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8abd2bbe35
Make gloverlaycompositor independent of the shader used in the sink. https://bugzilla.gnome.org/show_bug.cgi?id=745107
251 lines
7.4 KiB
C
251 lines
7.4 KiB
C
/*
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* GStreamer
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* Copyright (C) 2015 Lubosz Sarnecki <lubosz.sarnecki@collabora.co.uk>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <stdio.h>
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#include "gl.h"
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#include "gstgloverlaycompositor.h"
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GST_DEBUG_CATEGORY_STATIC (gst_gl_overlay_compositor_debug);
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#define GST_CAT_DEFAULT gst_gl_overlay_compositor_debug
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_INIT (gst_gl_overlay_compositor_debug, \
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"gloverlaycompositor", 0, "overlaycompositor");
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G_DEFINE_TYPE_WITH_CODE (GstGLOverlayCompositor, gst_gl_overlay_compositor,
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GST_TYPE_OBJECT, DEBUG_INIT);
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static void gst_gl_overlay_compositor_finalize (GObject * object);
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static gboolean _is_rectangle_in_overlays (GList * overlays,
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GstVideoOverlayRectangle * rectangle);
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static gboolean _is_overlay_in_rectangles (GstVideoOverlayComposition *
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composition, GstGLCompositionOverlay * overlay);
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static void
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gst_gl_overlay_compositor_class_init (GstGLOverlayCompositorClass * klass)
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{
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G_OBJECT_CLASS (klass)->finalize = gst_gl_overlay_compositor_finalize;
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}
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static void
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gst_gl_overlay_compositor_init (GstGLOverlayCompositor * compositor)
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{
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}
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static void
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gst_gl_overlay_compositor_init_gl (GstGLContext * context,
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gpointer compositor_pointer)
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{
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GstGLOverlayCompositor *compositor =
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(GstGLOverlayCompositor *) compositor_pointer;
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if (!gst_gl_shader_compile_with_default_vf_and_check
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(compositor->shader, &compositor->position_attrib,
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&compositor->texcoord_attrib)) {
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GST_ERROR ("could not initialize shader.");
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}
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}
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GstGLOverlayCompositor *
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gst_gl_overlay_compositor_new (GstGLContext * context)
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{
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GstGLOverlayCompositor *compositor =
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g_object_new (GST_TYPE_GL_OVERLAY_COMPOSITOR, NULL);
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compositor->context = gst_object_ref (context);
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compositor->shader = gst_gl_shader_new (compositor->context);
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gst_gl_context_thread_add (compositor->context,
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gst_gl_overlay_compositor_init_gl, compositor);
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GST_DEBUG_OBJECT (compositor, "Created new GstGLOverlayCompositor");
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return compositor;
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}
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static void
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gst_gl_overlay_compositor_finalize (GObject * object)
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{
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GstGLOverlayCompositor *compositor;
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compositor = GST_GL_OVERLAY_COMPOSITOR (object);
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gst_gl_overlay_compositor_free_overlays (compositor);
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if (compositor->context)
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gst_object_unref (compositor->context);
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if (compositor->shader) {
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gst_object_unref (compositor->shader);
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compositor->shader = NULL;
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}
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G_OBJECT_CLASS (gst_gl_overlay_compositor_parent_class)->finalize (object);
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}
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static gboolean
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_is_rectangle_in_overlays (GList * overlays,
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GstVideoOverlayRectangle * rectangle)
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{
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GList *l;
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for (l = overlays; l != NULL; l = l->next) {
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GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
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if (overlay->rectangle == rectangle)
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return TRUE;
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}
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return FALSE;
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}
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static gboolean
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_is_overlay_in_rectangles (GstVideoOverlayComposition * composition,
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GstGLCompositionOverlay * overlay)
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{
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guint i;
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for (i = 0; i < gst_video_overlay_composition_n_rectangles (composition); i++) {
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GstVideoOverlayRectangle *rectangle =
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gst_video_overlay_composition_get_rectangle (composition, i);
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if (overlay->rectangle == rectangle)
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return TRUE;
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}
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return FALSE;
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}
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void
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gst_gl_overlay_compositor_free_overlays (GstGLOverlayCompositor * compositor)
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{
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GList *l = compositor->overlays;
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while (l != NULL) {
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GList *next = l->next;
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GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
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compositor->overlays = g_list_delete_link (compositor->overlays, l);
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gst_object_unref (overlay);
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l = next;
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}
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g_list_free (compositor->overlays);
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compositor->overlays = NULL;
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}
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void
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gst_gl_overlay_compositor_upload_overlays (GstGLOverlayCompositor * compositor,
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GstBuffer * buf, guint window_width, guint window_height)
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{
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GstVideoOverlayCompositionMeta *composition_meta;
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if (compositor->last_window_width != window_width ||
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compositor->last_window_height != window_height) {
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gst_gl_overlay_compositor_free_overlays (compositor);
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compositor->last_window_width = window_width;
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compositor->last_window_height = window_height;
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GST_DEBUG ("window size changed, freeing overlays");
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}
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composition_meta = gst_buffer_get_video_overlay_composition_meta (buf);
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if (composition_meta) {
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GstVideoOverlayComposition *composition = NULL;
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guint num_overlays, i;
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GList *l = compositor->overlays;
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GST_DEBUG ("GstVideoOverlayCompositionMeta found.");
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composition = composition_meta->overlay;
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num_overlays = gst_video_overlay_composition_n_rectangles (composition);
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/* add new overlays to list */
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for (i = 0; i < num_overlays; i++) {
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GstVideoOverlayRectangle *rectangle =
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gst_video_overlay_composition_get_rectangle (composition, i);
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if (!_is_rectangle_in_overlays (compositor->overlays, rectangle)) {
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GstGLCompositionOverlay *overlay =
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gst_gl_composition_overlay_new (compositor->context, rectangle,
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compositor->position_attrib, compositor->texcoord_attrib);
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gst_gl_composition_overlay_upload (overlay, buf, window_width,
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window_height);
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compositor->overlays = g_list_append (compositor->overlays, overlay);
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}
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}
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/* remove old overlays from list */
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while (l != NULL) {
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GList *next = l->next;
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GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
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if (!_is_overlay_in_rectangles (composition, overlay)) {
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compositor->overlays = g_list_delete_link (compositor->overlays, l);
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gst_object_unref (overlay);
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}
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l = next;
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}
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} else {
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gst_gl_overlay_compositor_free_overlays (compositor);
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}
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}
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void
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gst_gl_overlay_compositor_draw_overlays (GstGLOverlayCompositor * compositor)
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{
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const GstGLFuncs *gl = compositor->context->gl_vtable;
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if (compositor->overlays != NULL) {
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GList *l;
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gl->Enable (GL_BLEND);
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gl->BlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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gst_gl_shader_use (compositor->shader);
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gl->ActiveTexture (GL_TEXTURE0);
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gst_gl_shader_set_uniform_1i (compositor->shader, "tex", 0);
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for (l = compositor->overlays; l != NULL; l = l->next) {
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GstGLCompositionOverlay *overlay = (GstGLCompositionOverlay *) l->data;
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gst_gl_composition_overlay_draw (overlay, compositor->shader);
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}
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gl->BindTexture (GL_TEXTURE_2D, 0);
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}
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}
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GstCaps *
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gst_gl_overlay_compositor_add_caps (GstCaps * caps)
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{
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GstCaps *composition_caps;
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int i;
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composition_caps = gst_caps_copy (caps);
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for (i = 0; i < gst_caps_get_size (composition_caps); i++) {
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GstCapsFeatures *f = gst_caps_get_features (composition_caps, i);
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gst_caps_features_add (f,
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GST_CAPS_FEATURE_META_GST_VIDEO_OVERLAY_COMPOSITION);
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}
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caps = gst_caps_merge (composition_caps, caps);
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return caps;
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}
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