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https://gitlab.freedesktop.org/gstreamer/gstreamer.git
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473 lines
15 KiB
C
473 lines
15 KiB
C
/* GStreamer
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* Copyright (C) 2019 Aaron Boxer <aaron.boxer@collabora.com>
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Library General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Library General Public License for more details.
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*
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* You should have received a copy of the GNU Library General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include "d3dvideosink.h"
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#include "gstd3d9overlay.h"
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#include <stdio.h>
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GST_DEBUG_CATEGORY_EXTERN (gst_d3dvideosink_debug);
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#define GST_CAT_DEFAULT gst_d3dvideosink_debug
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#define ERROR_CHECK_HR(hr) \
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if(hr != S_OK) { \
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const gchar * str_err=NULL, *t1=NULL; \
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gchar tmp[128]=""; \
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switch(hr)
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#define CASE_HR_ERR(hr_err) \
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case hr_err: str_err = #hr_err; break;
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#define CASE_HR_DBG_ERR_END(sink, gst_err_msg, level) \
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default: \
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t1=gst_err_msg; \
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sprintf(tmp, "HR-SEV:%u HR-FAC:%u HR-CODE:%u", (guint)HRESULT_SEVERITY(hr), (guint)HRESULT_FACILITY(hr), (guint)HRESULT_CODE(hr)); \
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str_err = tmp; \
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} /* end switch */ \
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GST_CAT_LEVEL_LOG(GST_CAT_DEFAULT, level, sink, "%s HRESULT: %s", t1?t1:"", str_err);
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#define CASE_HR_ERR_END(sink, gst_err_msg) \
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CASE_HR_DBG_ERR_END(sink, gst_err_msg, GST_LEVEL_ERROR)
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#define CASE_HR_DBG_END(sink, gst_err_msg) \
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CASE_HR_DBG_ERR_END(sink, gst_err_msg, GST_LEVEL_DEBUG)
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#define D3D9_CHECK(call) hr = call; \
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ERROR_CHECK_HR (hr) { \
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CASE_HR_ERR (D3DERR_INVALIDCALL); \
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CASE_HR_ERR_END (sink, #call); \
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goto end; \
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}
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typedef struct _textured_vertex
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{
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float x, y, z, rhw; // The transformed(screen space) position for the vertex.
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float tu, tv; // Texture coordinates
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} textured_vertex;
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/* Transformed vertex with 1 set of texture coordinates */
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static DWORD tri_fvf = D3DFVF_XYZRHW | D3DFVF_TEX1;
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static gboolean
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_is_rectangle_in_overlays (GList * overlays,
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GstVideoOverlayRectangle * rectangle);
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static gboolean
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_is_overlay_in_composition (GstVideoOverlayComposition * composition,
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GstD3DVideoSinkOverlay * overlay);
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static HRESULT
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gst_d3d9_overlay_init_vb (GstD3DVideoSink * sink,
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GstD3DVideoSinkOverlay * overlay);
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static gboolean gst_d3d9_overlay_resize (GstD3DVideoSink * sink);
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static void
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gst_d3d9_overlay_calc_dest_rect (GstD3DVideoSink * sink, RECT * dest_rect);
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static void gst_d3d9_overlay_free_overlay (GstD3DVideoSink * sink,
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GstD3DVideoSinkOverlay * overlay);
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static void
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gst_d3d9_overlay_calc_dest_rect (GstD3DVideoSink * sink, RECT * dest_rect)
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{
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if (sink->force_aspect_ratio) {
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gint window_width;
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gint window_height;
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GstVideoRectangle src;
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GstVideoRectangle dst;
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GstVideoRectangle result;
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memset (&dst, 0, sizeof (dst));
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memset (&src, 0, sizeof (src));
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/* Set via GstXOverlay set_render_rect */
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if (sink->d3d.render_rect) {
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memcpy (&dst, sink->d3d.render_rect, sizeof (dst));
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} else {
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d3d_get_hwnd_window_size (sink->d3d.window_handle, &window_width,
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&window_height);
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dst.w = window_width;
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dst.h = window_height;
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}
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src.w = GST_VIDEO_SINK_WIDTH (sink);
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src.h = GST_VIDEO_SINK_HEIGHT (sink);
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gst_video_sink_center_rect (src, dst, &result, TRUE);
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dest_rect->left = result.x;
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dest_rect->top = result.y;
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dest_rect->right = result.x + result.w;
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dest_rect->bottom = result.y + result.h;
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} else if (sink->d3d.render_rect) {
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dest_rect->left = 0;
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dest_rect->top = 0;
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dest_rect->right = sink->d3d.render_rect->w;
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dest_rect->bottom = sink->d3d.render_rect->h;
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} else {
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/* get client window size */
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GetClientRect (sink->d3d.window_handle, dest_rect);
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}
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}
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static void
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gst_d3d9_overlay_free_overlay (GstD3DVideoSink * sink,
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GstD3DVideoSinkOverlay * overlay)
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{
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if (G_LIKELY (overlay)) {
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if (overlay->texture) {
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HRESULT hr = IDirect3DTexture9_Release (overlay->texture);
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if (hr != D3D_OK) {
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GST_ERROR_OBJECT (sink, "Failed to release D3D texture");
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}
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}
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if (overlay->g_list_vb) {
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HRESULT hr = IDirect3DVertexBuffer9_Release (overlay->g_list_vb);
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if (hr != D3D_OK) {
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GST_ERROR_OBJECT (sink, "Failed to release D3D vertex buffer");
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}
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}
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gst_video_overlay_rectangle_unref (overlay->rectangle);
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g_free (overlay);
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}
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}
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static gboolean
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_is_rectangle_in_overlays (GList * overlays,
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GstVideoOverlayRectangle * rectangle)
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{
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GList *l;
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for (l = overlays; l != NULL; l = l->next) {
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GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) l->data;
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if (overlay->rectangle == rectangle)
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return TRUE;
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}
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return FALSE;
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}
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static gboolean
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_is_overlay_in_composition (GstVideoOverlayComposition * composition,
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GstD3DVideoSinkOverlay * overlay)
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{
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guint i;
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for (i = 0; i < gst_video_overlay_composition_n_rectangles (composition); i++) {
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GstVideoOverlayRectangle *rectangle =
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gst_video_overlay_composition_get_rectangle (composition, i);
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if (overlay->rectangle == rectangle)
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return TRUE;
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}
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return FALSE;
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}
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GstFlowReturn
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gst_d3d9_overlay_prepare (GstD3DVideoSink * sink, GstBuffer * buf)
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{
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GList *l = NULL;
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GstVideoOverlayComposition *composition = NULL;
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guint num_overlays, i;
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GstVideoOverlayCompositionMeta *composition_meta =
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gst_buffer_get_video_overlay_composition_meta (buf);
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if (!composition_meta) {
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gst_d3d9_overlay_free (sink);
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return GST_FLOW_OK;
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}
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l = sink->d3d.overlay;
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composition = composition_meta->overlay;
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num_overlays = gst_video_overlay_composition_n_rectangles (composition);
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GST_DEBUG_OBJECT (sink, "GstVideoOverlayCompositionMeta found.");
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/* add new overlays to list */
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for (i = 0; i < num_overlays; i++) {
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GstVideoOverlayRectangle *rectangle =
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gst_video_overlay_composition_get_rectangle (composition, i);
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if (!_is_rectangle_in_overlays (sink->d3d.overlay, rectangle)) {
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GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink);
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GstVideoOverlayFormatFlags flags;
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gint x, y;
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guint width, height;
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HRESULT hr = 0;
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GstMapInfo info;
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GstBuffer *from = NULL;
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GstD3DVideoSinkOverlay *overlay = g_new0 (GstD3DVideoSinkOverlay, 1);
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overlay->rectangle = gst_video_overlay_rectangle_ref (rectangle);
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if (!gst_video_overlay_rectangle_get_render_rectangle
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(overlay->rectangle, &x, &y, &width, &height)) {
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GST_ERROR_OBJECT (sink,
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"Failed to get overlay rectangle of dimension (%d,%d)", width,
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height);
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g_free (overlay);
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continue;
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}
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hr = IDirect3DDevice9_CreateTexture (klass->d3d.device.d3d_device,
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width, height, 1, 0, D3DFMT_A8R8G8B8, D3DPOOL_MANAGED,
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&overlay->texture, NULL);
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if (hr != D3D_OK) {
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GST_ERROR_OBJECT (sink,
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"Failed to create D3D texture of dimensions (%d,%d)", width,
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height);
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g_free (overlay);
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continue;
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}
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flags = gst_video_overlay_rectangle_get_flags (rectangle);
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/* FIXME: investigate support for pre-multiplied vs. non-pre-multiplied alpha */
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from = gst_video_overlay_rectangle_get_pixels_unscaled_argb
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(rectangle, flags);
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if (gst_buffer_map (from, &info, GST_MAP_READ)) {
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/* 1. lock texture */
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D3DLOCKED_RECT rect;
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hr = IDirect3DTexture9_LockRect (overlay->texture, 0, &rect, NULL,
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D3DUSAGE_WRITEONLY);
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if (hr != D3D_OK) {
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GST_ERROR_OBJECT (sink, "Failed to lock D3D texture");
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gst_buffer_unmap (from, &info);
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gst_d3d9_overlay_free_overlay (sink, overlay);
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continue;
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}
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/* 2. copy */
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memcpy (rect.pBits, info.data, info.size);
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/* 3. unlock texture */
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hr = IDirect3DTexture9_UnlockRect (overlay->texture, 0);
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if (hr != D3D_OK) {
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GST_ERROR_OBJECT (sink, "Failed to unlock D3D texture");
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gst_buffer_unmap (from, &info);
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gst_d3d9_overlay_free_overlay (sink, overlay);
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continue;
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}
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gst_buffer_unmap (from, &info);
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hr = gst_d3d9_overlay_init_vb (sink, overlay);
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if (FAILED (hr)) {
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gst_d3d9_overlay_free_overlay (sink, overlay);
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continue;
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}
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}
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sink->d3d.overlay = g_list_append (sink->d3d.overlay, overlay);
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}
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}
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/* remove old overlays from list */
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while (l != NULL) {
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GList *next = l->next;
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GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) l->data;
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if (!_is_overlay_in_composition (composition, overlay)) {
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gst_d3d9_overlay_free_overlay (sink, overlay);
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sink->d3d.overlay = g_list_delete_link (sink->d3d.overlay, l);
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}
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l = next;
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}
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return GST_FLOW_OK;
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}
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gboolean
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gst_d3d9_overlay_resize (GstD3DVideoSink * sink)
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{
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GList *l = sink->d3d.overlay;
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while (l != NULL) {
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GList *next = l->next;
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GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) l->data;
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HRESULT hr = gst_d3d9_overlay_init_vb (sink, overlay);
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if (FAILED (hr)) {
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return FALSE;
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}
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l = next;
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}
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return TRUE;
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}
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void
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gst_d3d9_overlay_free (GstD3DVideoSink * sink)
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{
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GList *l = sink->d3d.overlay;
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while (l != NULL) {
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GList *next = l->next;
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GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) l->data;
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gst_d3d9_overlay_free_overlay (sink, overlay);
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sink->d3d.overlay = g_list_delete_link (sink->d3d.overlay, l);
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l = next;
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}
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g_list_free (sink->d3d.overlay);
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sink->d3d.overlay = NULL;
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}
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static HRESULT
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gst_d3d9_overlay_init_vb (GstD3DVideoSink * sink,
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GstD3DVideoSinkOverlay * overlay)
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{
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GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink);
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gint x = 0, y = 0;
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guint width = 0, height = 0;
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guint sink_width = GST_VIDEO_SINK_WIDTH (sink);
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guint sink_height = GST_VIDEO_SINK_HEIGHT (sink);
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float scaleX = 1.0f, scaleY = 1.0f;
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RECT dest_rect;
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guint dest_width, dest_height;
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void *vb_vertices = NULL;
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HRESULT hr = 0;
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int vert_count, byte_count;
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if (sink_width < 1 || sink_height < 1) {
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return D3D_OK;
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}
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if (!gst_video_overlay_rectangle_get_render_rectangle
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(overlay->rectangle, &x, &y, &width, &height)) {
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GST_ERROR_OBJECT (sink, "Failed to get overlay rectangle");
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return 0;
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}
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if (width < 1 || height < 1) {
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return D3D_OK;
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}
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memset (&dest_rect, 0, sizeof (dest_rect));
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gst_d3d9_overlay_calc_dest_rect (sink, &dest_rect);
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dest_width = dest_rect.right - dest_rect.left;
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dest_height = dest_rect.bottom - dest_rect.top;
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scaleX = (float) dest_width / sink_width;
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scaleY = (float) dest_height / sink_height;
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x = dest_rect.left + x * scaleX;
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y = dest_rect.top + y * scaleY;
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width *= scaleX;
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height *= scaleY;
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/* a quad is composed of six vertices */
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vert_count = 6;
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byte_count = vert_count * sizeof (textured_vertex);
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overlay->g_list_count = vert_count / 3;
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/* destroy existing buffer */
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if (overlay->g_list_vb) {
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hr = IDirect3DVertexBuffer9_Release (overlay->g_list_vb);
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if (hr != D3D_OK) {
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GST_ERROR_OBJECT (sink, "Failed to release D3D vertex buffer");
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}
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}
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hr = IDirect3DDevice9_CreateVertexBuffer (klass->d3d.device.d3d_device, byte_count, /* Length */
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D3DUSAGE_WRITEONLY, /* Usage */
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tri_fvf, /* FVF */
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D3DPOOL_MANAGED, /* Pool */
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&overlay->g_list_vb, /* ppVertexBuffer */
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NULL); /* Handle */
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (sink, "Error Creating vertex buffer");
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return hr;
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}
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hr = IDirect3DVertexBuffer9_Lock (overlay->g_list_vb, 0, /* Offset */
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0, /* SizeToLock */
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&vb_vertices, /* Vertices */
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0); /* Flags */
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (sink, "Error Locking vertex buffer");
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return hr;
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}
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{
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textured_vertex data[] = {
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{x, y + height, 1, 1, 0, 1}
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, {x, y, 1, 1, 0, 0}
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, {x + width, y, 1, 1, 1, 0}
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,
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{x, y + height, 1, 1, 0, 1}
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, {x + width, y, 1, 1, 1, 0}
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, {x + width,
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y + height, 1, 1, 1, 1}
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};
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memcpy (vb_vertices, data, byte_count);
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}
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hr = IDirect3DVertexBuffer9_Unlock (overlay->g_list_vb);
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if (FAILED (hr)) {
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GST_ERROR_OBJECT (sink, "Error Unlocking vertex buffer");
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return hr;
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}
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return D3D_OK;
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}
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gboolean
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gst_d3d9_overlay_set_render_state (GstD3DVideoSink * sink)
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{
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HRESULT hr = 0;
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GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink);
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gboolean ret = FALSE;
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D3D9_CHECK (IDirect3DDevice9_SetRenderState (klass->d3d.device.d3d_device,
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D3DRS_ALPHABLENDENABLE, TRUE));
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D3D9_CHECK (IDirect3DDevice9_SetRenderState (klass->d3d.device.d3d_device,
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D3DRS_SRCBLEND, D3DBLEND_SRCALPHA));
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D3D9_CHECK (IDirect3DDevice9_SetRenderState (klass->d3d.device.d3d_device,
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D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA));
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ret = TRUE;
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end:
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return ret;
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}
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gboolean
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gst_d3d9_overlay_render (GstD3DVideoSink * sink)
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{
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HRESULT hr = 0;
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GList *iter = NULL;
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gboolean ret = FALSE;
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GstD3DVideoSinkClass *klass = GST_D3DVIDEOSINK_GET_CLASS (sink);
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if (!sink->d3d.overlay)
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return TRUE;
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if (sink->d3d.overlay_needs_resize && !gst_d3d9_overlay_resize (sink))
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return FALSE;
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sink->d3d.overlay_needs_resize = FALSE;
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iter = sink->d3d.overlay;
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while (iter != NULL) {
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GList *next = iter->next;
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GstD3DVideoSinkOverlay *overlay = (GstD3DVideoSinkOverlay *) iter->data;
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if (!overlay->g_list_vb) {
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GST_ERROR_OBJECT (sink, "Overlay is missing vertex buffer");
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goto end;
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}
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if (!overlay->texture) {
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GST_ERROR_OBJECT (sink, "Overlay is missing texture");
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goto end;
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}
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D3D9_CHECK (IDirect3DDevice9_SetTexture (klass->d3d.device.d3d_device, 0,
|
|
(IDirect3DBaseTexture9 *) overlay->texture))
|
|
/* Bind our Vertex Buffer */
|
|
D3D9_CHECK (IDirect3DDevice9_SetFVF (klass->d3d.device.d3d_device,
|
|
tri_fvf))
|
|
D3D9_CHECK (IDirect3DDevice9_SetStreamSource (klass->d3d.device.d3d_device, 0, /* StreamNumber */
|
|
overlay->g_list_vb, /* StreamData */
|
|
0, /* OffsetInBytes */
|
|
sizeof (textured_vertex)))
|
|
/* Stride */
|
|
//Render from our Vertex Buffer
|
|
D3D9_CHECK (IDirect3DDevice9_DrawPrimitive (klass->d3d.device.d3d_device, D3DPT_TRIANGLELIST, /* PrimitiveType */
|
|
0, /* StartVertex */
|
|
overlay->g_list_count)) /* PrimitiveCount */
|
|
iter = next;
|
|
}
|
|
ret = TRUE;
|
|
end:
|
|
return ret;
|
|
}
|