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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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48cfca413d
... and include the single header instead of listing many ones Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/5870>
433 lines
12 KiB
C++
433 lines
12 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include <mutex>
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/* *INDENT-OFF* */
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static std::recursive_mutex context_lock_;
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/* *INDENT-ON* */
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_CONTEXT);
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_utils_debug);
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#define GST_CAT_DEFAULT gst_d3d12_utils_debug
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static void
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init_context_debug (void)
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{
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GST_D3D12_CALL_ONCE_BEGIN {
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GST_DEBUG_CATEGORY_GET (GST_CAT_CONTEXT, "GST_CONTEXT");
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} GST_D3D12_CALL_ONCE_END;
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}
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gboolean
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gst_d3d12_handle_set_context (GstElement * element, GstContext * context,
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gint adapter_index, GstD3D12Device ** device)
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{
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const gchar *context_type;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (device != nullptr, FALSE);
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init_context_debug ();
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if (!context)
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return FALSE;
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context_type = gst_context_get_context_type (context);
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if (g_strcmp0 (context_type, GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
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const GstStructure *str;
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GstD3D12Device *other_device = nullptr;
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guint other_adapter = 0;
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/* If we had device already, will not replace it */
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if (*device)
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return TRUE;
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str = gst_context_get_structure (context);
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if (gst_structure_get (str, "device", GST_TYPE_D3D12_DEVICE,
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&other_device, "adapter-index", G_TYPE_UINT, &other_adapter,
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nullptr)) {
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if (adapter_index == -1 || (guint) adapter_index == other_adapter) {
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GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
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element, "Found D3D12 device context");
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*device = other_device;
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return TRUE;
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}
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gst_object_unref (other_device);
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}
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}
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return FALSE;
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}
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gboolean
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gst_d3d12_handle_set_context_for_adapter_luid (GstElement * element,
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GstContext * context, gint64 adapter_luid, GstD3D12Device ** device)
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{
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const gchar *context_type;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (device != nullptr, FALSE);
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init_context_debug ();
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if (!context)
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return FALSE;
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context_type = gst_context_get_context_type (context);
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if (g_strcmp0 (context_type, GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE) == 0) {
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const GstStructure *str;
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GstD3D12Device *other_device = nullptr;
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gint64 other_adapter = 0;
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/* If we had device already, will not replace it */
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if (*device)
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return TRUE;
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str = gst_context_get_structure (context);
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if (gst_structure_get (str, "device", GST_TYPE_D3D12_DEVICE,
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&other_device, "adapter-luid", G_TYPE_INT64, &other_adapter,
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nullptr)) {
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if (adapter_luid == other_adapter) {
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GST_CAT_DEBUG_OBJECT (GST_CAT_CONTEXT,
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element, "Found D3D12 device context");
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*device = other_device;
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return TRUE;
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}
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gst_object_unref (other_device);
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}
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}
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return FALSE;
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}
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static void
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context_set_d3d12_device (GstContext * context, GstD3D12Device * device)
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{
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GstStructure *s;
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guint adapter_index = 0;
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guint device_id = 0;
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guint vendor_id = 0;
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gchar *desc = nullptr;
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gint64 adapter_luid = 0;
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g_return_if_fail (context != nullptr);
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g_object_get (G_OBJECT (device), "adapter-index", &adapter_index,
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"device-id", &device_id, "vendor-id", &vendor_id, "description", &desc,
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"adapter-luid", &adapter_luid, nullptr);
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GST_CAT_LOG (GST_CAT_CONTEXT,
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"setting GstD3D12Device(%" GST_PTR_FORMAT
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") with adapter index %d on context(%" GST_PTR_FORMAT ")",
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device, adapter_index, context);
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s = gst_context_writable_structure (context);
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gst_structure_set (s, "device", GST_TYPE_D3D12_DEVICE, device,
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"adapter-index", G_TYPE_UINT, adapter_index,
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"adapter-luid", G_TYPE_INT64, adapter_luid,
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"device-id", G_TYPE_UINT, device_id,
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"vendor-id", G_TYPE_UINT, vendor_id,
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"description", G_TYPE_STRING, GST_STR_NULL (desc), nullptr);
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g_free (desc);
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}
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gboolean
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gst_d3d12_handle_context_query (GstElement * element, GstQuery * query,
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GstD3D12Device * device)
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{
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const gchar *context_type;
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GstContext *context, *old_context;
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g_return_val_if_fail (GST_IS_ELEMENT (element), FALSE);
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g_return_val_if_fail (GST_IS_QUERY (query), FALSE);
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init_context_debug ();
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GST_LOG_OBJECT (element, "handle context query %" GST_PTR_FORMAT, query);
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if (!device)
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return FALSE;
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gst_query_parse_context_type (query, &context_type);
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if (g_strcmp0 (context_type, GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE) != 0)
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return FALSE;
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gst_query_parse_context (query, &old_context);
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if (old_context)
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context = gst_context_copy (old_context);
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else
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context = gst_context_new (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d12_device (context, device);
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gst_query_set_context (query, context);
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gst_context_unref (context);
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GST_DEBUG_OBJECT (element, "successfully set %" GST_PTR_FORMAT
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" on %" GST_PTR_FORMAT, device, query);
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return TRUE;
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}
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static gboolean
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pad_query (const GValue * item, GValue * value, gpointer user_data)
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{
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GstPad *pad = (GstPad *) g_value_get_object (item);
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GstQuery *query = (GstQuery *) user_data;
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gboolean res;
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res = gst_pad_peer_query (pad, query);
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if (res) {
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g_value_set_boolean (value, TRUE);
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return FALSE;
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}
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, pad, "pad peer query failed");
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return TRUE;
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}
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static gboolean
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run_query (GstElement * element, GstQuery * query, GstPadDirection direction)
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{
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GstIterator *it;
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GstIteratorFoldFunction func = pad_query;
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GValue res = G_VALUE_INIT;
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g_value_init (&res, G_TYPE_BOOLEAN);
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g_value_set_boolean (&res, FALSE);
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/* Ask neighbor */
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if (direction == GST_PAD_SRC)
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it = gst_element_iterate_src_pads (element);
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else
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it = gst_element_iterate_sink_pads (element);
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while (gst_iterator_fold (it, func, &res, query) == GST_ITERATOR_RESYNC)
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gst_iterator_resync (it);
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gst_iterator_free (it);
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return g_value_get_boolean (&res);
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}
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static void
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run_d3d12_context_query (GstElement * element, GstD3D12Device ** device)
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{
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GstQuery *query;
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GstContext *ctxt = nullptr;
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query = gst_query_new_context (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE);
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if (run_query (element, query, GST_PAD_SRC)) {
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gst_query_parse_context (query, &ctxt);
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if (ctxt) {
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%" GST_PTR_FORMAT ") in downstream query", ctxt);
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gst_element_set_context (element, ctxt);
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}
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}
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if (*device == nullptr && run_query (element, query, GST_PAD_SINK)) {
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gst_query_parse_context (query, &ctxt);
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if (ctxt) {
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"found context (%" GST_PTR_FORMAT ") in upstream query", ctxt);
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gst_element_set_context (element, ctxt);
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}
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}
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if (*device == nullptr) {
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GstMessage *msg;
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting need context message");
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msg = gst_message_new_need_context (GST_OBJECT_CAST (element),
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GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE);
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gst_element_post_message (element, msg);
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}
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gst_query_unref (query);
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}
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gboolean
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gst_d3d12_ensure_element_data (GstElement * element, gint adapter_index,
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GstD3D12Device ** device)
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{
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guint target_adapter = 0;
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std::lock_guard < std::recursive_mutex > lk (context_lock_);
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g_return_val_if_fail (element != nullptr, FALSE);
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g_return_val_if_fail (device != nullptr, FALSE);
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init_context_debug ();
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if (*device) {
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GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
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return TRUE;
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}
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run_d3d12_context_query (element, device);
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if (*device)
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return TRUE;
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if (adapter_index > 0)
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target_adapter = adapter_index;
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*device = gst_d3d12_device_new (target_adapter);
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if (*device == nullptr) {
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GST_ERROR_OBJECT (element,
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"Couldn't create new device with adapter index %d", target_adapter);
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return FALSE;
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} else {
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GstContext *context;
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GstMessage *msg;
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/* Propagate new D3D12 device context */
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context = gst_context_new (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d12_device (context, *device);
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gst_element_set_context (element, context);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting have context (%p) message with D3D12 device context (%p)",
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context, *device);
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msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
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gst_element_post_message (GST_ELEMENT_CAST (element), msg);
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}
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return TRUE;
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}
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gboolean
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gst_d3d12_ensure_element_data_for_adapter_luid (GstElement * element,
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gint64 adapter_luid, GstD3D12Device ** device)
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{
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std::lock_guard < std::recursive_mutex > lk (context_lock_);
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g_return_val_if_fail (element != nullptr, FALSE);
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g_return_val_if_fail (device != nullptr, FALSE);
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init_context_debug ();
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if (*device) {
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GST_LOG_OBJECT (element, "already have a device %" GST_PTR_FORMAT, *device);
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return TRUE;
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}
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run_d3d12_context_query (element, device);
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if (*device)
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return TRUE;
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*device = gst_d3d12_device_new_for_adapter_luid (adapter_luid);
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if (*device == nullptr) {
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GST_ERROR_OBJECT (element,
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"Couldn't create new device with adapter luid %" G_GINT64_FORMAT,
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adapter_luid);
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return FALSE;
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} else {
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GstContext *context;
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GstMessage *msg;
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/* Propagate new D3D12 device context */
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context = gst_context_new (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d12_device (context, *device);
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gst_element_set_context (element, context);
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GST_CAT_INFO_OBJECT (GST_CAT_CONTEXT, element,
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"posting have context (%p) message with D3D12 device context (%p)",
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context, *device);
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msg = gst_message_new_have_context (GST_OBJECT_CAST (element), context);
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gst_element_post_message (GST_ELEMENT_CAST (element), msg);
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}
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return TRUE;
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}
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gint64
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gst_d3d12_luid_to_int64 (const LUID * luid)
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{
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LARGE_INTEGER val;
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g_return_val_if_fail (luid != nullptr, 0);
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val.LowPart = luid->LowPart;
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val.HighPart = luid->HighPart;
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return val.QuadPart;
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}
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GstContext *
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gst_d3d12_context_new (GstD3D12Device * device)
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{
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GstContext *context;
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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context = gst_context_new (GST_D3D12_DEVICE_HANDLE_CONTEXT_TYPE, TRUE);
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context_set_d3d12_device (context, device);
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return context;
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}
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gboolean
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_gst_d3d12_result (HRESULT hr, GstD3D12Device * device, GstDebugCategory * cat,
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const gchar * file, const gchar * function, gint line, GstDebugLevel level)
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{
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#ifndef GST_DISABLE_GST_DEBUG
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gboolean ret = TRUE;
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if (device)
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gst_d3d12_device_d3d12_debug (device, file, function, line);
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if (FAILED (hr)) {
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gchar *error_text = nullptr;
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error_text = g_win32_error_message ((guint) hr);
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/* g_win32_error_message() doesn't cover all HERESULT return code,
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* so it could be empty string, or nullptr if there was an error
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* in g_utf16_to_utf8() */
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gst_debug_log (cat, level, file, function, line,
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nullptr, "D3D12 call failed: 0x%x, %s", (guint) hr,
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GST_STR_NULL (error_text));
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g_free (error_text);
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ret = FALSE;
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}
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return ret;
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#else
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return SUCCEEDED (hr);
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#endif
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}
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