mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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0d1d42b205
GstGLDisplayX11 holds the display connection and name. Each thread requires it's own X11 Display connection (initialised from name) due to the fact that we do not want to call XInitThreads(). Doing so would result in segfaults when integrating with GUI toolkits Gtk, Qt, etc. The Display connection is for OpenGL platforms where a constant display is required in order to share contexts (egl). In the case of a wrapped context (added later), we do not have GstGLWindow to retreive the display from so a 'master' connection is used instead.
538 lines
14 KiB
C
538 lines
14 KiB
C
/*
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* GStreamer
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* Copyright (C) 2012 Matthew Waters <ystreet00@gmail.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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/**
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* SECTION:gstglwindow
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* @short_description: window/surface abstraction
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* @title: GstGLWindow
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* @see_also: #GstGLContext, #GstGLDisplay
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*
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* GstGLWindow represents a window that elements can render into. A window can
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* either be a user visible window (onscreen) or hidden (offscreen).
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*/
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#if HAVE_CONFIG_H
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# include "config.h"
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#endif
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#include <gmodule.h>
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#include <stdio.h>
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#include "gl.h"
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#include "gstglwindow.h"
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/* FIXME make this work with windowless contexts */
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#if GST_GL_HAVE_WINDOW_X11
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#include "x11/gstglwindow_x11.h"
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#endif
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#if GST_GL_HAVE_WINDOW_WIN32
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#include "win32/gstglwindow_win32.h"
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#endif
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#if GST_GL_HAVE_WINDOW_COCOA
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#include "cocoa/gstglwindow_cocoa.h"
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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#include "wayland/gstglwindow_wayland_egl.h"
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#endif
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#if GST_GL_HAVE_WINDOW_ANDROID
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#include "android/gstglwindow_android_egl.h"
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#endif
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#if GST_GL_HAVE_WINDOW_DISPMANX
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#include "dispmanx/gstglwindow_dispmanx_egl.h"
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#endif
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#define USING_OPENGL(display) (display->gl_api & GST_GL_API_OPENGL)
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#define USING_OPENGL3(display) (display->gl_api & GST_GL_API_OPENGL3)
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#define USING_GLES(display) (display->gl_api & GST_GL_API_GLES)
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#define USING_GLES2(display) (display->gl_api & GST_GL_API_GLES2)
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#define USING_GLES3(display) (display->gl_api & GST_GL_API_GLES3)
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#define GST_CAT_DEFAULT gst_gl_window_debug
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GST_DEBUG_CATEGORY (GST_CAT_DEFAULT);
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#define gst_gl_window_parent_class parent_class
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G_DEFINE_ABSTRACT_TYPE (GstGLWindow, gst_gl_window, G_TYPE_OBJECT);
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#define GST_GL_WINDOW_GET_PRIVATE(o) \
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(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_GL_TYPE_WINDOW, GstGLWindowPrivate))
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static void gst_gl_window_default_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data);
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struct _GstGLWindowPrivate
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{
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GThread *gl_thread;
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gboolean alive;
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};
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static void gst_gl_window_finalize (GObject * object);
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GQuark
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gst_gl_window_error_quark (void)
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{
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return g_quark_from_static_string ("gst-gl-window-error-quark");
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}
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static void
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gst_gl_window_init (GstGLWindow * window)
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{
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window->priv = GST_GL_WINDOW_GET_PRIVATE (window);
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g_mutex_init (&window->lock);
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window->is_drawing = FALSE;
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g_weak_ref_init (&window->context_ref, NULL);
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}
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static void
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gst_gl_window_class_init (GstGLWindowClass * klass)
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{
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g_type_class_add_private (klass, sizeof (GstGLWindowPrivate));
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klass->send_message = GST_DEBUG_FUNCPTR (gst_gl_window_default_send_message);
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G_OBJECT_CLASS (klass)->finalize = gst_gl_window_finalize;
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}
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/**
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* gst_gl_window_new:
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* @display: a #GstGLDisplay
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*
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* Returns: (transfer full): a new #GstGLWindow using @display's connection
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*/
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GstGLWindow *
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gst_gl_window_new (GstGLDisplay * display)
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{
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GstGLWindow *window = NULL;
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const gchar *user_choice;
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static volatile gsize _init = 0;
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g_return_val_if_fail (display != NULL, NULL);
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if (g_once_init_enter (&_init)) {
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GST_DEBUG_CATEGORY_INIT (gst_gl_window_debug, "glwindow", 0,
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"glwindow element");
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g_once_init_leave (&_init, 1);
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}
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user_choice = g_getenv ("GST_GL_WINDOW");
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GST_INFO ("creating a window, user choice:%s", user_choice);
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#if GST_GL_HAVE_WINDOW_COCOA
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if (!window && (!user_choice || g_strstr_len (user_choice, 5, "cocoa")))
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window = GST_GL_WINDOW (gst_gl_window_cocoa_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_X11
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if (!window && (!user_choice || g_strstr_len (user_choice, 3, "x11")))
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window = GST_GL_WINDOW (gst_gl_window_x11_new (display));
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#endif
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#if GST_GL_HAVE_WINDOW_WIN32
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if (!window && (!user_choice || g_strstr_len (user_choice, 5, "win32")))
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window = GST_GL_WINDOW (gst_gl_window_win32_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_WAYLAND
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if (!window && (!user_choice || g_strstr_len (user_choice, 7, "wayland")))
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window = GST_GL_WINDOW (gst_gl_window_wayland_egl_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_DISPMANX
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if (!window && (!user_choice || g_strstr_len (user_choice, 8, "dispmanx")))
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window = GST_GL_WINDOW (gst_gl_window_dispmanx_egl_new ());
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#endif
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#if GST_GL_HAVE_WINDOW_ANDROID
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if (!window && (!user_choice || g_strstr_len (user_choice, 7, "android")))
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window = GST_GL_WINDOW (gst_gl_window_android_egl_new ());
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#endif
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if (!window) {
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/* subclass returned a NULL window */
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GST_WARNING ("Could not create window. user specified %s",
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user_choice ? user_choice : "(null)");
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return NULL;
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}
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window->display = gst_object_ref (display);
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return window;
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}
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static void
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gst_gl_window_finalize (GObject * object)
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{
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GstGLWindow *window = GST_GL_WINDOW (object);
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g_weak_ref_clear (&window->context_ref);
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g_mutex_clear (&window->lock);
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gst_object_unref (window->display);
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G_OBJECT_CLASS (gst_gl_window_parent_class)->finalize (object);
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}
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/**
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* gst_gl_window_set_window_handle:
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* @window: a #GstGLWindow
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* @handle: handle to the window
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*
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* Sets the window that this @window should render into. Some implementations
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* require this to be called with a valid handle before drawing can commence.
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*/
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void
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gst_gl_window_set_window_handle (GstGLWindow * window, guintptr handle)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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g_return_if_fail (handle != 0);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->set_window_handle != NULL);
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window_class->set_window_handle (window, handle);
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}
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/**
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* gst_gl_window_draw_unlocked:
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* @window: a #GstGLWindow
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* @width: requested width of the window
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* @height: requested height of the window
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*
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* Redraw the window contents. Implementations should invoke the draw callback.
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*/
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void
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gst_gl_window_draw_unlocked (GstGLWindow * window, guint width, guint height)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->draw_unlocked != NULL);
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window_class->draw_unlocked (window, width, height);
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}
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/**
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* gst_gl_window_draw:
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* @window: a #GstGLWindow
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* @width: requested width of the window
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* @height: requested height of the window
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*
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* Redraw the window contents. Implementations should invoke the draw callback.
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*/
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void
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gst_gl_window_draw (GstGLWindow * window, guint width, guint height)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->draw != NULL);
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/* avoid to overload the drawer */
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if (window->is_drawing) {
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return;
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}
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window_class->draw (window, width, height);
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}
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/**
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* gst_gl_window_run:
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* @window: a #GstGLWindow
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*
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* Start the execution of the runloop.
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*/
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void
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gst_gl_window_run (GstGLWindow * window)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->run != NULL);
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window->priv->alive = TRUE;
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window_class->run (window);
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}
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/**
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* gst_gl_window_quit:
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* @window: a #GstGLWindow
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*
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* Quit the runloop's execution.
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*/
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void
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gst_gl_window_quit (GstGLWindow * window)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->quit != NULL);
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GST_GL_WINDOW_LOCK (window);
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window->priv->alive = FALSE;
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window_class->quit (window);
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GST_INFO ("quit sent to gl window loop");
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GST_GL_WINDOW_UNLOCK (window);
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}
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typedef struct _GstGLSyncMessage
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{
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GMutex lock;
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GCond cond;
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gboolean fired;
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GstGLWindowCB callback;
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gpointer data;
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} GstGLSyncMessage;
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static void
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_run_message_sync (GstGLSyncMessage * message)
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{
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g_mutex_lock (&message->lock);
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if (message->callback)
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message->callback (message->data);
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message->fired = TRUE;
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g_cond_signal (&message->cond);
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g_mutex_unlock (&message->lock);
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}
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void
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gst_gl_window_default_send_message (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data)
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{
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GstGLSyncMessage message;
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message.callback = callback;
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message.data = data;
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message.fired = FALSE;
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g_mutex_init (&message.lock);
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g_cond_init (&message.cond);
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gst_gl_window_send_message_async (window, (GstGLWindowCB) _run_message_sync,
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&message, NULL);
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g_mutex_lock (&message.lock);
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/* block until opengl calls have been executed in the gl thread */
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while (!message.fired)
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g_cond_wait (&message.cond, &message.lock);
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g_mutex_unlock (&message.lock);
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g_mutex_clear (&message.lock);
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g_cond_clear (&message.cond);
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}
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/**
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* gst_gl_window_send_message:
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* @window: a #GstGLWindow
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* @callback: (scope async): function to invoke
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* @data: (closure): data to invoke @callback with
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*
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* Invoke @callback with data on the window thread. @callback is guarenteed to
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* have executed when this function returns.
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*/
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void
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gst_gl_window_send_message (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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g_return_if_fail (callback != NULL);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->send_message != NULL);
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window_class->send_message (window, callback, data);
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}
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/**
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* gst_gl_window_send_message_async:
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* @window: a #GstGLWindow
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* @callback: (scope async): function to invoke
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* @data: (closure): data to invoke @callback with
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* @destroy: (destroy): called when @data is not needed anymore
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*
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* Invoke @callback with @data on the window thread. The callback may not
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* have been executed when this function returns.
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*/
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void
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gst_gl_window_send_message_async (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data, GDestroyNotify destroy)
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{
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GstGLWindowClass *window_class;
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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g_return_if_fail (callback != NULL);
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window_class = GST_GL_WINDOW_GET_CLASS (window);
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g_return_if_fail (window_class->send_message_async != NULL);
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window_class->send_message_async (window, callback, data, destroy);
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}
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/**
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* gst_gl_window_set_draw_callback:
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* @window: a #GstGLWindow
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* @callback: (scope notified): function to invoke
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* @data: (closure): data to invoke @callback with
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* @destroy_notify: (destroy): called when @data is not needed any more
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*
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* Sets the draw callback called everytime gst_gl_window_draw() is called
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*/
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void
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gst_gl_window_set_draw_callback (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data, GDestroyNotify destroy_notify)
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{
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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GST_GL_WINDOW_LOCK (window);
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if (window->draw_notify)
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window->draw_notify (window->draw_data);
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window->draw = callback;
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window->draw_data = data;
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window->draw_notify = destroy_notify;
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GST_GL_WINDOW_UNLOCK (window);
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}
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/**
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* gst_gl_window_set_resize_callback:
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* @window: a #GstGLWindow
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* @callback: (scope notified): function to invoke
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* @data: (closure): data to invoke @callback with
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* @destroy_notify: (destroy): called when @data is not needed any more
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*
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* Sets the resize callback called everytime a resize of the window occurs.
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*/
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void
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gst_gl_window_set_resize_callback (GstGLWindow * window,
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GstGLWindowResizeCB callback, gpointer data, GDestroyNotify destroy_notify)
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{
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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GST_GL_WINDOW_LOCK (window);
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if (window->resize_notify)
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window->resize_notify (window->resize_data);
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window->resize = callback;
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window->resize_data = data;
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window->resize_notify = destroy_notify;
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GST_GL_WINDOW_UNLOCK (window);
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}
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/**
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* gst_gl_window_set_close_callback:
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* @window: a #GstGLWindow
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* @callback: (scope notified): function to invoke
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* @data: (closure): data to invoke @callback with
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* @destroy_notify: (destroy): called when @data is not needed any more
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*
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* Sets the callback called when the window is about to close.
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*/
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void
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gst_gl_window_set_close_callback (GstGLWindow * window, GstGLWindowCB callback,
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gpointer data, GDestroyNotify destroy_notify)
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{
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g_return_if_fail (GST_GL_IS_WINDOW (window));
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GST_GL_WINDOW_LOCK (window);
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if (window->close_notify)
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window->close_notify (window->close_data);
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window->close = callback;
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window->close_data = data;
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window->close_notify = destroy_notify;
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GST_GL_WINDOW_UNLOCK (window);
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}
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/**
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* gst_gl_window_is_running:
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* @window: a #GstGLWindow
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*
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* Whether the runloop is running
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*/
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gboolean
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gst_gl_window_is_running (GstGLWindow * window)
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{
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return window->priv->alive;
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}
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/**
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* gst_gl_window_get_display:
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* @window: a #GstGLWindow
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*
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* Returns: the windowing system display handle for this @window
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*/
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guintptr
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gst_gl_window_get_display (GstGLWindow * window)
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{
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GstGLWindowClass *window_class;
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g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_val_if_fail (window_class->get_display != NULL, 0);
|
|
|
|
return window_class->get_display (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_window_handle:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Returns: the window handle we are currently rendering into
|
|
*/
|
|
guintptr
|
|
gst_gl_window_get_window_handle (GstGLWindow * window)
|
|
{
|
|
GstGLWindowClass *window_class;
|
|
|
|
g_return_val_if_fail (GST_GL_IS_WINDOW (window), 0);
|
|
window_class = GST_GL_WINDOW_GET_CLASS (window);
|
|
g_return_val_if_fail (window_class->get_window_handle != NULL, 0);
|
|
|
|
return window_class->get_window_handle (window);
|
|
}
|
|
|
|
/**
|
|
* gst_gl_window_get_context:
|
|
* @window: a #GstGLWindow
|
|
*
|
|
* Returns: (transfer full): the #GstGLContext associated with this @window
|
|
*/
|
|
GstGLContext *
|
|
gst_gl_window_get_context (GstGLWindow * window)
|
|
{
|
|
g_return_val_if_fail (GST_GL_IS_WINDOW (window), NULL);
|
|
|
|
return (GstGLContext *) g_weak_ref_get (&window->context_ref);
|
|
}
|