gstreamer/docs/manual/basics-pads.xml
Ronald S. Bultje d0bcc34dad docs/manual/: Try 2. This time, include a short preface as a "general introduction", also add code blocks around all ...
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* docs/manual/advanced-autoplugging.xml:
* docs/manual/advanced-clocks.xml:
* docs/manual/advanced-interfaces.xml:
* docs/manual/advanced-metadata.xml:
* docs/manual/advanced-position.xml:
* docs/manual/advanced-schedulers.xml:
* docs/manual/advanced-threads.xml:
* docs/manual/appendix-gnome.xml:
* docs/manual/appendix-programs.xml:
* docs/manual/appendix-quotes.xml:
* docs/manual/autoplugging.xml:
* docs/manual/basics-bins.xml:
* docs/manual/basics-data.xml:
* docs/manual/basics-elements.xml:
* docs/manual/basics-helloworld.xml:
* docs/manual/basics-init.xml:
* docs/manual/basics-pads.xml:
* docs/manual/basics-plugins.xml:
* docs/manual/bins-api.xml:
* docs/manual/bins.xml:
* docs/manual/buffers-api.xml:
* docs/manual/buffers.xml:
* docs/manual/clocks.xml:
* docs/manual/components.xml:
* docs/manual/cothreads.xml:
* docs/manual/debugging.xml:
* docs/manual/dparams-app.xml:
* docs/manual/dynamic.xml:
* docs/manual/elements-api.xml:
* docs/manual/elements.xml:
* docs/manual/factories.xml:
* docs/manual/gnome.xml:
* docs/manual/goals.xml:
* docs/manual/helloworld.xml:
* docs/manual/helloworld2.xml:
* docs/manual/highlevel-components.xml:
* docs/manual/highlevel-xml.xml:
* docs/manual/init-api.xml:
* docs/manual/intro-basics.xml:
* docs/manual/intro-motivation.xml:
* docs/manual/intro-preface.xml:
* docs/manual/intro.xml:
* docs/manual/links-api.xml:
* docs/manual/links.xml:
* docs/manual/manual.xml:
* docs/manual/motivation.xml:
* docs/manual/pads-api.xml:
* docs/manual/pads.xml:
* docs/manual/plugins-api.xml:
* docs/manual/plugins.xml:
* docs/manual/programs.xml:
* docs/manual/queues.xml:
* docs/manual/quotes.xml:
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Try 2. This time, include a short preface as a "general
introduction", also add code blocks around all code samples
so they get compiled. We still need a way to tell readers
the filename of the code sample. In some cases, don't show
all code in the documentation, but do include it in the generated
code. This allows for focussing on specific bits in the docs,
while still having a full test application available.
* examples/manual/Makefile.am:
Fix up examples for new ADM. Add several of the new examples that
were either added or were missing from the build system.
* examples/manual/extract.pl:
Allow nameless blocks.
2004-12-15 17:32:49 +00:00

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<chapter id="chapter-pads" xreflabel="Pads and capabilities">
<title>Pads and capabilities</title>
<para>
As we have seen in <xref linkend="chapter-elements"/>, the pads are
the element's interface to the outside world. Data streams from one
element's source pad to another element's sink pad. The specific
type of media that the element can handle will be exposed by the
pad's capabilities. We will talk more on capabilities later in this
chapter (see <xref linkend="section-caps"/>).
</para>
<sect1 id="section-pads">
<title>Pads</title>
<para>
A pad type is defined by two properties: its direction and its
availability. As we've mentioned before, &GStreamer; defines two
pad directions: source pads and sink pads. This terminology is
defined from the view of within the element: elements receive data
on their sink pads and generate data on their source pads.
Schematically, sink pads are drawn on the left side of an element,
whereas source pads are drawn on the right side of an element. In
such graphs, data flows from left to right.
<footnote>
<para>
In reality, there is no objection to data flowing from a
source pad to the sink pad of an element upstream (to the
left of this element in drawings). Data will, however, always
flow from a source pad of one element to the sink pad of
another.
</para>
</footnote>
</para>
<para>
Pad directions are very simple compared to pad availability. A pad
can have any of three availabilities: always, sometimes and on
request. The meaning of those three types is exactly as it says:
always pads always exist, sometimes pad exist only in certain
cases (and can disappear randomly), and on-request pads appear
only if explicitely requested by applications.
</para>
<sect2 id="section-pads-dynamic">
<title>Dynamic (or sometimes) pads</title>
<para>
Some elements might not have all of their pads when the element is
created. This can happen, for example, with an Ogg demuxer element.
The element will read the Ogg stream and create dynamic pads for
each contained elementary stream (vorbis, theora) when it detects
such a stream in the Ogg stream. Likewise, it will delete the pad
when the stream ends. This principle is very useful for demuxer
elements, for example.
</para>
<para>
Running <application>gst-inspect oggdemux</application> will show
that the element has only one pad: a sink pad called 'sink'. The
other pads are <quote>dormant</quote>. You can see this in the pad
template because there is an <quote>Exists: Sometimes</quote>
property. Depending on the type of Ogg file you play, the pads will
be created. We will see that this is very important when you are
going to create dynamic pipelines. You can attach a signal handler
to an element to inform you when the element has created a new pad
from one of its <quote>sometimes</quote> pad templates. The
following piece of code is an example of how to do this:
</para>
<programlisting><!-- example-begin pad.c a -->
#include &lt;gst/gst.h&gt;
static void
cb_new_pad (GstElement *element,
GstPad *pad,
gpointer data)
{
g_print ("A new pad %s was created\n", gst_pad_get_name (pad));
/* here, you would setup a new pad link for the newly created pad */
<!-- example-end pad.c a -->[..]
<!-- example-begin pad.c b -->
}
int
main(int argc, char *argv[])
{
GstElement *pipeline, *source, *demux;
/* init */
gst_init (&amp;argc, &amp;argv);
/* create elements */
pipeline = gst_pipeline_new ("my_pipeline");
source = gst_element_factory_make ("filesrc", "source");
g_object_set (source, "location", argv[1], NULL);
demux = gst_element_factory_make ("oggdemux", "demuxer");
/* you would normally check that the elements were created properly */
/* put together a pipeline */
gst_bin_add_many (GST_BIN (pipeline), source, demux, NULL);
gst_element_link (source, demux);
/* listen for newly created pads */
g_signal_connect (demux, "new-pad", G_CALLBACK (cb_new_pad), NULL);
/* start the pipeline */
gst_element_set_state (GST_ELEMENT (pipeline), GST_STATE_PLAYING);
while (gst_bin_iterate (GST_BIN (pipeline)));
<!--example-end pad.c b -->
[..]<!-- example-begin pad.c c --><!--
return 0;
--><!-- example-end pad.c c -->
<!-- example-begin pad.c d -->
}
<!-- example-end pad.c d --></programlisting>
</sect2>
<sect2 id="section-pads-request">
<title>Request pads</title>
<para>
An element can also have request pads. These pads are not created
automatically but are only created on demand. This is very useful
for multiplexers, aggregators and tee elements. Aggregators are
elements that merge the content of several input streams together
into one output stream. Tee elements are the reverse: they are
elements that have one input stream and copy this stream to each
of their output pads, which are created on request. Whenever an
application needs another copy of the stream, it can simply request
a new output pad from the tee element.
</para>
<para>
The following piece of code shows how you can request a new output
pad from a <quote>tee</quote> element:
</para>
<programlisting>
static void
some_function (GstElement *tee)
{
GstPad * pad;
pad = gst_element_get_request_pad (tee, "src%d");
g_print ("A new pad %s was created\n", gst_pad_get_name (pad));
/* here, you would link the pad */
[..]
}
</programlisting>
<para>
The <function>gst_element_get_request_pad ()</function> method
can be used to get a pad from the element based on the name of
the pad template. It is also possible to request a pad that is
compatible with another pad template. This is very useful if
you want to link an element to a multiplexer element and you
need to request a pad that is compatible. The method
<function>gst_element_get_compatible_pad ()</function> can be
used to request a compatible pad, as shown in the next example.
It will request a compatible pad from an Ogg multiplexer from
any input.
</para>
<programlisting>
static void
link_to_multiplexer (GstPad *tolink_pad,
GstElement *mux)
{
GstPad *pad;
pad = gst_element_get_compatible_pad (mux, tolink_pad);
gst_pad_link (tolinkpad, pad);
g_print ("A new pad %s was created and linked to %s\n",
gst_pad_get_name (pad), gst_pad_get_name (tolink_pad));
}
</programlisting>
</sect2>
</sect1>
<sect1 id="section-caps">
<title>Capabilities of a pad</title>
<para>
Since the pads play a very important role in how the element is
viewed by the outside world, a mechanism is implemented to describe
the data that can flow or currently flows through the pad by using
capabilities. Here,w e will briefly describe what capabilities are
and how to use them, enough to get an understanding of the concept.
For an in-depth look into capabilities and a list of all capabilities
defined in &GStreamer;, see the <ulink type="http"
url="http://gstreamer.freedesktop.org/data/doc/gstreamer/head/pwg/html/index.html">Plugin
Writers Guide</ulink>.
</para>
<para>
Capabilities are attached to pad templates and to pads. For pad
templates, it will describe the types of media that may stream
over a pad created from this template. For pads, it can either
be a list of possible caps (usually a copy of the pad template's
capabilities), in which case the pad is not yet negotiated, or it
is the type of media that currently streams over this pad, in
which case the pad has been negotiated already.
</para>
<sect2 id="section-caps-structure">
<title>Dissecting capabilities</title>
<para>
A pads capabilities are described in a <classname>GstCaps</classname>
object. Internally, a <ulink type="http"
url="../../gstreamer/html/gstreamer-GstCaps.html"><classname>GstCaps</classname></ulink>
will contain one or more <ulink type="http"
url="../../gstreamer/html/gstreamer-GstStructure.html"><classname>GstStructure</classname></ulink>
that will describe one media type. A negotiated pad will have
capabilities set that contain exactly <emphasis>one</emphasis>
structure. Also, this structure will contain only
<emphasis>fixed</emphasis> values. These constraints are not
true for unnegotiated pads or pad templates.
</para>
<para>
As an example, below is a dump of the capabilities of the
<quote>vorbisdec</quote> element, which you will get by running
<command>gst-inspect vorbisdec</command>. You will see two pads:
a source and a sink pad. Both of these pads are always available,
and both have capabilities attached to them. The sink pad will
accept vorbis-encoded audio data, with the mime-type
<quote>audio/x-vorbis</quote>. The source pad will be used
to send raw (decoded) audio samples to the next element, with
a raw audio mime-type (either <quote>audio/x-raw-int</quote> or
<quote>audio/x-raw-float</quote>). The source pad will also
contain properties for the audio samplerate and the amount of
channels, plus some more that you don't need to worry about
for now.
</para>
<programlisting>
Pad Templates:
SRC template: 'src'
Availability: Always
Capabilities:
audio/x-raw-float
rate: [ 8000, 50000 ]
channels: [ 1, 2 ]
endianness: 1234
width: 32
buffer-frames: 0
SINK template: 'sink'
Availability: Always
Capabilities:
audio/x-vorbis
</programlisting>
</sect2>
<sect2 id="section-caps-props">
<title>Properties and values</title>
<para>
Properties are used to describe extra information for
capabilities. A property consists of a key (a string) and
a value. There are different possible value types that can be used:
</para>
<itemizedlist>
<listitem>
<para>
Basic types, this can be pretty much any
<classname>GType</classname> registered with Glib. Those
properties indicate a specific, non-dynamic value for this
property. Examples include:
</para>
<itemizedlist>
<listitem>
<para>
An integer value (<classname>G_TYPE_INT</classname>):
the property has this exact value.
</para>
</listitem>
<listitem>
<para>
A boolean value (<classname>G_TYPE_BOOLEAN</classname>):
the property is either TRUE or FALSE.
</para>
</listitem>
<listitem>
<para>
A float value (<classname>G_TYPE_FLOAT</classname>):
the property has this exact floating point value.
</para>
</listitem>
<listitem>
<para>
A string value (<classname>G_TYPE_STRING</classname>):
the property contains a UTF-8 string.
</para>
</listitem>
</itemizedlist>
</listitem>
<listitem>
<para>
Range types are <classname>GType</classname>s registered by
&GStreamer; to indicate a range of possible values. They are
used for indicating allowed audio samplerate values or
supported video sizes. The two types defined in &GStreamer;
are:
</para>
<itemizedlist>
<listitem>
<para>
An integer range value
(<classname>GST_TYPE_INT_RANGE</classname>): the property
denotes a range of possible integers, with a lower and an
upper boundary. The <quote>vorbisdec</quote> element, for
example, has a rate property that can be between 8000 and
50000.
</para>
</listitem>
<listitem>
<para>
A float range value
(<classname>GST_TYPE_FLOAT_RANGE</classname>): the property
denotes a range of possible floating point values, with a
lower and an upper boundary.
</para>
</listitem>
</itemizedlist>
</listitem>
<listitem>
<para>
A list value (<classname>GST_TYPE_LIST</classname>): the
property can take any value from a list of basic values
given in this list.
</para>
</listitem>
</itemizedlist>
</sect2>
</sect1>
<sect1 id="section-caps-api">
<title>What capabilities are used for</title>
<para>
Capabilities describe the type of data that is streamed between
two pads, or that one pad (template) supports. This makes them
very useful for various purposes:
</para>
<itemizedlist>
<listitem>
<para>
Autoplugging: automatically finding elements to link to a
pad based on its capabilities. All autopluggers use this
method.
</para>
</listitem>
<listitem>
<para>
Compatibility detection: when two pads are linked, &GStreamer;
can verify if the two pads are talking about the same media
type. The process of linking two pads and checking if they
are compatible is called <quote>caps negotiation</quote>.
</para>
</listitem>
<listitem>
<para>
Metadata: by reading the capabilities from a pad, applications
can provide information about the type of media that is being
streamed over the pad, which is information about the stream
thatis currently being played back.
</para>
</listitem>
<listitem>
<para>
Filtering: an application can use capabilities to limit the
possible media types that can stream between two pads to a
specific subset of their supported stream types. An application
can, for example, use <quote>filtered caps</quote> to set a
specific (non-fixed) video size that will stream between two
pads.
</para>
</listitem>
</itemizedlist>
<sect2 id="section-caps-metadata">
<title>Using capabilities for metadata</title>
<para>
A pad can have a set (i.e. one or more) of capabilities attached
to it. You can get values of properties in a set of capabilities
by querying individual properties of one structure. You can get
a structure from a caps using
<function>gst_caps_get_structure ()</function>:
</para>
<programlisting>
static void
read_video_props (GstCaps *caps)
{
gint width, height;
const GstStructure *str;
str = gst_caps_get_structure (caps);
if (!gst_structure_get_int (str, "width", &amp;width) ||
!gst_structure_get_int (str, "height", &amp;height)) {
g_print ("No width/height available\n");
return;
}
g_print ("The video size of this set of capabilities is %dx%d\n",
width, height);
}
</programlisting>
</sect2>
<sect2 id="section-caps-filter">
<title>Creating capabilities for filtering</title>
<para>
While capabilities are mainly used inside a plugin to describe the
media type of the pads, the application programmer also has to have
basic understanding of capabilities in order to interface with the
plugins, especially when using filtered caps. When you're using
filtered caps or fixation, you're limiting the allowed types of
media that can stream between two pads to a subset of their supported
media types. You do this by filtering using your own set of
capabilities. In order to do this, you need to create your own
<classname>GstCaps</classname>. The simplest way to do this is by
using the convenience function <function>gst_caps_new_simple
()</function>:
</para>
<programlisting>
static void
link_pads_with_filter (GstPad *one,
GstPad *other)
{
GstCaps *caps;
caps = gst_caps_new_simple ("video/x-raw-yuv",
"width", G_TYPE_INT, 384,
"height", G_TYPE_INT, 288,
"framerate", G_TYPE_DOUBLE, 25.,
NULL);
gst_pad_link_filtered (one, other, caps);
}
</programlisting>
<para>
In some cases, you will want to create a more elaborate set of
capabilities to filter a link between two pads. Then, this function
is too simplistic and you'll want to use the method
<function>gst_caps_new_full ()</function>:
</para>
<programlisting>
static void
link_pads_with_filter (GstPad *one,
GstPad *other)
{
GstCaps *caps;
caps = gst_caps_new_full (
gst_structure_new ("video/x-raw-yuv",
"width", G_TYPE_INT, 384,
"height", G_TYPE_INT, 288,
"framerate", G_TYPE_DOUBLE, 25.,
NULL),
gst_structure_new ("video/x-raw-rgb",
"width", G_TYPE_INT, 384,
"height", G_TYPE_INT, 288,
"framerate", G_TYPE_DOUBLE, 25.,
NULL),
NULL);
gst_pad_link_filtered (one, other, caps);
}
</programlisting>
<para>
See the API references for the full API of
<classname>GstStructure</classname> and
<classname>GstCaps</classname>.
</para>
</sect2>
</sect1>
<sect1 id="section-pads-ghost">
<title>Ghost pads</title>
<para>
You can see from <xref linkend="section-bin-noghost-img"/> how a bin
has no pads of its own. This is where "ghost pads" come into play.
</para>
<figure float="1" id="section-bin-noghost-img">
<title>Visualisation of a <ulink type="http"
url="../../gstreamer/html/GstBin.html"><classname>GstBin</classname></ulink>
element without ghost pads</title>
<mediaobject>
<imageobject>
<imagedata fileref="images/bin-element-noghost.&image;"
format="&IMAGE;"/>
</imageobject>
</mediaobject>
</figure>
<para>
A ghost pad is a pad from some element in the bin that can be
accessed directly from the bin as well. Compare it to a symbolic
link in UNIX filesystems. Using ghost pads on bins, the bin also
has a pad and can transparently be used as an element in other
parts of your code.
</para>
<figure float="1" id="section-bin-ghost-img">
<title>Visualisation of a <ulink type="http"
url="../../gstreamer/html/GstBin.html"><classname>GstBin</classname></ulink>
element with a ghost pad</title>
<mediaobject>
<imageobject>
<imagedata fileref="images/bin-element-ghost.&image;"
format="&IMAGE;"/>
</imageobject>
</mediaobject>
</figure>
<para>
<xref linkend="section-bin-ghost-img"/> is a representation of a
ghost pad. The sink pad of element one is now also a pad of the bin.
Obviously, ghost pads can be added to any type of elements, not just
to a <classname>GstBin</classname>.
</para>
<para>
A ghostpad is created using the function
<function>gst_element_add_ghost_pad ()</function>:
</para>
<programlisting><!-- example-begin ghostpad.c a -->
#include &lt;gst/gst.h&gt;
int
main (int argc,
char *argv[])
{
GstElement *bin, *sink;
/* init */
gst_init (&amp;argc, &amp;argv);
/* create element, add to bin, add ghostpad */
sink = gst_element_factory_make ("fakesink", "sink");
bin = gst_bin_new ("mybin");
gst_bin_add (GST_BIN (bin), sink);
gst_element_add_ghost_pad (bin,
gst_element_get_pad (sink, "sink"), "sink");
<!-- example-end ghostpad.c a -->
[..]<!-- example-begin ghostpad.c b --><!--
return 0;
--><!-- example-end ghostpad.c b -->
<!-- example-begin ghostpad.c c -->
}
<!-- example-end ghostpad.c c --></programlisting>
<para>
In the above example, the bin now also has a pad: the pad called
<quote>sink</quote> of the given element. The bin can, from here
on, be used as a substitute for the sink element. You could, for
example, link another element to the bin.
</para>
</sect1>
</chapter>