gstreamer/gst/gstthread.c
Ronald S. Bultje 6a56e3080d gst/gstthread.c: Implement state-change error handling (#166073).
Original commit message from CVS:
* gst/gstthread.c: (gst_thread_change_state):
Implement state-change error handling (#166073).
2005-02-08 14:04:31 +00:00

761 lines
23 KiB
C

/* GStreamer
* Copyright (C) 1999,2000 Erik Walthinsen <omega@cse.ogi.edu>
* 2000 Wim Taymans <wtay@chello.be>
* 2003 Benjamin Otte <in7y118@public.uni-hamburg.de>
*
* gstthread.c: Threaded container object
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#include "gst_private.h"
#include "gstthread.h"
#include "gstmarshal.h"
#include "gstscheduler.h"
#include "gstinfo.h"
#define GST_CAT_DEFAULT GST_CAT_THREAD
#define STACK_SIZE 0x200000
static GstElementDetails gst_thread_details =
GST_ELEMENT_DETAILS ("Threaded container",
"Generic/Bin",
"Container that creates/manages a thread",
"Erik Walthinsen <omega@cse.ogi.edu>, "
"Benjamin Otte <in7y118@informatik.uni-hamburg.de"
"Wim Taymans <wim@fluendo.com");
/* Thread signals and args */
enum
{
SHUTDOWN,
/* FILL ME */
LAST_SIGNAL
};
enum
{
SPINUP = 0,
STATECHANGE,
STARTUP
};
enum
{
ARG_0,
ARG_PRIORITY
};
static void gst_thread_base_init (gpointer g_class);
static void gst_thread_class_init (gpointer g_class, gpointer class_data);
static void gst_thread_init (GTypeInstance * instance, gpointer g_class);
static void gst_thread_dispose (GObject * object);
static void gst_thread_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec);
static void gst_thread_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec);
static GstElementStateReturn gst_thread_change_state (GstElement * element);
static void gst_thread_child_state_change (GstBin * bin,
GstElementState oldstate, GstElementState newstate, GstElement * element);
static void gst_thread_sync (GstThread * thread, gboolean is_self);
#ifndef GST_DISABLE_LOADSAVE
static xmlNodePtr gst_thread_save_thyself (GstObject * object,
xmlNodePtr parent);
static void gst_thread_restore_thyself (GstObject * object, xmlNodePtr self);
#endif
static void *gst_thread_main_loop (void *arg);
#define GST_TYPE_THREAD_PRIORITY (gst_thread_priority_get_type())
static GType
gst_thread_priority_get_type (void)
{
static GType thread_priority_type = 0;
static GEnumValue thread_priority[] = {
{G_THREAD_PRIORITY_LOW, "LOW", "Low Priority Scheduling"},
{G_THREAD_PRIORITY_NORMAL, "NORMAL", "Normal Scheduling"},
{G_THREAD_PRIORITY_HIGH, "HIGH", "High Priority Scheduling"},
{G_THREAD_PRIORITY_URGENT, "URGENT", "Urgent Scheduling"},
{0, NULL, NULL},
};
if (!thread_priority_type) {
thread_priority_type =
g_enum_register_static ("GstThreadPriority", thread_priority);
}
return thread_priority_type;
}
static GstBinClass *parent_class = NULL;
static guint gst_thread_signals[LAST_SIGNAL] = { 0 };
GPrivate *gst_thread_current;
GType
gst_thread_get_type (void)
{
static GType thread_type = 0;
if (!thread_type) {
static const GTypeInfo thread_info = {
sizeof (GstThreadClass),
gst_thread_base_init,
NULL,
gst_thread_class_init,
NULL,
NULL,
sizeof (GstThread),
0,
gst_thread_init,
NULL
};
thread_type = g_type_register_static (GST_TYPE_BIN, "GstThread",
&thread_info, 0);
}
return thread_type;
}
static void
gst_thread_base_init (gpointer g_class)
{
GstElementClass *gstelement_class = GST_ELEMENT_CLASS (g_class);
gst_element_class_set_details (gstelement_class, &gst_thread_details);
}
static void
do_nothing (gpointer hi)
{
}
static void
gst_thread_class_init (gpointer g_class, gpointer class_data)
{
GObjectClass *gobject_class = G_OBJECT_CLASS (g_class);
#ifndef GST_DISABLE_LOADSAVE
GstObjectClass *gstobject_class = GST_OBJECT_CLASS (g_class);
#endif
GstElementClass *gstelement_class = GST_ELEMENT_CLASS (g_class);
GstBinClass *gstbin_class = GST_BIN_CLASS (g_class);
GstThreadClass *klass = GST_THREAD_CLASS (g_class);
/* setup gst_thread_current */
gst_thread_current = g_private_new (do_nothing);
parent_class = g_type_class_peek_parent (g_class);
g_object_class_install_property (G_OBJECT_CLASS (klass), ARG_PRIORITY,
g_param_spec_enum ("priority", "Scheduling Policy",
"The scheduling priority of the thread", GST_TYPE_THREAD_PRIORITY,
G_THREAD_PRIORITY_NORMAL, G_PARAM_READWRITE));
gst_thread_signals[SHUTDOWN] =
g_signal_new ("shutdown", G_TYPE_FROM_CLASS (klass), G_SIGNAL_RUN_LAST,
G_STRUCT_OFFSET (GstThreadClass, shutdown), NULL, NULL,
gst_marshal_VOID__VOID, G_TYPE_NONE, 0);
gobject_class->dispose = gst_thread_dispose;
#ifndef GST_DISABLE_LOADSAVE
gstobject_class->save_thyself = GST_DEBUG_FUNCPTR (gst_thread_save_thyself);
gstobject_class->restore_thyself =
GST_DEBUG_FUNCPTR (gst_thread_restore_thyself);
#endif
gstelement_class->change_state = GST_DEBUG_FUNCPTR (gst_thread_change_state);
gobject_class->set_property = GST_DEBUG_FUNCPTR (gst_thread_set_property);
gobject_class->get_property = GST_DEBUG_FUNCPTR (gst_thread_get_property);
gstbin_class->child_state_change =
GST_DEBUG_FUNCPTR (gst_thread_child_state_change);
}
static void
gst_thread_init (GTypeInstance * instance, gpointer g_class)
{
GstScheduler *scheduler;
GstThread *thread = GST_THREAD (instance);
GST_DEBUG ("initializing thread");
/* threads are managing bins and iterate themselves */
/* CR1: the GstBin code checks these flags */
GST_FLAG_SET (thread, GST_BIN_FLAG_MANAGER);
GST_FLAG_SET (thread, GST_BIN_SELF_SCHEDULABLE);
scheduler = gst_scheduler_factory_make (NULL, GST_ELEMENT (thread));
g_assert (scheduler);
thread->lock = g_mutex_new ();
thread->cond = g_cond_new ();
thread->iterate_lock = g_mutex_new ();
thread->thread_id = (GThread *) NULL; /* set in NULL -> READY */
thread->priority = G_THREAD_PRIORITY_NORMAL;
}
static void
gst_thread_dispose (GObject * object)
{
GstThread *thread = GST_THREAD (object);
GST_CAT_DEBUG (GST_CAT_REFCOUNTING, "GstThread: dispose");
/* if we get here, the thread is really stopped as it has released
* the last refcount to the thread object, so we can safely free the
* mutex and cond vars */
G_OBJECT_CLASS (parent_class)->dispose (object);
g_assert (GST_STATE (thread) == GST_STATE_NULL);
GST_CAT_DEBUG (GST_CAT_REFCOUNTING, "GstThread: dispose, freeing locks");
g_mutex_free (thread->lock);
g_cond_free (thread->cond);
g_mutex_free (thread->iterate_lock);
gst_object_replace ((GstObject **) & GST_ELEMENT_SCHED (thread), NULL);
}
/**
* gst_thread_set_priority:
* @thread: the thread to change
* @priority: the new priority for the thread
*
* change the thread's priority
*/
void
gst_thread_set_priority (GstThread * thread, GThreadPriority priority)
{
g_return_if_fail (GST_IS_THREAD (thread));
thread->priority = priority;
}
static void
gst_thread_set_property (GObject * object, guint prop_id, const GValue * value,
GParamSpec * pspec)
{
GstThread *thread;
thread = GST_THREAD (object);
switch (prop_id) {
case ARG_PRIORITY:
thread->priority = g_value_get_enum (value);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_thread_get_property (GObject * object, guint prop_id, GValue * value,
GParamSpec * pspec)
{
GstThread *thread;
thread = GST_THREAD (object);
switch (prop_id) {
case ARG_PRIORITY:
g_value_set_enum (value, thread->priority);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
/**
* gst_thread_new:
* @name: the name of the thread
*
* Create a new thread with the given name.
*
* Returns: The new thread
*/
GstElement *
gst_thread_new (const gchar * name)
{
return gst_element_factory_make ("thread", name);
}
/**
* gst_thread_get_current:
*
* Gets the current GstThread.
*
* Returns: The current GstThread or NULL if you are not running inside a
* #GstThread.
*/
GstThread *
gst_thread_get_current (void)
{
return (GstThread *) g_private_get (gst_thread_current);
}
static inline void
gst_thread_release_children_locks (GstThread * thread)
{
GstRealPad *peer = NULL;
GstElement *peerelement;
GList *elements = (GList *) gst_bin_get_list (GST_BIN (thread));
while (elements) {
GstElement *element = GST_ELEMENT (elements->data);
GList *pads;
g_assert (element);
GST_DEBUG_OBJECT (thread, "waking element \"%s\"",
GST_ELEMENT_NAME (element));
elements = g_list_next (elements);
if (!gst_element_release_locks (element))
g_warning ("element %s could not release locks",
GST_ELEMENT_NAME (element));
pads = GST_ELEMENT_PADS (element);
while (pads) {
if (GST_PAD_PEER (pads->data)) {
peer = GST_REAL_PAD (GST_PAD_PEER (pads->data));
pads = g_list_next (pads);
} else {
pads = g_list_next (pads);
continue;
}
if (!peer)
continue;
peerelement = GST_PAD_PARENT (peer);
if (!peerelement)
continue; /* FIXME: deal with case where there's no peer */
if (GST_ELEMENT_SCHED (peerelement) != GST_ELEMENT_SCHED (thread)) {
GST_LOG_OBJECT (thread, "element \"%s\" has pad cross sched boundary",
GST_ELEMENT_NAME (element));
GST_LOG_OBJECT (thread, "waking element \"%s\"",
GST_ELEMENT_NAME (peerelement));
if (!gst_element_release_locks (peerelement))
g_warning ("element %s could not release locks",
GST_ELEMENT_NAME (peerelement));
}
}
}
}
/* sync the main thread, if there is one and makes sure that the thread
* is not spinning and in the waiting state. We can only do this if
* this function is not called from the thread itself.
*
* This function should be called with the thread lock held.
*/
static void
gst_thread_sync (GstThread * thread, gboolean is_self)
{
if (thread->thread_id == NULL)
return;
/* need to stop spinning in any case */
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
if (is_self) {
/* we're trying to sync ourself. Not much we can do here but hope
* that the thread will stop spinning and end up in the waiting
* state */
GST_DEBUG_OBJECT (thread, "syncing itself");
} else {
GST_DEBUG_OBJECT (thread, "syncing thread, grabbing lock");
/* another thread is trying to sync us. The strategy is to
* repeadetly unlock the element locks until the thread is
* blocking in the waiting state. We use a timeout because
* unlocking all of the children at the same time is not
* atomic and might fail. */
while (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING)) {
GTimeVal tv;
GST_LOG_OBJECT (thread, "syncing thread...");
/* release child locks */
gst_thread_release_children_locks (thread);
g_get_current_time (&tv);
g_time_val_add (&tv, 1000); /* wait a millisecond to sync the thread */
GST_DEBUG_OBJECT (thread, "wait");
g_cond_timed_wait (thread->cond, thread->lock, &tv);
}
GST_LOG_OBJECT (thread, "caught thread");
/* at this point we should be waiting */
g_assert (GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING));
}
g_assert (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_SPINNING));
}
static GstElementStateReturn
gst_thread_change_state (GstElement * element)
{
GstThread *thread;
GstElementStateReturn ret;
gint transition;
gboolean is_self, reverting = FALSE;
g_return_val_if_fail (GST_IS_THREAD (element), GST_STATE_FAILURE);
GST_DEBUG_OBJECT (element, "changing state from %s to %s",
gst_element_state_get_name (GST_STATE (element)),
gst_element_state_get_name (GST_STATE_PENDING (element)));
thread = GST_THREAD (element);
/* boolean to check if we called the state change in the same thread as
* the iterate thread */
is_self = (thread == gst_thread_get_current ());
transition = GST_STATE_TRANSITION (element);
revert:
GST_LOG_OBJECT (thread, "grabbing lock");
g_mutex_lock (thread->lock);
gst_thread_sync (thread, is_self);
/* no iteration is allowed during this state change because an iteration
* can cause another state change conflicting with this one */
/* do not try to grab the lock if this method is called from the
* same thread as the iterate thread, the lock might be held and we
* might deadlock */
if (!is_self && !reverting)
g_mutex_lock (thread->iterate_lock);
switch (transition) {
case GST_STATE_NULL_TO_READY:{
GError *err = NULL;
/* create the thread */
GST_FLAG_UNSET (thread, GST_THREAD_STATE_REAPING);
GST_LOG_OBJECT (element, "grabbing lock");
thread->thread_id = g_thread_create_full (gst_thread_main_loop,
thread, STACK_SIZE, FALSE, TRUE, thread->priority, &err);
if (!thread->thread_id) {
GST_ERROR_OBJECT (element, "g_thread_create_full failed: %s",
err->message);
g_error_free (err);
goto error_out;
}
GST_LOG_OBJECT (element, "GThread created");
/* wait for it to 'spin up' */
g_cond_wait (thread->cond, thread->lock);
break;
}
case GST_STATE_READY_TO_PAUSED:
break;
case GST_STATE_PAUSED_TO_PLAYING:
{
/* FIXME: recurse into sub-bins */
GList *elements = (GList *) gst_bin_get_list (GST_BIN (thread));
while (elements) {
gst_element_enable_threadsafe_properties ((GstElement *) elements->
data);
elements = g_list_next (elements);
}
/* reset self to spinning */
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
break;
}
case GST_STATE_PLAYING_TO_PAUSED:
{
GList *elements;
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
elements = (GList *) gst_bin_get_list (GST_BIN (thread));
while (elements) {
gst_element_disable_threadsafe_properties ((GstElement *) elements->
data);
elements = g_list_next (elements);
}
break;
}
case GST_STATE_PAUSED_TO_READY:
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
break;
case GST_STATE_READY_TO_NULL:
/* we can't join the threads here, because this could have been triggered
by ourself (ouch) */
GST_LOG_OBJECT (thread, "destroying GThread %p", thread->thread_id);
GST_FLAG_SET (thread, GST_THREAD_STATE_REAPING);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
/* thread was already gone */
if (thread->thread_id != NULL) {
thread->thread_id = NULL;
if (is_self) {
GST_LOG_OBJECT (thread,
"Thread %s is destroying itself. Returning to mainloop ASAP!",
GST_ELEMENT_NAME (thread));
break;
} else {
/* now wait for the thread to destroy itself */
GST_DEBUG_OBJECT (thread, "signal");
g_cond_signal (thread->cond);
GST_DEBUG_OBJECT (thread, "wait");
g_cond_wait (thread->cond, thread->lock);
GST_DEBUG_OBJECT (thread, "done");
/* it should be dead now */
}
}
break;
default:
break;
}
GST_LOG_OBJECT (thread, "unlocking lock");
g_mutex_unlock (thread->lock);
if (reverting) {
goto error_out_unlocked;
} else if (GST_ELEMENT_CLASS (parent_class)->change_state) {
ret = GST_ELEMENT_CLASS (parent_class)->change_state (GST_ELEMENT (thread));
if (ret == GST_STATE_FAILURE) {
reverting = TRUE;
transition = ((transition & 0xff) << 8) | (transition >> 8);
goto revert;
}
} else {
ret = GST_STATE_SUCCESS;
}
g_mutex_lock (thread->lock);
if (GST_STATE (thread) == GST_STATE_PLAYING &&
GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING)) {
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
if (!is_self) {
g_cond_signal (thread->cond);
}
}
g_mutex_unlock (thread->lock);
if (!is_self)
g_mutex_unlock (thread->iterate_lock);
return ret;
error_out:
GST_CAT_DEBUG (GST_CAT_STATES, "changing state from %s to %s failed for %s",
gst_element_state_get_name (GST_STATE (element)),
gst_element_state_get_name (GST_STATE_PENDING (element)),
GST_ELEMENT_NAME (element));
g_mutex_unlock (thread->lock);
error_out_unlocked:
if (!is_self)
g_mutex_unlock (thread->iterate_lock);
return GST_STATE_FAILURE;
}
/* When a child changes its state the thread might have to start.
*
* When we are in the thread context we set the spinning flag.
* When we are not in the thread context, we grab the lock. The
* thread can then only be in the waiting or spinning state. If it's
* waiting we signal it to start. If it was spinning, we let it spin.
*/
static void
gst_thread_child_state_change (GstBin * bin, GstElementState oldstate,
GstElementState newstate, GstElement * element)
{
GstThread *thread = GST_THREAD (bin);
gboolean is_self;
GstThread *current;
current = gst_thread_get_current ();
is_self = (current == thread);
GST_LOG_OBJECT (bin, "(from thread %s) child %s changed state from %s to %s",
current ? GST_ELEMENT_NAME (current) :
"(none)", GST_ELEMENT_NAME (element),
gst_element_state_get_name (oldstate),
gst_element_state_get_name (newstate));
if (parent_class->child_state_change)
parent_class->child_state_change (bin, oldstate, newstate, element);
/* if we're changing from playing to paused, kids will one-by-one go
* to paused while we're playing, which is bad if we execute the code
* below. We should only do that when a child explicitely changed
* state outside our own context. */
if (GST_FLAG_IS_SET (bin, GST_BIN_STATE_LOCKED))
return;
/* see if we have to wake up the thread now. */
if (is_self) {
GST_LOG_OBJECT (element, "we are in the thread context");
/* we are the thread, set the spinning flag so that we start spinning
* next time */
if (newstate == GST_STATE_PLAYING) {
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
}
} else {
g_mutex_lock (thread->lock);
/* thread is now spinning or waiting after grabbing the lock */
if (newstate == GST_STATE_PLAYING) {
if (!GST_FLAG_IS_SET (thread, GST_THREAD_STATE_WAITING)) {
/* its spinning, that's not really a problem, it will
* continue to do so */
GST_LOG_OBJECT (element, "thread is playing");
} else {
/* waiting, set spinning flag and trigger restart. */
GST_LOG_OBJECT (element, "signal playing");
GST_FLAG_SET (thread, GST_THREAD_STATE_SPINNING);
g_cond_signal (GST_THREAD (bin)->cond);
}
}
g_mutex_unlock (thread->lock);
}
GST_LOG_OBJECT (element, "done child state change");
}
/**
* gst_thread_main_loop:
* @arg: the thread to start
*
* The main loop of the thread. The thread will iterate
* while the state is GST_THREAD_STATE_SPINNING.
*/
static void *
gst_thread_main_loop (void *arg)
{
GstThread *thread = NULL;
GstElement *element = NULL;
GstScheduler *sched;
thread = GST_THREAD (arg);
GST_LOG_OBJECT (element, "grabbing lock");
g_mutex_lock (thread->lock);
element = GST_ELEMENT (arg);
GST_LOG_OBJECT (thread, "Started main loop");
/* initialize gst_thread_current */
g_private_set (gst_thread_current, thread);
/* set up the element's scheduler */
gst_scheduler_setup (GST_ELEMENT_SCHED (thread));
GST_FLAG_UNSET (thread, GST_THREAD_STATE_REAPING);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_WAITING);
/* signals the startup of the thread */
GST_LOG_OBJECT (element, "signal");
g_cond_signal (thread->cond);
GST_LOG_OBJECT (element, "unlocking lock");
gst_object_ref (GST_OBJECT (thread));
/* as long as we're not dying we can continue */
while (!(GST_FLAG_IS_SET (thread, GST_THREAD_STATE_REAPING))) {
/* in the playing state we need to do something special */
if (GST_STATE (thread) == GST_STATE_PLAYING) {
GST_LOG_OBJECT (thread, "starting to iterate");
/* continue iteration while spinning */
while (GST_FLAG_IS_SET (thread, GST_THREAD_STATE_SPINNING)) {
gboolean status;
g_mutex_unlock (thread->lock);
g_mutex_lock (thread->iterate_lock);
status = gst_bin_iterate (GST_BIN (thread));
g_mutex_unlock (thread->iterate_lock);
g_mutex_lock (thread->lock);
if (!status) {
GST_DEBUG_OBJECT (thread, "iterate returned false");
if (GST_STATE (thread) != GST_STATE_PLAYING) {
GST_DEBUG_OBJECT (thread,
"stopping spinning as state is not playing");
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
}
}
/* if we hold the last refcount, the app unreffed the
* thread and we should stop ASAP */
if (G_OBJECT (thread)->ref_count == 1) {
GST_DEBUG_OBJECT (thread, "reaping as refcount is only 1");
GST_FLAG_SET (thread, GST_THREAD_STATE_REAPING);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
}
}
}
/* do not try to sync when we are REAPING */
if (!(GST_FLAG_IS_SET (thread, GST_THREAD_STATE_REAPING))) {
/* sync section */
GST_LOG_OBJECT (thread, "entering sync");
GST_DEBUG_OBJECT (thread, "signal");
g_cond_signal (thread->cond);
GST_DEBUG_OBJECT (thread, "wait");
GST_FLAG_UNSET (thread, GST_THREAD_STATE_SPINNING);
GST_FLAG_SET (thread, GST_THREAD_STATE_WAITING);
g_cond_wait (thread->cond, thread->lock);
GST_FLAG_UNSET (thread, GST_THREAD_STATE_WAITING);
GST_LOG_OBJECT (thread, "wait done");
}
}
GST_LOG_OBJECT (thread, "unlocking lock");
thread->thread_id = NULL;
g_mutex_unlock (thread->lock);
/* we need to destroy the scheduler here because it might have
* mapped it's stack into the threads stack space */
sched = GST_ELEMENT_SCHED (thread);
if (sched)
gst_scheduler_reset (sched);
g_signal_emit (G_OBJECT (thread), gst_thread_signals[SHUTDOWN], 0);
/* signal - we are out */
GST_LOG_OBJECT (thread, "Thread %p exits main loop", g_thread_self ());
g_cond_signal (thread->cond);
gst_object_unref (GST_OBJECT (thread));
/* don't assume the GstThread object exists anymore now */
return NULL;
}
#ifndef GST_DISABLE_LOADSAVE
static xmlNodePtr
gst_thread_save_thyself (GstObject * object, xmlNodePtr self)
{
if (GST_OBJECT_CLASS (parent_class)->save_thyself)
GST_OBJECT_CLASS (parent_class)->save_thyself (object, self);
return NULL;
}
static void
gst_thread_restore_thyself (GstObject * object, xmlNodePtr self)
{
GST_LOG_OBJECT (object, "restoring");
if (GST_OBJECT_CLASS (parent_class)->restore_thyself)
GST_OBJECT_CLASS (parent_class)->restore_thyself (object, self);
}
#endif /* GST_DISABLE_LOADSAVE */