mirror of
https://gitlab.freedesktop.org/gstreamer/gstreamer.git
synced 2024-12-30 12:10:37 +00:00
192 lines
6 KiB
C
192 lines
6 KiB
C
/*
|
|
* test-textures.c - Test GstVaapiTexture
|
|
*
|
|
* Copyright (C) 2010-2011 Splitted-Desktop Systems
|
|
*
|
|
* This library is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU Lesser General Public License
|
|
* as published by the Free Software Foundation; either version 2.1
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This library is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
* Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public
|
|
* License along with this library; if not, write to the Free
|
|
* Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
|
|
* Boston, MA 02110-1301 USA
|
|
*/
|
|
|
|
#include <gst/vaapi/gstvaapidisplay_glx.h>
|
|
#include <gst/vaapi/gstvaapiwindow_glx.h>
|
|
#include <gst/vaapi/gstvaapisurface.h>
|
|
#include <gst/vaapi/gstvaapiimage.h>
|
|
#include <gst/vaapi/gstvaapitexture.h>
|
|
#include "image.h"
|
|
|
|
static inline void pause(void)
|
|
{
|
|
g_print("Press any key to continue...\n");
|
|
getchar();
|
|
}
|
|
|
|
static inline guint gl_get_current_texture_2d(void)
|
|
{
|
|
GLint texture;
|
|
glGetIntegerv(GL_TEXTURE_BINDING_2D, &texture);
|
|
return (guint)texture;
|
|
}
|
|
|
|
int
|
|
main(int argc, char *argv[])
|
|
{
|
|
GstVaapiDisplay *display;
|
|
GstVaapiWindow *window;
|
|
GstVaapiWindowGLX *glx_window;
|
|
GstVaapiSurface *surface;
|
|
GstVaapiImage *image;
|
|
GstVaapiTexture *textures[2];
|
|
GstVaapiTexture *texture;
|
|
GLuint texture_id;
|
|
GstVaapiRectangle src_rect;
|
|
GstVaapiRectangle dst_rect;
|
|
guint flags = GST_VAAPI_PICTURE_STRUCTURE_FRAME;
|
|
|
|
static const GstVaapiChromaType chroma_type = GST_VAAPI_CHROMA_TYPE_YUV420;
|
|
static const guint width = 320;
|
|
static const guint height = 240;
|
|
static const guint win_width = 640;
|
|
static const guint win_height = 480;
|
|
|
|
gst_init(&argc, &argv);
|
|
|
|
display = gst_vaapi_display_glx_new(NULL);
|
|
if (!display)
|
|
g_error("could not create VA display");
|
|
|
|
surface = gst_vaapi_surface_new(display, chroma_type, width, height);
|
|
if (!surface)
|
|
g_error("could not create VA surface");
|
|
|
|
image = image_generate(display, GST_VAAPI_IMAGE_NV12, width, height);
|
|
if (!image)
|
|
g_error("could not create VA image");
|
|
if (!image_upload(image, surface))
|
|
g_error("could not upload VA image to surface");
|
|
|
|
window = gst_vaapi_window_glx_new(display, win_width, win_height);
|
|
if (!window)
|
|
g_error("could not create window");
|
|
glx_window = GST_VAAPI_WINDOW_GLX(window);
|
|
|
|
gst_vaapi_window_show(window);
|
|
|
|
if (!gst_vaapi_window_glx_make_current(glx_window))
|
|
g_error("coult not bind GL context");
|
|
|
|
g_print("#\n");
|
|
g_print("# Create texture with gst_vaapi_texture_new()\n");
|
|
g_print("#\n");
|
|
{
|
|
texture = gst_vaapi_texture_new(
|
|
display,
|
|
GL_TEXTURE_2D,
|
|
GL_RGBA,
|
|
width,
|
|
height
|
|
);
|
|
if (!texture)
|
|
g_error("could not create VA texture");
|
|
|
|
textures[0] = texture;
|
|
texture_id = gst_vaapi_texture_get_id(texture);
|
|
|
|
if (!gst_vaapi_texture_put_surface(texture, surface, flags))
|
|
g_error("could not transfer VA surface to texture");
|
|
|
|
if (!gst_vaapi_window_glx_put_texture(glx_window, texture, NULL, NULL))
|
|
g_error("could not render texture into the window");
|
|
}
|
|
|
|
g_print("#\n");
|
|
g_print("# Create texture with gst_vaapi_texture_new_with_texture()\n");
|
|
g_print("#\n");
|
|
{
|
|
const GLenum target = GL_TEXTURE_2D;
|
|
const GLenum format = GL_BGRA;
|
|
|
|
glEnable(target);
|
|
glGenTextures(1, &texture_id);
|
|
glBindTexture(target, texture_id);
|
|
glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
glTexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
|
|
glTexImage2D(
|
|
target,
|
|
0,
|
|
GL_RGBA8,
|
|
width, height,
|
|
0,
|
|
format,
|
|
GL_UNSIGNED_BYTE,
|
|
NULL
|
|
);
|
|
glDisable(target);
|
|
|
|
texture = gst_vaapi_texture_new_with_texture(
|
|
display,
|
|
texture_id,
|
|
target,
|
|
format
|
|
);
|
|
if (!texture)
|
|
g_error("could not create VA texture");
|
|
|
|
if (texture_id != gst_vaapi_texture_get_id(texture))
|
|
g_error("invalid texture id");
|
|
|
|
if (gl_get_current_texture_2d() != texture_id)
|
|
g_error("gst_vaapi_texture_new_with_texture() altered texture bindings");
|
|
|
|
textures[1] = texture;
|
|
|
|
if (!gst_vaapi_texture_put_surface(texture, surface, flags))
|
|
g_error("could not transfer VA surface to texture");
|
|
|
|
if (gl_get_current_texture_2d() != texture_id)
|
|
g_error("gst_vaapi_texture_put_surface() altered texture bindings");
|
|
|
|
src_rect.x = 0;
|
|
src_rect.y = 0;
|
|
src_rect.width = width;
|
|
src_rect.height = height;
|
|
|
|
dst_rect.x = win_width/2;
|
|
dst_rect.y = win_height/2;
|
|
dst_rect.width = win_width/2;
|
|
dst_rect.height = win_height/2;
|
|
|
|
if (!gst_vaapi_window_glx_put_texture(glx_window, texture,
|
|
&src_rect, &dst_rect))
|
|
g_error("could not render texture into the window");
|
|
|
|
if (gl_get_current_texture_2d() != texture_id)
|
|
g_error("gst_vaapi_window_glx_put_texture() altered texture bindings");
|
|
}
|
|
|
|
gst_vaapi_window_glx_swap_buffers(glx_window);
|
|
pause();
|
|
|
|
g_object_unref(textures[0]);
|
|
g_object_unref(textures[1]);
|
|
glDeleteTextures(1, &texture_id);
|
|
|
|
g_object_unref(window);
|
|
g_object_unref(display);
|
|
gst_deinit();
|
|
return 0;
|
|
}
|