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5a58f8b9ec
_stdint.h requires config.h to be included to properly use the correct code to get uint8_t and friends.
421 lines
11 KiB
C
421 lines
11 KiB
C
/*
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* Image Scaling Functions
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* Copyright (c) 2010 Sebastian Dröge <sebastian.droege@collabora.co.uk>
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions
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* are met:
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* 1. Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* 2. Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
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* ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT,
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* INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
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* STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING
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* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <gst/gst.h>
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#include <string.h>
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#include "vs_fill_borders.h"
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#include "gstvideoscaleorc.h"
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#if G_BYTE_ORDER == G_LITTLE_ENDIAN
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#define READ_UINT32(ptr) GST_READ_UINT32_LE(ptr)
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#define READ_UINT16(ptr) GST_READ_UINT16_LE(ptr)
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#else
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#define READ_UINT32(ptr) GST_READ_UINT32_BE(ptr)
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#define READ_UINT16(ptr) GST_READ_UINT16_BE(ptr)
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#endif
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void
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vs_fill_borders_RGBA (const VSImage * dest, const uint8_t * val)
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{
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int i;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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uint32_t v = READ_UINT32 (val);
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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video_scale_orc_splat_u32 ((uint32_t *) data, v, real_width);
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = (left + width) * 4;
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for (i = 0; i < tmp; i++) {
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video_scale_orc_splat_u32 ((uint32_t *) data, v, left);
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video_scale_orc_splat_u32 ((uint32_t *) (data + tmp2), v, right);
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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video_scale_orc_splat_u32 ((uint32_t *) data, v, real_width);
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data += stride;
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}
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}
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static void
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_memset_u24 (uint8_t * data, uint8_t val1, uint8_t val2, uint8_t val3,
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unsigned int n)
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{
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unsigned int i;
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for (i = 0; i < n; i++) {
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data[0] = val1;
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data[1] = val2;
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data[2] = val3;
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data += 3;
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}
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}
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void
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vs_fill_borders_RGB (const VSImage * dest, const uint8_t * val)
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{
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int i;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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_memset_u24 (data, val[0], val[1], val[2], real_width);
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = (left + width) * 3;
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for (i = 0; i < tmp; i++) {
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_memset_u24 (data, val[0], val[1], val[2], left);
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_memset_u24 (data + tmp2, val[0], val[1], val[2], right);
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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_memset_u24 (data, val[0], val[1], val[2], real_width);
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data += stride;
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}
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}
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void
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vs_fill_borders_YUYV (const VSImage * dest, const uint8_t * val)
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{
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int i, j;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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for (j = 0; j < real_width; j++) {
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data[2 * j] = val[0];
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data[2 * j + 1] = (j % 2 == 0) ? val[1] : val[3];
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}
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = (left + width) * 2;
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for (i = 0; i < tmp; i++) {
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for (j = 0; j < left; j++) {
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data[2 * j] = val[0];
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data[2 * j + 1] = (j % 2 == 0) ? val[1] : val[3];
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}
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for (j = 0; j < right; j++) {
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data[tmp2 + 2 * j] = val[0];
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data[tmp2 + 2 * j + 1] = (j % 2 == 0) ? val[1] : val[3];
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}
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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for (j = 0; j < real_width; j++) {
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data[2 * j] = val[0];
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data[2 * j + 1] = (j % 2 == 0) ? val[1] : val[3];
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}
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data += stride;
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}
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}
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void
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vs_fill_borders_UYVY (const VSImage * dest, const uint8_t * val)
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{
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int i, j;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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for (j = 0; j < real_width; j++) {
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data[2 * j] = (j % 2 == 0) ? val[0] : val[2];
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data[2 * j + 1] = val[1];
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}
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = (left + width) * 2;
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for (i = 0; i < tmp; i++) {
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for (j = 0; j < left; j++) {
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data[2 * j] = (j % 2 == 0) ? val[0] : val[2];
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data[2 * j + 1] = val[1];
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}
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for (j = 0; j < right; j++) {
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data[tmp2 + 2 * j] = (j % 2 == 0) ? val[0] : val[2];
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data[tmp2 + 2 * j + 1] = val[1];
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}
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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for (j = 0; j < real_width; j++) {
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data[2 * j] = (j % 2 == 0) ? val[0] : val[2];
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data[2 * j + 1] = val[1];
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}
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data += stride;
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}
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}
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void
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vs_fill_borders_Y (const VSImage * dest, const uint8_t * val)
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{
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int i;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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memset (data, *val, real_width);
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = left + width;
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for (i = 0; i < tmp; i++) {
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memset (data, *val, left);
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memset (data + tmp2, *val, right);
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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memset (data, *val, real_width);
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data += stride;
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}
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}
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void
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vs_fill_borders_Y16 (const VSImage * dest, const uint16_t val)
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{
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int i;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, val, real_width);
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = (left + width) * 2;
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for (i = 0; i < tmp; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, val, left);
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video_scale_orc_splat_u16 ((uint16_t *) (data + tmp2), val, right);
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, val, real_width);
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data += stride;
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}
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}
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void
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vs_fill_borders_RGB565 (const VSImage * dest, const uint8_t * val)
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{
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int i;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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uint16_t v = READ_UINT16 (val);
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, v, real_width);
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = (left + width) * 2;
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for (i = 0; i < tmp; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, v, left);
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video_scale_orc_splat_u16 ((uint16_t *) (data + tmp2), v, right);
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, v, real_width);
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data += stride;
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}
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}
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void
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vs_fill_borders_RGB555 (const VSImage * dest, const uint8_t * val)
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{
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int i;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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uint16_t v = READ_UINT16 (val);
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, v, real_width);
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = (left + width) * 2;
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for (i = 0; i < tmp; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, v, left);
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video_scale_orc_splat_u16 ((uint16_t *) (data + tmp2), v, right);
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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video_scale_orc_splat_u16 ((uint16_t *) data, v, real_width);
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data += stride;
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}
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}
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void
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vs_fill_borders_AYUV64 (const VSImage * dest, const uint8_t * val)
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{
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int i;
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int top = dest->border_top, bottom = dest->border_bottom;
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int left = dest->border_left, right = dest->border_right;
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int width = dest->width;
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int height = dest->height;
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int real_width = dest->real_width;
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int stride = dest->stride;
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int tmp, tmp2;
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uint8_t *data;
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uint64_t v;
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v = (((guint32) val[0]) << 8) | (((guint32) val[1]) << 24) |
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(((guint64) val[2]) << 40) | (((guint64) val[3]) << 56);
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data = dest->real_pixels;
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for (i = 0; i < top; i++) {
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video_scale_orc_splat_u64 ((uint64_t *) data, v, real_width);
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data += stride;
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}
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if (left || right) {
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tmp = height;
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tmp2 = (left + width) * 8;
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for (i = 0; i < tmp; i++) {
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video_scale_orc_splat_u64 ((uint64_t *) data, v, left);
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video_scale_orc_splat_u64 ((uint64_t *) (data + tmp2), v, right);
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data += stride;
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}
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} else {
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data += stride * height;
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}
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for (i = 0; i < bottom; i++) {
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video_scale_orc_splat_u64 ((uint64_t *) data, v, real_width);
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data += stride;
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}
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}
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