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8fe26c8a10
Unify source/header/entrypoint names Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5457>
58 lines
1.9 KiB
C
58 lines
1.9 KiB
C
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#ifdef HLSL_PRECOMPILED
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#include "PSMain_checker_luma.h"
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#include "PSMain_checker_rgb.h"
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#include "PSMain_checker_vuya.h"
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#include "PSMain_checker.h"
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#include "PSMain_color.h"
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#include "PSMain_sample_premul.h"
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#include "PSMain_sample.h"
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#include "PSMain_snow.h"
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#include "VSMain_color.h"
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#include "VSMain_coord.h"
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#include "VSMain_pos.h"
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#else
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const BYTE g_PSMain_checker_luma[] = { 0 };
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const BYTE g_PSMain_checker_rgb[] = { 0 };
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const BYTE g_PSMain_checker_vuya[] = { 0 };
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const BYTE g_PSMain_checker[] = { 0 };
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const BYTE g_PSMain_color[] = { 0 };
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const BYTE g_PSMain_sample_premul[] = { 0 };
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const BYTE g_PSMain_sample[] = { 0 };
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const BYTE g_PSMain_snow[] = { 0 };
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const BYTE g_VSMain_color[] = { 0 };
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const BYTE g_VSMain_coord[] = { 0 };
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const BYTE g_VSMain_pos[] = { 0 };
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#endif
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#include "PSMain_checker_luma.hlsl"
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#include "PSMain_checker_rgb.hlsl"
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#include "PSMain_checker_vuya.hlsl"
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#include "PSMain_checker.hlsl"
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#include "PSMain_color.hlsl"
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#include "PSMain_sample_premul.hlsl"
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#include "PSMain_sample.hlsl"
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#include "PSMain_snow.hlsl"
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#include "VSMain_color.hlsl"
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#include "VSMain_coord.hlsl"
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#include "VSMain_pos.hlsl"
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