gstreamer/sys/d3d11/gstd3d11utils.h
Seungha Yang 495ed45d05 d3d11decoder: Disable zero-copy for Qualcomm devices
Qualcomm driver looks buggy in zero-copy scenario. Even if we disable
zero-copy, device-to-device memory copy will be used with d3d11videosink
which should be fast enough.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gst-plugins-bad/-/merge_requests/1432>
2020-07-12 01:40:45 +09:00

76 lines
2.8 KiB
C

/* GStreamer
* Copyright (C) 2019 Seungha Yang <seungha.yang@navercorp.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef __GST_D3D11_UTILS_H__
#define __GST_D3D11_UTILS_H__
#include <gst/gst.h>
#include <gst/video/video.h>
#include "gstd3d11_fwd.h"
G_BEGIN_DECLS
typedef enum
{
GST_D3D11_DEVICE_VENDOR_UNKNOWN = 0,
GST_D3D11_DEVICE_VENDOR_AMD,
GST_D3D11_DEVICE_VENDOR_INTEL,
GST_D3D11_DEVICE_VENDOR_NVIDIA,
GST_D3D11_DEVICE_VENDOR_QUALCOMM,
GST_D3D11_DEVICE_VENDOR_XBOX,
} GstD3D11DeviceVendor;
gboolean gst_d3d11_handle_set_context (GstElement * element,
GstContext * context,
gint adapter,
GstD3D11Device ** device);
gboolean gst_d3d11_handle_context_query (GstElement * element,
GstQuery * query,
GstD3D11Device * device);
gboolean gst_d3d11_ensure_element_data (GstElement * element,
gint adapter,
GstD3D11Device ** device);
gboolean gst_d3d11_is_windows_8_or_greater (void);
GstD3D11DeviceVendor gst_d3d11_get_device_vendor (GstD3D11Device * device);
gboolean _gst_d3d11_result (HRESULT hr,
GstD3D11Device * device,
GstDebugCategory * cat,
const gchar * file,
const gchar * function,
gint line);
/**
* gst_d3d11_result:
* @result: D3D11 API return code #HRESULT
* @device: (nullable): Associated #GstD3D11Device
*
* Returns: %TRUE if D3D11 API call result is SUCCESS
*/
#define gst_d3d11_result(result,device) \
_gst_d3d11_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__)
G_END_DECLS
#endif /* __GST_D3D11_UTILS_H__ */