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31cb8500ee
The problem inside gstglwindow_cocoa.m, all UI operations must be called from main UI thread. https://gitlab.freedesktop.org/gstreamer/gst-plugins-base/issues/568 Fixes #568
721 lines
22 KiB
Objective-C
721 lines
22 KiB
Objective-C
/*
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* GStreamer
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* Copyright (C) 2008 Julien Isorce <julien.isorce@gmail.com>
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* Copyright (C) 2014 Sebastian Dröge <sebastian@centricular.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it un der the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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* Boston, MA 02110-1301, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <Cocoa/Cocoa.h>
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#include <QuartzCore/QuartzCore.h>
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#include "gstgl_cocoa_private.h"
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#if MAC_OS_X_VERSION_MAX_ALLOWED < 101200
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#define NSWindowStyleMaskTitled NSTitledWindowMask
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#define NSWindowStyleMaskClosable NSClosableWindowMask
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#define NSWindowStyleMaskResizable NSResizableWindowMask
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#define NSWindowStyleMaskMiniaturizable NSMiniaturizableWindowMask
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#endif
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/* =============================================================*/
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/* */
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/* GstGLNSWindow declaration */
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/* */
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/* =============================================================*/
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@interface GstGLNSWindow: NSWindow {
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BOOL m_isClosed;
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GstGLWindowCocoa *window_cocoa;
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}
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- (id)initWithContentRect:(NSRect)contentRect
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styleMask: (unsigned int) styleMask
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backing: (NSBackingStoreType) bufferingType
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defer: (BOOL) flag screen: (NSScreen *) aScreen
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gstWin: (GstGLWindowCocoa *) window;
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- (void) setClosed;
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- (BOOL) isClosed;
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- (BOOL) canBecomeMainWindow;
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- (BOOL) canBecomeKeyWindow;
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@end
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/* =============================================================*/
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/* */
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/* GstGLWindow */
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/* */
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/* =============================================================*/
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#define GST_CAT_DEFAULT gst_gl_window_cocoa_debug
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GST_DEBUG_CATEGORY_STATIC (GST_CAT_DEFAULT);
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static void gst_gl_window_cocoa_finalize (GObject * object);
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static gboolean gst_gl_window_cocoa_open (GstGLWindow *window, GError **err);
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static void gst_gl_window_cocoa_close (GstGLWindow *window);
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static guintptr gst_gl_window_cocoa_get_window_handle (GstGLWindow * window);
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static void gst_gl_window_cocoa_set_window_handle (GstGLWindow * window,
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guintptr handle);
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static void gst_gl_window_cocoa_draw (GstGLWindow * window);
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static void gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window,
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gint width, gint height);
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static void gst_gl_window_cocoa_show (GstGLWindow * window);
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static void gst_gl_window_cocoa_queue_resize (GstGLWindow * window);
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static void gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
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GstGLWindowCB callback, gpointer data, GDestroyNotify destroy);
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static gboolean gst_gl_window_cocoa_set_render_rectangle (GstGLWindow * window,
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gint x, gint y, gint width, gint height);
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static gboolean gst_gl_window_cocoa_controls_viewport (GstGLWindow * window);
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struct _GstGLWindowCocoaPrivate
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{
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gpointer internal_win_id;
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gpointer external_view;
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gboolean visible;
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gint preferred_width;
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gint preferred_height;
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/* atomic set when the internal NSView has been created */
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int view_ready;
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gpointer gl_queue;
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};
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#define DEBUG_INIT \
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GST_DEBUG_CATEGORY_GET (GST_CAT_DEFAULT, "glwindow");
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#define gst_gl_window_cocoa_parent_class parent_class
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G_DEFINE_TYPE_WITH_CODE (GstGLWindowCocoa, gst_gl_window_cocoa, GST_TYPE_GL_WINDOW,
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G_ADD_PRIVATE (GstGLWindowCocoa)
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DEBUG_INIT);
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static void
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gst_gl_window_cocoa_class_init (GstGLWindowCocoaClass * klass)
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{
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GstGLWindowClass *window_class = (GstGLWindowClass *) klass;
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GObjectClass *gobject_class = (GObjectClass *) klass;
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window_class->open = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_open);
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window_class->close = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_close);
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window_class->get_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_get_window_handle);
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window_class->set_window_handle =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_window_handle);
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window_class->draw = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_draw);
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window_class->set_preferred_size =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_preferred_size);
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window_class->show = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_show);
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window_class->queue_resize = GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_queue_resize);
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window_class->send_message_async =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_send_message_async);
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window_class->set_render_rectangle =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_set_render_rectangle);
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window_class->controls_viewport =
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GST_DEBUG_FUNCPTR (gst_gl_window_cocoa_controls_viewport);
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gobject_class->finalize = gst_gl_window_cocoa_finalize;
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}
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static void
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gst_gl_window_cocoa_init (GstGLWindowCocoa * window)
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{
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window->priv = gst_gl_window_cocoa_get_instance_private (window);
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window->priv->preferred_width = 320;
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window->priv->preferred_height = 240;
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#if OS_OBJECT_USE_OBJC
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window->priv->gl_queue = (__bridge_retained gpointer)
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(dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL));
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#else
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window->priv->gl_queue = (gpointer)
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(dispatch_queue_create ("org.freedesktop.gstreamer.glwindow", NULL));
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#endif
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}
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static void
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gst_gl_window_cocoa_finalize (GObject * object)
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{
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GstGLWindowCocoa *window = GST_GL_WINDOW_COCOA (object);
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#if OS_OBJECT_USE_OBJC
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/* Let ARC clean up our queue */
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dispatch_queue_t queue = (__bridge_transfer dispatch_queue_t) window->priv->gl_queue;
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#else
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dispatch_release (window->priv->gl_queue);
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#endif
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window->priv->gl_queue = NULL;
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G_OBJECT_CLASS (parent_class)->finalize (object);
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}
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GstGLWindowCocoa *
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gst_gl_window_cocoa_new (GstGLDisplay * display)
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{
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GstGLWindowCocoa *window;
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if ((gst_gl_display_get_handle_type (display) & GST_GL_DISPLAY_TYPE_COCOA) == 0)
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/* we require an cocoa display to create CGL windows */
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return NULL;
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window = g_object_new (GST_TYPE_GL_WINDOW_COCOA, NULL);
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gst_object_ref_sink (window);
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return window;
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}
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/* Must be called from the main thread */
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gboolean
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gst_gl_window_cocoa_create_window (GstGLWindowCocoa *window_cocoa)
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{
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
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GstGLNSWindow *internal_win_id;
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NSRect mainRect = [[NSScreen mainScreen] visibleFrame];
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gint h = priv->preferred_height;
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gint y = mainRect.size.height > h ? (mainRect.size.height - h) * 0.5 : 0;
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NSRect rect = NSMakeRect (0, y, priv->preferred_width, priv->preferred_height);
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NSRect windowRect = NSMakeRect (0, y, priv->preferred_width, priv->preferred_height);
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GstGLContext *context = gst_gl_window_get_context (window);
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GstGLContextCocoa *context_cocoa;
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GstGLCAOpenGLLayer *layer;
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GstGLNSView *glView;
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if (!context)
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return FALSE;
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context_cocoa = GST_GL_CONTEXT_COCOA (context);
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layer = [[GstGLCAOpenGLLayer alloc] initWithGstGLContext:context];
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layer.autoresizingMask = kCALayerWidthSizable | kCALayerHeightSizable;
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layer.needsDisplayOnBoundsChange = YES;
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glView = [[GstGLNSView alloc] initWithFrameLayer:window_cocoa rect:windowRect layer:layer];
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gst_object_unref (context);
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internal_win_id = [[GstGLNSWindow alloc] initWithContentRect:rect styleMask:
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(NSWindowStyleMaskTitled | NSWindowStyleMaskClosable |
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NSWindowStyleMaskResizable | NSWindowStyleMaskMiniaturizable)
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backing: NSBackingStoreBuffered defer: NO screen: nil gstWin: window_cocoa];
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priv->internal_win_id = (__bridge_retained gpointer)internal_win_id;
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GST_DEBUG ("NSWindow id: %"G_GUINTPTR_FORMAT, (guintptr) priv->internal_win_id);
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[internal_win_id setContentView:glView];
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g_atomic_int_set (&window_cocoa->priv->view_ready, 1);
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/* Set the window handle for real now that the NSWindow has been created. */
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if (priv->external_view)
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gst_gl_window_cocoa_set_window_handle (window,
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(guintptr) priv->external_view);
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return TRUE;
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}
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static gboolean
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gst_gl_window_cocoa_open (GstGLWindow *window, GError **err)
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{
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GstGLWindowCocoa *window_cocoa;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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return TRUE;
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}
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static void
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_close_window (gpointer * data)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (data);
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GstGLNSWindow *internal_win_id =
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(__bridge GstGLNSWindow *) window_cocoa->priv->internal_win_id;
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[[internal_win_id contentView] removeFromSuperview];
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CFBridgingRelease (window_cocoa->priv->internal_win_id);
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window_cocoa->priv->internal_win_id = NULL;
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}
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static void
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gst_gl_window_cocoa_close (GstGLWindow * window)
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{
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_invoke_on_main ((GstGLWindowCB) _close_window, gst_object_ref (window),
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(GDestroyNotify) gst_object_unref);
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}
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static guintptr
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gst_gl_window_cocoa_get_window_handle (GstGLWindow *window)
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{
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return (guintptr) GST_GL_WINDOW_COCOA (window)->priv->internal_win_id;
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}
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static void
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gst_gl_window_cocoa_set_window_handle (GstGLWindow * window, guintptr handle)
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{
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GstGLWindowCocoa *window_cocoa;
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GstGLWindowCocoaPrivate *priv;
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window_cocoa = GST_GL_WINDOW_COCOA (window);
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priv = window_cocoa->priv;
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if (priv->internal_win_id) {
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if (handle) {
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priv->external_view = (gpointer)handle;
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priv->visible = TRUE;
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} else {
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/* bring back our internal window */
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priv->external_view = 0;
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priv->visible = FALSE;
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}
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dispatch_async (dispatch_get_main_queue (), ^{
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GstGLNSWindow *internal_win_id =
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(__bridge GstGLNSWindow *)window_cocoa->priv->internal_win_id;
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NSView *external_view =
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(__bridge NSView *)window_cocoa->priv->external_view;
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NSView *view = [internal_win_id contentView];
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[internal_win_id orderOut:internal_win_id];
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[external_view addSubview: view];
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[external_view setAutoresizesSubviews: YES];
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[view setFrame: [external_view bounds]];
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[view setAutoresizingMask: NSViewWidthSizable|NSViewHeightSizable];
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});
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} else {
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/* no internal window yet so delay it to the next drawing */
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priv->external_view = (gpointer)handle;
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priv->visible = FALSE;
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}
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}
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static void
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_show_window (gpointer data)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (data);
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
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GST_DEBUG_OBJECT (window_cocoa, "make the window available\n");
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[internal_win_id makeMainWindow];
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[internal_win_id orderFrontRegardless];
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[internal_win_id setViewsNeedDisplay:YES];
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priv->visible = TRUE;
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}
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static void
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gst_gl_window_cocoa_show (GstGLWindow * window)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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if (!priv->visible) {
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/* useful when set_window_handle is called before
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* the internal NSWindow */
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if (priv->external_view) {
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gst_gl_window_cocoa_set_window_handle (window, (guintptr) priv->external_view);
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priv->visible = TRUE;
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return;
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}
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if (!priv->external_view && !priv->visible)
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_invoke_on_main ((GstGLWindowCB) _show_window, gst_object_ref (window),
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(GDestroyNotify) gst_object_unref);
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}
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}
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static void
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gst_gl_window_cocoa_queue_resize (GstGLWindow * window)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLNSView *view;
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
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if (!g_atomic_int_get (&window_cocoa->priv->view_ready))
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return;
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view = (GstGLNSView *)[internal_win_id contentView];
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[view->layer queueResize];
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}
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static void
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gst_gl_window_cocoa_draw (GstGLWindow * window)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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GstGLNSView *view;
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
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/* As the view is created asynchronously in the main thread we cannot know
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* exactly when it will be ready to draw to */
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if (!g_atomic_int_get (&window_cocoa->priv->view_ready))
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return;
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view = (GstGLNSView *)[internal_win_id contentView];
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/* this redraws the GstGLCAOpenGLLayer which calls
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* gst_gl_window_cocoa_draw_thread(). Use an explicit CATransaction since we
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* don't know how often the main runloop is running.
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*/
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[CATransaction begin];
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[view setNeedsDisplay:YES];
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[CATransaction commit];
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}
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static void
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gst_gl_window_cocoa_set_preferred_size (GstGLWindow * window, gint width,
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gint height)
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{
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GstGLWindowCocoa *window_cocoa = GST_GL_WINDOW_COCOA (window);
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window_cocoa->priv->preferred_width = width;
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window_cocoa->priv->preferred_height = height;
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}
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static void
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gst_gl_cocoa_draw_cb (GstGLWindowCocoa *window_cocoa)
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{
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
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if (internal_win_id && ![internal_win_id isClosed]) {
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GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
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/* draw opengl scene in the back buffer */
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/* We do not need to change viewports like in other window implementations
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* as the caopengllayer will take care of that for us. */
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if (window->draw)
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window->draw (window->draw_data);
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}
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}
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static void
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gst_gl_cocoa_resize_cb (GstGLNSView * view, guint width, guint height)
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{
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GstGLWindowCocoa *window_cocoa = view->window_cocoa;
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GstGLWindow *window = GST_GL_WINDOW (window_cocoa);
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GstGLContext *context = gst_gl_window_get_context (window);
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GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
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GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
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if (internal_win_id && ![internal_win_id isClosed]) {
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const GstGLFuncs *gl;
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NSRect bounds = [view bounds];
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NSRect visibleRect = [view visibleRect];
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gint viewport_dim[4];
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GstVideoRectangle viewport;
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gl = context->gl_vtable;
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#if MAC_OS_X_VERSION_MAX_ALLOWED >= 1070
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bounds = [view convertRectToBacking:bounds];
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visibleRect = [view convertRectToBacking:visibleRect];
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#endif
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/* don't use the default gst_gl_window_resize() as that will marshal through
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* the GL thread. We are being called from the main thread by the
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* caopengllayer */
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if (window->resize)
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window->resize (window->resize_data, width, height);
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gl->GetIntegerv (GL_VIEWPORT, viewport_dim);
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GST_DEBUG_OBJECT (window, "Window resized: bounds %lf %lf %lf %lf "
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"visibleRect %lf %lf %lf %lf, "
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"viewport dimensions %i %i %i %i",
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bounds.origin.x, bounds.origin.y,
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bounds.size.width, bounds.size.height,
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visibleRect.origin.x, visibleRect.origin.y,
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visibleRect.size.width, visibleRect.size.height,
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viewport_dim[0], viewport_dim[1], viewport_dim[2],
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viewport_dim[3]);
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|
|
viewport.x = viewport_dim[0] - visibleRect.origin.x;
|
|
viewport.x = viewport_dim[1] - visibleRect.origin.y;
|
|
viewport.w = viewport_dim[2];
|
|
viewport.h = viewport_dim[3];
|
|
|
|
gl->Viewport (viewport.x, viewport.y, viewport.w, viewport.h);
|
|
}
|
|
|
|
gst_object_unref (context);
|
|
}
|
|
|
|
static void
|
|
gst_gl_window_cocoa_send_message_async (GstGLWindow * window,
|
|
GstGLWindowCB callback, gpointer data, GDestroyNotify destroy)
|
|
{
|
|
GstGLWindowCocoa *window_cocoa = (GstGLWindowCocoa *) window;
|
|
GstGLContext *context = gst_gl_window_get_context (window);
|
|
GThread *thread = gst_gl_context_get_thread (context);
|
|
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
|
|
#if OS_OBJECT_USE_OBJC
|
|
dispatch_queue_t gl_queue = (__bridge dispatch_queue_t)priv->gl_queue;
|
|
#else
|
|
dispatch_queue_t gl_queue = (dispatch_queue_t)priv->gl_queue;
|
|
#endif
|
|
|
|
if (thread == g_thread_self()) {
|
|
/* this case happens for nested calls happening from inside the GCD queue */
|
|
callback (data);
|
|
if (destroy)
|
|
destroy (data);
|
|
gst_object_unref (context);
|
|
} else {
|
|
dispatch_async (gl_queue, ^{
|
|
gst_gl_context_activate (context, TRUE);
|
|
gst_object_unref (context);
|
|
callback (data);
|
|
if (destroy)
|
|
destroy (data);
|
|
});
|
|
}
|
|
if (thread)
|
|
g_thread_unref (thread);
|
|
}
|
|
|
|
struct SetRenderRectangle
|
|
{
|
|
GstGLWindowCocoa *window_cocoa;
|
|
GstVideoRectangle rect;
|
|
};
|
|
|
|
static void
|
|
_free_set_render_rectangle (struct SetRenderRectangle *render)
|
|
{
|
|
if (render) {
|
|
if (render->window_cocoa) {
|
|
gst_object_unref (render->window_cocoa);
|
|
}
|
|
g_free (render);
|
|
}
|
|
}
|
|
|
|
static void
|
|
_set_render_rectangle (gpointer data)
|
|
{
|
|
struct SetRenderRectangle *render = data;
|
|
NSView *view;
|
|
GstGLWindowCocoaPrivate *priv = render->window_cocoa->priv;
|
|
GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
|
|
|
|
GST_LOG_OBJECT (render->window_cocoa, "setting render rectangle %i,%i+%ix%i",
|
|
render->rect.x, render->rect.y, render->rect.w, render->rect.h);
|
|
if (!g_atomic_int_get (&render->window_cocoa->priv->view_ready)) {
|
|
return;
|
|
}
|
|
|
|
view = [internal_win_id contentView];
|
|
NSRect newMainViewFrame = NSMakeRect(render->rect.x,
|
|
render->rect.y,
|
|
render->rect.w,
|
|
render->rect.h);
|
|
|
|
[view.superview setFrame:newMainViewFrame];
|
|
[view setFrame: view.superview.bounds];
|
|
|
|
[CATransaction begin];
|
|
[view setNeedsDisplay:YES];
|
|
[CATransaction commit];
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_window_cocoa_set_render_rectangle (GstGLWindow * window, gint x, gint y, gint width, gint height)
|
|
{
|
|
GstGLWindowCocoa *window_cocoa = (GstGLWindowCocoa *) window;
|
|
struct SetRenderRectangle *render;
|
|
|
|
render = g_new0 (struct SetRenderRectangle, 1);
|
|
render->window_cocoa = gst_object_ref (window_cocoa);
|
|
render->rect.x = x;
|
|
render->rect.y = y;
|
|
render->rect.w = width;
|
|
render->rect.h = height;
|
|
|
|
_invoke_on_main ((GstGLWindowCB) _set_render_rectangle, render,
|
|
(GDestroyNotify) _free_set_render_rectangle);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static gboolean
|
|
gst_gl_window_cocoa_controls_viewport (GstGLWindow * window)
|
|
{
|
|
return TRUE;
|
|
}
|
|
|
|
/* =============================================================*/
|
|
/* */
|
|
/* GstGLNSWindow implementation */
|
|
/* */
|
|
/* =============================================================*/
|
|
|
|
/* Must be called from the main thread */
|
|
@implementation GstGLNSWindow
|
|
|
|
- (id) initWithContentRect: (NSRect) contentRect
|
|
styleMask: (unsigned int) styleMask
|
|
backing: (NSBackingStoreType) bufferingType
|
|
defer: (BOOL) flag screen: (NSScreen *) aScreen
|
|
gstWin: (GstGLWindowCocoa *) cocoa {
|
|
|
|
m_isClosed = NO;
|
|
window_cocoa = cocoa;
|
|
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
|
|
GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
|
|
|
|
self = [super initWithContentRect: contentRect
|
|
styleMask: styleMask backing: bufferingType
|
|
defer: flag screen:aScreen];
|
|
|
|
[self setReleasedWhenClosed:NO];
|
|
|
|
GST_DEBUG ("initializing GstGLNSWindow\n");
|
|
|
|
[self setTitle:@"OpenGL renderer"];
|
|
|
|
[self setBackgroundColor:[NSColor blackColor]];
|
|
|
|
[self orderOut:internal_win_id];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void) setClosed {
|
|
m_isClosed = YES;
|
|
}
|
|
|
|
- (BOOL) isClosed {
|
|
return m_isClosed;
|
|
}
|
|
|
|
- (BOOL) canBecomeMainWindow {
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL) canBecomeKeyWindow {
|
|
return YES;
|
|
}
|
|
|
|
static void
|
|
close_window_cb (gpointer data)
|
|
{
|
|
GstGLWindowCocoa *window_cocoa = data;
|
|
GstGLWindow *window;
|
|
|
|
window = GST_GL_WINDOW (window_cocoa);
|
|
|
|
if (window->close) {
|
|
window->close (window->close_data);
|
|
}
|
|
}
|
|
|
|
/* Called in the main thread which is never the gl thread */
|
|
- (BOOL) windowShouldClose:(id)sender {
|
|
|
|
GstGLWindowCocoaPrivate *priv = window_cocoa->priv;
|
|
GstGLNSWindow *internal_win_id = (__bridge GstGLNSWindow *)priv->internal_win_id;
|
|
GST_DEBUG ("user clicked the close button\n");
|
|
[internal_win_id setClosed];
|
|
gst_gl_window_send_message_async (GST_GL_WINDOW (window_cocoa),
|
|
(GstGLWindowCB) close_window_cb, gst_object_ref (window_cocoa),
|
|
(GDestroyNotify) gst_object_unref);
|
|
return YES;
|
|
}
|
|
|
|
@end
|
|
|
|
/* =============================================================*/
|
|
/* */
|
|
/* GstGLNSView implementation */
|
|
/* */
|
|
/* =============================================================*/
|
|
|
|
@implementation GstGLNSView
|
|
|
|
/* Must be called from the application main thread */
|
|
- (id)initWithFrameLayer:(GstGLWindowCocoa *)window rect:(NSRect)contentRect layer:(CALayer *)layerContent {
|
|
|
|
self = [super initWithFrame: contentRect];
|
|
|
|
window_cocoa = window;
|
|
|
|
/* The order of the next two calls matters. This creates a layer-hosted
|
|
* NSView. Calling setWantsLayer before setLayer will create a
|
|
* layer-backed NSView. See the apple developer documentation on the
|
|
* difference.
|
|
*/
|
|
[self setLayer:layerContent];
|
|
[self setWantsLayer:YES];
|
|
self->layer = (GstGLCAOpenGLLayer *)layerContent;
|
|
[self->layer setDrawCallback:(GstGLWindowCB)gst_gl_cocoa_draw_cb
|
|
data:window notify:NULL];
|
|
[self->layer setResizeCallback:(GstGLWindowResizeCB)gst_gl_cocoa_resize_cb
|
|
data:(__bridge_retained gpointer)self notify:(GDestroyNotify)CFRelease];
|
|
|
|
[self setLayerContentsRedrawPolicy:NSViewLayerContentsRedrawOnSetNeedsDisplay];
|
|
|
|
[self setWantsBestResolutionOpenGLSurface:YES];
|
|
|
|
return self;
|
|
}
|
|
|
|
- (void) dealloc {
|
|
self->layer = nil;
|
|
}
|
|
|
|
- (void)renewGState {
|
|
/* Don't update the screen until we redraw, this
|
|
* prevents flickering during scrolling, clipping,
|
|
* resizing, etc
|
|
*/
|
|
[[self window] disableScreenUpdatesUntilFlush];
|
|
|
|
[super renewGState];
|
|
}
|
|
|
|
- (BOOL) isOpaque {
|
|
return YES;
|
|
}
|
|
|
|
- (BOOL) isFlipped {
|
|
return NO;
|
|
}
|
|
|
|
@end
|
|
|
|
void
|
|
_invoke_on_main (GstGLWindowCB func, gpointer data, GDestroyNotify notify)
|
|
{
|
|
if ([NSThread isMainThread]) {
|
|
func (data);
|
|
if (notify)
|
|
notify (data);
|
|
} else {
|
|
dispatch_async (dispatch_get_main_queue (), ^{
|
|
func (data);
|
|
if (notify)
|
|
notify (data);
|
|
});
|
|
}
|
|
}
|