mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-22 08:17:01 +00:00
5c3879ace6
Direct3D11 was shipped as part of Windows7 and it's obviously primary graphics API on Windows. This plugin includes HDR10 rendering if following requirements are satisfied * IDXGISwapChain4::SetHDRMetaData is available (decleared in dxgi1_5.h) * Display can support DXGI_COLOR_SPACE_RGB_FULL_G2084_NONE_P2020 color space * Upstream provides 10 bitdepth format with smpte-st 2084 static metadata
405 lines
11 KiB
C
405 lines
11 KiB
C
/* GStreamer
|
|
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Library General Public
|
|
* License as published by the Free Software Foundation; either
|
|
* version 2 of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Library General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Library General Public
|
|
* License along with this library; if not, write to the
|
|
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
|
|
* Boston, MA 02110-1301, USA.
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#endif
|
|
|
|
#include <string.h>
|
|
#include "gstd3d11memory.h"
|
|
#include "gstd3d11device.h"
|
|
#include "gstd3d11utils.h"
|
|
|
|
GST_DEBUG_CATEGORY_STATIC (gst_d3d11_allocator_debug);
|
|
#define GST_CAT_DEFAULT gst_d3d11_allocator_debug
|
|
|
|
GstD3D11AllocationParams *
|
|
gst_d3d11_allocation_params_new (GstAllocationParams * alloc_params,
|
|
GstVideoInfo * info, GstVideoAlignment * align)
|
|
{
|
|
GstD3D11AllocationParams *ret;
|
|
|
|
g_return_val_if_fail (alloc_params != NULL, NULL);
|
|
g_return_val_if_fail (info != NULL, NULL);
|
|
|
|
ret = g_new0 (GstD3D11AllocationParams, 1);
|
|
|
|
memcpy (&ret->info, info, sizeof (GstVideoInfo));
|
|
if (align) {
|
|
ret->align = *align;
|
|
} else {
|
|
gst_video_alignment_reset (&ret->align);
|
|
}
|
|
|
|
ret->desc.Width = GST_VIDEO_INFO_WIDTH (info);
|
|
ret->desc.Height = GST_VIDEO_INFO_HEIGHT (info);
|
|
ret->desc.MipLevels = 1;
|
|
ret->desc.ArraySize = 1;
|
|
ret->desc.Format =
|
|
gst_d3d11_dxgi_format_from_gst (GST_VIDEO_INFO_FORMAT (info));
|
|
ret->desc.SampleDesc.Count = 1;
|
|
ret->desc.SampleDesc.Quality = 0;
|
|
ret->desc.Usage = D3D11_USAGE_DEFAULT;
|
|
/* User must set proper BindFlags and MiscFlags manually */
|
|
|
|
return ret;
|
|
}
|
|
|
|
GstD3D11AllocationParams *
|
|
gst_d3d11_allocation_params_copy (GstD3D11AllocationParams * src)
|
|
{
|
|
GstD3D11AllocationParams *dst;
|
|
|
|
g_return_val_if_fail (src != NULL, NULL);
|
|
|
|
dst = g_new0 (GstD3D11AllocationParams, 1);
|
|
memcpy (dst, src, sizeof (GstD3D11AllocationParams));
|
|
|
|
return dst;
|
|
}
|
|
|
|
void
|
|
gst_d3d11_allocation_params_free (GstD3D11AllocationParams * params)
|
|
{
|
|
g_free (params);
|
|
}
|
|
|
|
G_DEFINE_BOXED_TYPE (GstD3D11AllocationParams, gst_d3d11_allocation_params,
|
|
(GBoxedCopyFunc) gst_d3d11_allocation_params_copy,
|
|
(GBoxedFreeFunc) gst_d3d11_allocation_params_free);
|
|
|
|
#define gst_d3d11_allocator_parent_class parent_class
|
|
G_DEFINE_TYPE (GstD3D11Allocator, gst_d3d11_allocator, GST_TYPE_ALLOCATOR);
|
|
|
|
static inline D3D11_MAP
|
|
_gst_map_flags_to_d3d11 (GstMapFlags flags)
|
|
{
|
|
if ((flags & GST_MAP_READWRITE) == GST_MAP_READWRITE)
|
|
return D3D11_MAP_READ_WRITE;
|
|
else if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
|
|
return D3D11_MAP_WRITE;
|
|
else if ((flags & GST_MAP_READ) == GST_MAP_READ)
|
|
return D3D11_MAP_READ;
|
|
else
|
|
g_assert_not_reached ();
|
|
|
|
return D3D11_MAP_READ;
|
|
}
|
|
|
|
static ID3D11Texture2D *
|
|
_create_staging_texture (GstD3D11Device * device,
|
|
const D3D11_TEXTURE2D_DESC * ref)
|
|
{
|
|
D3D11_TEXTURE2D_DESC desc = { 0, };
|
|
|
|
desc.Width = ref->Width;
|
|
desc.Height = ref->Height;
|
|
desc.MipLevels = 1;
|
|
desc.Format = ref->Format;
|
|
desc.SampleDesc.Count = 1;
|
|
desc.ArraySize = 1;
|
|
desc.Usage = D3D11_USAGE_STAGING;
|
|
desc.CPUAccessFlags = (D3D11_CPU_ACCESS_READ | D3D11_CPU_ACCESS_WRITE);
|
|
|
|
return gst_d3d11_device_create_texture (device, &desc, NULL);
|
|
}
|
|
|
|
typedef struct
|
|
{
|
|
GstD3D11Memory *mem;
|
|
D3D11_MAP map_flag;
|
|
|
|
gboolean ret;
|
|
} D3D11MapData;
|
|
|
|
static void
|
|
_map_cpu_access_data (GstD3D11Device * device, gpointer data)
|
|
{
|
|
D3D11MapData *map_data = (D3D11MapData *) data;
|
|
GstD3D11Memory *dmem = map_data->mem;
|
|
HRESULT hr;
|
|
ID3D11Resource *texture = (ID3D11Resource *) dmem->texture;
|
|
ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context (device);
|
|
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context,
|
|
staging, 0, 0, 0, 0, texture, 0, NULL);
|
|
|
|
hr = ID3D11DeviceContext_Map (device_context,
|
|
staging, 0, map_data->map_flag, 0, &dmem->map);
|
|
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Failed to map staging texture (0x%x)", (guint) hr);
|
|
map_data->ret = FALSE;
|
|
}
|
|
|
|
map_data->ret = TRUE;
|
|
}
|
|
|
|
static gpointer
|
|
gst_d3d11_memory_map (GstMemory * mem, gsize maxsize, GstMapFlags flags)
|
|
{
|
|
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
|
|
|
|
if ((flags & GST_MAP_D3D11) == GST_MAP_D3D11)
|
|
return dmem->texture;
|
|
|
|
if (dmem->cpu_map_count == 0) {
|
|
D3D11MapData map_data;
|
|
GstD3D11Device *device = GST_D3D11_ALLOCATOR (mem->allocator)->device;
|
|
|
|
map_data.mem = dmem;
|
|
map_data.map_flag = _gst_map_flags_to_d3d11 (flags);
|
|
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
_map_cpu_access_data, &map_data);
|
|
|
|
if (!map_data.ret)
|
|
return NULL;
|
|
}
|
|
|
|
if ((flags & GST_MAP_WRITE) == GST_MAP_WRITE)
|
|
dmem->need_upload = TRUE;
|
|
|
|
dmem->cpu_map_count++;
|
|
|
|
return dmem->map.pData;
|
|
}
|
|
|
|
static void
|
|
_unmap_cpu_access_data (GstD3D11Device * device, gpointer data)
|
|
{
|
|
GstD3D11Memory *dmem = (GstD3D11Memory *) data;
|
|
ID3D11Resource *texture = (ID3D11Resource *) dmem->texture;
|
|
ID3D11Resource *staging = (ID3D11Resource *) dmem->staging;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context (device);
|
|
|
|
ID3D11DeviceContext_Unmap (device_context, staging, 0);
|
|
|
|
if (dmem->need_upload) {
|
|
ID3D11DeviceContext_CopySubresourceRegion (device_context, texture,
|
|
0, 0, 0, 0, staging, 0, NULL);
|
|
}
|
|
dmem->need_upload = FALSE;
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_memory_unmap_full (GstMemory * mem, GstMapInfo * info)
|
|
{
|
|
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
|
|
GstD3D11Device *device = GST_D3D11_ALLOCATOR (mem->allocator)->device;
|
|
|
|
if ((info->flags & GST_MAP_D3D11) == GST_MAP_D3D11)
|
|
return;
|
|
|
|
dmem->cpu_map_count--;
|
|
if (dmem->cpu_map_count > 0)
|
|
return;
|
|
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
_unmap_cpu_access_data, dmem);
|
|
}
|
|
|
|
static GstMemory *
|
|
gst_d3d11_memory_share (GstMemory * mem, gssize offset, gssize size)
|
|
{
|
|
/* TODO: impl. */
|
|
return NULL;
|
|
}
|
|
|
|
static GstMemory *
|
|
gst_d3d11_allocator_dummy_alloc (GstAllocator * allocator, gsize size,
|
|
GstAllocationParams * params)
|
|
{
|
|
g_return_val_if_reached (NULL);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_allocator_free (GstAllocator * allocator, GstMemory * mem)
|
|
{
|
|
GstD3D11Memory *dmem = (GstD3D11Memory *) mem;
|
|
GstD3D11Device *device = GST_D3D11_ALLOCATOR (allocator)->device;
|
|
|
|
if (dmem->texture)
|
|
gst_d3d11_device_release_texture (device, dmem->texture);
|
|
|
|
if (dmem->staging)
|
|
gst_d3d11_device_release_texture (device, dmem->staging);
|
|
|
|
g_slice_free (GstD3D11Memory, dmem);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_allocator_dispose (GObject * object)
|
|
{
|
|
GstD3D11Allocator *alloc = GST_D3D11_ALLOCATOR (object);
|
|
|
|
gst_clear_object (&alloc->device);
|
|
|
|
G_OBJECT_CLASS (parent_class)->dispose (object);
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_allocator_class_init (GstD3D11AllocatorClass * klass)
|
|
{
|
|
GObjectClass *gobject_class = G_OBJECT_CLASS (klass);
|
|
GstAllocatorClass *allocator_class = GST_ALLOCATOR_CLASS (klass);
|
|
|
|
gobject_class->dispose = gst_d3d11_allocator_dispose;
|
|
|
|
allocator_class->alloc = gst_d3d11_allocator_dummy_alloc;
|
|
allocator_class->free = gst_d3d11_allocator_free;
|
|
|
|
GST_DEBUG_CATEGORY_INIT (gst_d3d11_allocator_debug, "d3d11allocator", 0,
|
|
"d3d11allocator object");
|
|
}
|
|
|
|
static void
|
|
gst_d3d11_allocator_init (GstD3D11Allocator * allocator)
|
|
{
|
|
GstAllocator *alloc = GST_ALLOCATOR_CAST (allocator);
|
|
|
|
alloc->mem_type = GST_D3D11_MEMORY_NAME;
|
|
alloc->mem_map = gst_d3d11_memory_map;
|
|
alloc->mem_unmap_full = gst_d3d11_memory_unmap_full;
|
|
alloc->mem_share = gst_d3d11_memory_share;
|
|
/* fallback copy */
|
|
|
|
GST_OBJECT_FLAG_SET (alloc, GST_ALLOCATOR_FLAG_CUSTOM_ALLOC);
|
|
}
|
|
|
|
GstD3D11Allocator *
|
|
gst_d3d11_allocator_new (GstD3D11Device * device)
|
|
{
|
|
GstD3D11Allocator *allocator;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_DEVICE (device), NULL);
|
|
|
|
allocator = g_object_new (GST_TYPE_D3D11_ALLOCATOR, NULL);
|
|
allocator->device = gst_object_ref (device);
|
|
|
|
return allocator;
|
|
}
|
|
|
|
typedef struct _CalculateSizeData
|
|
{
|
|
ID3D11Texture2D *staging;
|
|
GstVideoInfo *info;
|
|
gsize offset[GST_VIDEO_MAX_PLANES];
|
|
gint stride[GST_VIDEO_MAX_PLANES];
|
|
gsize size;
|
|
gboolean ret;
|
|
} CalculateSizeData;
|
|
|
|
static void
|
|
_calculate_buffer_size (GstD3D11Device * device, CalculateSizeData * data)
|
|
{
|
|
HRESULT hr;
|
|
D3D11_MAPPED_SUBRESOURCE map;
|
|
ID3D11DeviceContext *device_context =
|
|
gst_d3d11_device_get_device_context (device);
|
|
|
|
hr = ID3D11DeviceContext_Map (device_context,
|
|
(ID3D11Resource *) data->staging, 0, GST_MAP_READWRITE, 0, &map);
|
|
|
|
if (FAILED (hr)) {
|
|
GST_ERROR ("Failed to map staging texture (0x%x)", (guint) hr);
|
|
data->ret = FALSE;
|
|
return;
|
|
}
|
|
|
|
ID3D11DeviceContext_Unmap (device_context, (ID3D11Resource *) data->staging,
|
|
0);
|
|
|
|
data->ret = gst_d3d11_calculate_buffer_size (data->info,
|
|
map.RowPitch, data->offset, data->stride, &data->size);
|
|
}
|
|
|
|
GstMemory *
|
|
gst_d3d11_allocator_alloc (GstD3D11Allocator * allocator,
|
|
GstD3D11AllocationParams * params)
|
|
{
|
|
GstD3D11Memory *mem;
|
|
GstD3D11Device *device;
|
|
GstAllocationParams *alloc_params;
|
|
gsize size, maxsize;
|
|
ID3D11Texture2D *texture = NULL;
|
|
ID3D11Texture2D *staging = NULL;
|
|
CalculateSizeData data;
|
|
gint i;
|
|
|
|
g_return_val_if_fail (GST_IS_D3D11_ALLOCATOR (allocator), NULL);
|
|
g_return_val_if_fail (params != NULL, NULL);
|
|
|
|
device = allocator->device;
|
|
|
|
texture = gst_d3d11_device_create_texture (device, ¶ms->desc, NULL);
|
|
if (!texture) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create texture");
|
|
goto error;
|
|
}
|
|
|
|
staging = _create_staging_texture (device, ¶ms->desc);
|
|
if (!staging) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't create staging texture");
|
|
goto error;
|
|
}
|
|
|
|
/* try map staging texture to get actual stride and size */
|
|
memset (&data, 0, sizeof (CalculateSizeData));
|
|
data.staging = staging;
|
|
data.info = ¶ms->info;
|
|
gst_d3d11_device_thread_add (device, (GstD3D11DeviceThreadFunc)
|
|
_calculate_buffer_size, &data);
|
|
|
|
if (!data.ret) {
|
|
GST_ERROR_OBJECT (allocator, "Couldn't calculate stride");
|
|
goto error;
|
|
}
|
|
|
|
alloc_params = (GstAllocationParams *) params;
|
|
maxsize = size = data.size;
|
|
maxsize += alloc_params->prefix + alloc_params->padding;
|
|
|
|
mem = g_slice_new0 (GstD3D11Memory);
|
|
|
|
gst_memory_init (GST_MEMORY_CAST (mem),
|
|
alloc_params->flags, GST_ALLOCATOR_CAST (allocator), NULL, maxsize,
|
|
alloc_params->align, 0, size);
|
|
|
|
mem->desc = params->desc;
|
|
mem->texture = texture;
|
|
mem->staging = staging;
|
|
|
|
for (i = 0; i < GST_VIDEO_MAX_PLANES; i++) {
|
|
mem->offset[i] = data.offset[i];
|
|
mem->stride[i] = data.stride[i];
|
|
}
|
|
|
|
return GST_MEMORY_CAST (mem);
|
|
|
|
error:
|
|
if (texture)
|
|
gst_d3d11_device_release_texture (device, texture);
|
|
if (staging)
|
|
gst_d3d11_device_release_texture (device, staging);
|
|
return NULL;
|
|
}
|