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7b4e1fd602
Adding Direct3D11 backend Qt6 QML videosink element, qml6d3d11sink. Implementation details are similar to the qt6 plugin in -good but there are a few notable differences. * qml6d3d11sink accepts all GstD3D11 supported video formats (e.g., NV12). * Scene graph (owned by qml6d3d11sink) will hold dedicated and sharable RGBA texture which belongs to Qt6's Direct3D11 device, instead of sharing GStreamer's own texture with Qt6. * All rendering operations will be done by using GStreamer's Direct3D11 device. Specifically, upstream texture will be copied (in case of RGBA) or converted to the above mentioned Qt6's sharable texture. Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/3707>
101 lines
2.9 KiB
C++
101 lines
2.9 KiB
C++
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#include <QApplication>
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#include <QQmlApplicationEngine>
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#include <QQuickWindow>
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#include <QQuickItem>
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#include <QTimer>
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#include <gst/gst.h>
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static int
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run_application (int argc, char ** argv, GstElement * pipeline)
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{
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QGuiApplication app(argc, argv);
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int ret;
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/* NOTE: Default API on Windows is D3D11 already */
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QQuickWindow::setGraphicsApi(QSGRendererInterface::Direct3D11);
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QQmlApplicationEngine engine;
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engine.load (QUrl (QStringLiteral ("qrc:/qml6d3d11sink-dyn-add.qml")));
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QQuickWindow *rootObject;
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rootObject = static_cast<QQuickWindow *> (engine.rootObjects().first());
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gst_element_set_state (pipeline, GST_STATE_PLAYING);
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GstElement *tee = gst_bin_get_by_name (GST_BIN (pipeline), "t");
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/* Add the qml6d3d11sink element on timer callback */
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QTimer::singleShot(5000, [&]()
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{
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GstElement *queue, *sink;
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QQuickItem *videoItem = rootObject->findChild<QQuickItem *> ("videoItem");
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queue = gst_element_factory_make ("queue", nullptr);
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sink = gst_element_factory_make ("qml6d3d11sink", nullptr);
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g_object_set (sink, "widget", videoItem, nullptr);
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gst_println ("Adding new qml6d3d11sink to pipeline");
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gst_bin_add_many (GST_BIN (pipeline), queue, sink, nullptr);
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gst_element_sync_state_with_parent (sink);
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gst_element_sync_state_with_parent (queue);
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gst_element_link_many (tee, queue, sink, nullptr);
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gst_object_unref (tee);
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});
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ret = app.exec();
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gst_element_set_state (pipeline, GST_STATE_NULL);
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return ret;
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}
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int
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main(int argc, char *argv[])
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{
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GstElement *pipeline = nullptr;
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GstElement *sink = nullptr;
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int exit_code;
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gst_init (&argc, &argv);
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pipeline = gst_parse_launch ("d3d11testsrc ! "
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"video/x-raw(memory:D3D11Memory),format=RGBA ! "
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"tee name=t allow-not-linked=true ! queue ! fakesink sync=true", nullptr);
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/* the plugin must be loaded before loading the qml file to register the
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* GstD3D11Qt6VideoItem */
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sink = gst_element_factory_make ("qml6d3d11sink", nullptr);
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gst_object_unref (sink);
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exit_code = run_application (argc, argv, pipeline);
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gst_object_unref (pipeline);
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gst_deinit ();
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return exit_code;
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}
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