gstreamer/win32/vs6/grammar.dsp
Sébastien Moutte db4d879623 gst-libs/gst/sdp/gstsdpmessage.c: Include Winsock2.h for VS6 and use a different way initialize hints structure so it...
Original commit message from CVS:
* gst-libs/gst/sdp/gstsdpmessage.c: (is_multicast_address):
Include Winsock2.h for VS6 and use a different way initialize
hints structure so it can build with VS6.
* win32/MANIFEST:
* win32/vs6/libgstsdp.dsp:
* win32/common/libgstsdp.def:
Add new files for libgstsdp.
* win32/vs6/grammar.dsp:
Copy pbutils-enumtypes* from win32/common to pbutils sources folder.
* win32/vs6/gst_plugins_base.dsw:
* win32/vs6/libgstdecodebin.dsp:
* win32/vs6/libgstdecodebin2.dsp:
* win32/vs6/libgstplaybin.dsp:
* win32/vs6/libgstvolume.dsp:
Add new dependencies to the link list.
2008-01-13 21:40:45 +00:00

424 lines
14 KiB
Text

# Microsoft Developer Studio Project File - Name="grammar" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Generic Project" 0x010a
CFG=grammar - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE
!MESSAGE NMAKE /f "grammar.mak".
!MESSAGE
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "grammar.mak" CFG="grammar - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "grammar - Win32 Release" (based on "Win32 (x86) Generic Project")
!MESSAGE "grammar - Win32 Debug" (based on "Win32 (x86) Generic Project")
!MESSAGE
# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
MTL=midl.exe
!IF "$(CFG)" == "grammar - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
!ENDIF
# Begin Target
# Name "grammar - Win32 Release"
# Name "grammar - Win32 Debug"
# Begin Source File
SOURCE="..\..\gst\playback\gstplay-marshal.list"
!IF "$(CFG)" == "grammar - Win32 Release"
# Begin Custom Build
InputPath="..\..\gst\playback\gstplay-marshal.list"
BuildCmds= \
echo #include "glib-object.h" > gstplay-marshal.c.tmp \
echo #include "gstplay-marshal.h" >> gstplay-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list >> gstplay-marshal.c.tmp \
move gstplay-marshal.c.tmp ..\..\gst\playback\gstplay-marshal.c \
echo #include "gst/gstconfig.h" > gstplay-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list >> gstplay-marshal.h.tmp \
move gstplay-marshal.h.tmp ..\..\gst\playback\gstplay-marshal.h
"..\..\gst\playback\gstplay-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\playback\gstplay-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# Begin Custom Build
InputPath="..\..\gst\playback\gstplay-marshal.list"
BuildCmds= \
echo #include "glib-object.h" > gstplay-marshal.c.tmp \
echo #include "gstplay-marshal.h" >> gstplay-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list >> gstplay-marshal.c.tmp \
move gstplay-marshal.c.tmp ..\..\gst\playback\gstplay-marshal.c \
echo #include "gst/gstconfig.h" > gstplay-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_play_marshal ..\..\gst\playback\gstplay-marshal.list >> gstplay-marshal.h.tmp \
move gstplay-marshal.h.tmp ..\..\gst\playback\gstplay-marshal.h
"..\..\gst\playback\gstplay-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\playback\gstplay-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\gst\tcp\gsttcp-marshal.list"
!IF "$(CFG)" == "grammar - Win32 Release"
# Begin Custom Build
InputPath="..\..\gst\tcp\gsttcp-marshal.list"
BuildCmds= \
echo #include "glib-object.h" > gsttcp-marshal.c.tmp \
echo #include "gsttcp-marshal.h" >> gsttcp-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_tcp_marshal ..\..\gst\tcp\gsttcp-marshal.list >> gsttcp-marshal.c.tmp \
move gsttcp-marshal.c.tmp ..\..\gst\tcp\gsttcp-marshal.c \
echo #include "gst/gstconfig.h" > gsttcp-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_tcp_marshal ..\..\gst\tcp\gsttcp-marshal.list >> gsttcp-marshal.h.tmp \
move gsttcp-marshal.h.tmp ..\..\gst\tcp\gsttcp-marshal.h
"..\..\gst\tcp\gsttcp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\tcp\gsttcp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# Begin Custom Build
InputPath="..\..\gst\tcp\gsttcp-marshal.list"
BuildCmds= \
echo #include "glib-object.h" > gsttcp-marshal.c.tmp \
echo #include "gsttcp-marshal.h" >> gsttcp-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_tcp_marshal ..\..\gst\tcp\gsttcp-marshal.list >> gsttcp-marshal.c.tmp \
move gsttcp-marshal.c.tmp ..\..\gst\tcp\gsttcp-marshal.c \
echo #include "gst/gstconfig.h" > gsttcp-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_tcp_marshal ..\..\gst\tcp\gsttcp-marshal.list >> gsttcp-marshal.h.tmp \
move gsttcp-marshal.h.tmp ..\..\gst\tcp\gsttcp-marshal.h
"..\..\gst\tcp\gsttcp-marshal.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst\tcp\gsttcp-marshal.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\common\interfaces-enumtypes.c"
!IF "$(CFG)" == "grammar - Win32 Release"
# Begin Custom Build
InputPath="..\common\interfaces-enumtypes.c"
BuildCmds= \
copy ..\common\interfaces-enumtypes.h ..\..\gst-libs\gst\interfaces \
copy ..\common\interfaces-enumtypes.c ..\..\gst-libs\gst\interfaces
"..\..\gst-libs\gst\interfaces\interfaces-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\interfaces\interfaces-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# Begin Custom Build
InputPath="..\common\interfaces-enumtypes.c"
BuildCmds= \
copy ..\common\interfaces-enumtypes.h ..\..\gst-libs\gst\interfaces \
copy ..\common\interfaces-enumtypes.c ..\..\gst-libs\gst\interfaces
"..\..\gst-libs\gst\interfaces\interfaces-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\interfaces\interfaces-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\gst-libs\gst\interfaces\interfaces-marshal.list"
!IF "$(CFG)" == "grammar - Win32 Release"
# Begin Custom Build
InputPath="..\..\gst-libs\gst\interfaces\interfaces-marshal.list"
BuildCmds= \
echo #include "interfaces-marshal.h" > interfaces-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_interfaces_marshal ..\..\gst-libs\gst\interfaces\interfaces-marshal.list >> interfaces-marshal.c.tmp \
move interfaces-marshal.c.tmp ..\..\gst-libs\gst\interfaces\interfaces-marshal.c \
echo #include "gst/gstconfig.h" > interfaces-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_interfaces_marshal ..\..\gst-libs\gst\interfaces\interfaces-marshal.list >> interfaces-marshal.h.tmp \
move interfaces-marshal.h.tmp ..\..\gst-libs\gst\interfaces\interfaces-marshal.h
"..\..\gst-libs\gst\interfaces\interfaces-marshal.list.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\interfaces\interfaces-marshal.list.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# Begin Custom Build
InputPath="..\..\gst-libs\gst\interfaces\interfaces-marshal.list"
BuildCmds= \
echo #include "interfaces-marshal.h" > interfaces-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_interfaces_marshal ..\..\gst-libs\gst\interfaces\interfaces-marshal.list >> interfaces-marshal.c.tmp \
move interfaces-marshal.c.tmp ..\..\gst-libs\gst\interfaces\interfaces-marshal.c \
echo #include "gst/gstconfig.h" > interfaces-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_interfaces_marshal ..\..\gst-libs\gst\interfaces\interfaces-marshal.list >> interfaces-marshal.h.tmp \
move interfaces-marshal.h.tmp ..\..\gst-libs\gst\interfaces\interfaces-marshal.h
"..\..\gst-libs\gst\interfaces\interfaces-marshal.list.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\interfaces\interfaces-marshal.list.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\common\multichannel-enumtypes.c"
!IF "$(CFG)" == "grammar - Win32 Release"
# Begin Custom Build
InputPath="..\common\multichannel-enumtypes.c"
BuildCmds= \
copy ..\common\multichannel-enumtypes.h ..\..\gst-libs\gst\audio \
copy ..\common\multichannel-enumtypes.c ..\..\gst-libs\gst\audio
"..\..\gst-libs\gst\audio\multichannel-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\audio\multichannel-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# Begin Custom Build
InputPath="..\common\multichannel-enumtypes.c"
BuildCmds= \
copy ..\common\multichannel-enumtypes.h ..\..\gst-libs\gst\audio \
copy ..\common\multichannel-enumtypes.c ..\..\gst-libs\gst\audio
"..\..\gst-libs\gst\audio\multichannel-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\audio\multichannel-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\..\gst-libs\gst\rtsp\rtsp-marshal.list"
!IF "$(CFG)" == "grammar - Win32 Release"
# Begin Custom Build
InputPath="..\..\gst-libs\gst\rtsp\rtsp-marshal.list"
BuildCmds= \
echo #include "rtsp-marshal.h" > rtsp-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_rtsp_marshal ..\..\gst-libs\gst\rtsp\rtsp-marshal.list >> rtsp-marshal.c.tmp \
move rtsp-marshal.c.tmp ..\..\gst-libs\gst\rtsp\rtsp-marshal.c \
echo #include "gst/gstconfig.h" > rtsp-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_rtsp_marshal ..\..\gst-libs\gst\rtsp\rtsp-marshal.list >> rtsp-marshal.h.tmp \
move rtsp-marshal.h.tmp ..\..\gst-libs\gst\rtsp\rtsp-marshal.h
"..\..\gst-libs\gst\rtsp\rtsp-marshal.list.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\rtsp\rtsp-marshal.list.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# Begin Custom Build
InputPath="..\..\gst-libs\gst\rtsp\rtsp-marshal.list"
BuildCmds= \
echo #include "rtsp-marshal.h" > rtsp-marshal.c.tmp \
glib-genmarshal --body --prefix=gst_rtsp_marshal ..\..\gst-libs\gst\rtsp\rtsp-marshal.list >> rtsp-marshal.c.tmp \
move rtsp-marshal.c.tmp ..\..\gst-libs\gst\rtsp\rtsp-marshal.c \
echo #include "gst/gstconfig.h" > rtsp-marshal.h.tmp \
glib-genmarshal --header --prefix=gst_rtsp_marshal ..\..\gst-libs\gst\rtsp\rtsp-marshal.list >> rtsp-marshal.h.tmp \
move rtsp-marshal.h.tmp ..\..\gst-libs\gst\rtsp\rtsp-marshal.h
"..\..\gst-libs\gst\rtsp\rtsp-marshal.list.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
..\..\gst-libs\gst\rtsp\rtsp-marshal.list.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\common\gstrtsp-enumtypes.c"
!IF "$(CFG)" == "grammar - Win32 Release"
# Begin Custom Build
InputPath="..\common\gstrtsp-enumtypes.c"
BuildCmds= \
copy ..\common\gstrtsp-enumtypes.h ..\..\gst-libs\gst\rtsp \
copy ..\common\gstrtsp-enumtypes.c ..\..\gst-libs\gst\rtsp
"..\..\gst-libs\gst\rtsp\gstrtsp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\rtsp\gstrtsp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# Begin Custom Build
InputPath="..\common\gstrtsp-enumtypes.c"
BuildCmds= \
copy ..\common\gstrtsp-enumtypes.h ..\..\gst-libs\gst\rtsp \
copy ..\common\gstrtsp-enumtypes.c ..\..\gst-libs\gst\rtsp
"..\..\gst-libs\gst\rtsp\gstrtsp-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\rtsp\gstrtsp-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# Begin Source File
SOURCE="..\common\pbutils-enumtypes.c"
!IF "$(CFG)" == "grammar - Win32 Release"
# Begin Custom Build
InputPath="..\common\pbutils-enumtypes.c"
BuildCmds= \
copy ..\common\pbutils-enumtypes.h ..\..\gst-libs\gst\pbutils \
copy ..\common\pbutils-enumtypes.c ..\..\gst-libs\gst\pbutils
"..\..\gst-libs\gst\pbutils\pbutils-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\pbutils\pbutils-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ELSEIF "$(CFG)" == "grammar - Win32 Debug"
# Begin Custom Build
InputPath="..\common\pbutils-enumtypes.c"
BuildCmds= \
copy ..\common\pbutils-enumtypes.h ..\..\gst-libs\gst\pbutils \
copy ..\common\pbutils-enumtypes.c ..\..\gst-libs\gst\pbutils
"..\..\gst-libs\gst\pbutils\pbutils-enumtypes.c" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
"..\..\gst-libs\gst\pbutils\pbutils-enumtypes.h" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
$(BuildCmds)
# End Custom Build
!ENDIF
# End Source File
# End Target
# End Project