gstreamer/gst/gl/gstglimagesink.c
Julien Isorce 87a1652216 [330/906] Can now share textures with an external gl context
The external opengl context must be specify when creating
our OpenGL context (glx) or just after (wgl).
When calling glXCreateContext or wglShareLists, the
external opengl context must not be current.
Then our gl context can be current in the gl thread while
the external gl context is current in an other thread.
See tests/examples/clutter/cluttershare.c
2014-03-15 18:36:34 +01:00

611 lines
18 KiB
C

/*
* GStreamer
* Copyright (C) 2003 Julien Moutte <julien@moutte.net>
* Copyright (C) 2005,2006,2007 David A. Schleef <ds@schleef.org>
* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the
* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
/**
* SECTION:element-glimagesink
*
* glimagesink renders video frames to a drawable on a local or remote
* display using OpenGL. This element can receive a Window ID from the
* application through the XOverlay interface and will then render video
* frames in this drawable.
* If no Window ID was provided by the application, the element will
* create its own internal window and render into it.
*
* <refsect2>
* <title>Scaling</title>
* <para>
* Depends on the driver, OpenGL handles hardware accelerated
* scaling of video frames. This means that the element will just accept
* incoming video frames no matter their geometry and will then put them to the
* drawable scaling them on the fly. Using the #GstXvImageSink:force-aspect-ratio
* property it is possible to enforce scaling with a constant aspect ratio,
* which means drawing black borders around the video frame.
* </para>
* </refsect2>
* <refsect2>
* <title>Events</title>
* <para>
* Through the gl thread, glimagesink handle some events coming from the drawable
* to manage its appearance even when the data is not flowing (GST_STATE_PAUSED).
* That means that even when the element is paused, it will receive expose events
* from the drawable and draw the latest frame with correct borders/aspect-ratio.
* </para>
* </refsect2>
* <refsect2>
* <title>Examples</title>
* |[
* gst-launch -v videotestsrc ! "video/x-raw-rgb" ! glimagesink
* ]| A pipeline to test hardware scaling.
* No special opengl extension is used in this pipeline, that's why it should work
* with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
* |[
* gst-launch -v videotestsrc ! "video/x-raw-yuv, format=(fourcc)I420" ! glimagesink
* ]| A pipeline to test hardware scaling and hardware colorspace conversion.
* When your driver supports GLSL (OpenGL Shading Language needs OpenGL >= 2.1),
* the 4 following format YUY2, UYVY, I420, YV12 and AYUV are converted to RGB32
* through some fragment shaders and using one framebuffer (FBO extension OpenGL >= 1.4).
* If your driver does not support GLSL but supports MESA_YCbCr extension then
* the you can use YUY2 and UYVY. In this case the colorspace conversion is automatically
* made when loading the texture and therefore no framebuffer is used.
* |[
* gst-launch -v gltestsrc ! glimagesink
* ]| A pipeline 100% OpenGL.
* No special opengl extension is used in this pipeline, that's why it should work
* with OpenGL >= 1.1. That's the case if you are using the MESA3D driver v1.3.
* |[
* gst-plugins-gl/tests/examples/generic/cube
* ]| The graphic FPS scene can be greater than the input video FPS.
* The graphic scene can be written from a client code through the
* two glfilterapp properties.
* </refsect2>
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <gst/interfaces/xoverlay.h>
#include "gstglimagesink.h"
GST_DEBUG_CATEGORY (gst_debug_glimage_sink);
#define GST_CAT_DEFAULT gst_debug_glimage_sink
static void gst_glimage_sink_init_interfaces (GType type);
static void gst_glimage_sink_finalize (GObject * object);
static void gst_glimage_sink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * param_spec);
static void gst_glimage_sink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * param_spec);
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition);
static void gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
GstClockTime * start, GstClockTime * end);
static gboolean gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps);
static GstFlowReturn gst_glimage_sink_render (GstBaseSink * bsink,
GstBuffer * buf);
static gboolean gst_glimage_sink_start (GstBaseSink * bsink);
static gboolean gst_glimage_sink_stop (GstBaseSink * bsink);
static void gst_glimage_sink_xoverlay_init (GstXOverlayClass * iface);
static void gst_glimage_sink_set_xwindow_id (GstXOverlay * overlay,
gulong window_id);
static void gst_glimage_sink_expose (GstXOverlay * overlay);
static gboolean gst_glimage_sink_interface_supported (GstImplementsInterface *
iface, GType type);
static void gst_glimage_sink_implements_init (GstImplementsInterfaceClass *
klass);
static const GstElementDetails gst_glimage_sink_details =
GST_ELEMENT_DETAILS ("OpenGL video sink",
"Sink/Video",
"A videosink based on OpenGL",
"Julien Isorce <julien.isorce@gmail.com>");
#ifndef OPENGL_ES2
static GstStaticPadTemplate gst_glimage_sink_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (GST_GL_VIDEO_CAPS ";"
GST_VIDEO_CAPS_RGB ";" GST_VIDEO_CAPS_BGR ";"
GST_VIDEO_CAPS_RGBx ";" GST_VIDEO_CAPS_BGRx ";"
GST_VIDEO_CAPS_xRGB ";" GST_VIDEO_CAPS_xBGR ";"
GST_VIDEO_CAPS_RGBA ";" GST_VIDEO_CAPS_BGRA ";"
GST_VIDEO_CAPS_ARGB ";" GST_VIDEO_CAPS_ABGR ";"
GST_VIDEO_CAPS_YUV ("{ I420, YV12, YUY2, UYVY, AYUV }"))
);
#else
static GstStaticPadTemplate gst_glimage_sink_template =
GST_STATIC_PAD_TEMPLATE ("sink",
GST_PAD_SINK,
GST_PAD_ALWAYS,
GST_STATIC_CAPS (
GST_GL_VIDEO_CAPS ";"
GST_VIDEO_CAPS_RGB ";"
GST_VIDEO_CAPS_RGBx ";"
GST_VIDEO_CAPS_RGBA ";"
GST_VIDEO_CAPS_YUV ("{ I420, YV12, YUY2, UYVY, AYUV }"))
);
#endif
enum
{
ARG_0,
ARG_DISPLAY,
PROP_CLIENT_RESHAPE_CALLBACK,
PROP_CLIENT_DRAW_CALLBACK
};
GST_BOILERPLATE_FULL (GstGLImageSink, gst_glimage_sink, GstVideoSink,
GST_TYPE_VIDEO_SINK, gst_glimage_sink_init_interfaces);
static void
gst_glimage_sink_init_interfaces (GType type)
{
static const GInterfaceInfo implements_info = {
(GInterfaceInitFunc) gst_glimage_sink_implements_init,
NULL,
NULL
};
static const GInterfaceInfo xoverlay_info = {
(GInterfaceInitFunc) gst_glimage_sink_xoverlay_init,
NULL,
NULL,
};
g_type_add_interface_static (type, GST_TYPE_IMPLEMENTS_INTERFACE,
&implements_info);
g_type_add_interface_static (type, GST_TYPE_X_OVERLAY, &xoverlay_info);
GST_DEBUG_CATEGORY_INIT (gst_debug_glimage_sink, "glimagesink", 0,
"OpenGL Video Sink");
}
static void
gst_glimage_sink_base_init (gpointer g_class)
{
GstElementClass *element_class = GST_ELEMENT_CLASS (g_class);
gst_element_class_set_details (element_class, &gst_glimage_sink_details);
gst_element_class_add_pad_template (element_class,
gst_static_pad_template_get (&gst_glimage_sink_template));
}
static void
gst_glimage_sink_class_init (GstGLImageSinkClass * klass)
{
GObjectClass *gobject_class;
GstElementClass *gstelement_class;
GstBaseSinkClass *gstbasesink_class;
gobject_class = (GObjectClass *) klass;
gstelement_class = (GstElementClass *) klass;
gstbasesink_class = (GstBaseSinkClass *) klass;
gobject_class->set_property = gst_glimage_sink_set_property;
gobject_class->get_property = gst_glimage_sink_get_property;
g_object_class_install_property (gobject_class, ARG_DISPLAY,
g_param_spec_string ("display", "Display", "Display name",
NULL, G_PARAM_READWRITE));
g_object_class_install_property (gobject_class, PROP_CLIENT_RESHAPE_CALLBACK,
g_param_spec_pointer ("client_reshape_callback",
"Client reshape callback",
"Define a custom reshape callback in a client code",
G_PARAM_WRITABLE));
g_object_class_install_property (gobject_class, PROP_CLIENT_DRAW_CALLBACK,
g_param_spec_pointer ("client_draw_callback", "Client draw callback",
"Define a custom draw callback in a client code", G_PARAM_WRITABLE));
gobject_class->finalize = gst_glimage_sink_finalize;
gstelement_class->change_state = gst_glimage_sink_change_state;
gstbasesink_class->set_caps = gst_glimage_sink_set_caps;
gstbasesink_class->get_times = gst_glimage_sink_get_times;
gstbasesink_class->preroll = gst_glimage_sink_render;
gstbasesink_class->render = gst_glimage_sink_render;
gstbasesink_class->start = gst_glimage_sink_start;
gstbasesink_class->stop = gst_glimage_sink_stop;
}
static void
gst_glimage_sink_init (GstGLImageSink * glimage_sink,
GstGLImageSinkClass * glimage_sink_class)
{
glimage_sink->display_name = NULL;
glimage_sink->window_id = 0;
glimage_sink->display = NULL;
glimage_sink->stored_buffer = NULL;
glimage_sink->clientReshapeCallback = NULL;
glimage_sink->clientDrawCallback = NULL;
}
static void
gst_glimage_sink_set_property (GObject * object, guint prop_id,
const GValue * value, GParamSpec * pspec)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id) {
case ARG_DISPLAY:
{
g_free (glimage_sink->display_name);
glimage_sink->display_name = g_strdup (g_value_get_string (value));
break;
}
case PROP_CLIENT_RESHAPE_CALLBACK:
{
glimage_sink->clientReshapeCallback = g_value_get_pointer (value);
break;
}
case PROP_CLIENT_DRAW_CALLBACK:
{
glimage_sink->clientDrawCallback = g_value_get_pointer (value);
break;
}
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
static void
gst_glimage_sink_finalize (GObject * object)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
if (glimage_sink->caps)
gst_caps_unref (glimage_sink->caps);
g_free (glimage_sink->display_name);
GST_DEBUG ("finalized");
}
static void
gst_glimage_sink_get_property (GObject * object, guint prop_id,
GValue * value, GParamSpec * pspec)
{
GstGLImageSink *glimage_sink;
g_return_if_fail (GST_IS_GLIMAGE_SINK (object));
glimage_sink = GST_GLIMAGE_SINK (object);
switch (prop_id) {
case ARG_DISPLAY:
g_value_set_string (value, glimage_sink->display_name);
break;
default:
G_OBJECT_WARN_INVALID_PROPERTY_ID (object, prop_id, pspec);
break;
}
}
/*
* GstElement methods
*/
static GstStateChangeReturn
gst_glimage_sink_change_state (GstElement * element, GstStateChange transition)
{
GstGLImageSink *glimage_sink;
GstStateChangeReturn ret = GST_STATE_CHANGE_SUCCESS;
GST_DEBUG ("change state");
glimage_sink = GST_GLIMAGE_SINK (element);
switch (transition) {
case GST_STATE_CHANGE_NULL_TO_READY:
break;
case GST_STATE_CHANGE_READY_TO_PAUSED:
break;
case GST_STATE_CHANGE_PAUSED_TO_PLAYING:
break;
default:
break;
}
ret = GST_ELEMENT_CLASS (parent_class)->change_state (element, transition);
if (ret == GST_STATE_CHANGE_FAILURE)
return ret;
switch (transition) {
case GST_STATE_CHANGE_PLAYING_TO_PAUSED:
break;
case GST_STATE_CHANGE_PAUSED_TO_READY:
gst_glimage_sink_stop (GST_BASE_SINK (glimage_sink));
glimage_sink->fps_n = 0;
glimage_sink->fps_d = 1;
GST_VIDEO_SINK_WIDTH (glimage_sink) = 0;
GST_VIDEO_SINK_HEIGHT (glimage_sink) = 0;
break;
case GST_STATE_CHANGE_READY_TO_NULL:
break;
default:
break;
}
return ret;
}
/*
* GstBaseSink methods
*/
static gboolean
gst_glimage_sink_start (GstBaseSink * bsink)
{
//GstGLImageSink* glimage_sink = GST_GLIMAGE_SINK (bsink);
GST_DEBUG ("start");
return TRUE;
}
static gboolean
gst_glimage_sink_stop (GstBaseSink * bsink)
{
GstGLImageSink *glimage_sink;
GST_DEBUG ("stop");
glimage_sink = GST_GLIMAGE_SINK (bsink);
if (glimage_sink->stored_buffer) {
gst_buffer_unref (GST_BUFFER_CAST (glimage_sink->stored_buffer));
glimage_sink->stored_buffer = NULL;
}
if (glimage_sink->display) {
g_object_unref (glimage_sink->display);
glimage_sink->display = NULL;
}
return TRUE;
}
static void
gst_glimage_sink_get_times (GstBaseSink * bsink, GstBuffer * buf,
GstClockTime * start, GstClockTime * end)
{
GstGLImageSink *glimagesink;
glimagesink = GST_GLIMAGE_SINK (bsink);
if (GST_BUFFER_TIMESTAMP_IS_VALID (buf)) {
*start = GST_BUFFER_TIMESTAMP (buf);
if (GST_BUFFER_DURATION_IS_VALID (buf))
*end = *start + GST_BUFFER_DURATION (buf);
else {
if (glimagesink->fps_n > 0) {
*end = *start +
gst_util_uint64_scale_int (GST_SECOND, glimagesink->fps_d,
glimagesink->fps_n);
}
}
}
}
static gboolean
gst_glimage_sink_set_caps (GstBaseSink * bsink, GstCaps * caps)
{
GstGLImageSink *glimage_sink;
gint width;
gint height;
gboolean ok;
gint fps_n, fps_d;
gint par_n, par_d;
GstVideoFormat format;
GstStructure *structure;
gboolean is_gl;
GST_DEBUG ("set caps with %" GST_PTR_FORMAT, caps);
glimage_sink = GST_GLIMAGE_SINK (bsink);
structure = gst_caps_get_structure (caps, 0);
if (gst_structure_has_name (structure, "video/x-raw-gl")) {
is_gl = TRUE;
format = GST_VIDEO_FORMAT_UNKNOWN;
ok = gst_structure_get_int (structure, "width", &width);
ok &= gst_structure_get_int (structure, "height", &height);
} else {
is_gl = FALSE;
ok = gst_video_format_parse_caps (caps, &format, &width, &height);
}
ok &= gst_video_parse_caps_framerate (caps, &fps_n, &fps_d);
ok &= gst_video_parse_caps_pixel_aspect_ratio (caps, &par_n, &par_d);
if (!ok)
return FALSE;
GST_VIDEO_SINK_WIDTH (glimage_sink) = width;
GST_VIDEO_SINK_HEIGHT (glimage_sink) = height;
glimage_sink->is_gl = is_gl;
glimage_sink->format = format;
glimage_sink->width = width;
glimage_sink->height = height;
glimage_sink->fps_n = fps_n;
glimage_sink->fps_d = fps_d;
glimage_sink->par_n = par_n;
glimage_sink->par_d = par_d;
if (!glimage_sink->window_id)
gst_x_overlay_prepare_xwindow_id (GST_X_OVERLAY (glimage_sink));
return TRUE;
}
static GstFlowReturn
gst_glimage_sink_render (GstBaseSink * bsink, GstBuffer * buf)
{
GstGLImageSink *glimage_sink = NULL;
GstGLBuffer *gl_buffer = NULL;
glimage_sink = GST_GLIMAGE_SINK (bsink);
GST_INFO ("buffer size: %d", GST_BUFFER_SIZE (buf));
//is gl
if (glimage_sink->is_gl) {
//increment gl buffer ref before storage
gl_buffer = GST_GL_BUFFER (gst_buffer_ref (buf));
//if glimagesink has not the display yet
if (glimage_sink->display == NULL) {
glimage_sink->display = g_object_ref (gl_buffer->display);
if (glimage_sink->window_id)
gst_gl_display_set_window_id (glimage_sink->display,
glimage_sink->window_id);
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
glimage_sink->clientReshapeCallback);
gst_gl_display_set_client_draw_callback (glimage_sink->display,
glimage_sink->clientDrawCallback);
}
}
//is not gl
else {
//if glimagesink has not the display yet
if (glimage_sink->display == NULL) {
//create a display
glimage_sink->display = gst_gl_display_new ();
//init opengl context
gst_gl_display_create_context (glimage_sink->display,
glimage_sink->width, glimage_sink->height, 0);
if (glimage_sink->window_id)
gst_gl_display_set_window_id (glimage_sink->display,
glimage_sink->window_id);
//init colorspace conversion if needed
gst_gl_display_init_upload (glimage_sink->display, glimage_sink->format,
glimage_sink->width, glimage_sink->height,
glimage_sink->width, glimage_sink->height);
gst_gl_display_set_client_reshape_callback (glimage_sink->display,
glimage_sink->clientReshapeCallback);
gst_gl_display_set_client_draw_callback (glimage_sink->display,
glimage_sink->clientDrawCallback);
}
//blocking call
gl_buffer = gst_gl_buffer_new (glimage_sink->display,
glimage_sink->width, glimage_sink->height);
//blocking call
gst_gl_display_do_upload (glimage_sink->display, gl_buffer->texture,
glimage_sink->width, glimage_sink->height, GST_BUFFER_DATA (buf));
//gl_buffer is created in this block, so the gl buffer is already referenced
}
//the buffer is cleared when an other comes in
if (glimage_sink->stored_buffer) {
gst_buffer_unref (GST_BUFFER_CAST (glimage_sink->stored_buffer));
glimage_sink->stored_buffer = NULL;
}
//store current buffer
glimage_sink->stored_buffer = gl_buffer;
//redisplay opengl scene
if (gl_buffer->texture &&
gst_gl_display_redisplay (glimage_sink->display,
gl_buffer->texture, gl_buffer->width, gl_buffer->height))
return GST_FLOW_OK;
else
return GST_FLOW_UNEXPECTED;
}
static void
gst_glimage_sink_xoverlay_init (GstXOverlayClass * iface)
{
iface->set_xwindow_id = gst_glimage_sink_set_xwindow_id;
iface->expose = gst_glimage_sink_expose;
}
static void
gst_glimage_sink_set_xwindow_id (GstXOverlay * overlay, gulong window_id)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
g_return_if_fail (GST_IS_GLIMAGE_SINK (overlay));
GST_DEBUG ("set_xwindow_id %ld", window_id);
if (glimage_sink->window_id == window_id)
return;
if (window_id)
glimage_sink->window_id = window_id;
}
static void
gst_glimage_sink_expose (GstXOverlay * overlay)
{
GstGLImageSink *glimage_sink = GST_GLIMAGE_SINK (overlay);
//redisplay opengl scene
if (glimage_sink->display && glimage_sink->window_id)
gst_gl_display_redisplay (glimage_sink->display, 0, 0, 0);
}
static gboolean
gst_glimage_sink_interface_supported (GstImplementsInterface * iface,
GType type)
{
return TRUE;
}
static void
gst_glimage_sink_implements_init (GstImplementsInterfaceClass * klass)
{
klass->supported = gst_glimage_sink_interface_supported;
}