gstreamer/gst-libs/gst/gl/win32
Xavier Claessens 886ea15c52 gl: win32: use a GMainContext to dispatch win32 messages
gst_gl_window_win32_send_message_async() could be called before the
internal window is created so we cannot use PostMessage there.

x11 and wayland backends both create a custom GSource for this,
so there is no reason to not do that for win32.

https://bugzilla.gnome.org/show_bug.cgi?id=749601
2017-12-09 19:32:02 +00:00
..
gstglcontext_wgl.c glcontext: add more functionality to wrapped contexts 2017-12-09 19:31:49 +00:00
gstglcontext_wgl.h glcontext: add more functionality to wrapped contexts 2017-12-09 19:31:49 +00:00
gstglwindow_win32.c gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00
gstglwindow_win32.h gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00
gstglwindow_win32_egl.c [793/906] add a GstGLContext object that will be the basis of OpenGL contexts 2017-12-09 19:31:30 +00:00
gstglwindow_win32_egl.h gl: keep only one occurence of '#include <EGL/egl.h>' 2017-12-09 19:31:34 +00:00
Makefile.am gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00
win32_message_source.c gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00
win32_message_source.h gl: win32: use a GMainContext to dispatch win32 messages 2017-12-09 19:32:02 +00:00