mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-11-30 05:31:15 +00:00
7c06001705
Update names of various objects and method to be shorter, for instance GstD3D12CommandAllocator is changed to GstD3D12CmdAlloc. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7642>
411 lines
13 KiB
C++
411 lines
13 KiB
C++
/* GStreamer
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* Copyright (C) 2024 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "gstd3d12.h"
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#include "gstd3d12-private.h"
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#include <gst/d3dshader/gstd3dshader.h>
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#include "gstd3d12converter-pack.h"
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#include <directx/d3dx12.h>
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#include <wrl.h>
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#include <math.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3d12_converter_debug);
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#define GST_CAT_DEFAULT gst_d3d12_converter_debug
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/* *INDENT-OFF* */
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using namespace Microsoft::WRL;
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/* *INDENT-ON* */
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struct GstD3D12PackPrivate
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{
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~GstD3D12PackPrivate ()
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{
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if (render_target_pool)
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gst_buffer_pool_set_active (render_target_pool, FALSE);
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gst_clear_object (&render_target_pool);
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gst_clear_object (&desc_pool);
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gst_clear_object (&device);
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}
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GstD3D12Device *device = nullptr;
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GstVideoInfo in_info;
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GstVideoInfo out_info;
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ComPtr < ID3D12RootSignature > rs_typed;
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ComPtr < ID3D12PipelineState > pso_typed;
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guint tg_x = 0;
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guint tg_y = 0;
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GstD3D12DescHeapPool *desc_pool = nullptr;
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GstBufferPool *render_target_pool = nullptr;
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bool need_process = false;
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guint heap_inc_size;
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};
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struct _GstD3D12Pack
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{
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GstObject parent;
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GstD3D12Device *device;
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GstD3D12PackPrivate *priv;
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};
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static void gst_d3d12_pack_finalize (GObject * object);
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#define gst_d3d12_pack_parent_class parent_class
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G_DEFINE_TYPE (GstD3D12Pack, gst_d3d12_pack, GST_TYPE_OBJECT);
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static void
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gst_d3d12_pack_class_init (GstD3D12PackClass * klass)
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{
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auto object_class = G_OBJECT_CLASS (klass);
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object_class->finalize = gst_d3d12_pack_finalize;
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}
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static void
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gst_d3d12_pack_init (GstD3D12Pack * self)
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{
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self->priv = new GstD3D12PackPrivate ();
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}
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static void
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gst_d3d12_pack_finalize (GObject * object)
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{
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auto self = GST_D3D12_PACK (object);
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delete self->priv;
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gst_clear_object (&self->device);
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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static GstBufferPool *
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gst_d3d12_pack_create_pool (GstD3D12Pack * self,
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const GstVideoInfo * info, D3D12_RESOURCE_FLAGS resource_flags)
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{
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auto priv = self->priv;
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auto pool = gst_d3d12_buffer_pool_new (priv->device);
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auto caps = gst_video_info_to_caps (info);
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auto config = gst_buffer_pool_get_config (pool);
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auto params = gst_d3d12_allocation_params_new (priv->device, info,
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GST_D3D12_ALLOCATION_FLAG_DEFAULT, resource_flags, D3D12_HEAP_FLAG_NONE);
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gst_buffer_pool_config_set_d3d12_allocation_params (config, params);
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gst_d3d12_allocation_params_free (params);
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gst_buffer_pool_config_set_params (config, caps, priv->out_info.size, 0, 0);
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gst_caps_unref (caps);
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if (!gst_buffer_pool_set_config (pool, config)) {
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GST_ERROR_OBJECT (self, "Couldn't set pool config");
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gst_object_unref (pool);
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return nullptr;
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}
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if (!gst_buffer_pool_set_active (pool, TRUE)) {
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GST_ERROR_OBJECT (self, "Couldn't set active");
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gst_object_unref (pool);
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return nullptr;
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}
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return pool;
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}
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GstD3D12Pack *
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gst_d3d12_pack_new (GstD3D12Device * device,
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const GstVideoInfo * converter_output_info)
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{
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g_return_val_if_fail (GST_IS_D3D12_DEVICE (device), nullptr);
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g_return_val_if_fail (converter_output_info, nullptr);
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auto self = (GstD3D12Pack *) g_object_new (GST_TYPE_D3D12_PACK, nullptr);
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gst_object_ref_sink (self);
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auto priv = self->priv;
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priv->device = (GstD3D12Device *) gst_object_ref (device);
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priv->in_info = *converter_output_info;
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priv->out_info = *converter_output_info;
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auto conv_format = GST_VIDEO_FORMAT_UNKNOWN;
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auto format = GST_VIDEO_INFO_FORMAT (converter_output_info);
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switch (format) {
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case GST_VIDEO_FORMAT_YUY2:
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case GST_VIDEO_FORMAT_UYVY:
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case GST_VIDEO_FORMAT_VYUY:
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case GST_VIDEO_FORMAT_YVYU:
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case GST_VIDEO_FORMAT_v308:
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case GST_VIDEO_FORMAT_IYU2:
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conv_format = GST_VIDEO_FORMAT_AYUV;
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break;
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case GST_VIDEO_FORMAT_Y410:
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case GST_VIDEO_FORMAT_Y412_LE:
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case GST_VIDEO_FORMAT_Y416_LE:
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case GST_VIDEO_FORMAT_Y210:
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case GST_VIDEO_FORMAT_Y212_LE:
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case GST_VIDEO_FORMAT_Y216_LE:
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case GST_VIDEO_FORMAT_v210:
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case GST_VIDEO_FORMAT_v216:
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conv_format = GST_VIDEO_FORMAT_AYUV64;
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break;
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case GST_VIDEO_FORMAT_RGB:
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case GST_VIDEO_FORMAT_BGR:
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conv_format = GST_VIDEO_FORMAT_RGBA;
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break;
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case GST_VIDEO_FORMAT_BGR10A2_LE:
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case GST_VIDEO_FORMAT_r210:
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conv_format = GST_VIDEO_FORMAT_RGB10A2_LE;
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break;
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case GST_VIDEO_FORMAT_BGRA64_LE:
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conv_format = GST_VIDEO_FORMAT_RGBA64_LE;
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break;
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case GST_VIDEO_FORMAT_RGB16:
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case GST_VIDEO_FORMAT_BGR16:
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case GST_VIDEO_FORMAT_RGB15:
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case GST_VIDEO_FORMAT_BGR15:
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{
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GstD3D12Format device_format;
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gst_d3d12_device_get_format (device, format, &device_format);
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if (device_format.dxgi_format == DXGI_FORMAT_R16_UINT) {
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conv_format = GST_VIDEO_FORMAT_RGBA;
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} else {
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/* Device supports this format */
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return self;
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}
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break;
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}
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default:
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return self;
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}
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g_assert (conv_format != GST_VIDEO_FORMAT_UNKNOWN);
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priv->need_process = true;
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gst_video_info_set_format (&priv->in_info, conv_format,
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converter_output_info->width, converter_output_info->height);
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priv->in_info.colorimetry = converter_output_info->colorimetry;
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priv->in_info.chroma_site = converter_output_info->chroma_site;
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auto dev_handle = gst_d3d12_device_get_device_handle (device);
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priv->heap_inc_size = dev_handle->GetDescriptorHandleIncrementSize
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(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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D3D12_DESCRIPTOR_HEAP_DESC heap_desc = { };
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heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
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heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
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heap_desc.NumDescriptors = 2;
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priv->desc_pool = gst_d3d12_desc_heap_pool_new (dev_handle, &heap_desc);
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D3D12_ROOT_SIGNATURE_FLAGS rs_flags =
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D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_AMPLIFICATION_SHADER_ROOT_ACCESS |
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D3D12_ROOT_SIGNATURE_FLAG_DENY_MESH_SHADER_ROOT_ACCESS;
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D3D_ROOT_SIGNATURE_VERSION rs_version = D3D_ROOT_SIGNATURE_VERSION_1_0;
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CD3DX12_ROOT_PARAMETER param;
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CD3DX12_DESCRIPTOR_RANGE range[2];
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range[0].Init (D3D12_DESCRIPTOR_RANGE_TYPE_SRV, 1, 0, 0);
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range[1].Init (D3D12_DESCRIPTOR_RANGE_TYPE_UAV, 1, 0, 0);
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param.InitAsDescriptorTable (2, range);
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D3D12_VERSIONED_ROOT_SIGNATURE_DESC rs_desc = { };
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ComPtr < ID3DBlob > rs_blob;
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ComPtr < ID3DBlob > error_blob;
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CD3DX12_VERSIONED_ROOT_SIGNATURE_DESC::Init_1_0 (rs_desc, 1, ¶m,
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0, nullptr, rs_flags);
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auto hr = D3DX12SerializeVersionedRootSignature (&rs_desc,
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rs_version, &rs_blob, &error_blob);
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if (!gst_d3d12_result (hr, device)) {
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const gchar *error_msg = nullptr;
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if (error_blob)
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error_msg = (const gchar *) error_blob->GetBufferPointer ();
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GST_ERROR_OBJECT (self,
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"Couldn't serialize root signature, hr: 0x%x, error detail: %s",
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(guint) hr, GST_STR_NULL (error_msg));
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gst_object_unref (self);
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return nullptr;
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}
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hr = dev_handle->CreateRootSignature (0, rs_blob->GetBufferPointer (),
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rs_blob->GetBufferSize (), IID_PPV_ARGS (&priv->rs_typed));
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if (!gst_d3d12_result (hr, device)) {
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GST_ERROR_OBJECT (device, "Couldn't create root signature");
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gst_object_unref (self);
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return nullptr;
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}
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GstD3DConverterCSByteCode bytecode;
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if (!gst_d3d_converter_shader_get_cs_blob (GST_VIDEO_INFO_FORMAT
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(&priv->in_info), GST_VIDEO_INFO_FORMAT (&priv->out_info),
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GST_D3D_SM_5_0, &bytecode)) {
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GST_ERROR_OBJECT (device, "Couldn't get shader blob");
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gst_object_unref (self);
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return nullptr;
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}
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priv->tg_x = (guint) ceil (priv->in_info.width / (float) bytecode.x_unit);
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priv->tg_y = (guint) ceil (priv->in_info.height / (float) bytecode.y_unit);
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D3D12_COMPUTE_PIPELINE_STATE_DESC pso_desc = { };
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pso_desc.pRootSignature = priv->rs_typed.Get ();
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pso_desc.CS.pShaderBytecode = bytecode.byte_code.byte_code;
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pso_desc.CS.BytecodeLength = bytecode.byte_code.byte_code_len;
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hr = dev_handle->CreateComputePipelineState (&pso_desc,
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IID_PPV_ARGS (&priv->pso_typed));
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if (!gst_d3d12_result (hr, device)) {
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GST_ERROR_OBJECT (self, "Couldn't create pso");
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gst_object_unref (self);
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return nullptr;
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}
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priv->render_target_pool = gst_d3d12_pack_create_pool (self,
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&priv->in_info, D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET |
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D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS);
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if (!priv->render_target_pool) {
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gst_object_unref (self);
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return nullptr;
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}
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return self;
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}
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gboolean
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gst_d3d12_pack_get_video_info (GstD3D12Pack * pack,
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GstVideoInfo * pack_input_info)
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{
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g_return_val_if_fail (GST_IS_D3D12_PACK (pack), FALSE);
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g_return_val_if_fail (pack_input_info, FALSE);
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auto priv = pack->priv;
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*pack_input_info = priv->in_info;
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return TRUE;
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}
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GstBuffer *
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gst_d3d12_pack_acquire_render_target (GstD3D12Pack * pack, GstBuffer * buffer)
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{
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g_return_val_if_fail (GST_IS_D3D12_PACK (pack), nullptr);
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g_return_val_if_fail (GST_IS_BUFFER (buffer), nullptr);
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auto priv = pack->priv;
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GstD3D12Frame out_frame;
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if (!gst_d3d12_frame_map (&out_frame, &priv->out_info, buffer,
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GST_MAP_D3D12, priv->need_process ? GST_D3D12_FRAME_MAP_FLAG_UAV :
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GST_D3D12_FRAME_MAP_FLAG_RTV)) {
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GST_ERROR_OBJECT (pack, "Couldn't map output buffer");
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return nullptr;
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}
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gst_d3d12_frame_unmap (&out_frame);
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if (!priv->need_process)
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return gst_buffer_ref (buffer);
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GstBuffer *outbuf = nullptr;
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gst_buffer_pool_acquire_buffer (priv->render_target_pool, &outbuf, nullptr);
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return outbuf;
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}
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gboolean
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gst_d3d12_pack_execute (GstD3D12Pack * pack, GstBuffer * in_buf,
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GstBuffer * out_buf, GstD3D12FenceData * fence_data,
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ID3D12GraphicsCommandList * cl)
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{
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g_return_val_if_fail (GST_IS_D3D12_PACK (pack), FALSE);
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g_return_val_if_fail (GST_IS_BUFFER (in_buf), FALSE);
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g_return_val_if_fail (GST_IS_BUFFER (out_buf), FALSE);
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g_return_val_if_fail (fence_data, FALSE);
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g_return_val_if_fail (cl, FALSE);
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auto priv = pack->priv;
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if (!priv->need_process)
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return TRUE;
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g_assert (in_buf != out_buf);
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GstD3D12Frame in_frame;
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GstD3D12Frame out_frame;
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if (!gst_d3d12_frame_map (&in_frame, &priv->in_info, in_buf,
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GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_SRV)) {
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GST_ERROR_OBJECT (pack, "Couldn't map input frame");
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return FALSE;
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}
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if (!gst_d3d12_frame_map (&out_frame, &priv->out_info, out_buf,
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GST_MAP_D3D12, GST_D3D12_FRAME_MAP_FLAG_UAV)) {
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GST_ERROR_OBJECT (pack, "Couldn't map output frame");
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gst_d3d12_frame_unmap (&in_frame);
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return FALSE;
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}
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GstD3D12DescHeap *descriptor;
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if (!gst_d3d12_desc_heap_pool_acquire (priv->desc_pool, &descriptor)) {
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GST_ERROR_OBJECT (pack, "Couldn't acquire descriptor heap");
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gst_d3d12_frame_unmap (&in_frame);
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gst_d3d12_frame_unmap (&out_frame);
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return FALSE;
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}
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gst_d3d12_fence_data_push (fence_data, FENCE_NOTIFY_MINI_OBJECT (descriptor));
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auto device = gst_d3d12_device_get_device_handle (priv->device);
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auto in_resource = in_frame.data[0];
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auto desc_handle = gst_d3d12_desc_heap_get_handle (descriptor);
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auto desc_cpu_handle = CD3DX12_CPU_DESCRIPTOR_HANDLE
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(GetCPUDescriptorHandleForHeapStart (desc_handle));
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device->CopyDescriptorsSimple (1, desc_cpu_handle,
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in_frame.srv_desc_handle[0], D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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desc_cpu_handle.Offset (priv->heap_inc_size);
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device->CopyDescriptorsSimple (1, desc_cpu_handle,
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out_frame.uav_desc_handle[0], D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV);
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D3D12_RESOURCE_BARRIER barrier =
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CD3DX12_RESOURCE_BARRIER::Transition (in_resource,
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D3D12_RESOURCE_STATE_RENDER_TARGET,
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D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE);
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cl->ResourceBarrier (1, &barrier);
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cl->SetComputeRootSignature (priv->rs_typed.Get ());
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cl->SetPipelineState (priv->pso_typed.Get ());
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ID3D12DescriptorHeap *heaps[] = { desc_handle };
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cl->SetDescriptorHeaps (1, heaps);
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cl->SetComputeRootDescriptorTable (0,
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GetGPUDescriptorHandleForHeapStart (desc_handle));
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cl->Dispatch (priv->tg_x, priv->tg_y, 1);
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gst_d3d12_frame_unmap (&in_frame);
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gst_d3d12_frame_unmap (&out_frame);
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gst_d3d12_fence_data_push (fence_data,
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FENCE_NOTIFY_MINI_OBJECT (gst_buffer_ref (in_buf)));
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return TRUE;
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}
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