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e962af3064
This helper method will calculate buffer resource size and layout required for (mutiple) texture resources to be stored in a single buffer resource Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/7480>
108 lines
4 KiB
C
108 lines
4 KiB
C
/* GStreamer
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* Copyright (C) 2023 Seungha Yang <seungha@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#pragma once
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#include <gst/gst.h>
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#include <gst/d3d12/gstd3d12_fwd.h>
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#include <gst/video/video.h>
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G_BEGIN_DECLS
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GST_D3D12_API
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gboolean gst_d3d12_handle_set_context (GstElement * element,
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GstContext * context,
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gint adapter_index,
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GstD3D12Device ** device);
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GST_D3D12_API
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gboolean gst_d3d12_handle_set_context_for_adapter_luid (GstElement * element,
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GstContext * context,
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gint64 adapter_luid,
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GstD3D12Device ** device);
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GST_D3D12_API
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gboolean gst_d3d12_handle_context_query (GstElement * element,
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GstQuery * query,
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GstD3D12Device * device);
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GST_D3D12_API
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gboolean gst_d3d12_ensure_element_data (GstElement * element,
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gint adapter_index,
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GstD3D12Device ** device);
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GST_D3D12_API
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gboolean gst_d3d12_ensure_element_data_for_adapter_luid (GstElement * element,
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gint64 adapter_luid,
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GstD3D12Device ** device);
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GST_D3D12_API
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gint64 gst_d3d12_luid_to_int64 (const LUID * luid);
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GST_D3D12_API
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GstContext * gst_d3d12_context_new (GstD3D12Device * device);
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GST_D3D12_API
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gint64 gst_d3d12_create_user_token (void);
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GST_D3D12_API
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gboolean gst_d3d12_buffer_copy_into (GstBuffer * dest,
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GstBuffer * src,
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const GstVideoInfo * info);
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GST_D3D12_API
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void gst_d3d12_buffer_set_fence (GstBuffer * buffer,
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ID3D12Fence * fence,
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guint64 fence_value,
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gboolean wait);
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GST_D3D12_API
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gboolean gst_d3d12_get_copyable_footprints (GstD3D12Device * device,
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const GstVideoInfo * info,
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT layout[GST_VIDEO_MAX_PLANES],
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guint64 * size);
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GST_D3D12_API
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gboolean _gst_d3d12_result (HRESULT hr,
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GstD3D12Device * device,
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GstDebugCategory * cat,
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const gchar * file,
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const gchar * function,
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gint line,
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GstDebugLevel level);
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/**
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* gst_d3d12_result:
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* @result: HRESULT D3D12 API return code
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* @device: (nullable): Associated #GstD3D12Device
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*
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* Returns: %TRUE if D3D12 API call result is SUCCESS
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*
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* Since: 1.26
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*/
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#ifndef GST_DISABLE_GST_DEBUG
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#define gst_d3d12_result(result,device) \
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_gst_d3d12_result (result, device, GST_CAT_DEFAULT, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR)
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#else
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#define gst_d3d12_result(result,device) \
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_gst_d3d12_result (result, device, NULL, __FILE__, GST_FUNCTION, __LINE__, GST_LEVEL_ERROR)
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#endif
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G_END_DECLS
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