldn't setup shader");
|
|
gst_d3d11_color_converter_free (converter);
|
|
converter = NULL;
|
|
} else {
|
|
converter->in_info = *in_info;
|
|
converter->out_info = *out_info;
|
|
}
|
|
|
|
return converter;
|
|
|
|
/* ERRORS */
|
|
format_unknown:
|
|
{
|
|
GST_ERROR ("%s couldn't be converted to d3d11 format",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (unknown_info)));
|
|
return NULL;
|
|
}
|
|
conversion_not_supported:
|
|
{
|
|
GST_ERROR ("Conversion %s to %s not supported",
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (in_info)),
|
|
gst_video_format_to_string (GST_VIDEO_INFO_FORMAT (out_info)));
|
|
gst_d3d11_color_converter_free (converter);
|
|
return NULL;
|
|
}
|
|
}
|
|
|
|
void
|
|
gst_d3d11_color_converter_free (GstD3D11ColorConverter * converter)
|
|
{
|
|
gint i;
|
|
|
|
g_return_if_fail (converter != NULL);
|
|
|
|
for (i = 0; i < CONVERTER_MAX_QUADS; i++) {
|
|
if (converter->quad[i])
|
|
gst_d3d11_quad_free (converter->quad[i]);
|
|
|
|
g_free (converter->convert_info.ps_body[i]);
|
|
}
|
|
|
|
if (converter->vertex_buffer)
|
|
ID3D11Buffer_Release (converter->vertex_buffer);
|
|
|
|
gst_clear_object (&converter->device);
|
|
g_free (converter);
|
|
}
|
|
|
|
/* must be called with gst_d3d11_device_lock since ID3D11DeviceContext is not
|
|
* thread-safe */
|
|
static gboolean
|
|
gst_d3d11_color_converter_update_vertex_buffer (GstD3D11ColorConverter * self)
|
|
{
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
VertexData *vertex_data;
|
|
ID3D11DeviceContext *context_handle;
|
|
HRESULT hr;
|
|
FLOAT u, v;
|
|
const RECT *crop_rect = &self->crop_rect;
|
|
gint texture_width = self->input_texture_width;
|
|
gint texture_height = self->input_texture_height;
|
|
|
|
context_handle = gst_d3d11_device_get_device_context_handle (self->device);
|
|
|
|
hr = ID3D11DeviceContext_Map (context_handle,
|
|
(ID3D11Resource *) self->vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD,
|
|
0, &map);
|
|
|
|
if (!gst_d3d11_result (hr, self->device)) {
|
|
GST_ERROR ("Couldn't map vertex buffer, hr: 0x%x", (guint) hr);
|
|
return FALSE;
|
|
}
|
|
|
|
vertex_data = (VertexData *) map.pData;
|
|
|
|
/* bottom left */
|
|
u = (crop_rect->left / (gfloat) texture_width) - 0.5f / texture_width;
|
|
v = (crop_rect->bottom / (gfloat) texture_height) - 0.5f / texture_height;
|
|
|
|
vertex_data[0].position.x = -1.0f;
|
|
vertex_data[0].position.y = -1.0f;
|
|
vertex_data[0].position.z = 0.0f;
|
|
vertex_data[0].texture.x = u;
|
|
vertex_data[0].texture.y = v;
|
|
|
|
/* top left */
|
|
u = (crop_rect->left / (gfloat) texture_width) - 0.5f / texture_width;
|
|
v = (crop_rect->top / (gfloat) texture_height) - 0.5f / texture_height;
|
|
|
|
vertex_data[1].position.x = -1.0f;
|
|
vertex_data[1].position.y = 1.0f;
|
|
vertex_data[1].position.z = 0.0f;
|
|
vertex_data[1].texture.x = u;
|
|
vertex_data[1].texture.y = v;
|
|
|
|
/* top right */
|
|
u = (crop_rect->right / (gfloat) texture_width) - 0.5f / texture_width;
|
|
v = (crop_rect->top / (gfloat) texture_height) - 0.5f / texture_height;
|
|
|
|
vertex_data[2].position.x = 1.0f;
|
|
vertex_data[2].position.y = 1.0f;
|
|
vertex_data[2].position.z = 0.0f;
|
|
vertex_data[2].texture.x = u;
|
|
vertex_data[2].texture.y = v;
|
|
|
|
/* bottom right */
|
|
u = (crop_rect->right / (gfloat) texture_width) - 0.5f / texture_width;
|
|
v = (crop_rect->bottom / (gfloat) texture_height) - 0.5f / texture_height;
|
|
|
|
vertex_data[3].position.x = 1.0f;
|
|
vertex_data[3].position.y = -1.0f;
|
|
vertex_data[3].position.z = 0.0f;
|
|
vertex_data[3].texture.x = u;
|
|
vertex_data[3].texture.y = v;
|
|
|
|
ID3D11DeviceContext_Unmap (context_handle,
|
|
(ID3D11Resource *) self->vertex_buffer, 0);
|
|
|
|
self->update_vertex = FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_color_converter_convert (GstD3D11ColorConverter * converter,
|
|
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
|
|
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
gboolean ret;
|
|
|
|
g_return_val_if_fail (converter != NULL, FALSE);
|
|
g_return_val_if_fail (srv != NULL, FALSE);
|
|
g_return_val_if_fail (rtv != NULL, FALSE);
|
|
|
|
gst_d3d11_device_lock (converter->device);
|
|
ret = gst_d3d11_color_converter_convert_unlocked (converter, srv, rtv);
|
|
gst_d3d11_device_unlock (converter->device);
|
|
|
|
return ret;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_color_converter_convert_unlocked (GstD3D11ColorConverter * converter,
|
|
ID3D11ShaderResourceView * srv[GST_VIDEO_MAX_PLANES],
|
|
ID3D11RenderTargetView * rtv[GST_VIDEO_MAX_PLANES])
|
|
{
|
|
gboolean ret;
|
|
ID3D11Resource *resource;
|
|
D3D11_TEXTURE2D_DESC desc;
|
|
|
|
g_return_val_if_fail (converter != NULL, FALSE);
|
|
g_return_val_if_fail (srv != NULL, FALSE);
|
|
g_return_val_if_fail (rtv != NULL, FALSE);
|
|
|
|
/* check texture resolution and update crop area */
|
|
ID3D11ShaderResourceView_GetResource (srv[0], &resource);
|
|
ID3D11Texture2D_GetDesc ((ID3D11Texture2D *) resource, &desc);
|
|
ID3D11Resource_Release (resource);
|
|
|
|
if (converter->update_vertex ||
|
|
desc.Width != converter->input_texture_width ||
|
|
desc.Height != converter->input_texture_height) {
|
|
GST_DEBUG ("Update vertext buffer, texture resolution: %dx%d",
|
|
desc.Width, desc.Height);
|
|
|
|
converter->input_texture_width = desc.Width;
|
|
converter->input_texture_height = desc.Height;
|
|
|
|
if (!gst_d3d11_color_converter_update_vertex_buffer (converter)) {
|
|
GST_ERROR ("Cannot update vertex buffer");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
ret = gst_d3d11_draw_quad_unlocked (converter->quad[0], converter->viewport,
|
|
1, srv, converter->num_input_view, rtv, 1, NULL);
|
|
|
|
if (!ret)
|
|
return FALSE;
|
|
|
|
if (converter->quad[1]) {
|
|
ret = gst_d3d11_draw_quad_unlocked (converter->quad[1],
|
|
&converter->viewport[1], converter->num_output_view - 1,
|
|
srv, converter->num_input_view, &rtv[1], converter->num_output_view - 1,
|
|
NULL);
|
|
|
|
if (!ret)
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_color_converter_update_rect (GstD3D11ColorConverter * converter,
|
|
RECT * rect)
|
|
{
|
|
g_return_val_if_fail (converter != NULL, FALSE);
|
|
g_return_val_if_fail (rect != NULL, FALSE);
|
|
|
|
converter->viewport[0].TopLeftX = rect->left;
|
|
converter->viewport[0].TopLeftY = rect->top;
|
|
converter->viewport[0].Width = rect->right - rect->left;
|
|
converter->viewport[0].Height = rect->bottom - rect->top;
|
|
|
|
switch (GST_VIDEO_INFO_FORMAT (&converter->out_info)) {
|
|
case GST_VIDEO_FORMAT_NV12:
|
|
case GST_VIDEO_FORMAT_P010_10LE:
|
|
case GST_VIDEO_FORMAT_P016_LE:
|
|
case GST_VIDEO_FORMAT_I420:
|
|
case GST_VIDEO_FORMAT_I420_10LE:{
|
|
gint i;
|
|
converter->viewport[1].TopLeftX = converter->viewport[0].TopLeftX / 2;
|
|
converter->viewport[1].TopLeftY = converter->viewport[0].TopLeftY / 2;
|
|
converter->viewport[1].Width = converter->viewport[0].Width / 2;
|
|
converter->viewport[1].Height = converter->viewport[0].Height / 2;
|
|
|
|
for (i = 2; i < GST_VIDEO_INFO_N_PLANES (&converter->out_info); i++)
|
|
converter->viewport[i] = converter->viewport[1];
|
|
|
|
break;
|
|
}
|
|
default:
|
|
if (converter->num_output_view > 1)
|
|
g_assert_not_reached ();
|
|
break;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
gboolean
|
|
gst_d3d11_color_converter_update_crop_rect (GstD3D11ColorConverter * converter,
|
|
RECT * crop_rect)
|
|
{
|
|
g_return_val_if_fail (converter != NULL, FALSE);
|
|
g_return_val_if_fail (crop_rect != NULL, FALSE);
|
|
|
|
if (converter->crop_rect.left != crop_rect->left ||
|
|
converter->crop_rect.top != crop_rect->top ||
|
|
converter->crop_rect.right != crop_rect->right ||
|
|
converter->crop_rect.bottom != crop_rect->bottom) {
|
|
converter->crop_rect = *crop_rect;
|
|
|
|
/* vertex buffer will be updated on next convert() call */
|
|
converter->update_vertex = TRUE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|