gstreamer/gst-libs/gst/gl/gstglframebuffer.c
Julien Isorce 2fd84a6c86 gl: do not include GL headers in public gstgl headers
Except for gst/gl/gstglfuncs.h

It is up to the client app to include these headers.
It is coherent with the fact that gstreamer-gl.pc does not
require any egl.pc/gles.pc. I.e. it is the responsability
of the app to search these headers within its build setup.

For example gstreamer-vaapi includes explicitly EGL/egl.h
and search for it in its configure.ac.

For example with this patch, if an app includes the headers
  gst/gl/egl/gstglcontext_egl.h
  gst/gl/egl/gstgldisplay_egl.h
  gst/gl/egl/gstglmemoryegl.h
it will *no longer* automatically include EGL/egl.h and GLES2/gl2.h.
Which is good because the app might want to use the gstgl api only
without the need to bother about gl headers.

Also added a test: cd tests/check && make libs/gstglheaders.check

https://bugzilla.gnome.org/show_bug.cgi?id=784779
2017-08-22 10:00:19 +01:00

579 lines
15 KiB
C

/*
* GStreamer
* Copyright (C) 2013 Matthew Waters <ystreet00@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
/**
* SECTION:gstglframebuffer
* @short_description: OpenGL framebuffer abstraction
* @title: GstGLFramebuffer
* @see_also: #GstGLBaseMemory, #GstGLMemory, #GstGLContext
*
* A #GstGLFramebuffer represents and holds an OpenGL framebuffer object with
* it's associated attachments.
*
* A #GstGLFramebuffer can be created with gst_gl_framebuffer_new() or
* gst_gl_framebuffer_new_with_default_depth() and bound with
* gst_gl_framebuffer_bind(). Other resources can be bound with
* gst_gl_framebuffer_attach()
*
* Note: OpenGL framebuffers are not shareable resources so cannot be used
* between multiple OpenGL contexts.
*
* Since: 1.10
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "gstglframebuffer.h"
#include "gstglcontext.h"
#include "gstglfuncs.h"
#include "gstglmemory.h"
#include "gstglrenderbuffer.h"
#ifndef GL_FRAMEBUFFER_UNDEFINED
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#endif
#ifndef GL_FRAMEBUFFER_UNSUPPORTED
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#endif
#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
#endif
#ifndef GL_DEPTH_STENCIL_ATTACHMENT
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#endif
#ifndef GL_READ_FRAMEBUFFER
#define GL_READ_FRAMEBUFFER 0x8CA8
#endif
#ifndef GL_DRAW_FRAMEBUFFER
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#endif
GST_DEBUG_CATEGORY_STATIC (gst_gl_framebuffer_debug);
#define GST_CAT_DEFAULT gst_gl_framebuffer_debug
#define DEBUG_INIT \
GST_DEBUG_CATEGORY_INIT (gst_gl_framebuffer_debug, "glframebuffer", 0, "GL Framebuffer");
G_DEFINE_TYPE_WITH_CODE (GstGLFramebuffer, gst_gl_framebuffer, GST_TYPE_OBJECT,
DEBUG_INIT);
#define GST_GL_FRAMEBUFFER_GET_PRIVATE(o) \
(G_TYPE_INSTANCE_GET_PRIVATE((o), GST_TYPE_GL_FRAMEBUFFER, GstGLFramebufferPrivate))
static void gst_gl_framebuffer_finalize (GObject * object);
struct _GstGLFramebufferPrivate
{
guint effective_width;
guint effective_height;
};
struct fbo_attachment
{
guint attachment_point;
GstGLBaseMemory *mem;
};
static void
_fbo_attachment_init (struct fbo_attachment *attach, guint point,
GstGLBaseMemory * mem)
{
attach->attachment_point = point;
attach->mem = (GstGLBaseMemory *) gst_memory_ref (GST_MEMORY_CAST (mem));
}
static void
_fbo_attachment_unset (struct fbo_attachment *attach)
{
if (!attach)
return;
if (attach->mem)
gst_memory_unref (GST_MEMORY_CAST (attach->mem));
attach->mem = NULL;
}
static void
gst_gl_framebuffer_class_init (GstGLFramebufferClass * klass)
{
g_type_class_add_private (klass, sizeof (GstGLFramebufferPrivate));
G_OBJECT_CLASS (klass)->finalize = gst_gl_framebuffer_finalize;
}
static void
gst_gl_framebuffer_init (GstGLFramebuffer * fb)
{
fb->priv = GST_GL_FRAMEBUFFER_GET_PRIVATE (fb);
fb->attachments =
g_array_new (FALSE, FALSE, (sizeof (struct fbo_attachment)));
g_array_set_clear_func (fb->attachments,
(GDestroyNotify) _fbo_attachment_unset);
}
static void
_delete_fbo_gl (GstGLContext * context, GstGLFramebuffer * fb)
{
const GstGLFuncs *gl = context->gl_vtable;
if (fb->fbo_id)
gl->DeleteFramebuffers (1, &fb->fbo_id);
fb->fbo_id = 0;
}
static void
gst_gl_framebuffer_finalize (GObject * object)
{
GstGLFramebuffer *fb = GST_GL_FRAMEBUFFER (object);
if (fb->context) {
if (fb->fbo_id)
gst_gl_context_thread_add (fb->context,
(GstGLContextThreadFunc) _delete_fbo_gl, fb);
gst_object_unref (fb->context);
fb->context = NULL;
}
if (fb->attachments)
g_array_free (fb->attachments, TRUE);
fb->attachments = NULL;
G_OBJECT_CLASS (gst_gl_framebuffer_parent_class)->finalize (object);
}
/**
* gst_gl_framebuffer_new:
* @context: a #GstGLContext
*
* Returns: (transfer full): a new #GstGLFramebuffer
*
* Since: 1.10
*/
GstGLFramebuffer *
gst_gl_framebuffer_new (GstGLContext * context)
{
GstGLFramebuffer *fb;
const GstGLFuncs *gl;
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), NULL);
g_return_val_if_fail (gst_gl_context_get_current () == context, NULL);
gl = context->gl_vtable;
if (!gl->GenFramebuffers) {
GST_ERROR_OBJECT (context, "Framebuffers are not supported!");
return NULL;
}
fb = g_object_new (GST_TYPE_GL_FRAMEBUFFER, NULL);
fb->context = gst_object_ref (context);
gl->GenFramebuffers (1, &fb->fbo_id);
gst_object_ref_sink (fb);
return fb;
}
/**
* gst_gl_framebuffer_new_with_default_depth:
* @context: a #GstGLContext
* @width: width for the depth buffer
* @height: for the depth buffer
*
* Returns: a new #GstGLFramebuffer with a depth buffer of @width and @height
*
* Since: 1.10
*/
GstGLFramebuffer *
gst_gl_framebuffer_new_with_default_depth (GstGLContext * context, guint width,
guint height)
{
GstGLFramebuffer *fb = gst_gl_framebuffer_new (context);
GstGLBaseMemoryAllocator *render_alloc;
GstGLAllocationParams *params;
GstGLBaseMemory *renderbuffer;
guint attach_point, attach_type;
if (!fb)
return NULL;
if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL |
GST_GL_API_OPENGL3)) {
attach_point = GL_DEPTH_STENCIL_ATTACHMENT;
attach_type = GST_GL_DEPTH24_STENCIL8;
} else if (gst_gl_context_get_gl_api (fb->context) & GST_GL_API_GLES2) {
attach_point = GL_DEPTH_ATTACHMENT;
attach_type = GST_GL_DEPTH_COMPONENT16;
} else {
g_assert_not_reached ();
return NULL;
}
render_alloc = (GstGLBaseMemoryAllocator *)
gst_allocator_find (GST_GL_RENDERBUFFER_ALLOCATOR_NAME);
params = (GstGLAllocationParams *)
gst_gl_renderbuffer_allocation_params_new (context, NULL, attach_type,
width, height);
renderbuffer = gst_gl_base_memory_alloc (render_alloc, params);
gst_gl_allocation_params_free (params);
gst_object_unref (render_alloc);
gst_gl_framebuffer_bind (fb);
gst_gl_framebuffer_attach (fb, attach_point, renderbuffer);
gst_gl_context_clear_framebuffer (fb->context);
gst_memory_unref (GST_MEMORY_CAST (renderbuffer));
return fb;
}
/**
* gst_gl_framebuffer_draw_to_texture:
* @fb: a #GstGLFramebuffer
* @mem: the #GstGLMemory to draw to
* @func: (scope call): the function to run
* @user_data: data to pass to @func
*
* Perform the steps necessary to have the output of a glDraw* command in
* @func update the contents of @mem.
*
* Returns: the result of executing @func
*
* Since: 1.10
*/
gboolean
gst_gl_framebuffer_draw_to_texture (GstGLFramebuffer * fb, GstGLMemory * mem,
GstGLFramebufferFunc func, gpointer user_data)
{
GLint viewport_dim[4] = { 0 };
const GstGLFuncs *gl;
gboolean ret;
g_return_val_if_fail (GST_IS_GL_FRAMEBUFFER (fb), FALSE);
g_return_val_if_fail (gst_is_gl_memory (GST_MEMORY_CAST (mem)), FALSE);
gl = fb->context->gl_vtable;
GST_TRACE_OBJECT (fb, "drawing to texture %u, dimensions %ix%i", mem->tex_id,
gst_gl_memory_get_texture_width (mem),
gst_gl_memory_get_texture_height (mem));
gst_gl_framebuffer_bind (fb);
gst_gl_framebuffer_attach (fb, GL_COLOR_ATTACHMENT0, (GstGLBaseMemory *) mem);
gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
gl->Viewport (0, 0, fb->priv->effective_width, fb->priv->effective_height);
if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL |
GST_GL_API_OPENGL3))
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
ret = func (user_data);
if (gst_gl_context_get_gl_api (fb->context) & (GST_GL_API_OPENGL |
GST_GL_API_OPENGL3))
gl->DrawBuffer (GL_COLOR_ATTACHMENT0);
gl->Viewport (viewport_dim[0], viewport_dim[1], viewport_dim[2],
viewport_dim[3]);
gst_gl_context_clear_framebuffer (fb->context);
return ret;
}
/**
* gst_gl_framebuffer_bind:
* @fb: a #GstGLFramebuffer
*
* Bind @fb into the current thread
*
* Since: 1.10
*/
void
gst_gl_framebuffer_bind (GstGLFramebuffer * fb)
{
const GstGLFuncs *gl;
g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb));
g_return_if_fail (gst_gl_context_get_current () == fb->context);
g_return_if_fail (fb->fbo_id != 0);
gl = fb->context->gl_vtable;
gl->BindFramebuffer (GL_FRAMEBUFFER, fb->fbo_id);
}
/**
* gst_gl_context_clear_framebuffer:
* @context: a #GstGLContext
*
* Unbind the current framebuffer
*
* Since: 1.10
*/
void
gst_gl_context_clear_framebuffer (GstGLContext * context)
{
const GstGLFuncs *gl;
g_return_if_fail (GST_IS_GL_CONTEXT (context));
gl = context->gl_vtable;
gl->BindFramebuffer (GL_FRAMEBUFFER, 0);
}
static void
_update_effective_dimensions (GstGLFramebuffer * fb)
{
int i;
guint min_width = -1, min_height = -1;
/* remove the previous attachment */
for (i = 0; i < fb->attachments->len; i++) {
struct fbo_attachment *attach;
int width, height;
attach = &g_array_index (fb->attachments, struct fbo_attachment, i);
if (gst_is_gl_memory (GST_MEMORY_CAST (attach->mem))) {
GstGLMemory *mem = (GstGLMemory *) attach->mem;
width = gst_gl_memory_get_texture_width (mem);
height = gst_gl_memory_get_texture_height (mem);
} else if (gst_is_gl_renderbuffer (GST_MEMORY_CAST (attach->mem))) {
GstGLRenderbuffer *mem = (GstGLRenderbuffer *) attach->mem;
width = mem->width;
height = mem->height;
} else {
g_assert_not_reached ();
}
if (width < min_width)
min_width = width;
if (height < min_height)
min_height = height;
}
fb->priv->effective_width = min_width;
fb->priv->effective_height = min_height;
}
static gboolean
_is_valid_attachment_point (guint attachment_point)
{
/* all 31 possible color attachments */
if (attachment_point >= 0x8CE0 && attachment_point <= 0x8CFF)
return TRUE;
/* depth-stencil attachment */
if (attachment_point == 0x821A)
return TRUE;
/* depth attachment */
if (attachment_point == 0x8D00)
return TRUE;
/* stencil attachment */
if (attachment_point == 0x8D20)
return TRUE;
return FALSE;
}
static void
_attach_gl_memory (GstGLFramebuffer * fb, guint attachment_point,
GstGLMemory * mem)
{
struct fbo_attachment attach;
const GstGLFuncs *gl = fb->context->gl_vtable;
guint gl_target = gst_gl_texture_target_to_gl (mem->tex_target);
gst_gl_framebuffer_bind (fb);
gl->FramebufferTexture2D (GL_FRAMEBUFFER, attachment_point, gl_target,
mem->tex_id, 0);
_fbo_attachment_init (&attach, attachment_point, (GstGLBaseMemory *) mem);
fb->attachments = g_array_append_val (fb->attachments, attach);
}
static void
_attach_renderbuffer (GstGLFramebuffer * fb, guint attachment_point,
GstGLRenderbuffer * rb)
{
struct fbo_attachment attach;
const GstGLFuncs *gl = fb->context->gl_vtable;
gst_gl_framebuffer_bind (fb);
gl->BindRenderbuffer (GL_RENDERBUFFER, rb->renderbuffer_id);
gl->FramebufferRenderbuffer (GL_FRAMEBUFFER, attachment_point,
GL_RENDERBUFFER, rb->renderbuffer_id);
_fbo_attachment_init (&attach, attachment_point, (GstGLBaseMemory *) rb);
fb->attachments = g_array_append_val (fb->attachments, attach);
}
/**
* gst_gl_framebuffer_attach:
* @fb: a #GstGLFramebuffer
* @attachment_point: the OpenGL attachment point to bind @mem to
* @mem: the memory object to bind to @attachment_point
*
* attach @mem to @attachment_point
*
* Since: 1.10
*/
void
gst_gl_framebuffer_attach (GstGLFramebuffer * fb, guint attachment_point,
GstGLBaseMemory * mem)
{
int i;
g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb));
g_return_if_fail (gst_gl_context_get_current () == fb->context);
g_return_if_fail (_is_valid_attachment_point (attachment_point));
/* remove the previous attachment */
for (i = 0; i < fb->attachments->len; i++) {
struct fbo_attachment *attach;
attach = &g_array_index (fb->attachments, struct fbo_attachment, i);
if (attach->attachment_point == attachment_point) {
g_array_remove_index_fast (fb->attachments, i);
break;
}
}
if (gst_is_gl_memory (GST_MEMORY_CAST (mem))) {
_attach_gl_memory (fb, attachment_point, (GstGLMemory *) mem);
} else if (gst_is_gl_renderbuffer (GST_MEMORY_CAST (mem))) {
_attach_renderbuffer (fb, attachment_point, (GstGLRenderbuffer *) mem);
} else {
g_assert_not_reached ();
return;
}
_update_effective_dimensions (fb);
}
/**
* gst_gl_framebuffer_get_effective_dimensions:
* @fb: a #GstGLFramebuffer
* @width: (out) (allow-none): output width
* @height: (out) (allow-none): output height
*
* Retreive the effective dimensions from the current attachments attached to
* @fb.
*
* Since: 1.10
*/
void
gst_gl_framebuffer_get_effective_dimensions (GstGLFramebuffer * fb,
guint * width, guint * height)
{
g_return_if_fail (GST_IS_GL_FRAMEBUFFER (fb));
if (width)
*width = fb->priv->effective_width;
if (height)
*height = fb->priv->effective_height;
}
/**
* gst_gl_context_check_framebuffer_status:
* @context: a #GstGLContext
* @fbo_target: the GL value of the framebuffer target, GL_FRAMEBUFFER,
* GL_READ_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER
*
* Returns: whether whether the current framebuffer is complete
*
* Since: 1.10
*/
gboolean
gst_gl_context_check_framebuffer_status (GstGLContext * context,
guint fbo_target)
{
g_return_val_if_fail (GST_IS_GL_CONTEXT (context), FALSE);
if (fbo_target != GL_FRAMEBUFFER && fbo_target != GL_READ_FRAMEBUFFER
&& fbo_target != GL_DRAW_FRAMEBUFFER) {
GST_ERROR_OBJECT (context, "fbo target is invalid");
return FALSE;
}
switch (context->gl_vtable->CheckFramebufferStatus (fbo_target)) {
case GL_FRAMEBUFFER_COMPLETE:
return TRUE;
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_UNSUPPORTED");
break;
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT");
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
GST_WARNING_OBJECT (context,
"GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT");
break;
case GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS:
GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS");
break;
#if GST_GL_HAVE_OPENGL
case GL_FRAMEBUFFER_UNDEFINED:
GST_WARNING_OBJECT (context, "GL_FRAMEBUFFER_UNDEFINED");
break;
#endif
default:
GST_WARNING_OBJECT (context, "Unknown FBO error");
break;
}
return FALSE;
}
/**
* gst_gl_framebuffer_get_id:
* @fb: a #GstGLFramebuffer
*
* Returns: the OpenGL id for @fb
*
* Since: 1.10
*/
guint
gst_gl_framebuffer_get_id (GstGLFramebuffer * fb)
{
g_return_val_if_fail (GST_IS_GL_FRAMEBUFFER (fb), 0);
return fb->fbo_id;
}