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gstva.h
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va: Add Win32 backend GstVaDisplay implementation
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2023-03-10 13:57:47 +00:00 |
gstvaallocator.c
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vaallocator: Allow non-linear modifiers for dummy mem_maps
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2024-01-29 17:10:50 +00:00 |
gstvaallocator.h
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vaallocator: clean up use derived feature
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2023-12-12 18:39:49 +01:00 |
gstvadisplay.c
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vadisplay: add gst_va_display_check_version()
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2023-12-13 09:12:28 +00:00 |
gstvadisplay.h
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vadisplay: add gst_va_display_check_version()
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2023-12-13 09:12:28 +00:00 |
gstvadisplay_drm.c
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va: Add Win32 backend GstVaDisplay implementation
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2023-03-10 13:57:47 +00:00 |
gstvadisplay_drm.h
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va: Set <gst/va/gstva.h> as library single point entry header.
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2022-03-29 19:48:30 +00:00 |
gstvadisplay_win32.cpp
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d3d12, dwrite, va: Fix various msys2 build error/warning
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2023-10-12 10:53:58 +00:00 |
gstvadisplay_win32.h
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va: Add Win32 backend GstVaDisplay implementation
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2023-03-10 13:57:47 +00:00 |
gstvadisplay_wrapped.c
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gstvadisplay_wrapped.h
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va: Set <gst/va/gstva.h> as library single point entry header.
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2022-03-29 19:48:30 +00:00 |
gstvapool.c
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va: fix g-i annotation
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2024-02-06 16:37:12 +00:00 |
gstvapool.h
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va: no need to provide a buffer size for VA pool
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2023-12-14 12:50:32 +00:00 |
gstvasurfacecopy.c
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va: bump libva version to 1.12
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2023-06-08 08:50:04 +00:00 |
gstvasurfacecopy.h
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va: Complete library and plugin documentation.
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2022-09-13 14:57:21 +02:00 |
gstvautils.c
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va: Add Win32 backend GstVaDisplay implementation
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2023-03-10 13:57:47 +00:00 |
gstvautils.h
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va: Set <gst/va/gstva.h> as library single point entry header.
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2022-03-29 19:48:30 +00:00 |
gstvavideoformat.c
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va: update the gst_va_dma_drm_info_to_video_info() to use DMA_DRM format
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2023-08-07 22:49:26 +00:00 |
gstvavideoformat.h
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va: Include drm fourcc header file in gstvavideoformat.h
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2023-08-07 22:49:26 +00:00 |
meson.build
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va: bump libva version to 1.12
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2023-06-08 08:50:04 +00:00 |
va-prelude.h
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va_fwd.h
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va: Don't expose internal classes.
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2022-03-30 11:36:03 +02:00 |
vasurfaceimage.c
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va: check surface status before get derive image
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2023-12-07 10:42:50 +00:00 |
vasurfaceimage.h
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vaallocator: use VADRMPRIMESurfaceDescriptor to create surfaces
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2023-11-09 17:36:06 +00:00 |